
A prominent English game designer has taken a shot at Rockstar over the Manhunt 2 controversy.
In a lengthy
CVG interview,
David Braben (
Elite) said:
There have been a few games that have strange ratings like Gears of War (18)... this is no more than you'd expect in a 15 film like Alien Vs Predator or The Terminator films.
This means that when a more genuine 18 comes along, parents assume it is no worse than Gears of War, and is perhaps why Manhunt 2 was banned... Having said that, from what I've heard of Manhunt 2... it is not the sort of game the industry should be making, as it is inevitably going to attract controversy.
While Manhunt 2 might have brought short term gain to Rockstar, it damages the reputation of the industry as a whole, long term...
The issues over ratings, over the 'Hot Coffee' incident, Manhunt 2, Bully, and the business over Manchester Cathedral in Resistance: Fall of Man - even though the criticism of Resistance was not deserved - have all helped keep... respectability away. We need to look at the games we are making in this light, and stop shooting ourselves in the foot.
Comments
Then he says that games like Manhunt 2 shouldn't be allowed because they will cause controversy. I don't quite get that. So game developers shouldn't push the envelope because some people might be offended. If we lived by that standard in every walk of life, we would be stuck with clothing that covers us from neck to toe, women not being able to wear blue jeans, movies, books, and music without cursing or violence, etc.
Sometimes someone needs to push the envelope to progress. Not all games, movies, music are meant for everybody, and just because someone doesn't like it, that doesn't mean it shouldn't be made. Sure there are limits when using real life tragedies, but in fictional worlds, there is basically no limit.
The issue of violence in games isn't a problem for the industry, its a problem for those that don't like it. People need to realize that times change and they need to keep up with it. All the tools are made available to them, such as ratings boards and parental controls. They just need to use them and be more responsible.
Whenever people are trying to gain acceptance for any sort of new thing, be it entertainment, a lifestyle, art, whatever, there is a line at any point that you need to stop and let the world catch up and realize it isn't so bad after all.
Maybe we've found the limit of what people will currently accept.. and Manhunt 2 is it. Let people catch their breath, come to realize it isn't so bad, and then we can push a bit more?
Haha.
If movies, books, or even drawing and sculpture did this, none of the greatest works in history would have ever come to exist
What is damaging to the Industry is the fact that both the 'fors' and the 'againsts' keep referring to this game until it has recieved far far more attention than it deserves.
Of course both have a right to be made, and I'll defend both. The major point I got from the article was just that we should be trying harder to make more art to be taken seriously as a medium.
That doesnt mean any less violence, more if anything, vioence can accomplish a lot on an artistic or sociopolitical level. I just think in the end thats better off.
My beef with manhunt 2 is more about its intention than its content, though I am making assumtions on its content for which I apologise. My view however is that in part the game was made aas violent as it was just to piss off people, and while they should have the right to do that I think in the end the game is lessened by that intention.
Even art in any other medium that tries pushing boundaries for the sake of just doing it seems sloppy, and resultantly seems one dimensional and lacking.
should read:
every madden, or sports reiteration
(i really should proof read)
I would go as far to say that it is worse than Manhunt 2 simply due to the graphical quality. When heads explode in Gears it is a sickening sight. I don't think this fucker has even played the games he talks about.
Well if the movie indutry isn't shooting its self in the foot when it allowes crap like "The Hills Have Eyes" to be made, then I don't see how the games industry can be either.
Gorram it really is just like the frelling CCA. "nope Irrational, Freedom Force 3 isn't acceptable because at one point there's teh vampires!111 and we all know that McCarthy'll rise from the grave and destroy us all if there's anything even remotly objectionable in a game"
There's little doubting that Manhunt 2 has caused controversy. Was that the intention? Probably. Is that controversy bad for the Industry? Possibly, in the short term, but as Braben himself said, the biggest crippler to the game industry is the fact they are viewed as 'Merchandising' for movies, like cuddly toys and Kids-meals in McDonalds. Those envelopes need to be pushed, though I suspect opinions will differ greatly on whether this is 'pushing' in the right way.
That said, I'm more interested in knowing more about Elite IV, it's been an awfully long time in devlopment, and I'm concerned it's getting a reputation as Vaporware.
This sentence does worry me a lot. Because it implies that you should not make something that attracts controversity. Following that line of thought leaves you with not making anything that attracts controversity.
Something i'd consider outright dangerous.
It's gonna make you even more famous!
Now, seriously. I like Braven, I loved Elite for some years, but before he goes on blaming people for not thinking in of the box, he should just hide inside and peek out through the little holes.
Manhunt is merely 1 game out of how many in existance? And even if you point the finger at everything Rockstar itself makes, Rockstar is one company out of how many?
The truth is that there are a great many genres of TV shows, movies, books, video/computer games, music, etc. And not every individiual is going to like every single genre of every single medium. Let alone every single product within every single genre.
Quite frankly, to point the finger at Manhunt and say it's to blame for the overall negative view of the industry, or to even say it SHOULD be the cause of negative views of the industry, is no different than taking a controversial belief taught by a single preacher and holding it up and saying it's beliefs such as this that mean you should never hold a religious belief of any kind because we don't like what this guy is saying and it reflects negatively on ALL religious beliefs.
