Ian Bogost Takes a Serious Look at Bully, Finds Rockstar Wanting

Ian Bogost Takes a Serious Look at Bully, Finds Rockstar Wanting

November 3, 2006
Unless you've been in a coma for the last month, you've read condemnations of Bully as well as defenses of the game. You've read reviews in the gaming press. What you haven't seen - until now - is an analysis of Bully from the "serious games" perspective.

Writing for Serious Games Source, Georgia Tech professor Ian Bogost offers a look at the game unlike any other we've seen. Among Bogost's thoughts:
This description (of Bully's plot)  sounds like it might have been lifted from a grant proposal for a serious game, one that a researcher might submit to the Department of Education, the National Institutes of Health (NIH), or the National Science Foundation (NSF).

...the public detractors of Bully do take the game seriously, as a threat and a danger... The video game community, on the other hand, does not take the game seriously at all. It is allowing the legislators and attorneys and media watchdogs to define the terms of the debate.

Rockstar doesn’t help matters... they exacerbate the ambiguous meaning that surrounds the game by remaining silent about it... Taking Bully seriously means acknowledging that the game has something to say about the world, not just that the world has something to say about it.

...it’s hard to defend the game, not because it might be a public nuisance or a danger to kids, but because it could have been so much more of a scathing critique of high school social politics than it turned out to be...

Rockstar’s approach is the right one: model the broken dynamics of high school and give the player an embodied experience of negotiating those dynamics. But in this case, their spotty follow-through...  risks poisoning the topic for those who might come to it later, differently. Bullying in video games is marked terrain, at least for the time being.

When we combine the game’s failings with Rockstar’s characteristically silent apathy about their artistic intent, it’s tempting to conclude that the game is little more than a provocation... For those of us interested in making games whose primary purpose is to educate, critique, or editorialize about serious issues, we should demand more from video games’ bad boy developers.

Comments

@Yuki

I think you're attacking Ian for the wrong reasons. Whether or not Rockstar had intentions of just "fun", just "social commentary" (i.e. serious), or, most likely, equal parts of both, saying which one they "meant" is pure speculation.

However, with how intelligent their satire is, it's pretty hard evidence for the fact that they are aware and are intending to make a commentary to some degree. Movies, games, TV, art, etc all reflect the time period in which they were created. Some artists are completely conscious of this, others not so much, but I find it hard to believe Rockstar constructs their games oblivious to this fact, or even just as a distant second to "fun".

To say that Bully was made simply to rake in the bucks and give a good time for all, well, I don't think you give them enough credit and are just saying the inverse version of "the game is only about gratuitous violence". Serious doesn't mean "not fun".
You know, what I normally support this kinda thing, this just reeks of "Self important tripe". Rockstar didn't want to make a serious game you nitwit, they wanted to make a fun game, and knew that by using a controversal setting and topic, it would sell well. Thats it.

People like this need to get over themselves and learn to F@$%ing enjoy the game. I'm getting tired of the whole debate as it is.

As far as I care, when the upcoming election is over,I'll be glad, cause that way, one way or the other, i won't need to hear this kinda thing anymore.

If the ESA and ECA would just get off there duffs and fight back as I suggested, then we wouldn't be where we are. THough the ECA is brand new and hasn't had time to get any type of action going, the ESA has had years and years to do something and hasn't bothered to do anything but play defense.

Well, no offense, but screw that, public backlash or not, we shouldn't be just talking about controversy, we should be fighting back. At least rockstar figured that out and is trying to lock JT in a cell.

Ian, get over yourself. Bully was not supposed to be a serious game. It was supposed to be a fun game. Rockstar manipulated JT, the media, and everyone who oppesed them into giving them free press and now bully is number 3 in sales nation wide and has sold over 500000 units.

Rockstar knew exactly what they were doing.
Interesting comments but a little too harsh in my opinion. Bully is a great piece of analysis on American culture. The story was very amusing and the breakdown of social situations resulting in consequence was a great addition. I think Ian has more of an issue with Rockstar and T2 than he does with the actual game and that will cloud an honest opinion to a biased one.

