Ian Bogost's Appearance on The Colbert Report

Ian Bogost's Appearance on The Colbert Report

August 8, 2007
Bravo, Ian!

Ian Bogost appeared on The Colbert Report last night and did quite well. 

The Georgia Tech prof talked about his new book, Persuasive Games: The Expressive Power of Videogames.

Ian also discussed some of his  serious game designs as well as the power of video games to teach and stimulate critical thinking.

Catch the video here.

Comments

I DVR'd this but have not yet watched it. Sounds like it was pretty good.

As far as GTA: SA, there are options in the fast food places from light meal to extra fatty. A great addition is that what you eat does affect your weight and appearance. If anything the fast food restaurants were satires of the corporate chains and American fast food lifestyle, much like everything else that appeared in visual form or on the radio channels. The fact that the game has exercise equipment to help work off the weight besides the ever-present running and swimming abilities allows for solutions to food intake. How often in games do players actually gain weight based on food intake or lose the ability to run when they've become winded/are out of shape?

Obesity is the biggest threat videogames bring if the kids' parents do not have a clue to get them into some form of physical recreation and better nutritional intake. That claim can be backed up with hard research contrary to FOX News guests and other peanut-gallery members, as you can turn around poor grades easily enough. I really cannot believe the guest or anything else had the GALL to claim research backed up a causal relationship. They obviously do not understand what causal means and how studies performed can at best support a positive correlation NOT a proof of causation. Last I checked we were not doing laboratory experiments with newly born infants in a videogame bubble, which wouldn't prove any conditions for real world consumers let alone causation. Such babbling individuals surely need to take a freshman level investigative methods course and actually read the criticism given many studies, let alone the shortcomings windbag investigators freely admit to.

Speaking of fast food and art, below is a shameless plug for my only oil painting on the subject of food. I cannot paint as well as Bot7, but I think the message conveyed in it speaks for itself well enough. The photo is far too dark sadly.

http://photos-d.ak.facebook.com/photos-ak-sf2p/v15/215/95/78700910/n7870...
I liked the interview, and I did notice much less interupting....possibly because Colbert was completely interested? lol
Rob, yeah, I know that Colbert is a parody show, but the conventional wisdom of games is that they are still for kids, regardless of political affiliation.

But I hope you're right about his audience.
@Bot7

I do see your point, however, I'm left looking at "persuasive games" like the game equivalent of a documentary. Movies as a medium are so varied that it seems to me a natural progression for games to become that way as well.

I agree with you though that if the message [from any media] comes at you in the form of a huge club destined for your cranium, it loses 90% of the intended message while maintaining 100% of the unintended drain bammage.
@Jabrwock

sure... i guess what i was ranting about is that its really hard to balance obvious meaning and enjoyable content :)

I very much enjoyed playing (and experiencing the details of) GTA:SA, but some social commentary missed me as a viewer.

I very much do not enjoy and do not look to play games that go out of their way to make social commentary, and so by definition, I miss their points entirely.

I'm a classicly trained artist, and I feel the same way about painting, comics, video -- anything that tries to bash me over the head with a message :) I think, for me, Bogot's interview just pointed that reality out to me... that no matter what, nothing can 'get me talking about an issue' more than talking about it. Video game, painting, radio show, CD, board game... nothing.

Just seemed to contradict his whole point (that video games could present ideas for discussion) during the interview.
Thought it was decent. I've attempted to play a few of his games, mainly disaffected(though,I got bored kinda quickly. By level 3 I was wishing for a "punch out the stupid AI employee" button). The rest on shockwave(oil god and aiport security) I CANT play, since for some odd reason, none of the games on shockwave work for me.
Cheers to Ian in that interview! I'm looking at Oil God right now actually!
I don't regularly watch Colbert Report, so I don't know how much Stephen normally interrupts his interviewees, but I'm glad that Ian was able to get his point across. My fear is that, while the audience of the Colbert report is intelligent, the message may have been lost on them, who would probably need longer than a 5 minute interview to change their perspective on video games.
FngKestrel, it's not that type of show. Most likely a lot of his audience is already on Ian side about video games. Stephen Colbert parodies people like O' Riley and other extreme right wing people. He's actually mocking them, not one of them.
Great job Ian, watched it last night and it was excellent.

Under the constant smart-ass/hilarious barrage of Colbertisms, you still managed to hit all the important points and have a little fun at the same time. I'm impressed :)
Wow, just got a chance to watch the streaming version. Have to say, I'm very impressed that Bogost (whose name I now pronounce correctly *sheepish grin*) managed to avoid the Colbert derailment.

"I wouldn't know anything about playing a role ..." Good thing it's lunch at the office, otherwise I would've turned heads when I LOLed at that one.

I very much can't wait to read Bogost's book, it's about 3 down on my reading list.

I have to slightly disagree with the idea that video games add complexity - I think they take complexity and package it into discrete bits, which actually takes complexity and humanizes it (read: simplify). But I guess I understand what he was getting at: Video games are not all just simple entertainment or just time wasters.

I wonder what WoW class Colbert plays?
the thing that struck me most during the Colbert Report interview is how poorly ANY art form can convey a social meaning. I mean honestly, if I created an oil painting and entitled it "How African Americans Get Held Down By Fast Food", you may be able to understand my view points by looking at the painting (and know what you are getting into contextually by the title), but would you, or should you even care?

