More Details & Reaction Emerge on Slamdance Festival & Super Columbine Game

January 6, 2007
Yesterday, GamePolitics picked up on a Kotaku exclusive which said that organizers of the Slamdance Competition had dropped the ultra-controversial Super Columbine Massacre RPG from the program due to sponsor pressure.

In an update, however, Kotaku editor Brian Crecente is now reporting on his Rocky Mountain News blog that the decision to deep-six SCMRPG was actually made by the festival's founder, Peter Baxter, apparently sans outside pressure. Said Baxter:
On the one hand, a jury selected this game, and as a result of that decision it leads to our organization supporting their creative decision. On the other hand, there are moral obligations to consider here with this particular game, in addition to the impact it could have on the Slamdance organization and its community.


Ultimately it was my decision to pull this game, and I hope that a choice like it will never have to be made again.



Crecente reports that this is the first time in the festival's 13-year history that either a game or film has been axed. Meanwhile, Georgia Tech prof Ian Bogost of Persuasive Games expressed deep concern about Baxter's decision:




Baxter, it would seem, is not equipped for, or not willing to consider, the idea that videogames might have the importance or impact of the films he screens. During the two years we exhibited, I saw Baxter once or twice, but he hardly spent much time with the gamemakers. We were, it seems, a sideline, an experiment, a distraction...


I'm glad that we're not finalists this year, because I don't know if I would decide to pull our entry or not... But I think we all would do well, be we gamemakers or filmmakers, to reconsider supporting this event with our work in the future... we now know that Slamdance was apparently never really serious about videogames. When the time came to make good on their word, they failed...



On the other hand, Crecente reports that Jamil Moledina, executive director of the GDC, cautions that the film and video game mediums don't necessarily compare well:
We in the game industry love to compare films to games but the analogy is not 100 percent complete. Games are interactive medium. There is this kind of gray area here. We need to be careful and not automatically fall for that analogy.

Comments

So remind what the point of having a jury select nominations is for if the founder can just toss out whatever entries he doesn't like?

If I was a jury member, I'd be feeling rather insulted right now.
-- If your wiimote goes snicker-snack, check your wrist-strap...

It sounds from the article the Slamdance games’ competition director wasn't too happy, wondering why it's ok to have a movie about a neo-nazi falling in love with a black woman who thinks she's Hitler reincarnated, but not this...
-- If your wiimote goes snicker-snack, check your wrist-strap...

Heh, you might want to send an apology email to those sponsers Jabrwock. ;)

Yes, clearly the jurors should be upset. It's very time consuming to judge one of these competitions (I once judged IGF), and it's simply demoralizing to learn that the exercise was just for show.

As for apologizing to the sponsors, the complete details of the situation will never be clear, and I'm sure there were tough conversations between the festival and some of the sponsors, given the fact that they were looking for some help diffusing them. But clearly all of us reporting on the situation were initially wrong to say that sponsor pressure forced the decision. The key to this situation is really Baxter's executive decision, which undermines the festival's entire project.

It is an interesting situation in that one could view it on a grander scale.

A jury has decided in favor of a particular game.
Possible outside influences begin acting.
Director overrides jury and deems game invalid.

Move the scope to game legislation. In some cases, a judge and/or jury must decide if a particular game sold to a minor is or is not appropriate for that minor.

A particular jury in a specific case decides that, in this specific case, a specific game was appropriate for the child in question.
Outside influences harp and scream disagreement.
A Judge overrides jury's decision.

It always comes down to "It's our way or our way".

I agree with Jabrwock, there is no intellgent consistancy in this case. Screaming "interactivity" as a justification of segregation between film and games is merely a cop out. Art takes on all forms, positive and negative, and creates thought on a variety of levels. Art doesn't even have to be "pretty" to be art. Indeed, interpretation and imagination don't require button pushing but still allow a massive diversity of thought about even a still picture. Interpretation and imagination is far more "interactive" than a movie going down a set path or even a game that is slightly changable in the path it takes. They are more "interactive" because the individual doing the interpretation and using their imagination has no boundaries set for them. They can take whatever path they choose, with the only limits being set by their own minds. So using an argument of "interactivity" against one form of media, a form of media that still sets its own boundaries, is a rediculous argument because an individual's own mind offers "interactivity" no matter what form the media takes.

Personally, I've never heard of Slamdance and if the organization, by way of the director, can be manipulated by influences that, more than likely, have no concept of the various materials considered, then Slamdance, despite the length of time it's been around, may actually not be of any value any longer.

nightwng2000
NW2K Software

Whoops, I was blaming the sponsers as well, okay, then its not the sponsers, but the founder, well then, shame on him.

omg the founder suxxors. screw him.