Critics are well known for painting broad brush strokes when looking at what they feel to be flaws. See something they don't like, and it supposedly is an excuse to give negative criticism to everything they look at not related to it or only vaguely similar.
Manhunt 2 needs to be criticized for it's own strengths and/or weaknesses and leave the rest of the gaming industry alone.
Nightwng2000
NW2K Software
Yeah, let's not challenge the conventional, let's never push the boundaries, let's never be controversial. It's bullshit thinking and it's boring! You know what shoots the industry in the proverbial foot? People like this who say other games shouldn't be made because they're "too controversial". I've watched movies ten times worse than Manhunt, so why is it not okay for games like that to exists?
This guy is just foolish.
He didn't say it shouldn't be allowed. He said the industry shouldn't be making games like that... there is a difference. Just because you can do something doesn't mean you should.
As for the whole envelope pushing thing, there are envelopes that need to be pushed, but gratuitous violence is not one of them. Pushing it for the sake of controversy in childish and utterly pointless. And violence? Like we need more violence... like any social issue is actually being pushed? Don't get on some kind of high horse over it and think of Rockstar as a righteous crusader for the truth. They are trying to make a quick buck of our perverse fascination with sadism and violence. There are real social issues that could be touched by video games, and this would give video games actual credibility.
Finally, people need so stop calling everyone who criticizes the industry names. At least he cares about the continued existence and rights of games, unlike some people out there. Name calling is the human equivalent of a monkey throwing poop, and it does nothing to help ones argument. If gamers want people to stop seeing video games as something for kids, gamers need to stop acting like children.
Now go ahead, call me names.
Sadly, people do exactly what you described in your religion example fairly often.
Regarding what Braben said, I think I somewhat understand it. I do not mind a game that "pushes the envelope" if there is a good and valid reason for its content in the context of the game and the story and atmosphere the devs want to create, but I despise pushing the envelope just for the sake of doing so. I know movies and stuff do it all the time, but I don't like it there either. With video games getting so much negative attention, it's an especially bad time to do it.
Of course, I tend to try and avoid being too critical of Manhunt 2, not having any experience with it or first-hand knowledge about what it is like.
I was right. That process has begun, as this story proves.
Jack Thompson, aka Nostradamus ;)
We need to stop the perception that there is no place for games like these. There is nothing wrong with horrifically violent, gory, and/or sexual games. As long as they are labeled as such, they have just as much a right to be developed and sold and we have a right to play them or not as we see fit.
No game should be damaging to the industry. That's the fault of an incorrect perception, not the game or the developer. Public perception is what we need to change.
Andrew Eisen
I was right. That process has begun, as this story proves. ” –Thompson
Reading comprehension skills, Thompson. Do you have them?
Braben is not criticizing the marketing of mature-rated games to kids. He’s criticizing the industry for producing games that cause controversy (when he ought to, in my opinion, be criticizing the dip sticks who make these games controversial).
Andrew Eisen
If you did, in fact, say that; then why, pray tell, do you insist on your crusade? If the market will indeed take care of itself, as we have said from the beginning, then isn't what you're trying to do meaningless and nothing more than prideful posturing?
Nostradamus was prone to give torrents of unprovable, hazy, and vague depictions of disaster that would never be confirmed to be true. I suppose it's an accurate self depiction.
Oh, and this article has nothing to do with marketing games to kids. I predicted you would do this in my last comment (change the subject wildly and distract with random bullshit). My prediction actually came true. Yours has not. FAIL LAWYER AM CRY
Nonsense. At the end of the day, it's nothing but the bottom line. Controversy sells Rockstar's games. It has from day one. Thompson, the media, and all of the pundits are tools in an exploitive advertising campaign.
Nevertheless, these things will iron themselves out. As video games continue to permeate into all age ranges, extreme games like Manhunt 2 will find their place next to the Texas Chainsaw Massacres and The Hills Have Eyes ("Unrated," by the way). People by and large stopped whining about Hollywood's "controversial" movies.
The criticism of Bully wasn't deserved either.
You have absolutely no idea what you are talking about.
Jesus. Some people never learn. *facepalm*
We've all seen the games they produce. We've heard dubious stories from those that have worked with the company. They've been involved in scandal and controversy like none other. The company has a history of deliberately pushing the envelope on their titles, seemingly just because they want to see how much they can get away with. And because the president of the company is a very shrewd and calculating individual, there are now rumors that Rockstar submitted an AO version of Manhunt 2 /on purpose/ to generate additional buzz and hype, meaning that they've used the ESRB to play us like pawns. That makes them look like quite the black spot on the industry's face.
If Rockstar produced a selection of games that were aimed at younger audiences as well, instead of only all these big tough manly games aimed at the beer-drinking college fratboy demographic, they wouldn't be under such suspicion.
LEARN. TO. READ.
When he is staying games like manhunt 2 shouldnt be made because of controversy.
Is he saying that controversial games shouldne be made, or thats games shouldnt be made just to be controvercial. a subtle difference. In the first case thats wrong, stifles creativity, but the second case makinhg games just to get media attention when we arent being taken seriously yet is a shame. Boundaries have to be pushed, but when we're skriting so close to legislation because of other past examples, its like kicking a hornet's nest, sure you can do it, but its not a good idea. When games are taken more seriously, then we can push the boundaries, but doing so now is risky and should only be done if the example is really worth it, gore for gore's sake like in manhunt does no one any good.