I would compare this game closer to literary works that analyzed youth and society like Catcher in the Rye than say Grand Theft Auto. If Rockstar puts out more games like this with good story telling and voice acting, I'll be buying their titles more often.
I do agree that Rockstar doesn't do themselves or the rest of the industry any favors by being so recluse. The one time they did say anything about anything (that I can recall) was their denial of Hot Coffee existing, which was an obvious lie (it was even exposed before they said this) and mistake.

It's bizarre, really. Originally when GTA started I thought they were just going to push things as far as possible to piss everyone off and go down in a blaze of glory if that's what it came to, but when you see how intelligent a lot of their satire is, that's obviously not the case. And yet they remain silent to the point of madness. Weirdos.
@Ian

I hope GP lets me review it! Either way I'll give it a read. When? July '07 is the only date I can glean from that amazon linky.
Sorry EXM, but I disagree on this case. Having played bully through, even gotten the special edition, I'm of the belief that it wasn't a social commentary, least not in the same manner that GTA was. I think it's more accurate to call it a personal commentary more then anything. It was rockstar trying to get people like JT to attack them, so when they were proven innocent, it was basicly a way to give there critics the FINGER!

Now, that being said, I'm not angry and Ian, but I feel his view is distorted. He tried to view everything through his "serious games" window and thats just not how things work.

Rockstar is, and has long been, masters of saitire, but saitire doesn't always exsist to be serious, much of it is designed soley for the purpose of humor. I think your treating bully as something it isn't. It's not a hyper violent "columbine simulator", as jt called it, but nor is it a Serious games contender like Ian seems to think it was.

Bully is, and was ment to be, a game that everyone can relate to. We all went to school, we all saw this kinda stuff. That why I think it's so funny. Cause it's a look back, at our past, not social commentary on our present.

Bullies have exsisted for years, and all these "anti bully" groups aren't helping. Hugs, being nice, that kinda crap? That doesn't stop bullies. I can tell you from personal experiance, a bully understands nothing quite like they understand courage. The last bully to mess with me met reality at the fronts of my knuckles, and he never bullied me, or anyone again.

While I don't condone violence, some times, showing bullies they aren't the Big dog is the only way to get them to back down. I proved it year after year in high school. Yet I never got in trouble, was never a problem student, and never did anything illegal.

Ian makes a great point about serious games. But bully wasn't meant to be one.
I agree with Ian's critique of Rockstar - their continued silence allows their critics to speak for them, even Bogost himself. If they would stand up and publically support this game as the artistic social commentary it most certainly is, at least then the 'serious' game acedemics could support it. Instead, we are left to deduce their reasoning behind the game - corporate cashola or artistic genious, you pick.

But, I disgree with his particular issues with the game itself. Bogost takes choices in how Rockstar designed the game, and adds them in with their silence to paint the situation against Rockstar. I'd think that we should debate the choices they made in design apart from any intended message. Since any message is inferred by each player, they are subject to complete POV arguement, and therefore subjective. There is value in those arguements, of course, but I don't like tying in subjective POV's, to objective critique of Rockstar's 'unit operations' used in the game itself.

Bogost does make completely valid points, and I suggest reading his entire atricle and not just browsing GP's quotes. I just happen to hold a different perspective based on my experiences with the game.

(NOTE: I am NOT saying GP quoted Bogost out of context. It is simply better to get the whole story out of the horse's mouth, as it were.)
This reminds me of my collegiate music education.

There was "serious music" and popular music (top 40, show tunes, movie scores), which so often had to be dragged apart and evaluated on different scales. John Williams was not held to the same standard as John Cage, and frankly, wasn't deemed worthy of serious discussion.

The flaw there is invalidating the quality of the thing on its own merit, as opposed to evaluating the thing as proper example of X label.

We're getting to the point where games are branching into "high art" and "entertainment" (ie Shadow of Colossus / Madden 07), but only so by this forced pegging of labels. And even then, its a judge of tangible consumable content, rather then the meta-qualities of gameplay and effect of experience.