[...] Kotaku and Game Politics have reports about how Slamdance dropped the game due to pressure from sponsors, though recent reports indicate that the founder of the festival, Peter Baxter, made a “personal decision” without any outside pressure. Game designer and theorist Ian Bogost was asked to advocate for the game to any skittish sponsors, but the game was pulled before he had the chance, suggesting that Baxter just wanted to avoid potential conflict. The basic issue here, Bogost suggests, is that Baxter wants to push the envelope with film, but games are more of a side project. [...]

I guess I ought to retract my condemnation of the sponsors too. /blush

Just take everything bad I said about the sponsors and apply it to Peter Baxter instead. Hey, it fits perfectly!

So a festival entirely dedicated to edgy film and games pulls an edgy game because it's too edgy?

I'm not on the "games as art" bandwagon, myself, but if you're going to hop on that bandwagon, you'd better have the guts to ride it out.

We in the game industry love to compare films to games but the analogy is not 100 percent complete. Games are interactive medium. There is this kind of gray area here. We need to be careful and not automatically fall for that analogy.

Of course games aren't films. Some of the things that film does well as a medium aren't done as well in games, and viceversa. New mediums always immitate old mediums as a way of gaining artistic licience. Early photographers recreated classic paintings; films weren't taken seriously until they succressfully recreated classic plays and literature. Games are currently doing the same with film. Personally I think they'd have better luck immitating literature. Eventually photography and film were allowed to leave the older medium's conventions behind and be good mediums in and of themselves. Shouldn't games be allowed to do the same?

I kind of wonder if politically aware gamers should still try to organize a boycott of the sponsers. Even though it's not their fault, it could still put some pressure on the festival's founder.

Mr. Spunky said it all true to a T. Hypocrisy and irony go hand in hand sometimes.

It's truly such a slap in the face to gamers and game makers of any genre. But why would anyone care? We're all just a bunch of kids, right?

I still say my criticism of the sponsors is valid, because if they didn't lean on the founder to pull the nomination, they were clearly encouraging him to decide on his own what is and isn't worthy of a nomination, thereby making the jury just a lame duck.

If I was a sponsor, and the founder started telling the judges how to vote, I'd pull my funding and state that I cannot support a competition that is clearly pre-decided.
-- If your wiimote goes snicker-snack, check your wrist-strap...

As it becomes more clear that Mr. Baxter made this decision for reasons other than loss of sponsorship, I think the public would do well to introspect as to where we want videogames to go from here. We are the audience for Slamdance, for IGF, and for the game industry at large but I think my videogame shows that we can also be the CREATORS. If half of America plays videogames, that half needs to wake up and roll up its sleeves so the other half will take notice.

I want to stress that one controversial game made by one vilified individual can only get us so far. History always seems to paint the impetus for change as being that of "leaders" when it fact the underlying sentiment of the large majority is nearly always the true cause of progress. If we collectively want videogames to be more than mere objects to distract us, it's time to think about how that progress toward gaming as a true artistic medium can be made. If we only want plucky entertainment, then games like "Super Columbine Massacre RPG!" will be tossed down the memory hole, forgotten, and a scant few of us will talk about a revolution that almost happened but never was. It's up to us.

Hey dan!!! sup?

remember me? i enquired about the game's title.

Heya Mr Ladonne, glad to see ya.

And honestly, I agree, and in cases I think the critics would liek that to happens ,games like the SCMRPG you created to be tossed into the dustbin of history.

HOW ABOUT THE POSSIBILITY THAT THE GAME WAS DISCARDED BECAUSE IT WAS RETARDED SHIT?

Okay?

'Games are interactive medium. There is this kind of gray area here.'

This always makes me laugh, because 20 years ago, there was 'definitive' proof that sitting in front of a TV or Film screen unable to get involved was what was increasing all the 'pent up anger in today's youth.'

Personally, I think the story changes depending on what political donkey needs to be ridden at the time.

@Dais

have you ever played it?

Yes. It's awful.

Well I support Mr. LeDonne's right to create and market this game, I can understand Baxter's decision to pull it. Slamdance can not be seen as doing anything insensitive or offensive toward the victims of Columbine. Also, can you imagine the rampage Thompson would be on if this game had won?

The game Braid has been pulled from the festival in response to this incident.

@Dais

And your reasons for it being bad are......?

@ ffalcon

Slamdance needs to grow some balls and stand up to those who would attack them for letting the game stay. By pulling it, they are letting video games continue to be seen as toys for children. If video games that deal with real situations like that aren't protected, then it's only going to hold games back from becoming a form of media that is taken seriously by all.

Because it is generally awful, the only novelty being in the exploitation, which quickly wears thing.

@Dais

Your opinion, so I can't change your mind.
Personally, I htink it's at least a decent insight into what happened.