@JT piss off, learn to read for once.
@ Andrew Eisen
Why does there have to be a place for that type of game? I mean, we call a book that is nothing but badly written sex and violence trash, on the merit that it is nothing but sex and violence. Same thing with movies that are just sex and violence with no coherent story. Now why are games different? We are trying to claim them as a legitimate literary genre and yet we keep arguing the merits of something we would not except in any other medium. If a game has a thought provoking storyline that actually makes a point or gets people to ask questions, and happens to be horrifically gory, there is no issue here. If a game is based on causing horrific gore and death then it is trash. Just like anything else would be.
Nostradamus was prone to give torrents of unprovable, hazy, and vague depictions of disaster that would never be confirmed to be true. I suppose it’s an accurate self depiction."
This is possibly the best comment I've ever read on the internet by far.
Jack (if that was you) you really do need to start reading things, as often has been said, you'd actually be of some influence if you were sane and you provided coherent, accurate, informed arguments.
But you don't.
Which is why the Florida bar sent you to a psych doctor.
As a developer who makes violent games, I'm very happy you are who you are, because when people get to know you (like Hilary Clinton) they realize you are actually quite embarrassing, and so distance themselves from you (like Hilary Clinton).
On the one hand, I support your 'crusade' to have laws passed that mean you can't sell a game rated for 18 year olds to people under that age. We have this system in the UK. It works to a certain degree.
However, everything else you do - Halo being a sniper training game? Counterstrike being the cause of the Virginia Tech guy? Come on Jack, wake up from your delirium.
I disagree. Games that are made, just to be controversial are ESSENTIAL for art. And sofar, no politician succeeded to make a law that is constitutional, not even close.
As far as controversial games goes: If you don't like it, then don't buy it.
But there will allways be a person that DOES like it.
Horror movies are also made, just to be controversial, and that has been done so many times, the act itself isn't controversial anymore.
Just like paintings. Back in the day, the paintings from Impressionist painters were ridiculed, and back in the day even voices of censorship were stirred.
Oh, and Dennis, please ban Jack Thompson, because lately, he's just posting to be an ass. (Yes, a Jack-ass)
GP: Yeah, for some reason the new spam filter grabs all of his stuff, so I am able to verify the IP. Faux Jacks have been IP-banned as they appear.
Why does there have to be a place for that type of game?
Simple. Because there's an audience for it.
I mean, we call a book that is nothing but badly written sex and violence trash, on the merit that it is nothing but sex and violence.
True, but we don’t ban trashy books nor do we judge an entire medium by them so I’m not buying your comparison.
Andrew Eisen
Controversy in the sense of challenging conventions should always be welcome and encouraged, which is where I agree with you. but sometimes the motivations are less pure.
in the case of manhunt, which (in my view) is made to encourage controversy, not to push boundaries but to get attention and to make up perhaps for other lacking features (like plot, drama etc, which was my view of saw and what I expect from manhunt, though I could be wrong).
I'm not saying such games dont have a place (I would never say that), just that making them in the context of the current political climate is a bad idea if it doesnt actually have a valid message, and I dont think manhunt is doing a good job of it, if it were a game like bioshock that asked genuine moral questions, presented grotesque butchery in a meaningful sense as a means of narrative or critique, I would say go for it even if the government had said 'one more slasher and theyre banned' (maybe especially then) because that kind of controversy is what should be encouraged. Thats the kind of controversy that sparks arguement and promotes defence of the artisitic medium because it IS art, when it comes to manhunt all we have to back it up is 'violence is artistic expression' but if we had a real example of art then the controversy and debate can become a positive move to taking games seriously.
Thats where I agree with him on the 'shooting yourself in the foot' metaphor. I say bring back all the gore, the castration with pliers, the bludgeoning, but give it a context and a message that permiates through the violence and shows the critics what is being said, that shows we are defending art.
At the end of the day I will defend manhunt 2 for the same reasons you would, especially because I think its a bad idea, because thats TTs right to do, but in this political climate I think the industry should be trying harder to push controversy with meaningful examples of art. Because thats the kind of controversy that encourages creative expession, not the kind that stifles it.
'respectability' is a subjective word... there's respect from the parents of teenagers who don't want to have to worry about what's in the games that their kids are playing... and respect from people who want to see artistic expression in interactive media...
a baby-boomer age guy in the suburbs (US) wants to see violence in the Sopranos and smut in Sex and The City (i don't regard either of these to have artistic merits -but some would disagree)... and there's no controversy or question of "respectability" or credibility loss from HBO or the producers of these TV shows -in fact, our culture celebrates these 2 TV shows and regards them almost as high-art (which i disagree with)
my personal view is that sara j parker stabbing a guy in the balls in a way that's supposed to be cute and morally justified because "men suck"... is not different than a guy being cut with a pair of pliers to show an act of violence, in a violent context... one instance does not cause controversy and one does.
so... it's a question of whether video games are for kids (*castrates the bunny* "silly rabbit" hehehehe) or maybe they will one day be entertainment for tomorrow's 50 and 60 year olds... and what will happen in between?
@jt... i would say that entertainment marketing in general is very focused on teenagers (outside of Paul McCartney at Starbucks)... and that the content of games is not so different than entertainment in general (Movies, Music, TV)
Oh wait. There is none.
