South Korean Bill Would Legislate Gold Farmers

South Korean Bill Would Legislate Gold Farmers

December 30, 2006
Gold farmers are like the weather.

Every MMO player complains about them from time to time, but no one ever seems to do anything about it.  In South Korea, however, proposed legislation may force the national government to do regulate the controversial trade in virtual currency.

Ars Technica reports that South Korea's Ministry of Culture and Tourism would like to prohibit the sale and purchase of MMO gold. Virtual exchange of in-game items like swords and armor would not be affected by the bill.

Understandably, the South Korean bill enjoys the support of the MMO publishers. They generally resent the impact of gold farmers on their carefully crafted in-game economies. 

It's no small matter, since Korea's virtual gold and item exchange market is estimated to be in the neighborhood of one billion dollars (that's "billion" with a "b"). 60% of that comes from gold farming.

A number of questions surround the bill, not the least of which is its ability to actually be enforced.

Comments

@Samantha

The dodge they usually use is "oh, you aren't paying for the gold, you're paying for my time and the gold is a bonus" or they sell a pen or piece of lint with the in-game item as a "free bonus" or some other mix of sophistry and bullshit.

I suspect that if this sort of thing were to be brought before a judge, and I pray it is not because that would open a can of worms that I don't think anybody wants to see opened, they would point out that it is a bullshit excuse and it's obvious that it is indeed a transaction of money for gold.

Fortunately, game companies don't have to deal with that shit, they can just say "you're RMTing, you're gone."
So whats the difference between large guilds camping an area or powerleveling characters then using a farm service? The fact that in South Korea alone there is approximately a billion in sales tells you how many MMO players use this service. As far as game economies I have seen a friend who had acquired so much plat in EQ have the ability to control any item he wanted and great great demands and then over supplies of that item just because he was bored. I guess he should be banned as well. Regardless of how you feel about these gold farmers they are here to stay. Game developers instead of fighting a losing battle need to figure a way to include thier activities or curb them within the game content.
Maybe.... just maybe....

Inflation will slow down in WoW.
Bit of free advice to everyone... get the Auctioneer addon (especially once they have a Release version compatible with 2.0). Once you get going with it the money ROLLS in.
[...] GamePolitics Arstechnica [...]
@Melior

absolutely you can go for the gold. In fact, you have to... especially when Lvl 40 comes around and you need 90g to buy a mount.

You don't usually see the farmers selling gold in WoW itself. Although you will probably eventually see some people who are obviously farming as you get deeper into the game.

Horde or Alliance?
For those of you who don’t play MMO’s and don’t quite get it; I understand. You play single player games where your behavior, cheat codes you may use, etc. doesn’t affect anybody else.

In an MMO’s your game experience is greatly affected by things other players do. One player affects others all the time as that is the basis the games are built on. One aberrant player isn’t that bad, but when there are hundreds of players, working in shifts, making daily quotas, etc. it adds up. The frustration of trying to go out and get some money for repairs only to find 2 or 3 farmers monopolizing the entire area 24 hours a day gets old real quick. Having the prices on your trade goods undercut, advertising spam for www.wesellcheapgold.com in random /tells and in game emails and Rampant inflation and devaluation of items screwing up the economy. Eventually you start getting to the point where you almost have to buy gold from them to make up for the fact that you can’t earn it as readily yourself.

The developers have to hire extra customer service staff to handle all the extra issues caused by professional farms. They also have to take steps that may hinder and annoy the honest game player in order to curtail the practices of the farmers. In the end they have a big impact on the games. The whole thing is not a good for games in question nor the industry of online games as a whole.

All that being said, whether or not this legislation will have any effect if it is even passed is another mater entirely. Prohibition sure didn’t stop alcohol.
i hav only just started playing WoW and havnt run into farmers who sell gold. but, and this maybe a stupid question, is farming ingame to earn money ingame to buy items ingame isnt wrong right, coz i hav to do alot of that lately
Abe & J-Guy

There are two sides tot he argument (from the point of view of players).

AGAINST: These games are about earning and acheiving what you can. If you want the best swords, the best armor, the best spells, a pile of gold, or whatever else - go out and earn them, fair and square, like everyone else has to do. If you can't run with the big boys, there's nothing wrong with that.

Buying gold or powerleveling robs you of the chance to properly learn how to play the game, and utilize your character. People who "buy" high level accounts or gear often get to the end game with very little clue how to REALLY play - which harms their group(s) and makes the end-game less fun for everyone.

Also, many times, gold farmers camp items that are uber-valuable, preventing "legitamate" players from being able to earn/win/capture/etc those items or mobs. This kind of bottlenecking detracts from the fun of paying customers.

FOR: Not everyone has 40+ hours a week to spend gaming. If I have an extra $100 lying around to help me remain competitive, it should be my perogative, if the option exisists, to use that to "catch up" to everyone else.

It's really just an exchange of commodities. Some people have the commodity of time to spend playing all the time. I don't have the time (or sometimes interest) to play for all the best items, but I'm still a player, and dont' feel that my lack of time should prevent me from enjoying the game the way my friends do. Therefore, I should be allowed to use the commodity I *do* have, money, to catch up.

My take - good arguments on both sides. As a purist, I won't be using any gold sites, and would prefer to see the TOS enforced and take no small amount of joy from hearing of mass bans of people who farm or use farming services. The strongest argument, for me, is the one about rare/expensive items being camped and denied from "real" players. Since an account can be run over several shifts, a farmer of group of farmers really CAN monopolize an item 24/7 - which forces players to "buy" that item or skip.