All that said, Bully's a fun and much appreciated experience, providing nostalgia for grade school proper, and the raw feelings associated with grade school for the 25 to 35 crowd. For example, I can't play the dodgeball mini game without recalling mornings before school trying to beat Dodgeball for NES before being shuffled to the bus stop.

I'm rambling and I'm done.
"Ian makes a great point about serious games. But bully wasn’t meant to be one."

How do we know what Bully was (or was not) meant to be, Yuki? We are left to infer what they intended, because they are close-lipped about this game's intent (as they are in most cases).
Hi all. Thanks for reading, as always. Few comments, as briefly as I can make them:

@Yuki
I'm not advocating for a separate space for serious games, nor am I trying to relocate Bully into such a space. In all the columns in this series, I have tried to discuss commercial games (even old, derided ones like E.T.) from a different perspective than pure entertainment or "fun."

@the1jeffy
You're right that the column is a sort of review, but its a review of how successful (or unsuccessful) I found Rockstar's treatment of the subject of bullying. I wanted to draw attention to the mismatch between their marketing rhetoric (and silence) and the commentary in the game. Anyway, you're also welcome to your own reading of the game, of course. As you say, player experience is inherently subjective.

Couple more points I hoped to get across:

- The mainstream player community does it self no good by opposing serious games wholesale. Whether or not you like the games (and there are some really bad ones), serious games are an important rhetorical tool in the battle against the opponents we often read about on this site.

- When we discuss games like Bully only from within the frame of the negative media debate, we validate that debate. We need to discuss the game on its own terms.

- And on its own terms, I think Bully doesn't cash out the promise of a social critique of Bullying. I think Rockstar's use of weak rhetorical use of social critique is a foil to be used in the media frenzy around the game.

As an aside, there is a really hilarious typo in the article. Can anyone find it before CMP corrects it? Clock's ticking...
While I normally agree with you Ian, we have seriously different views on this one.

First, to the point about the Negitive debate. If the ESA and other industry groups had any balls, there wouldn't be a debate. Period, end of story. While I've been critizied for this before, I belive that part of the problem was not so much a PR issue, though god knows that was a problem as well. but the fact is, if the Industry has been smart, it would have made a standing policy and presented it to the main stream media.

Lie or defame the game industry without proof? We'll see you in court.

Thats my stance. While I know some people think that would be a bad idea, negitive PR and such, fact is, it's to late for that, we get all the negitive PR we can handle thanks to the MSM. Enoughs enough, it's time they either had to put up or shut up.

2. I'm not saying serious games=not fun, I'm saying, Bully=not as serious game. Now, that being said, that is my opinion of it. Fact is, RS makes it's living off of making fun of the world around us. almost every game they make has an almost hysterical level of humor to it, and bully was no exception. Rockstar has long been known for taking serious stuff, and make jokes of it. It's why I don't count there games among what you term "Serious games."

3. on one thing we can agree, RS has used the media to it's advantage, by letting it bluster and scream and promote the game, only to be shown lacking when the truth is revealed and the game is selling out. I've called a dozen game shops in the area, and they have gone through over 10 shimpents per store of the game. Not bad eh?

I just don't think Bully is a serious game, or that it wants to be one. It's a game that mixes school life with rockstars classic humor and razor sharp sarcasam and wit. Nothing more.

But like I said Ian, thats how I see things.
Another thing people are losing sight of is that there's apparently a distinction between 'fun' games and 'serious' games. I guess if you're having too much fun, you're not thinking about the underlying moral implications of your actions?
I think it's more valid to say that there is a fun/serious spectrum and games fall at various points along it. At the extreme end of the serious side you get something like Darfur is Dying - I haven't played it but from what I've read it is meant to be frustratingly difficult and depressing because, well, it's not very fun in Darfur these days. The game is very up-front about the fact that there's a message to be taken from it, and everything supports that.
Then you move along the spectrum to other games with messages but with more focus on the game being enjoyable as well. I recall there being a story about a game making fun of a state's health system where you had to keep insurance reps away from a patient to keep them from denying coverage, or something wacky like that. There's a definite message to it, but you could also just play the game to blast the hell out of insurance reps.
Then there's probably some RPGs and strategy games where your characters question their actions. I can't think of any great examples offhand, though FFTactics has its moments and Xenogears might make a good example if I had played it - I hear it's got lots of weighty issues to it.
Then perhaps you get something like Shadow of the Colossus. Mostly focused on game and presentation, but with hints of morality to it, like why exactly you're going around killing these giant but mostly docile creatures and who's really the villain between your character and the animals.
And on the far 'fun' end of the spectrum you have, say, Contra. You are good, aliens are evil, and everything moving on the screen should be shot until it's no longer moving.