Wrong again Jack. You see if the industry wants to stay alive then it will have to produce product for its largest target audience, adults. You only assume that these games are being marketed and sold to children because you cannot accept the fact that there is an adult audience for this. R rated movies are marketed and sold to adults, just as M rated games are intended for adults.
Or do you also believe that there should be no R rated movies because only children watch movies?
Andrew Eisen: Actually, we consider all romance novels to be trash because many are. Any romance novel with legitimate questions would be passed over because no one will consider a romance novel being serious.
Also, no one is advocating banning Manhunt 2... at least no one here. The point is not should it or shouldn't it be allowed, it is should it or should it not have been made... as I said, and as Chris is laboring to get people to understand, just because it can be done doesn't mean it should.
“The point is not should it or shouldn’t it be allowed, it is should it or should it not have been made…”
Romance novels (trashy or not) should be made because many people enjoy them.
Gratuitously violent and sexual games (even the ones without a noteworthy plot or sociopolitical commentary) should be made because many people enjoy them.
What more do you need?
Andrew Eisen
Does that mean that games shouldn't have been made about Titanic or Black Dahlia? Both of these have been the subjects of both games and films.
The film version of Titanic certainly caused controversy with its portrayal of William Murdoch. Does that mean that Cameron shouldn't have made the film?
What have you've been smoke in? Whatever it is, I suggest you lay off it and try to look at all the facts for once before spouting your nonsense(No matter how unlikely that is).
My metaphors are getting a little mixed so let me put it this way. Games made for the sake of violence and gore make all games with violence and gore look bad. That is my point about that. My second point is that at this particular time, making a game for the sake of violence and gore at a moment where the big eye of the self appointed keepers of morality is trying to find a reason to eff with the industry is stupid.
Third point: If Jack or Hillary or anyone else had any brains, they wouldn't be freaking out about games; they should be worried about the fact that someone can actually find it entertaining to spend 35 hours virtually killing people wily nilly. That is the exact same reason that people do random drive-bys or go around smashing windows. Games aren't the problem, people are.
GP: sorry you feel that way. It was a lengthy interview and it's not fair to CVG for me to reprint all, or even most, of it. But more telling is that CVG took Braben's comments the same way. Check out the headline on this extract of theirs.
I agree with that somewhat, although I'm also of the mindset that the industry can take that controversy and use it to their defense in getting people to understand that the ESRB ratings need to be taken seriously. An M rating should be treated like an R rating by the MPAA, in that maybe you'll let your kids sit down and watch it or play it, but you're going to take a lot of care in making that decision because the rating tells you just how bad it can get.
Also, it is just one man's opinion.
I suppose this COULD make you a Nostradomus, though - spewing SO many theories that eventually something looks somewhat similar to what you said at one point. That you can keep track of your own blather is nothing short of miraculous.
You need to go back to school, knucklehead.
Nice to see you dropped Attorney from your name, especially considering I actually have a licence to practice law, and not only do you probably lack any kind of qualification, you should never own one.
But anyways...
You keep purporting that the VG industry markets violent games to children. Nothing could be further from the truth. I have never seen an advert for a violent game aimed at children. Sure, you see adverts for violent games on television and on public advertising space, but they never depict anything on them that is unsuitable for children. Besides, I remember when 300 was released, adverts for it were everywhere, yet children didn't take to the streets in cloaks armed with spears stabbing everyone yelling "SPAAAARTAAAAAAAAAA", so your argument that games marketed to the general market = marketing at children in false and a complete misconception.
Until you understand that not only are video games a medium enjoyed by people of all ages, but in fact the vast majority of gamers are over 18, you will never realise your crusade against a perfectly legitimate medium, which has still yet to be proven to cause psychological harm to children and adults alike, is pointless and futile.
In fact, your argument doesn't make any sense. Why would the VG industry waste money marketing games that can only be bought and enjoyed by adults to children? It doesn't make any sense. The VG industry doesn't do it, period, and even if they did, they'd just be wasting millions because the ESRB system is widely enforced. The only people that are destroying the hard work the ESRB is doing are the parents that buy the games for kids anyway. If anything, your beef is with terrible parents, not the VG industry.
To everyone here who aruges otherwise because Rockstar is 'being controversial for controversy's sake" and is interested in profit,' I ask "And?" That's not new, and it doesn't automatically discount the game at hand. A good example is GTAIII. Rockstar likely knew it would draw controversy, and that a good deal of advertisement would be word-of-mouth. They (or at least their publisher) probably also expected they would see a return in what they invested in it. That's a simple fact of life for art: Many artists expect some form of compensation, whether it be money or prestige, for their work. Yet GTAIII was (and still is) lauded by the industry and the gamer community for its innovative free-roaming gameplay. Did Rockstar intend for such an impact? Probably not. Nethertheless, the effect likely would have been the same if they had made it a plan from the start.