You'd have choose to even see the painting in the first place for one, and I for one am just as likely to NOT go to a gallery to see statement-making paintings as I am to download statement-making video games. The point being made is just too obvious... but at the same time if the point was not obvious, most people would miss it.

To use Bogot's GTA:SA example, I noticed the only food options were fast food (and bars, vending machines, diners, and 7 eleven style markets), and I am aware of that issue as it is debated in our society, however I did not put those two things together while playing GTA:SA. As a player, I just assumed that Rockstar hand run out of time . didn't feel they needed to design and program more interiors for an already questionable addition to the game mechanics.
@MachShot

"Well, the Colbert Report is a spin of the O’reily factor. He interupts interviews as much as O’reily does. The interview was interesting though."

True, but when O'Reilly interrupts ppl, you groan at his stupidity. When Colbert interrupts ppl with a comment, you laugh because it's either funny, or so outrageously dumb that it's still funny. :)

It thought the interview was good. Colbert let him talk a lot more than some other guests.
@Bot7

"I did not put those two things together while playing GTA:SA. As a player, I just assumed that Rockstar hand run out of time."

I feel the same way about that famous painting where it's just a large white canvas with a dot in the centre. ;)

Sometimes stuff like that can be intentional, sometimes it's not, but works out in the after-interpretation anyway...
Hmm, Okay I'm going to need to try the game a bit later but my initial reactions are as follows:

1. The mac version would not recognize my uber cool usb snes controller [made it my self from retrousb dot com]

2. If the game is designed to put YOU in the shoes of a Kinko's employee... which I was for 10 years, ran the computer department at Penn, and the object is for you to think about the things that happen to them from their side of the counter, why do the game characters immediatly start to say things like "I don't feel like working today" on the FIRST customer? It seems kind of heavy handed and unfair to make the employee so annoying, they even say "Yeah what" when greeting a customer. This was funny when Dave Chappell did it on his show but its not funny here, its, well, unfair. It does not put me in the employee shoes at all since it already has a very biased artificial intelligence built in. Maybe I'm missing the point... hmmm

I'll give it another shot later and e-mail Ian myself.

anyway, great interview last night, glad to see the positive side of gaming profiled.
Downloading "Disaffected" now... thank you Ian for the Mac UB :P

I'll comment after I play it.
[...] YouTube Contact the Webmaster Link to Article video games Ian Bogost’s Appearance on The Colbert Report » Posted at GamePolitics.com on Wednesday, August 08, 2007 Ian Bogost’s Appearance on The Colbert Report August 8th, 2007 Bravo, Ian! ...  talked about his new book, Persuasive Games: The Expressive Power of Videogames. Ian also discussed some of his  serious game designs as well as the power of video games to teach and stimulate View Original Article » [...]
@jccalhoun

It's the Colbert Report... I think it qualifies as a big bit of national exposure.
Well, the Colbert Report is a spin of the O'reily factor. He interupts interviews as much as O'reily does. The interview was interesting though.

I do wonder though how it would go on the O Factor. Since all blogers are apparently radical-left Nazi Klansmen I wonder what Ian would be judged as.
Nice interview. It is also nice to hear someone pronounce Ian's last name.

I think his project is an interesting one even though I'm not much interested in games being used to educate (not that they shouldn't. I'm just not interested in it).

Nice to see someone from the more academic side of videogames get a little bit of national exposure.
Kind of interesting. Colbert didn't play around with Bogost as much as he does with other guests. Kind of interesting to see him take on the subject with interest and give a rather common perspective to the argument.

I love watching the Colbert Report, but you have to admit, he does enjoy toying around with some of these guests.
I actually checked his site after the show. Haven't played any of the games yet. His interview wasn't that bad and it wasn't cut short like Colbert's other interviews, due to his interruptions and jokes. While they're not bad jokes, this needed to be heard and I'm glad Ian Bogost got his message through.
Good job Dr. Bogost.
One of the things I love about The Daily Show and Colbert are that these two ARE gamers. You can tell by the rare times they speak about it. There are a lot of wonderful books about video games from professors like this - Dr. James Gee springs immediately to mind, look him up people! - and I'm glad to see them get the mainstream attention they deserve.
[...] Wake Forest University Contact the Webmaster Link to Article georgia tech Ian Bogost’s Appearance on The Colbert Report » Posted at GamePolitics.com on Wednesday, August 08, 2007 Ian Bogost’s Appearance on The Colbert Report August 8th, 2007 Bravo, Ian! Ian Bogost appeared on The Colbert Report last night and did quite well.  The Georgia Tech prof talked about his new book, Persuasive Games: The Expressive Power of Videogames. Ian also discussed View Original Article » [...]
Liked it but I think there would have been more hilarity if it had been Bill O'Riley. :O

I'm just evil that way.

BTW, I can't remember which article it was where there was a mention of "expressive media", but Persuasive Games is a very good example of "expressive media" vs "educational media" or "entertainment media"
because they don't merely teach, but make you think and form your own opinions.

Nightwng2000
NW2K Software
I didn't get to see it, but I'll catch it on next rerun, should be 2:30 or something.
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