
Between 80 and 100 SCEA employees paid the price yesterday for the PlayStation 3's mediocre sales performance.
As reported by
Kotaku, the layoffs came as a complete surprise. Affected employees were asked to turn in their keys and I.D. cards and escorted from the company's Foster City headquarters. It was left to spokesman Dave Karraker to issue the usual corporate blah-blah heard in this kind of unfirtunate circumstance:
In an effort to accurately align the company to meet the changing needs of our consumers and of our industry, [SCEA] has found it necessary to analyze our current business and to restructure the company as necessary to continue our standing as the market leader...
In addition to lagging console sales, the high cost of PS3 game development was cited. Employees received what was described as a fair serverance package.
Comments
Why not, we had to toss some people as part of a cost cutting effort because we have a system that costs to much and isn't selling all that well. The needs of the consumer haven't changed, your products aren't changing, unless you do prive vuts, but that has been a "need" for a while.
Isn't the point of a business or company is to sell for PROFIT?
They are still loosing a few hundred dollers per PS3 unit sold right?
Well not to start the console war or anything.....Pretty piss poor of Sony to put more power in their system then they can afford for it.
.......and is the 360 selling at a profit too? I know the Wii is...but what about the 360?...just wondering...
I do understand that Sony was going to ride out on exclsives or something or third party contracts to make up for losses....but that doesn't seem to go well right?.....To me at least Exclusives are being blended and blurred this generation.....seems like most companies are going all three ways?
"The initial production cost is estimated to be US$805.85 for the 20 GB model and US$840.35 for the 60 GB model"
Now, is it not the point of a business to make money? Correct me if I'm wrong, but "continue our standing as the market leader" is wrong, isn't Sony trailing FAR behind in sales?
Oh, and, "unfirtunate circumstance"? Yay for a new word, I like new words.
And
I don't think Microsoft is loosing money on the 360. If they were, they could probably press the price a bit farther up. After all, in Norway, it's currently at half the price of the PS3. If they were loosing money, don't you think they would add a few dollars to the price?
This is a sad time for Sony. I have done some research on failed consoles and the majority that failed were over powered thus making them too expensive for the consumer. So I don't see Sony coming out of this very easily if at all.
They lose roughly $140 on every console they sell, multiply that by how many have actually sold and then add the cost of every console shipped but not sold and yeah $2 billion sounds about right.
Anyways. Yeah, Sony seems to have forgotten all the lessons learned from kicking Nintendo and Sega off the ladder.
Santayana's quote has never been so appropriate. Those who forget the past are condemned to repeat it.
--TR
There ya go Gil.
Honestly, there hasn't been anything new with the PS3, and thats what really hits it. the 360 has its marketplace which I really like, and the Wii has its Virtual Console which I really like as well. Sony? Well its got its little store, but it isn't worth the 600 for it.
I remember a lot of people elsewhere mentioning that the total cost of all the extras for the 360 is more than the PS3, but the problem is actually wanting that stuff, which I don't. HD is good but until they stop making DVD movies, I aint gonna stop buying them. Kinda like hte ps3, because they are still making PS2 games.
Let me be clear - No console maker ever sold a console under cost. EVER. A manufacturing company that does this couldn't pay it's plant workers, let alone the overhead (management, marketing, etc.) And by cost I am saying the total manufacturing cost.
Now, where the idea of 'selling at a loss' comes from is simple. They are selling well below standard margin. Meaning, instead of the 40 - 45% margin that is typical in manufacturing, they probably get closer to 20%. This is typical of console manufacture, since the profit is, and always has been until the Wii, almost exclueively made in software and peripherals.
Now, if you want to talk total production cost, that's a slightly different story - you have to factor in production levels, and is dependent on sales. Meaning, if Sony was able to sell all the PS3's the could make, then they'd break even production-wise, and still be ahead the (assumed) 20% margin. But since sales are much, much lower than projected, Sony has extra manufacturing capacity (which has an intital fixed capital cost), higher production (which has ever changing costs based on several factors), and low cash-flow. This puts them in the state we see them today - they have to cut costs, and the only way to that is to cut overhead. You can't cut the manufacturing cost beacuse some has already been spent (machines, equipment, raw materials), and some is labor (which you can cut, but only so far before your plants are understaffed). You can control production costs by scaling back on production, but again, only so far before you cut off your ability to bounce back quickly if the market turns upward (this would be bad). So, where do you cut costs? Overhead. Middle-managment? Gone. Sony can probably lose half it's office staff and still be functional, albeit, not as robust. So, we see the first of what financial forecasters are predicting - more layoffs for Sony.