Before you start complaining "MH2 won't be that meaningful!" I ask you: What do you know about the game? Other than a trailer and a unfinished version nobody here seems to have played, what do we know about the plot? We don't know much, so why assume. What I do know from the first Manhunt is that it did sort of touch upon the elements of human sadism and our innate desire for carnage (again, perhaps unintentional). Perhaps in the grand scheme of things, this game won't be looked upon as a masterpiece. However, you can say the same thing about movies like Hostel and Saw. Neither of those movies are well known for their plot or message either, they're known for their gore and shock value. Just like MH2, their ad campaigns centered around it (remember the "paramedics had to be called..." line from Hostel's trailer). And yet, nobody is saying we'd be better off without those movies. This is probably the part where you think I'm beating a dead horse and say "Movies can get away with that." Well of course they can. Do you know why? Because people became familiar with the concept that movies can do this sort of thing. That likely wouldn't have happened without the presence of earlier 'gore' films like Dawn of the Dead and The Texas Chainsaw Massacre. Thus, MH2's significance in the long run might, MIGHT be more than we think.
I realize my post is running a bit long, so allow me to sum it up by saying: I disagree. I disagree with the notion that artistic direction and profit motive are 100% mutually exclusive. I disagree with the idea that dislike of the artist is a good enough excuse to censor art. Finally, I disagree that the video game industry will be better off without games that push the content envelope.
It's far from something that is constrained to Video Games, just look at the trailer for the new Rambo film, or this strange recent trend of 'let's smash New York' movies like 'The day after Tomorrow' or the new 'Cloverfield' movie, not to mention stuff like Spiderman, though in truth, it can be traced back as far as Planet of the Apes, most of Hollywood seems to have it in for the poor old Statue of Liberty.
That said, humans love violence, and they love stories about violence, from the Ancient Egyptian myths, though Greek, Celtic and Roman sagas, through religious texts, and on through War movies etc, violence has always played a role, often how strongly it is depicted has depended both on the Media type available and the social acceptance of the time. Films like the Battle of Britian tried quite hard to depict the horrors of the War, and often in a violent fashion.
I suppose the question today is not so much the level of violence, it's the emphasis upon it, and that is where Manhunt creates the controversy. Like Whistleblower, I'm not against the concept of a Government enforced rating system, but whilst it is aimed purely at Video Games, not only is it illegal, it's lip service, and Yee and Thompson and their ilk are fully aware of that. To quote Henry Rollins on Jack Thompson, 'The guy thinks you can just turn out the lights and walk away from the problem, and that he's somehow doing everyone a favour.'.
Games need challenge, movies need 'tension', even Monopoly involves a certain degree of 'aggression' from the players if they wish to win, even classic films revolve around one of two things, Violence or Sexuality, they are the two main motors of storytelling. But when does the Violence cease to be the drive and start to become the purpose? It's not an easy question to answer, but it is one that needs to be looked at, and not in a small minded censorship kind of way, but in a much broader context, I think we could learn a lot about ourselves. I don't think that banning violence in media would reduce violence in real life, but understanding violence in media, might help us understand violence in real life.
I agree with your summary, And comparing manhunt2 to saw etc is a great example (because I hated saw) it was violence for violence's sake and devoid of any meaningful questions, its resultant plot and twist were as poor as its drama, but thats just my opinion.
I wouldnt never say it shouldnt be made, and in the same sense I would never say games like manhunt2 shouldnt be made. I'm saying the industry should be making more of an effort to prove itself as a mature medium, and I agree that can be done with more violence, but I think it would be better for everyone if the industry focused on trying harder for meaningful moral questions and experiences, those are better games in the end, and better examples of games as art, better examples of why games should be taken seriously.
We have to take the trash with the art, all I am saying is that we're in a tough patch at the moment with political opinion and it would be more productive and better for the industry as a whole if we tried harder to make games that pushed the boundaries in important ways. I'm not saying DONT make the manhunt 2s, I'm saying if we want to be taken seriously lets make something more serious.
Think, if the same debate was going on for movies, and you needed a controvertially gorey film to spark emotions and arguement in your favour, would you choose SAW for its gore, or Schindler's list for its brutal protrayal?
And that is all I am trying to say, lets make better games to encourage better opinions. In the middle of the political backlash lets try to have art not trash to defend, because i think that would be more productive for the medium in the end.
Umm.. Rockstar Table Tenis?
I was right. That process has begun, as this story proves.
Jack Thompson, aka Nostradamus""
If this is the truth, then why would you do all that hard work trying to destroy the industry from the outside?
Also, as often said, the industry does not support the selling of violent materials to Children, JackAss.
As to you being Nostradamus, you may be right: You do make broad generalized and idiotic statements with no factual basis, you do attempt to predict the future (of the industry), and you have never actually been spot on in your life!
As to David Braben, what have you done? What games have you made? I get the feeling that this is one of those things where you're jealous of a lack of success or a line of mediocre titles, and thus pointing the finger of blame at the better game designers in the industry.
Even at a time where the industry is under the microscope, they shouldn't just fall into what the people that don't like it want. They may do that for now with the intentions of just making violent games later, but what if when they try it later, they get the same result. They may not accomplish anything by doing that. It may also work. Its essentially a crap shoot.
(Now why would I resort to name calling, thats just childish.)
This whole ordeal over violence in video games reminds of the comedian Jackie Kashian. She said that she likes violent video games, the more violent the better. She then said if their was a game where you stabbed babies, she would think it was horribly wrong but after a bad day she would be sitting there stabbing babies.
You can see the clip at http://vids.myspace.com/index.cfm?fuseaction=vids.individual&VideoID=493...
its a little over half way through.