Given that, Bully would fall somewhere on the middle of the spectrum - but that's saying a lot, since most commercial games don't embrace many serious aspects. Bully is trying to cater to fans of both camps. For people who like social commentary and satire, they give you a nice plot that doesn't pull many punches. If you don't care about such things, you can also just go around doing whatever the hell you feel like. As much social commentary as GTAs might have, more often I see GTA players get a rocket launcher or tank and just go nuts and worry about plot when they get tired of their rampage.
So, maybe R* isn't coming out and defending its social commentary parts of its games because it doesn't want to be seen as a social commentator. They want to make solid games that a lot of people will enjoy and don't want to look like they're trying to force a viewpoint on players. R* isn't going to come right out and say, yes, they are making a point and condemning some institution for its actions. A lot of people these days are coming right out and condemning R* for its actions, and we tend to find their arguments incomplete and close-minded, judging something in its entirety based on skewing a few choice pieces of information. R* is perhaps trying to not be so shallow, and in the process they're saying not to rail against something just because - that you should view everything with a skeptical eye, gather up the information, and then make your own decision.
…it’s hard to defend the game, not because it might be a public nuisance or a danger to kids, but because it could have been so much more of a scathing critique of high school social politics than it turned out to be…

I've found that it doesn't matter how brilliant the critique, your defense will go unheard, sometimes through willfull sticking of fingers in ones ears. As and example, Some people can't get past the singing poop on South Park, so no matter how biting their social commentary is, it's still a "juvenile" show, and nothing you say will convince them otherwise.
@ Yuki

I think you contradicted your self there. At first you said that Rockstar was only out to make a fun game, then you said they were out to make a game so inflammatory to stick to the media and game critics like JT. Im not saying that they are mutually exclusive but, they are definitely two different intents.

I don’t agree with Ian’s position that Rockstar should have or was even in a position to, make a serious game, as I have come to understand them, but I do feel that Rockstar let the gaming community down on two counts. First and foremost, with their startling and accurate satire of the American High school experience, there is no other conclusion than they knowingly and actively went after such satire. Yet over and over again they fail to point this out to the media. They are quoted with saying this is just a game, well no it’s more than that. This is social commentary and satire and I believe that’s needs to be said and it needs to be said very loudly and very clearly. They knew what they were doing and they were trying to make a point. I fell that the only way to get the message across that games are a cultural force on par to films or TV, is to come out and say that we are actively trying to say something, instead of hiding behind, “It’s just a game.”

Secondly, I too feel that Rockstar missed an opportunity to make something wholly original and important, as opposed to just a GTA clone set in high school with all the satire that accompanies that. They failed in that they allow no other path of progress outside of violence. When I first heard about Bully I desperately hoped for something deeper than GTA, in that you would be able to choose a path other than violence in order to navigate the social ladder of Bullworth. There is more than one to skin a cat and there are other ways to put bullies in there place, than with your fist. I’m not saying hug and kisses either. I’m saying humiliation and manipulation are option as well as well as others. If one was allowed to choose there own path certainly it would only make the game and it’s message strong, and give more ammunition to the stick it o mainstream media.
I always find Ian's comments to be well thought out. However, I have to disagree with the notion that Rockstar has an obligation to discuss their intent when making games. Good art is open to multiple interpretations, it encourages people to respond emotionally, and sometimes even to think. That shouldn't be spoiled or constrained by a commentary on what something is supposed to mean.

Its like saying all authors should be obligated to provide Cliffs Notes and commentary to every book they write for people who aren't willing to take the time to explore the subject themselves.
The man@

I wasn't saying either in a sense, but i guess I should clarify.

