Poll: Should All Games Adopt the Free-To-Play Model?

April 17, 2014

Earlier this week, King - known for such games as Candy Crush and... uh, Candy Crush - opined that all games should adopt the free-to-play business model.

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The Final Hour of Unwinnable Weekly's Kickstarter Campaign

April 17, 2014

As of this writing there are around 80 minutes left until the crowd-funding campaign for Unwinnable Weekly ends. The campaign to fund a digital weekly edition of Unwinnable hit its initial goal of $35,000 yesterday and hit another milestone of $38,545 in the last couple of hours.

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Humble Weekly Bundle Sale Offers Seven Games for $10

April 17, 2014

The latest Humble Weekly Bundle Sale is presented by the folks at Devolver Digital, and offers three games for whatever you want to pay. Those games are The Real Texas, Cryptic Sea EP, and Dungeon Hearts, available DRM-free for Windows, Mac and Linux. If you pay $6 or more, you'll also receive Foul Play, Legend of Dungeon and KRUNCH Digital Collector's Edition. KRUNCH Digital Collector's Edition comes with exclusive comic.

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GOG.com Adds Mac OS X and Language Support for Select Games

April 17, 2014

GOG.com has added language support for a number of titles in its catalog, along with support for Mac OS X on select titles. For starters all of the classic Infinity Engine role-playing games from Hasbro are available for Mac OS X.

Now Mac owners can play such games as Baldur's Gate: The Original Saga, Baldur's Gate 2 Complete, Icewind Dale Complete, Icewind Dale 2 Complete, and Planescape: Torment. Mac users can also run and the cool D&D classic, Temple of Elemental Evil.

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SOE Details All Access Subscriber Benefits to EverQuest II Players

April 17, 2014

Sony Online Entertainment passed along a note explaining how EverQuest II players will benefit from an SOE All Access membership when it officially launches next week.

Some of the special benefits EverQuest II players will see in the game starting next week includes seven character slots, a "Member Benefits buff" that provides an additional 15 percent coin loot and 10 percent mount speed, double the alternate currencies earned in game, "members-only" Loyalty items and "all access" to broker, in-game mail, chat and spell tiers.

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King Settles Trademark Disputes With 'CandySwipe' and 'The Banner Saga' Makers

April 17, 2014

Candy Crush Saga maker King has settled two of its most prominent trademark disputes - one with The Banner Saga developer Stoic Studio and the other with CandySwipe developer Albert Ransom. Both developers acknowledged on their respective web sites that they have worked out their problems with King.

Stoic was in a dispute with King over using the term "Saga" in the title of its game, while Candy Swipe developer Albert Ransom was disputing King's trademark claims because his game's release predated the release of Candy Crush Saga.

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Julian Gollop's 'Chaos Reborn' Hits Funding Goal

April 17, 2014

XCOM creator Julian Gollop's 'Chaos Reborn' has managed to surpass its Kickstarter crowd-funding goal. The Kickstarter closed at $210,854, well above the $180,000 goal it was originally seeking. The project is based on Gollop's classic 1985 ZX Spectrum game, Chaos: The Battle of Wizards. The turn-based fantasy strategy game puts players in the shoes of a lone wizard with a small but powerful collection of spells.

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Sen. Al Franken Sends Letter to Netflix for Input on Proposed Comcast-TWC Merger

April 17, 2014

Yesterday Senator Al Franken (D-Minn.), the seemingly lone voice of dissension in Senate hearings about the proposed $45.2 billion merger between Comcast and Time Warner Cable, has written a letter to Netflix asking the company to weigh in.

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NCSoft Invests $4.8 Million in Lezhin Entertainment

April 17, 2014

Online game maker NCsoft has invested an estimated $4.8 million in South Korean web comics firm Lezhin Entertainment, according to GII.

NCsoft said that the ₩5 billion ($4.8 million USD) investment in Lezhin will offer opportunities to leverage its IP in new ways, and that it will also allow Lezhin to leverage its portfolio of intellectual property for creating interactive entertainment.

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Tencent to Bring 'Candy Crush Saga' to China

April 17, 2014

Chinese internet juggernaut Tencent has inked a deal with King to bring its popular Candy Crush Saga game to China. The Chinese version of the Candy Crush Saga game will be available by the middle of 2014 to customers of Tencent's Mobile QQ and Weixin Game Centers.

The alliance will help Tencent, China's biggest internet firm, attract more users to its online and mobile services. It's a good deal for King too, who will get their game exposed to the country's estimated 618 million internet users.

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Chucklefish to Publish 'Heart Forth, Alicia'

April 17, 2014

Starbound developer Chucklefish announced that it will publish the Metroidvania-style role-playing game Heart Forth, Alicia. Chucklefish will enable developer Alonso Martin to bring the game to platforms beyond Windows PC. The game has been in development for seven years and is currently seeking $60,000 in a Kickstarter campaign. As of this writing the game has already collected $59,368 of its $60,000 goal. By the time you read this, the game will likely hit its initial funding goal.

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Poll Results: Should Corrupt Politicians Be Put To Death?

April 16, 2014

Last week we asked our readers: "Should corrupt politicians face different penalties for breaking the law?" You voted, and the majority of those votes concluded that politicians should face a more severe punishment than regular average citizens might face. Around 47 percent of voters said that they should face a more severe punishment; while 18 percent said that politicians should be hung (the plain way of saying they should face the death penalty). Tough crowd.

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Report: 100K Xbox Unit Sales Expected in China

April 16, 2014

A QQ Games report on a BesTV earnings call this week reveals that the firm expects to sell Xbox One units in China. During its earnings call BesTV, a Chinese media giant that Microsoft partnered with to jump into the country's emerging console market, said that it would sell 100,000 units in China, where it is scheduled to launch in July.

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Sony Unloads Holdings in Square Enix

April 16, 2014

Sony Computer Entertainment announced this morning that it has sold all of its holdings - its entire 9,520,000 shares - in Square Enix to SMBC Nikko Securities. An income of nearly 4.8bn yen will be marked down in Sony's financial report for the year ending 31st March 2015, with the exact sale price of the shares to be revealed tomorrow. Sony's annual financial report for the year ending March 31, 2014 will be released on May 14 and will likely contain a forecast for the year ahead that will include the sale of the shares.

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King: All Games Need to Adopt Free-To-Play Model

April 16, 2014

Candy Crush maker King says that all games need to transition to the free-to-play business model. This, the company says, will ensure that gamers can play their favorite games for a long time and developers can make a living keeping those games alive.

"The micro-transaction is so strong and it’s definitely a much better model," King games guru Tommy Palm told IGN. "I think all companies have to transition over to that."

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Poll

Is King right? Should all games adopt the free-to-play model?:

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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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