I think my point is that if the game has merit to it, it won't matter how violent it is.
Oh yeah -- Jack said, "They advertise them on SportsCenter."
Now, I don't watch ESPN, but I'm pretty sure there are beer commercials during airings of SportsCenter. Why hasn't Jack said that beer is being marketed to kids too?
Also -- Jack said, "They advertised Bioshock on WWE Smackdown!"
Well, what about all those commercials for R-rated movies? War, Halloween, Shoot 'Em Up, to name a few. Yet Jack doesn't care one bit about that, does he?
Jack, if you really cared about the children, you'd point out stuff like beer commercials and R-rated movie commercials on shows that you think are aimed at teens or younger, wouldn't you?
At any rate....
I only have one thing to say...
I think Jack's law license deserves the same fate as those Halo 3 thieves' Xbox Live accounts. ^_^
We do need to push the envelope (even on violence) for the sake of pushing the envelope.
Why?
Because we need to prove we can, and that no one can stop us.
We need to defend these titles, even if they aren't that great.
This is because they're the inspectors. They're making sure the system works.
If no one made any contraversial art, (all media) our freedom would break down.
The lines of what can or can't be done will close in on us. We wont be able to even see it.
When people test the sytem, when they call their bluff, they see if the government and te public really mean what they say. They're there to make sure that we really do have freedom of speech, and that it's just not lip service.
I am now in love with her. But I still think games can be just as fun without being horrific. In fact, the most popular games aren't.
"Although, my son, I have used the word prophet, I would not attribute to myself a title of such lofty sublimity"
But that'd also imply that Jack exercises humility, however I guarantee you that no, he does not.
Look, if they made Manhunt 2 about a vigilante who was doing this stuff while running from the police and threw in moral and ethical considerations, then I would agree. Pushing the envelope when you have a point to prove is a good thing. They wanna prove that they can do it? Let's do it... let's show a game where you see the horror of genocide first hand. Let's show wanton violence and its horror and futility. I cannot, however, sympathize with pushing the envelope to test the system when it is simply a case of, "well, I think people will have fun brutally torturing people on hdtv." I have yet to see anyone test the system by speaking out against socially accepted evils like letting people live in poverty and squalor or letting genocides occur like those across Africa. Or a game testing the possibilities of the US governments Patriot Act...hell, you don;t even have to believe it is wrong in order to "push the envelope." After all, I'm sure the makers of Manhunt 2 aren't claiming they believe torture and slaughter is acceptable in real life.
Sorry, I cannot accept that argument when the industry has maintained the status quo in every other way.
Grow some hair on them balls laddy, the industry needs to grow up and treat adult gaming and keep the snickering to your selfs I do not mean porn, that will come up later for now lets force on nomral mature content in gaming.
I'd disagree that violence for violence's sake is worthwhile for the sake of pushing boundaries.
I think its sloppy and ends up being less artistic because of it. People should push boundaires and try to push boundaries, but not because the boundaries are there but because they have something to say not because they just want to go against the grain in the end that lacks creativity as it is still defined by boundaries, and usually moreso (just how far theyre passed).
Its like trying to get some cheap laughs in stand up by using the N word (if youre white) Whats so brave or worthwhile by just doing what you cant? anyone can do that it had little validity in of itself.
Thats just my opinion, like I said I abhor violence for violence's sake, saw was terrible, not for the violence but because there was nothing else. Give me blood, guts, castration, decapitation and mutilation in any degree you care to make, but do it for a reason beyond just that you can because thats childish in my opinion.
That said people who do want to do violence for violence's sake should always have the right to, I just dont personally find it to be entertaining. and I think if we want the medium to be taken seriously we should try to make more serious games.
In the end I could be wrong, manhunt 2 could have an indepth examination of the mind of a killer, display a unique moral and philosophical standpoint it tries to show us, and in that case I'll applaud it, but either way I'll defend it's right to be made. I would just prefer something substantial to have to defend.
anyone wanna take bets on what said crazy act will be?
I've got a feeling itll be a while before he plays GTA and then shoots up a gamestop, in the meantime I think......He'll attempt to have everyone overseeing his disbarment disbarred.
only a matter of time until he subpeonas inanimate objects
Like the coffee table and the desk drawers from Take Two's CEO's Office.
or a copy of GTA
He'll probably subpeona imaginary people first.
Like those "experts" he's always citing?
Hey, thanks. BTW, you bring up another point I'd like to add to. For critics of any medium, the "trash" is just the same as the "art." Video games are no exception. In their minds (and they have certainly made them up) F.E.A.R. is as bad as Manhunt, both are equally decried by groups like the NIMF (cannabilism, anyone?). The matter of whether or not MH2 will be a fufilling piece of art doesn't make much difference. For many of these idiots, the fact that it's being made by Rockstar is enough (remember the "Columbine simulator" claims for Bully?).
Based on all this, a move to restrict MH2 to appease/discredit these people would not only fail, it would backfire, creating precident that would work against any developer who would try to tell a good story with Manhunt's level of violence (ala Sin City). Condemned 2 is a good example. That game actually had excellent moments of horror, and yet the ESRB's early ruling on MH2 has caused them to tone done their content. GP covered this a while ago: http://gamepolitics.com/2007/07/25/condemned-2-team-works-with-esrb-to-a...