Rockstar made bully to create a fun game, and the method they used, as in most of there games, was humor, lots of it. More to the point, they maipulated Jack, the media, and the critics to give the game free pres, and sure enough, the game wasn't as bad as thought, boom, they get what they want, lots of sales, and the critics get shafted. 2 birds, one stone. They didn't write bully to make JT looks stupid, they let jt and the critics do that themselves by simply giving a rather harmless game a bad name. So much of what we think of rockstar is based on the MSM. Fact is, rockstar makes games. They just know how to play the media most of the time. Doesn't always work, see Hot Coffe, but you get my drift.

So no, i didn't contradict myself, but I failed to explain it in detail. My mistake.
@Thabor
You're right of course. But artists usually do admit that they have expressive intent. They are not just producing a commodity. That's the distinction I'm after.
Ugh, I'm really getting bored with all this "serious" and "fun" games talk. As though a game that presents a serious message is incapable of being fun (or the other way around). Really, we should be saying "Well, blank developers failed to be as satirical of blank issue as they could've been, but their game is still very enjoyable" or "While the game isn't as well crafted as I'd like, blank developers crafted an excellent story, and obviously researched the issues that their game deals with, in great detail".

Drawing the distinction between "serious" and "fun" games (I think) creates a false dilemma. What we should be encouraging the games industry to do, is create better games on the whole (no more freaking three hour long boss fights with a transformed evil wizard who turns out to have been under the control of some glowing piece of shit).
I'm not sure that Rockstar needs to say anything about Bully -- the game speaks for itself. I think we're conditioned to expect authors, directors, actors, singers and other cultural creators to go out and endlessly promote or explain their work. I think it's perfect that, to understand Bully for yourself and determine how you feel about it, you have to play it. It isn't the game that I thought it was, but it's an enjoyable and fun game and it's not one that I'd slap out of the hands of my teenage son if he wanted to play it.

I do wish there was more room in the marketplace for a wider range of gaming experiences - from the "fun" to the "serious". But I don't think the existence of Bully precludes the creation, and possible success, of a game that explores social, racial and sexual tensions and conflicts in a high school settting on a more serious level. Rushmore, Election, Napoleon Dynamite, Carrie, Heathers, Mean Girls, Three O'Clock High, Pump Up the Volume, Kids, Ken Park and Rebel Without a Cause are all able to mutually exist and cover different aspects of high school and teenage life without giving the feeling that the subject has been done to death. I'd hate to think that we're only going to get one game - this game - and that's it. But I understand that videogame economics are different from movie economics.
Ideally, there is no opposition between a game being "serious" and it being "fun". There may be a distinction between "serious" and "funny", but fun and funny mean quite distinct things when we're talking about games (and anyway, anything that calls itself satire should be both funny and serious at the same time).

As I see it, we have to independent, or orthogonal (ooh, fancy word) axes for evaluating a game. One is the "fun" axis. This mainly has to do with gameplay. The other axis, "serious", has to do with subject matter. Only in extreme cases (ie. when a game exists solely to make a political statement) is there any reason for a game's placement on the "serious" axis to adversely affect the "fun" axis. Darfur is Dying is one example, and September 12 (I think that's what it was called, anyway), might be another.

But for commercially produced games, well, the "fun" part should always be as high as possible - in other words, the gameplay should be as engaging as possible, regardless of whether the subject matter is serious or not. Having fun with, or perhaps more accurately enjoying, a game does not shut off the part of the brain that registers the subject matter.
@ Yuki
Fair enough, looking back, I should have made that connection myself, but thank you for clarifying.

@ dd-toronto
I think part of the problem is that this game doesn't necessarily speak for it's self, I don't believe many games do. Video games as a medium, don't yet speak for themselves because the majority of people don't believe they have anything meaningful to say. Obviously that’s not true, we know that, gamers know that, but until people stand up and say that games do have meaningful messages a lot of people won't recognize that. Of course there are plenty of people out there that shout that very message from the rooftops but sadly the companies responsible for those messages don't. And I believe that is a real shame, because they should be proud of their work, their message and their contribution to the culture.

