GameBike Proves There is More to Healthy Gaming than Just DDR

GameBike Proves There is More to Healthy Gaming than Just DDR

December 23, 2006


Is your video game habit making you fat?

In recent times, their sedentary nature have earned games a reputation as a contributor to America's obesity epidemic.

For that reason, Konami's Dance Dance Revolution series has been lauded as a game that forces players to get off the couch and burn some calories. That's not to say DDR isn't a great game design for other reasons - it is. To a lesser extent, the motion-sensing control system of Nintendo's new Wii console offers players additional encouragement to move around.

But DDR and the Wii are not the only exercise options available for gamers, as I discovered during a recent visit to the Club Industry Expo in Chicago. There I got a look at - and a ride on - the latest version of the Gamebike from Cateye Fitness

The Gamebike looks like an ordinary stationary cycle, similar to those found in health clubs across America. The most obvious difference is the attached television screen which is connected to a gaming console (PS1/2, Xbox, or GameCube). 

Built for the racing genre, the Gamebike lets users control the pace of their peddling and resistance in order to adjust their speed in-game. Players can alter direction by pivoting the bike's handlebars.  A controller is needed for menu navigation, however.

While testing the bike on ATV Offroad Fury 3 and Gran Turismo 3: A-spec, I was impressed with the ease and rapidity involved in switching from the controller in a menu to instant exercise action within a race.  I detected no slowdown or glitches. This was especially reassuring considering that these demos had been running on the show floor for hours on end. 

All Gamebike systems allow competitive racing for up to 4 players and the bike is compatible with PlayStation multi-taps.  As part of a recent redesign to attract older customers, the system includes a larger, sturdier frame and a seat height adjustment.

The Catseye rep I spoke with explained that their market research showed potential buyers to be 30-years-old, on average. Thus the manufacturer altered the Gamebike design to improve the comfort level for people of all age groups.

Cateye Fitness has two versions available, the Gamebike and Gamebike Pro.  The Pro is primarily intended for fitness clubs and includes additional goodies such as digital resistance adjustments and heart rate monitoring. Expect to pay around $350 from the standard model. The Pro, of course, is pricier.

- this GP special health feature was written by reader Brian Houser, aka BlitzFitness...
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@PHOENIXZERO

Ah, the power pad. We had two games for it when I was a small child. The track and field one and Short Order/Eggsplode. Short Order was a memory game more then an exercize game, and eggsplode was sort of a wack-a-mole type game (you're squashing bombs to prevent them from blowing up eggs...).
$350? Hmm, I pay $4/mo. at 24Hour Fitness...I think I'll wait until they pick one up. Until then, I'll stick with the rowing machine. And DDR on the side, of course.
oops... fixed a couple of problems with the links...

:-)
@Blitz: Well that game was a heap of fun when I was 10 or 11. The game had it's own charm and it was addictive and original.
@PHOENIXZERO: Yes, it was the Power Pad, thank you, 'cause I had no clue what it was called. xp

Anyway, there were a couple games made for it, the only one worth mentioning though is Dance Aerobics, simply because it's a fitness program and something of a precursor to current titles like kenetic and Yourself!Fitness. (though wikipedia compares it to DDR, hmm...)

@BlitzFitness: I think I remember hearing about that. It was an interesting idea, but it looks kind of pointless since there's apparently no real interaction with the user during the workouts. For the most part it's just an exercize vid that needs a gaming system to play. =/
Just thought I might respond to some of the things talked about here.

@John K. and the others:

I was surprised about the fact that there were no discussions about the Wii at the event I was at. I expect that to change soon (if it hasn't already), but it seems the fitness industry is still a little slow to these things.

@Kharne:

I also believe the consoles had a game (that I can't find) called Yourself! Fitness or You! Fitness. However, unlike DDR, Kinetic, or this Gamebike, it wasn't really a game, but a program.

@Nightwing

You're absolutely right. I got lucky that I went to this part of the showfloor when I did since it allowed me extra time, but there was only so much allowed. I will add some surprise to that review however, as there were some issues that I had with the device (that they might have changed since), such as a brake button on one side of the handlebars that blended with the rubber grip of the bar itself. Nothing is more frustrating than peddling as hard as I can and having my on screen vehicle only go 15mph. I do agree with the rest of that review though.

@Brokenscope

The price is indeed a bargain, especially considering that these are rated for heavy use in health clubs.

@jake

THANK YOU! You're the only other person who's thought of that game besides myself. Strange world.
Cool, readers can write articles.
NES also had its own pad too, anyone remember the power pad? Heh, a friend of mine had one but he only had Track and Field or whatever it was for it (was there any other games that even used it? O_o) We use to cheat with it by holding onto a dresser and just hitting it with our heels as fast as we could, it was easy to destroy all the records and opponents, heh.
They should make a sequel to Running Wild (esoteric PlayStation game), and include, like, a treadmill or something. That would rule.
Hasn't this been done before? Didn't the NES have its own exercise bike?
Okay wow. I read the title as "GameBike Proves More Healthy than DDR". My inner skeptic started screaming for a moment there.