That simply isn't fair.
THANK GOD!

I keep getting spam from these dudes and juging from a few mistakes in gamer I think some of them may be coming frome the east Asia area.
Yeah, they get paid to play games all day. 20 people crammed in a tiny, hot room, for 12+ hours a day, doing what they are told. Its more like a sweatshop
I wonder how this would effect second life, I would guess since the Currency/Virtual Currency exchange is Official exchange the bill wouldn't effect it...but of course it could close off SL's south Korean market if it was accidentally made illegal.
In addendum to everyone who really doesn't see the problem with gold farming - let's not forget the fact that any "gold" or "items" from a virtual game are copyrighted to the MMO maker/publisher. Gold sellers are in effect selling a product that does not belong to them, thus infringing copyright, as well as anything else. If gold selling were to be legal, all profits should be going to the copyright holders, not people who just exploit the game by playing it 40 hours a week (and making money with no tax deductions, no doubt).

It's not really a question of the ethics of selling and buying gold, although personally I feel it spoils the game for everyone else (rewards in-game should be derived from your efforts in-game, not your real life cash flow). Even if gold selling were legal, it still would be illegal for anyone to go and farm gold and sell it independently because they do not own what they are selling and none of the profit is being redirected back to the actual copyright holders.
alliance, dwarf warrior, lvl 12 atm., i think i might go for hunter as a new character, or something less gear dependant
My main problem with gold farmers is the spam. I had no problem with them until I started receiving in game spam. If only I could kill people in my faction, every day in Warcraft I'd collect the skulls of Korean and Chinese bastards gold farming.
Abe, I'm somewhat in the same position as you. I don't completely understand this, but I do think this is relevant. If publishers spend their time creating games that are being adjusted and twisted by in-game actions, I think we have a problem.
Well, at least it's not a nutpie like the idea to tax virtual money in MMOs, or to punish scams ingame as real crimes.
Take 'em down so they stop spamming the GP forums.



.......then again, their engrish is amusing.
This is bullcrap. I don't play mmo's, but I can't even figure out what's going on here. So people get paid to play a game over and over all day? Big freakin deal. If people want to blow off money on virtual crap, let them. I honestly cannot figure out what these farmers do anyway, or how you would use real life money to buy virtual products...this is irrelevant.
I've never seen the problem with this sort of thing, as long as the people doing the farming are being paid to do so (i.e.: not child labour), no one is being harmed. In fact, the person who first came up with the concept of playing a game to >make money
Yes, there is the argument that people might be busy. But guess what? That doesn't justify cheating. Using real money to buy yourself extra in game resources is just that. And it definitely is cheating as gold selling is specifically banned in the End User License Agreement.

It does hurt honest players by giving buyers a leg up they shouldn't have, by supporting farming which takes away those sites from the honest players (and adds to in game and out of game harassment of honest players), and en masse can cause out of control inflation on a server.

If you have a great 40 hour a week job, congratulations, but that doesn't give you an excuse to cheat.

I recommend all WoW players to download the UI AddOn SpamSentry. You can block all spam over say, yell, whisper, General and other channels. You get a spam button for mail. And you can report spammers to GMs instantly at either a button press or typed command.
@Shaded Spriter

Good point, very good point. There's a good number of games out there that allow people to buy virtual items with real money. For example I know there's a lot of smaller MMO's out there that support themselves with "item malls" (Gunbound, Monster & Me, Dragon Raja, etc.) that exchange real money for in game items. So it's not the act that's wrong, but who's doing it. Hopefully they keep this in mind when making the bill.
First: ROFL!

Second: agree @ pirra's THANK GOD, im so sick of these guys.. screwing up the economy and spamming everything.. I hope they take em all down.
farming for gold is ok, so long as u dont try to make real world profit from it. if u hav that much money that u can control supply of an item the real problem is that u need to get a life
Having been made aware of this gold farming issue through the school website dedicated to gaming industry related topics, I wanted to comment that the employers already have laws describing what would be considered fair employee treatment conditions. Instead of people hired to make items that are mass produced in factories at a lower cost being competed with by employees that get worked inhumanely, should it not be considered humane to allow people to interact and become aware of different cultures through stimulation of the economy of another country, and interacting through a virtual world? If government is interested in legislation, it should first start by looking at what it can do to ensure that the laws it puts in place would replace the jobs and the peoples livelihood if they made it illegal. Instead, they should realize that the income spends very well in their real world economy.
keep it up

GamePolitics ShoutBox

Posted 11/07/09 at 04:27pm
ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
Posted 11/07/09 at 04:26pm
ZippyDSMlee: replaced :P
Posted 11/07/09 at 04:23pm
ZippyDSMlee: beemoh:hey its like 60GB porn,400GB anime 100GB games and crap I have took from all my DVDs, I hate waiting on dvds to install stuff..... oh and 40GB of my porn was in the found.000 folder...mostly corrupted.... least I got names of wut needs to be repa
Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
ZippyDSMlee: ggrrrrr......vista lost one of my hard drives and I had a heart attack thinking I lost 1TB of data....
Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
Posted 11/07/09 at 08:44am
JDKJ: And it isn't yet clear what type of ammunition Hasan used. It's strange that he purchased a gun but didn't purchase ammunition for it at the same place and time. Especially because the calibre required is peculiar to the actual gun.
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