Maybe Rockstar only set out to make an awesomely fun game, but I believe they are too smart and Bully is too smart for there not to a conscience message behind. So what is wrong with them standing up and saying that they wanted to make a really fun game while saying something about the school experience and be unashamed to do so?
@Ian

I think its unfair to make a stereotypical comment like that. Not all artists produce works for the sake of the arts and not all companies are simply created for the sake of making money. I know in the end the bottom line is if the product made money or not but thats how it is for both artists and companies.

I personally believe that many studios have it in their minds to produce enjoyable quality pieces of entertaining medium. I don't think anyone gets into the industry to just make money. Its a highly competetive field with lots of costs and time requirements while other fields are a lot more profitable with almost half the work required. You can look at companies like Behemoth to see that not every studio is just about the dollar.

Now artists create works for their own expression but thats the highly publicised area that probably only represents 10% of their work. Most artists freelance and do work for clients to actually make money either that or they bus tables. I went to college with many artists and now they either enjoy small levels of success or they work in walmart. So please don't paint one occupation to be more sincere than another. I think your expectations for answers should be focused more on the publishers than the studios.
@Konstruct
I'm not generalizing about game developers in the way you suggest. I know the guys at the Behemoth and they are great. I spend a lot of time in the game development industry and I agree that it's a creative industry filled with earnest people.

Rather, I'm talking specifically about this particular game, which I don't believe really follows through on the social commentary it mounts around itself. There is a promise of social commentary that serves a rhetorical purpose in the media, but I don't think it's cashed out in the game.
While I would love to see more "serious" games out there, let me take a moment to qualify the term "serious". Satire and Parody are all well and good, and drawing attention to some of the more insane aspects of humanity's existence is worthwhile. But when people try to couple that to some "mission statement" about how important it is to think globally and act locally or similar tripe my amusement turns to contempt in about 0.001 seconds and that book/movie/game is dumped. First because that sort of trailer hitch is almost always contrived and awkward, and second because people doing that in fiction are never able to resist twisting the nature of the characters and the reality presented and then using -them- as arguments instead of logic and facts. An example of proselytizing fiction at its worst is found in Ayn Rand's stuff, and that's coming from someone who actually finds several aspects of Objectivism laudable.

With that said, while I argue against social and political proselytizing, there is definately something to be said for more games that would attempt to deal "seriously" with issues. Frankly I'd say that there are already game franchises that do this on some levels. One of the reasons I enjoy the Splinter Cell series, for example, is that the character of Sam Fisher usually sounds and acts far more like a professional soldier than Snake or any of the number of FPS non-characters. There are also moments that touch on the moral ambiguities of his activities (Think of that classic moment in Pandora Tomorrow: "Lambert, tell me what I just did!", or his short conversation with the North Korean officer during Chaos Theory. In the training videos for Chaos Theory, on at least one occasion Fisher points out that the soldiers he's sneaking around aren't "evil" and that he'd rather let them go home to their wives if possible), although I can't speak for Double Agent since someone decided it would be a wonderful idea to ship the PC version late.

As for Bully in particular, I'll make one point: The weakness of the authority figures is, in my opinion, part of the commentary. There's a reason so many teenagers come out of High School with a distrust or even outright disdain for authority figures. I was lucky in that I had a few good teachers who were more interested in education and inculcating patterns of independent thought and critical analysis rather than simply teaching to tests, but in the area of "law enforcement" it was definately a matter of "when the state can not or will not protect its citizens, citizens must protect themselves."
First off, very good article when read all the way through. Sometimes reads like someone's been grabbing the thesaurus too often, but maybe that's because I read Destructiod too much.

Couldn't find that error, but at any rate: Gamers should talk about the game without defending it against attack once in a while. I personally would have rented it by now but blockbuster was out so I rented some stupid "final fantasy" game instead.
@Ian

I see what you're saying but the question is are you transferring your expectations onto the game based on the hype the outside media provided? A common occurence within highly publicised industries is that the insiders get bombarded by press release by press release and eventually get jaded of the title. I agree that as a purely sociological piece it leaves a lot to be desired but as a fictional work I think it definately sets itself above a lot the competition.