Its not that expensive. I have a paid 200$ for a good DDR pad.
I think that $350 is a rock bottom price compared to other fitness equipment out there. If they added Wii support and it was available in Australia, I would DEFINATELY get one for our family.
Here is another review, rather long (Gamespot had done a review also some time back, but they've dumped their hardware section, so it isn't there anymore):

http://www.gamergirlsunite.com/content.php?review.138

Not that BlitzFitness didn't do a great job, just that he was under the control of company reps and demos. Which is fine initially, but then ya need to get to the nitty gritty and really give the thing a work out (pun intended).

This is something I've wanted for a long time too. Wii controllers seem like they'll take care of arm and upper body exercise. While a gaming bike will help with lower body exercise and endurance. As a few have pointed out, the gamebike isn't for those all night gaming sessions. I suspect the most hardcore and fit will go an hour and a half or two hours.

nightwng2000
NW2K Software
There are some downsides to this sort of thing, of course.
I live in an appartment complex, and DDR would really piss off the people below me.
There are stories from around here (St. Paul, MN) of wii players who swung their nunchuck controller too hard and put a hole in their plasma screen. (Last I heard, Nintendo is doing a recall on the wii controller wrist straps.)
There are a lot of untapped health potentials in the Wii; have blogged about a few at the bottom of:

http://silversprite.wordpress.com/2006/12/23/nintendo-wii-first-impressi...

It's interesting looking around Flickr and seeing that many of the Wii players pictures are slightly, through to very, overweight.
I remember their being a fitness title for PS2's EyeToy called "EyeToy: Kinetic" And before that there was that floorpad thing for the orginal NES. So there's been attempts to get fitness into gaming before.

The gamebike seems like a nifty (though pricy) idea. But I have to admit the Wii would perfect for trying to make a fitness based game, espically if a DDR pad or something similer is made for it.
[...] GameBike Proves There is More to Healthy Gaming than Just DDR [GamePolitics] [...]
I know this post comes 3 and a 1/2 months after the topic died but hopefully someone in the games industry or cycling industry will read this and do something about it.
I think for the gamebike concept to really work there needs to be a more up to date version for the XBOX 360 and PS3 and software designed specifically for the gamebike. I would imagine it would be quite easy for a game developer to make a realistic cycling game in the Gran Tourismo mould with customisable outfits and bikes. Have "gears" on the bikes that are set to different levels of resistance which would of course make the bike go faster. Make use of the xbox live type environment where you could go for a leisurly ride through some pretty environment (a rain forest board walk, maybe outrun a dinosaur in Jurassic park, or the streets of Paris etc, ) all the while talking to your mates on the other side of the country or planet through the head set and webcam, or have a full on competition mode that could be set in a velodrome with all sorts of races or on the Tour de France. The networked environment already has a ranking system that the game could make use of.
With the modern games consoles they could store all the data and do all the processing etc so there is no real need for an on board computer which could bring the cost down. It could be wireless to save clutter and perhaps redesign the handelbars to incoperate brakes, gear levers, and leaning. This would make the bike limited in the scope of games it could play.
A proper cycling game could also make use of a pacemaker as a coach, hills to make it harder, slip steam from a pack to make it easier and surface changes. Weather conditions would also change resistance in the flywheel. Difficulty levels would be established by ones fitness more than reaction times. Car racing games already do most of this anyway and they give feedback to the player with rumble packs which could be located in the handel bars or under the seat.
The key would be to make a fun game about bike riding and fitness and the online community as the computer hardware already exists, exercise bikes already exist that bring on extra difficulty when there is a hill. And as for the game a car racing game is a good starting point with some smaller, tighter tracks, customisable bikes and riders, and most importantly a training mode so that you need not worry about being whipped when you are out of shape because the whole point is to get into shape.
The biggest problem with the home exercise bike is that it is lonely and boring and not engaging, the biggest problem with road cycling is that roads are often dangerous, punctures and weather are factors you have to take into consideration and unless you are riding in a pack it is lonely and boring. With the "live" type environment both of these problems can be solved. It will just take someone in the games industry to put this together.
Finally a gamebike forum that isn't two years old!

I bought my game bike late 2006 and I am addicted. I've found user comments on other sites saying silly things like who would use a bike for a car racing game. Well I would. This thing is awesome. I have a few games, but I'm currently addicted to ATV Off Road Fury 4. Just playing the amateur series of "National" takes me about 40 minutes to complete and I burn 350-400 calories. I could never do that on any trainer because I get bored. Here I push so hard to win, I'm dripping sweat. Anyone knocking the gamebike has never tried it.

There are a few problems. The controller isn't that well designed and it is hard to use for the stunts. I generally skip those. I want to race not do backflips. The steering is better than using the PS2 controller. I prefer races were your go flat out between braking and the faster laps come from choosing the right line into corners and daring to brake as late as possible (kind of like F1). I'd also prefer more buttons on the handlebars. All you get is the brake.

Lets keep this forum alive. Anyone have any favourite gamebike games?

Anyone used gamebike with a PS3 yet? You need an adapter. I think you can get one for PS2 to PS3 compatibility for about $10. I have not tried it yet.

I'm with you Sutto. We need PS3 or Wii games designed for gamebike.
hi...

wonderful post...
What CatEye gamebike are you using - the basic one or the pro? The pro is pretty pricey, but I don't want a cheap one. Is the basic one sturdy enough for adults? Any problems? Is the pedaling too easy?
thanks!
replay

I have owned all sorts of exercise equipment and this is the only one that didn't make me want to get done with it as soon as I can. The GameBike feels very well made and with the availability of games, I know I will not tire of it like I have others."

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