Machinima For Social Change?

November 30, 2006
Normally when one thinks of games being involved in social change, the so-called "Serious Games" movement comes to mind. However, when games become the medium for filming the message, it's serious machinima.

Gamasutra reports on a "Machinima with Issues," a panel discussion held at the recent 2006 Machinima Festival. Panel speakers focused on machinima creations dealing with issues from politics to historical events.

Serving on the panel were Eddo Stern (Shiek Attack), Chris Burke (This Spartan Life), and Alex Chan (The French Democracy).

Stern expressed concerned about wargame desensitization. His film, Sheik Attack, illustrates how modern wargames are nothing like real war. In the film, Stern interposes stategy game footage with shocking real-life video of death and mayhem, in an attempt to "re-sensitize" the viewer to the horrors of combat.

Chris Burke, from This Spartan Life (TSL), runs a talk show using the Halo 2 engine. From net neutrality to gun control, TSL sparks wide ranging discussions, and Chris is glad that he has managed to introduce world-wide and non-gaming issues to gamers.

Alex Chan became a first-time filmmaker via the tools contained in Peter Molyneax's 2005 release The Movies. The game allowed him to correct what he believed were gross media distortions of last year's French riots. His film The French Democracy told the story of several immigrants, following their growth in frustration as they are both targetted and shunned due to their ethnicity, culminating in a powder keg situation. The end of the film illustrates the reaction to the riots, as the views of a white suburban family are shaped by media reports and political rhetoric.

When asked about the future of machinima, Eddo Stern commented that the medium is at a crossroads. Going forward it could become entrenched in gamer culture, or it might be co-opted by corporations and used as a style gimmick.

Reporting from Canada, GP Correspondent Colin "Jabrwock" McInnes

Comments

Good, good, good. The more video games are used as a medium to address real-world issues, the bigger a bite we take out of the credibility problem we have with the cave dwellers. Of course, it works both ways; this kind of stuff can be a valuable educational tool for tunnel-vision gamers like me.

Nice!.....wow...shreik attack sounds shocking.

THis is great and all...but my thinking is war games are still games if you add the extra bits of reality from death to dismemberment and make it so realistic it loses its fun it becomes not a game,I don't think the problem is so much "desensitization" as forgetting reality....

And at the risk of sounding like a smart-aleck, I think most people don't think that infantry are trained under a minute at the barracks and they all sound and look exactly the same, can destroy a tank with an M-16, single-handedly rush an enemy base et cetera et cetera...

War games are not de-sensitizing us to war. Take even the most hardcore war gamer and put him in combat he will still be scared shitless. Just like your average person.

The fact is most people cannot begin to understand war or the real horrors of it.
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