I also can't see someone comparing this game with GTA when it comes to societal satire. The writing of the GTA series is less satire based and more centered on the defining cinema moments that coincided with the setting. Bully didn't take much from specific media beyond using character arch-types.

Not trying to give you a hard time Ian. I personally enjoyed your article though I didn't agree with it 100%.
I agree that all of us -- games, the industry, Rockstar -- are too silent when it comes to defending games. I wish more mainstream media would make room for columns and thorough pieces on games, rather than just condensed reviews. Conversely, I wish more gaming mags and sites would make room for some intelligent writing, like Ian's, that isn't aimed at 14-year-olds. It's true that Ian is looking at commercial game through his own lens of "serious" games — but who's to say that's wrong? Multiple viewpoints are a good thing.

I've said it before, I'll say it again: suing the hell out of people cannot and will not do a damn thing. Hasn't someone named Thompson already tried that? So long as there is no intentional malice on the part of the media, they can say what they want. I know; I write for a daily newspaper. I've also said this before, and I'll say it again: it's pure ignorance and a lack of context on the MSM's part, not a ploy for ratings or intent to make games look bad. Really folks, they're just truly that stupid when it comes to games.
@ Fremen

LOL at the thesaurus line. I said as much in my review of his book. If you think this article was too thesaurus-y (invent a word?), you should take a gander at his book.

(Yes, shameless plug for my review, and shameless plug for people to read Bogost's book)
@the1jeffy

haha, it is a big academic, I know. My new book, Persuasive Games is much more readable, I promise (speaking of shameless plugs!)
I think Bogost makes some really well thought out points (in the original article and his comments here), but im not certain I buy some of his premises. I totally agree with In particular, I am a bit confused in regards to what he is arguing that the gme promises a level of social commentary that it doesnt deliver ("There is a promise of social commentary that serves a rhetorical purpose in the media, but I don’t think it’s cashed out in the game") and at the same time he is criticizing them for their silence in defending their title. That seems a bit paradoxical to me since it seems like if R* is mostly silent then there isnt much 'promise' for them to violate. I think outside observers and video game defenders make that point a lot, and its been mentioned in some reviews (even MSM ones like that SF Chron piece), but I dont see that R* is really investing themselves very heavily in promoting that their game on the basis that it is must have social commentary (though i think artistically they do have that intent at least partially based upon the satire in it). It seems to me like they are much more takign the approach of letting their work speak for itself which to me means that if people go into it expecting it to be more than it is (or come out of it thinking that it had the promise to be more but settled for less), then to an extent thats mostly just some baggage brought byt he observer. verall im just sort of interested in hearing Ian make a case laying out the specific examples and reasons that he is holding Bully up to this standard of needing to deliver on the promise of social commentary *against bullying*.

Additionally, i think its rather short-sighted to be criticizing R* for not standing up for their product more or giving a lot of ex facto analysis and interretation of their own work. There are reculsive artists in almost every possible modern media, and although its more complex when you are talking about a team of people as opposed to a single auteur which is more the model in say film or music, I dont really find it surprising that the same reclusiveness can exist for game creators. As a comparison, look at the current Borat movie: according to all critics it is great social satire and critically its getting some pretty amazing reviews (95% on rotten tomatoes when i looked yesterday, 90% on metacritic), and that is some material taht on the face of it is incredibly offensive and has some detractors (such as the jewish anti-defamation league, the government of kazhakistan) while others are saying that Sacha Baron Cohen is a visionary comedian/satirist/etc. But Baron Cohen isnt giving any interviews or appearances except in teh Borat character, and not referencing either the praise or the detractions in any sort of third person way at all. Its not a perfect analogy, but to me its instructive that in that case nobody is criticising him for not weighing in on the debate and deconstructing his movie (somethign which he has essentialyl refused to do for any of his work) on the basis that that means that the detractors will get to frame the rhetoric of the debate. Everybody intuitively understands that hes already dropped the largest "framing" of the debate possible in terms of letting the work speak for itself, and its his right as a reclusive artist to just let all of the criticism roll off his back. The critics who think the movies is great will of course analyze it and deconstruct it (thats their job after all) but i dont think its the responsibility of the artist to deconstruct his work and position it for the public, he has done enough of his side of the social bargain merely by producing it. In the same way i think its R*'s prerogative how much they want to discuss bully and respond to the critics etc, its really teh job of the critics and cultural forces who think its a good game (as always its the academics who write the last word anyways) to hold up that side of the debate.
@ barfo
Yes Baron Cohen gets to sit back, and take the criticism in stride, have to neither defend nor react in anyway to it; he gets the play the reclusive artist, which is his right. It is also R* right too. But I still feel that it's the wrong stance. Why? Because when you make a video game you don't get to play the reclusive artist, because, to put it bluntly, video games aren't art or at least not in the eyes of your average American and most especially not in the eyes of the mainstream media. It’s a problem that won’t go away by ignoring it, part of artistic expression is intent, and how can one know your intent if you don’t say anything, especially in a new medium. And if it wasn’t R* intent to make a statement about anything, I wish they would fake it.
Thanks for joining the debate Ian. Lots of interesting comments.