I do not want shockwaves to come and persuade developers to abandon violent themes in their games. As GoodRobotUs pointed out, violence is often an important part of storytelling, and can be for video games too.
Nightcrawler: Excuse me? They say you can imitate anybody, even their voice.
Mystique: [as Nightcrawler] Even their voice.
Nightcrawler: Then why not stay in disguise all the time? You know, look like everyone else.
Mystique: Because we shouldn't have to.
Could Rockstar and developers of other controversial games just play it safe and appease the critics by toning down their games until this whole thing blows over?
Sure, but they “shouldn’t have to.”
Andrew Eisen
I agree yet again, trash and art have the same place, and never should either be restricted, nor am I saying dont make trash, just trying to make art because art speaks for itself and its harder to criticise and easier to defend. I dont want to appease these people, I want to challenge them with REAL examples of how extreme violence can be integral to storytelling.
FEAR might have been good like you said, but I felt its backstory was a little flimsy and could have been fleshed out better, otherwise its great for horror and gore (I personally have some twisted ideas I think would be good in a game, ones that would get major headlines and beyond AO ratings).
I want all the violence possible, I want to see these terrible things, but I want them to be sustantial, to say something, to encite reactions for a reason, i want depth in my games and thats all I'm asking.
That depth is what we need to defend the medium against eberts criticism that its not art, that depth is what we need to convince the critics that violence is a means to ask deeper questions (little sisters etc). And that is the shortest path towards gaining respect for the medium, this isnt about creating a precident that denies controvertial games, its about creating a precident for excellence, no matter what the content.
Which will help the sensible types understand out stanpoint, help discredit the irrational naysayers, and in the end make better games for the gamers.
However, there's also truth in what Thomas, a poster here said, when he said something like let the people catch their breath first and in the future, they can accept this game and realize that it's not something bad. For me also, Rockstar actually set the limit line for violent video games as to where people can still accept it. Let alone be appreciated in the future.
For my final stand, I have to slightly disagree with the veteran designer. As I've said before: Manhunt 2 was edited, ESRB gave it a Mature rating, let the people who want it buy it, leave it alone for those people who doesn't want it. Our freedom, our choice. We decide. Simple as that.
Oh and I don't think it'll be that damaging to the gaming industry. After all, dare I say, games are already part of most people's veins, making a non-gamer a gamer. Wii proved that. People WILL continue to play games.
I'm going to say he'll subpeona batman next.
remember back when he was fighting rap he sent out copies of his drivers lisence with a photo of batman taped over his own to 'whow them who they were dealing with'
i see JT trying to get batman in, and then coming in to the courtroom in a robin outfit and trying to beat up the judge.
Speaking of which, has anyone heard anything new on that subject matter?
It isn't Rockstar's responsibility to give a rat's ass about parents', politicians', and other industry leaders' opinions. I think that's the point a lot of people miss: Rockstar has no legal liability to any of those entities, it's protected by the First Amendment. Get over it. They don't have to be respectable in the least; it's a corporation, allowed to work as a for-profit entity, within the legal framework of American law. They don't owe you or David Braben or anyone else a single goddamn thing. They want to please their costumers. So shut up about "respectability".
Secondly, Tristram, you have't played the game. The main character is apparently the victim of a secret government project to turn people into killing machines. Is that enough of a social issue to make the game have some deeper societal meaning?
Frankly, judging by what I've read in previews and on the official website, Manhunt 2 looks like it has a very interesting and in-depth story. Maybe it's chockfull of sociopolitical commentary and satire. Judging by Rockstar's past games I'd be surprised if it didn't.
Or maybe it's just a shallow game full of mindless killing. Who knows? We haven't played it yet so let’s not judge its worth until then.
By the way, a game's worth is judged solely on its entertainment value. If someone enjoys it, then Rockstar was completely in the right to make it.
I enjoy deep, thought-provoking games that challenge me on an intellectual level. I also like games that are completely mindless and appeal to my baser sensibilities. There’s room in this market for both types of games.
I mean, gee wiz, it’s not like every game is Manhunt 2. How boring would that be?
About as boring as every game being Bioshock, Shadow of the Colossus, or [insert artful game of your choice here].
Andrew Eisen
I haven't watched it yet, but if you are interested in the Manhunt controversy, I'd at least recommend watching the speedrun to give you an idea about Manhunt 2. Given that the sequel got an AO rating followed by an M rating, it's made me interested enough to see what went on in the original.
I really doubt the sequel would really be as bad as it is claimed to be. Knowing Rockstar, I seriously doubt they would add a useless game mechanic of casteration with no effective benefit, especially when such actions are an automatic "AO" rating.
Which isn't even that realistic, especially with the unrealistic image of pulling on someone's testicles causing their lower vertebrae to be ripped out too...sounds like a Mortal Kombat move.
OH SNAP, YOU MEAN MANHUNT 2 ISN'T A COMPLETELY REALISTIC GAME?! THAT SOME OF THE MOVES MAY BE MILDLY SUPERHUMAN?! WHY, WHO COULD EXPECT SOMETHING LIKE THAT FROM A VIDEOGAME: THE MOST REALISTIC FORM OF ART--I MEAN, MURDER SIMULATOR EVER.
"Can I walk into Toys R Us and purchase a copy of Gears of War?"
