Video Game Fiction Leads to Censorship Dispute at Art Institute of California

January 8, 2007 -
A censorship debate is churning at San Francisco's Art Institute of California, where a piece of student-penned fiction led to the school administration's confiscation of a small magazine which published the work. As reported by the Los Angeles Times:
(Author Simone) Mitchell's essay, titled "Homicide," centers on three African American males who address each other in vulgar street slang and go on a rape and killing spree. At the story's end, it's revealed that they are characters in a video game played by three white suburban boys.

School officials pulled the magazine, Mute/Off, from distribution within hours of its publication. When Mitchell's teacher, Robert Ovetz (left), protested, he was fired. Ovetz said:
The library was told they couldn't even have a copy for its archives. I was shocked. How could this happen at an art institute?

For his part, Mitchell, who is African-American, explained that he was trying to make a point about racial stereotypes and violence within video games:
There are so many stereotypes in games, of African Americans as thugs, for example. Video gamers are exposed to this kind of violence and offensive language all the time and need to think about what they are doing.

State Senator Leland Yee was quick to support Mitchell and Ovitz. In a press release issued on Friday, Yee said:
I’m dismayed that an institution of higher learning, especially here in San Francisco, would think it is acceptable to exercise prior restraint on a student publication. Equally appalling is that they have fired an instructor who stood up for the students and their free speech rights.

In 2006, Yee sponsored legislation which made California the first state to outlaw censorship of college newspapers, broadcast journalism, and magazines.
Allowing a school administration to censor is contrary to the democratic process and contrary to one of the main goals of higher education, fostering an environment that allows for meaningful discussion.

While Yee's legislation does not cover private schools such as the Art Institute, he vowed to look into the issue further. Yee is best known to gamers as the architect of California's contested video game law. 

Comments

Just because one is against offensive video games does not mean that one is in favor of censoring them; hence, there is no inherent hypocracy here.

@Benjee: Temple is part of the University System of PA.

Huh. I used to go there, actually. I left partially because it was a moneygrubbing corporate entity that handed out cookiecutter diplomas. Or at least that was the vibe. The game design teachers weren't bad. You actually did learn how to model, animate, etc, but they made you take a lot of BS classes too. Cartooning for a game designer? I guess, but at over $363 per credit, it just felt like they were milking me.

They they went all PC about this isnt surprising at all.

Whatever happened to the freedom of the press ?
And how is it that a ART school of all sakes needs to censor ? (And since this a PRIBATE school, they can. If this is however a public school, then it would be even worse)

Sounds like a good story.

...ruined the ended, though, haha.

It being removed is almost as funny (ironic funny) as Fahrenheit 451 being censored.

so a man for video game sensorship is agenst college censorship because he defines it as an art or soemthing? flip-flop?

It is a private institute so it is there right as publishers of the material to be able to censor it if they want - I believe the libary should be allowed to get one of the copies which are currently out in circulation.

I heard something funny about someone wanting to Censor some words in the book Fahrenheit 451...

Legally, freedom of the press only protects from the government. Being a private institution means they can basically do whatever they please.

Personally, the censoring and firing were completed in poor taste.

@Evirustheslaye,
The story is about violence in video games and their use of stereotypes. If anything this lends Lee a hand with using it for his efforts to censor video games. Then you have to ask yourself if Lee even considers games a form of art/speech (I doubt it). If he doesn't then he is not really flip-flopping.

I’m dismayed that an institution of higher learning, especially here in San Francisco, would think it is acceptable to exercise prior restraint on a student publication.

*sigh* So it's ok to exercise prior restraint on video games, but not on student publications?
-- If your wiimote goes snicker-snack, check your wrist-strap...

Leland Yee talks out of both sides of his mouth. Censorship is okay when it comes to video games, but not okay with student publications.

Unfortunately for him, the U.S. Constitution doesn't discriminate...

Actually this just highlights the point about the MAJOR problem video games have is the generation gap. Education and engagement is key to solving this problem.

This just shows what a contradictionary and two-faced asshole Leland Yee is. Free Speech only applies in certain situations (student papers) otherwise the government should play nanny state and censor what's offensive (violent video games). God i hate that guy.

So what happens if a student publication is made in the form of a violent video game? Would Yee be able to (in spin only or otherwise) reconcile his contradictory positions? Or would his brain just shut down as it went into an infinite recursive logical loop?

Just stupid...

GamePolitics.com » Blog Archive » Video Game Fiction Leads to Censorship Dispute at Art Institute of California
One win for censorship, one loss for fiction. One victory for pro video game censoring, but anti lit. censoring politician, a point the ...

That's a clever concept for a story! I wished I had read it, first. It has multiple interpretations as a commentary on racism. It makes you think. Isn't that the goal of art? To evoke a response? Maybe they should re-read their own tenets once in awhile. And for the record, it's a STORY, it's NOT REAL. Though, it happens in real life plenty.