I do have to take issue with the thing about controversial movies - Games are not movies, and I don't think they're able to be equated at all.

To me, games are more like television, with a lot more anonymous players behind the scenes, with much less authorship being able to be placed at the feet of one person, unlike a movie director or producer.

Sure, in TV you have your Aaron Spellings and the like, but for every Spelling in TV, there are a million non-name person who's worked on thousands of shows.

And when was the last time you saw people on a press junket for a controversial episode of ER or CSI? Maybe the actors are interviewed, but it's rare you'll see an interview with the writer or producer, unless they're a big name on a big, newer series.


And kinda off topic, but this has been troubling me since the begining of the whole Bully thing - does anyone think if this game had Bart Simpson as it's main protagonist, it'd get the amount of attention it is getting?

The Simpson's is similar in it's social commentary and satire of high school life. Bart is someone who wants to be accepted by the different cliques, but gets himself into trouble, often through no fault of his own.

But the Simpson's isn't lambasted in the media or child protection groups - sure it used to be, but after 18 seasons, if anything it has lost it's impact.

Bully, being a new medium and new IP, is getting possibly unfair criticism from all corners, much like the Simpsons did in it's early days. But, as can be seen from the Simpsons, the attacks are very much unwarranted.
I think there's a big problem with evaluating the game in the light of the controversy that surrounds it. We have to remember that Rockstar had already done a lot of work on Bully before they announced it - that is, before JT and others even had the chance to get outraged about it.

As much as the conspiracy theorist in me wants to say that the last half year's controversy was part of the marketing for the game, it wasn't. It was completely beyond Take Two's control. Now a year later, we are looking for a game that cuts to the heart of school tragedies like the Columbine massacre and examines the social aspects of teen violence. The thing is, Take Two never marketed the game this way - it was Jack Thompson that made the connection. Are we supposed to be surprised that the game isn't about those things?

Intent is undoubtedly a part of art - that is, the process - but the expression has to stand alone. In fact, the purpose of artistic expression is to convey intent. If the work itself is unclear as to the intention it conveys - well then, maybe it's bad art. Or maybe it can stand on other merits.

If anyone remembers the first impressions of Katamari Damacy in the States, most people characterized it as happily sadistic. Only 6 months later did we learn that the designer was trying to make a completely non-violent game. This didn't really impact its popularity. From what I'm hearing, while the social commentary in Bully isn't as pronounced as we'd like, just like Katamari it does stand on other merits - specifically fun, engaging gameplay.

Now, when I hear someone like Bogost saying they'd rather not "defend" Bully - knowing well and good exactly who is attacking it, and the legal weapons they wield against it - it sounds to me like they would rather fight for their inalienable free speech rights over an indubitably excellent, morally superior work of art. Is the issue just not as pressing otherwise?
@Toe
My comments about defending the game have nothing to do with free speech rights. I'm not talking about defending the game in the absolute sense, but defending the success of the particular representation of high school social politics in the game.
Great post about Ian Bogost Takes a Serious Look at Bully, Finds Rockstar Wanting! toronto auto insurance quotes

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