Are Video Games Art?

Are Video Games Art?

September 9, 2006

Beyond the shrill, politicized rhetoric heard in some state capitols, where, in 2006, we've been treated to such gems as "This video game is not even speech. It is a device" and "yes, games are speech, but worthless, disgusting speech", a quiet debate has been emerging on a related front.

Can video games be considered art?

Alexa Moses and Elicia Murray of the Sydney Morning Herald examined the issue recently. The journalists found those who hold that games are not art include influential movie critic Roger Ebert.

The "not art" argument typically centers around the interactive nature of games. Following criticism for dismissing games as an art form, for example, Ebert explained why he considers the game medium inferior to film and literature:

"There is a structural reason for that: video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control."

Some game designers, such as Brisbane studio Krome's co-founder Steve Stamatiadis, agree with Ebert. Although Stamatiadis believes games have the potential to become recognized as an art form in the future, they're not there yet.

On the flip side, Australia's John De Margheriti numbers among those who argue that games do represent a new type of art. De Margheriti is the foudner of Aussie development studio Micro Forte and considered a leader of the video game industry Down Under.

While De Margheriti acknowledges the interactivity argument, he insists that the video game experience is indeed controlled by the creative process.

"The author of the game has written some grand plot line, has created the races, the pretext of the stories... He's constrained you in a series of quests you must do, missions you must complete, objects you have to collect. There is a structure, but it's a structure that's interactive."

Brendan McNamara, game director for Team Bondi, makers of the upcoming film noir PS3 game L.A. Noire, has no doubt his team is creating art. With a project plan that includes 170 pages describing cinematic moments, and 1,200 pages detailing interactive events, the game has a Hollywood-like budget of more than $30 million.

"We control the delivery of the information... We give players a setting and a framework, we control what they see and do. So how are we not authors?"

McNamara wonders if video games are stigmatized because they are a mostly commercial venture. At the same time, he believes that being driven by sales is a good thing.

CM: GP readers, what do you think? Should video games be allowed the title of "art"? Or should a distinction be made between the art as portrayed through the medium, and the medium itself?

-Reporting from the Louvre where he is arguing that the Mona Lisa is not art because oil paints are "just a medium for relaying colour information into our eyes", GP Correspondent Colin "Jabrwock"
McInnes

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Comments

Does Ebert know what he's saying? Games have authoritative control--take Zelda, Twilight Princess as an example. I have input to the game, I can swing the sword, shoot the bow, but the story stays the same. Link has to go to X, these words have to be said. The basics of plot have to be followed in a game like this, so it's really not different from a movie. You could argue that say, Dungeon Maker and thelike aren't art, as they have no set story, but most RPGs, FPSes and adventure games have a linear story and all the plot elements of a movie. Pressing A doesn't mean it can't mean something, or be an expirence.
I believe that Videogames are a very big form of art. If you don't want to look at the entire game as art then look at the parts. there are movie scenes in almost every game that can be considered art. Then you have to take into account that everything behind creating what people see in a videogame is the same thing that goes into art images and computer based art. It is just on a much larger scale.

The final product of a videogame holds the same mystique of any piece of art. you can look at it, touch it, listen to it, no smelling or tasting though. And as mentioned by Barakku it comes down to the same thing as a movie except that you interact with the game.

I think it is possible that Ebert just feels shown up by the fact that videogames can last hundreds of times longer than a movie.
Though I must admit that he is great at reviewing movies. I still would like to say that he should not try criticising videogames.

GamePolitics ShoutBox

Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
Posted 11/07/09 at 08:44am
JDKJ: And it isn't yet clear what type of ammunition Hasan used. It's strange that he purchased a gun but didn't purchase ammunition for it at the same place and time. Especially because the calibre required is peculiar to the actual gun.
Posted 11/07/09 at 08:40am
JDKJ: We can sit here all day and debate the relative merits. However, I think the events of recent days suggest that an FN Five-Seven ain't exactly the same as that Daisy BB gun you got for Christmas when you were a kid.
Posted 11/07/09 at 08:38am
Austin_Lewis: JDKJ: tumbling can be quite dangerous. However, the rounds that commonly tumbled were variants of the SS90. Civilian ammo tends to tumble far less commonly.
Posted 11/07/09 at 08:33am
JDKJ: I understand that while they don't have much expansion effect, they tend to "yaw" on impact. Yaw can be almost just as damaging as mushrooming.
Posted 11/07/09 at 08:30am
Austin_Lewis: JDKJ: Except when one considers the lack of expansion for the 5.7, it basically ends up leaving a far smaller hole.
Posted 11/07/09 at 08:29am
JDKJ: But if the latter's travelling at close to twice the speed of the former, there's a compensatory effect on the weight difference.
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