Anyway, I personally am of the opinion that Sony could fire it's entire Marketing Department (except Jimmy in the copy room, he's upper management material :D), and be much better off. Way to alienate enough of the gamer fanbase to effectively kill the'hype.' Of course, there will be fanboys, and the pull of exclusive game titles. But seriously, you have to tank pretty badly to piss off enough of the core market to be in the sorry state they are in currently. And I blame their Marketing. Rising development costs are partially to blame, but that is sort-of chicken/egg because one could argue that the cause of rising dev costs are because game sales for the PS3 are down (tied to the console). At the end of the day, if Sony doesn't put PS3's into the market in a major way, they will have to scale down even further. Game devs are already focusing on the Wii and 360 because there is a verifiable installed market with those consoles.
The Sony balloon has burst, but this is actually better for gamers in the long run. A a scrappier, leaner Sony can be looked at as good thing for their competitive drive, which previously was, "We're the King, buy our shit, even if it is just that." I feel bad for those who've been layed-off, I've faced a few rounds of those myself, and they are rough, and one con only imagine what it'd be like to lose your livelyhood.
Hope some good talent are taken over by some good 3rd party game makers. People that have knowledge about the internal workings of the PS3 is needed for making good games.
Luckily Lair and Heavenly Sword are around the corner. And Final Fantasy 13 is announced for December. Maybe those games, and a few others, will help with sales.
What a well thought out post. Yes, a leaner, meaner Sony might be able to come back out swinging instead of resigning itself to minority status. The question then remains: Will it be too late by then?
Economics play a major role in politics. If the US was based on a barter system, do you think we would have an Empire or still have a democracy?
Sony probably is doing the same thing. Cleaning house
Nah, I've seen this kinda belt-tightening, tho it normally happens later in the year... Basically they gotta dress up their numbers and dumping a lot of people in order to make their numbers look better happens often.
Usually its people who've been with the company for 2-3 years who're doing jobs you could get a fresh faced kid from college doing at half the cost. They do their jobs, but again, they're replaceable. Job qualifications are slightly altered, title changed, etc, so the fired person can't sue.
What annoys me the most is that usually the people who run the company into the ground because they can't manage worth a damn escape (with parachutes) and go on to do it to another company. If you're even vice-* in a company, so long as you don't do anything illegal, you can move on to ruin another project... I've seen it happen.
"Xbox 360 costs $715 to make" - Joystiq
Way more than the $100 suggested by E. Zachary, the premium pack loses about $315 while the core loses $415. Not including the controllers, HDDs, ect.
And on an off topic note:
@Belgarion89
YAY!!! Another Belgariad/Mallorean fan! Eddings pwns Tolkien!
I honestly thought it was cheaper than that to make. They did afterall anounce predictions of profits from console sales by 2008.
SCEA now has 100 people cursing their former employer in every way possible. It's not like SONY cares about it, or about the games being fun for PSs for that matter. I am sure there a lot of testers who got the pink slip (those are the first to go - guaranteed) and some "talented" game designers and producers whos main job was walking around with a big mug of coffee looking important. I am pretty sure the core people - programmers, top managers stayed. Most likely some planned titles got canned too.
oh great one tell us what would have happened if Sony had a brain and sold the PS3 for 3380 minus the wireless stuff and had a 20GB HD you could then upgrade on your own,would they not have have been neck and neck with nintendo and knocked HDVD out of the market loses v gain would be worth it since their movie line rakes in 100X profit of what they lost?
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on a side note the 360 was losing moeny I think they are breaking even now but how can you lose moeny on things you make yourself and only pay 30% the cost for materials/manufacturing/workers MS might lose money since they do not directly manufacture but sony dose.
The article you cited was from December 28th of '05. This article from last month states as follows:
XBOX360 $323.30
PS# $840.35
http://blog.wired.com/games/2007/05/ps3_vs_xbox_360.html
remember, as time progresses manufacturing processes are refined and costs come down. 99 times out of 100 the main issue with products aren't that they can't be made, it's that they can't be made cost effectively.
They failed by the P^3 (P cubed) principle: P*ss Poor Planning. The architechts of this console are like the architechts of the Iraq war: They had a fantasy without a solid plan for success. Without games, no console will sell. (In spite of the general ignorance of the American consumer, which Ken Kutaragi himself practically admitted they were banking on when he claimed people would pay any price just to have the next Playstation) They should have launched it with great exclusive titles. Instead, they released the console months in advance of software to run on it.
"They should have launched it with great exclusive titles."
Excuse me, what exclusives? They've lost DMC4, MGS4, Assassin's Creed. If Sony can't keep anything they won't sell any more consoles, there won't be a point in buying them.
Maybe it is time to refocus.
Because if you do that, all your good people start to worry and begin looking for other jobs, and you really don't want to lose those people. Although the games industry probably isn't these days that much more unstable than other industries, there are enough company failures (especially around console change time) to make people nervous - even when they're working for a giant like Sony.
On a more general note, I found this article very interesting; it gives a lot of background information about Sony over the last few years, and helps to put the whole PS3 thing in context.
http://www.gamesindustry.biz/content_page.php?aid=24620
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