Which of these is not like the others:

1) San Francisco 2) Art Academy 3) Higher Education 4) Censorship

It is a clever concept, and I've kind of seen it before. The most recent Twilight Zone series from I think the mid nineties, had an episode where this woman's family and house kept changing, but she was the only one who noticed, until she became a completely different person herself, and it turned out they were characters in a sims-style game.

To be fair to Senator Yee, - and correct me if I'm wrong - it appears that he believes in censorship for minors, not adults. It's not a position I agree with but I don't consider it hypocritical.

Wish they'd post a copy of the story online . . . I'm wondering why the school decided to pull it in the first place.

But oh well. It's a private institution, so the writer doesn't have a right to publish anything on campus . . . Yee is the only real funny part of this story.

This piece shouldn't have been censored. Regardless of whether it was because it was of the violence, rape or it's game-centric twist, the author has a right to be able to publish what he wishes to express.

Doesn't stop him from being completly uninformed and a puppet of third-rate ventriloquists. Rape in a video game pops it's head up again, and apparently it's something we gamers are exposed to this 'all the time'. This seems to ignore the fact that very few games even include sex in any form (I can only think of Leuisure Suit Larry, Mafia, Farenheit/Indigo Prophecy and GTA:SA off the top of my head, and certainly none of them includes rape), certainly far less than movies at any rate.

And I'm not buying this whole 'racial stereotype' thing, either. In this category we have GTA:SA, 25 to Life, Saints Row and 50 cent. I believe 50 Cent should be excused from racial stereotyping in games, because it's not the game that does so. It's 50 Cents 'franchise', which he also spreads through other media. 25 to Life and Saints Row were a cash-in on the other two games, and GTA:SA is popular, but not a common thread through all games.

Did this guy just read about GTA:SA and assume there were many games like this? That's the only way I can conclude that he he believes that racial stereotyping and rape are common occurances in gaming, when any real gamer would know that the exact opposite is true.

[...] Video Game Fiction Leads to Censorship Dispute at Art Institute of California [GamePolitics] [...]

Actually, Shaded Spriter, court rulings have basically been unanimous that even private institutions can't censor. I was an editor of the student newspaper at Temple University, which operates like a private school, and we always operated with the knowledge nothing we printed could be restricted by the university.

Freedom of speech is freedom of speech, especially under the header of "the press." Even private institutions can't suppress that.

What is really funny about this story is that the school offers a "Game Art and Design" and a "Visual Game Programming" degree.
 
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Andrew EisenMichael - Just to be clear, no one is claiming the damsel in distress trope should never be used at all.02/03/2015 - 12:04pm
E. Zachary KnightI could easily make a profit selling the figures individually but the base would be worthless on its own. But my kids would be really excited to play the game finally.02/03/2015 - 11:56am
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E. Zachary KnightCraig, as far as I can tell is that the "anti-gamer" stuff is really just "stuff I don't agree with was said about games I like".02/03/2015 - 11:45am
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Michael ChandraI have yet to see a single FemFreq video so I can say in all sincerity it's a nice coincidence. :)02/03/2015 - 10:34am
E. Zachary KnightMichael, and your example mirrors the very same example story line Anita gave when talking about how to play on the damsel in distress trope and turn it into something positive.02/03/2015 - 10:24am
Michael ChandraAh, just noticed EZK's shout. The example I just gave is exactly one where the interactions and decisions indeed play into the fate. :) It would have been a good plausible damsel.02/03/2015 - 10:12am
Michael ChandraStill, finding out she had knocked out the Magelord and his guards and escaped by herself? Totally awesome and worthy of the character. Made me smile. :)02/03/2015 - 10:11am
Michael ChandraThe story that built up to that scene was quite decent, so I didn't mind that much, especially since it wasn't the MC that was going to rescue her, MC was going to rescue someone else.02/03/2015 - 10:10am
Michael ChandraI was playing Suikoden Tierkreis and Chrodechild was taken captive by the Magelord, who intended to force her to marry him so he'd drop the false treason charges against her men.02/03/2015 - 10:10am
E. Zachary KnightMichael, I agree with you there. If the interactions and decisions of the character play into their fate, and thus the fate of the player character, it will work out. But if things appear to happen outside their character, that is when it falls flat.02/03/2015 - 10:09am
Michael ChandraCracked had an article today on this. An inventive girl who tries to save her sister gets turned into the damsel while suddenly her brother does all the work she did in the book.02/03/2015 - 10:09am
Michael ChandraSo yeah, for a single given example it may seem like nitpicking. But it's so much a trope and unfortunately its frequent use is in part due to the way people think strong women don't sell.02/03/2015 - 10:07am
Michael ChandraNow you want to call that nitpicking, go right ahead. But I see this way too often in manga, anime, tv shows, books, movies, games and more. And it's starting to annoy me.02/03/2015 - 10:06am
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Michael ChandraWhen a character who is supposed to be able to kick ass, gets disabled without even a scene and the 'hero' has to save her, that's a problem to me.02/03/2015 - 10:05am
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