Interesting comments and actions coming out of the georgia tech prof, and the creator of Braid... i'd be very interested to see if any other creators pull out of the competition in responce to this issue. (i know the prof isn't a finalist, but atleast he said he would be fairly considering the action if he was)

"We in the game industry love to compare films to games but the analogy is not 100 percent complete. Games are interactive medium. There is this kind of gray area here. We need to be careful and not automatically fall for that analogy."

I agree with this comment by Jamil Moledina, just like my favourite movie and game, George Romero's Dawn of the Dead and Capcom's Dead Rising, although they had the same setting in the shopping mall, but the story is much different.

@jotun

Too true o nthe story differences, nto to mention Dead Rising had the traditional shuffler zombie. The game would have been unfair if they had the super fast zombies.

To kurisu7885,

I agree, and the shuffling zombies you say? Yeah, those types of zombies appeared on those above movie and game I mentioned. And yeah, I prefer super fast zombies on first person shooters, that way, it will be scary, and in fact, super fast zombies are scary in the dark where they suddenly sneaks up behind you or pops out to slash you.

@Mark Woodvine

I don't think you can compromise on freedom even once. That's sort of like saying "well, that country may have banned one book, but that doesn't mean it'll ban more!" -- in my mind this one incident *does* undo everything good it has done, because what good it has done was reliant upon not judging an artwork by any concern other than its aesthetic worth.

to Jotun

Then you'll be pleased to know Resident Evil 5 will contain the fast zombies.

I have been to Slamdance several times and met Peter Baxter on more than one occassion. I highly doubt he was personally offended, it is much more likely he is taking the heat for the sponsors. While this sucks, it is worth noting that Slamdance is a tiny little festival operating in the shadow of a big profitable festival. I am sure it upset Peter to do what he did, but even the loss of one sponsor would be disasterous to the entire festival. Absolutely express your outrage, but don't give up on Slamdance, I can assure you it has done much more good for freedom of expression than could be undone by this one incident.

I've spoken with a few of the Finalists and their is some consideration of pulling out as a statement of protest. For some, Slamdance is not a nessecary vehicle of promotion for their title, for others, its a ticket to higher traffic needed to pay the bills. Even if Baxter's decision was not a business decision, the choices of the finalists to react are. I think if all the finalists signed a letter suggesting that SCMRPG!'s removal invalidates the relative candor of the festival proceedings, and that therefore every team will be withdrawing unless the game is reinstated, the leverage will be enough to persuade Baxter to renig his decision, lest the game competition dissolve utterly.

More likely however, two of the best games will be removed, the conference will go as planned and everyone will feel a bit cheated, a bit hollow in the wake, and Mr. Roberts will resign and go work for Indiecade. The Slamdance Gamemaker's Competition will become no more, assasinated by the festival's founder, whose concern for the festival's future evidently implies the film festival, and none other.

My question is, would you rather fight for a fair competition, or pace through a hollow ceremony?

@Patrick

I don't think this will kill the festival and it does I don't think it is to late to save it. They can have a public letter of apology and make it automatically qualified for next year's competition (and if it wins also announce second place) if the head guy still refuses to allow it entry.

To kurisu7885,

Yeah, it's a combination of ganados and zombies, the zombies of Resident Evil 5 not only can run like you said though, they can communicate like the ganados and have a thirst of flesh just like ordinary zombies.

Anyway, thanks for letting me know.

When I read this, all that I can think of is the possibility that Mr. Baxter is taking the fall in order to not tarnish the names of his sponsors. I was at Slamdance last year, and there was a huge focus on freedom of expression. I can't imagine that the FOUNDER of this festival would voluntarily put it's credibility at stake without outside (sponsor) influence.

(This may be unprofessional to discuss on a public forum, but not nearly as unprofessional as the shit they just pulled...)

I was part of the "jury" this year, and I gave SCMRPG a terrible review (the game is shit). At the same time, the rest of the jury chose it as a finalist so it has EVERY RIGHT to be part of the festival. Was the tens of hours I spent judging not worth anything, because they can override it at will?

The judging sheet I wrote for SCMRPG was the longest one I wrote, because there was alot to say... almost all negative. However just the simple fact that I felt compelled to SAY these things means that the game did its job. If nothing else SCMRPG is an effective way of pissing people off, a power that no other game has had to this extent. If that isn't groundbreaking I don't know what is!

This is a sad day for Slamdance, and for those of us who spent our time supporting it.

I think there is a vast difference between censorship at a governmental level and at a commercially funded film festival. As I said, by all means express yourself, email Peter and tell him how you feel. I wouldn't be surprised if he risked his own festival by reversing his decision, he is that type of guy. But to say everything they have accomplished is undone is hardly fair. Memento, Insomnia and Batman Begins are around because Slamdance championed Chris Nolan's first feature Following. All I'm saying is don't throw the baby out with the bathwater.
 
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