Now if the answer is yes, ask yourself why. An extremely graphically violent game being sold in a toy store with a gargantuan cartoon giraffe as their mascot. It creates the misconception that game developers and publishers are advertising to children, but the problem doesn't lie in conscious decisions made by developers and the industry itself.
Games are still seen by the general public and by retailers as TOYS. People buy them as if they were toys, people sell them as if they were toys. Pundits like Thompson as well as game fans and proponents of the medium seem to have difficulty realizing that when one side says "They're advertising their violence to children" and the other says "We can't get people to take us seriously" they're arguing about the SAME PROBLEM.
In order for any of this to be fixed there needs to be a way not in how gaming FANS view the medium, but in how seriously everyone ELSE looks at it. Video gaming is still a pretty young artform, but it's hitting the point where it's beyond that of just a simple tinkertoy. We're long past Pong, we can have games where players need to make moral choices, where the storylines can evoke different emotions in every player who experiences them, where if we want to we can see acts of gratuitous violence played out by a psychopath if we so choose. But unless the industry, politicians, retailers, and the general public all are willing to accept that video games are now a valid entertainment medium rather than just a simple child's plaything, we'll be stuck in this same loop of controversy for a long time.
Specifically speaking to Thompson, even though I'm not sure you'll read this: You have to understand, no matter what game manufacturers and advertisers do, there are still people who won't pay attention to it. The industry does the best it can, but there's still so many people who won't take what they say seriously because "it's just a toy". The parallel with movies in their early days has been brought up many times, but it's still fitting. The medium is evolving, and it's time for people to take it seriously. It's not a grand controversy to corrupt the youth of America, it's an industry maturing faster than people are willing to accept. Do what you can to tell people that they need to take it seriously, but there will always be people who don't listen because they simply don't care.
Personally I think the Toys R Us thing is a little off, though. I know I would feel awkward going in there so I wonder how many teen and mature game customers they actually get. Apparently enough to make a profit. Mayhap they should ditch the Giraffe.
Once again, Toys R Us isn't responsible to not sell M-rated games in their stores, though, only to not sell them to kids (which is actually by free choice since there is no law prohibiting them to sell them to kids, but they're responsible enough to want to please their customers, the parents). If you're talking about marketing I've never seen a commercial for Toys R Us advertising an M-rated game on it, only E (if that, like you've said they usually focus on say stuffed animals).
"You won’t see Schindler’s List next to Barbie Magical Princess Journey 6 on the shelf just because they’re both on DVD."
I would SO love to say "funny you should mention this" right about now. Although at my local Blockbuster Video the "Kids' New Releases" shelf is right next to the regular "New Releases" shelf which often has violent movies.
I really have to beg to differ with this.
-Trivial Pursuit is a board game not aimed at kids.
-Model kits are not aimed at kids.
-Cosmopolitan magazine is not aimed at kids.
Why would they do this? Because kids always have adults with them. You would be wise to have some merchandise that appeals to them too.
Mom takes junior to the store for Mario Galaxy and picks herself up a copy of Cosmo while she's in line. Hey, look at that! Toys R Us just made a few extra bucks!
That said, what Toys R Us chooses to sell in there store has nothing to do with the video game industry or their marketing practices.
Andrew Eisen
Some games just are.. whether we like them or not.
"...have all helped keep… respectability away. We need to look at the games we are making in this light, and stop shooting ourselves in the foot."
You can't sell respectable games. Some of the games earn it! Making games in some kind of wanted moral-niche is really shooting yourself in the foot. What if movies and "proper" art had succumbed to self-censorship? Would you only want to see what a small, vocal minority wants you to see? Please, Mr. Noted Designer, just make the games you want and let others do what they want to do. It's all part of the great artistic freedom we have.. or should have.
'Brute force was accepted and even respected in the Middle Ages. Violence played a major role in family disputes, in the justice system, and even in education and entertainment.
In the late Middle Ages, a father's money and power passed to his eldest son upon his death. This often caused deadly family rivalries, such as the one shown here.
A kneeling man is blindfolded and about to be executed. Through the doorway, another man is about to be drowned. The men in the window above the executioner are the ones who ordered the assassinations. They look on coolly as their relatives are brutally killed.'
So, let's hear again about this 'modern' fixation with violence.....
That is the difference between art and...not art. Art exists for a higher purpose than its entertainment value. Part of the problem is that the industry, and its primary consumers, have not yet figured out what they really want. Do we want games to be art, or do we want them to be entertainment? Art can be entertaining, but it is never judged based on entertainment value alone.
@ GoodRobotUs
Remember they were also called "the dark ages"? No one wants to return to that.
True, as I've said before, it's hard to seperate stories where violence is a 'motor' and where violence is a 'purpose', much of Shakespeare included violence, but wasn't the focus. Romeo and Juliet is a good example, however, the use of Sex and Violence has powered just about every story written from Gone with the Wind to the Odyssey. But it's not just the Dark Ages that violence has been prevalent in the description of the Era by the artists of it's time.
The thing is violence has a place in Art, there's no doubt about that, and as for entertainment value, it's a bit of a minefield. I mentioned the new Rambo trailer earlier, that is violence purely for the sake of entertaining a crowd, there's no real message to it other than 'Rambo can kill lots of people', yes, there's a story involving hostages etc, but the purpose of the movie is to show Rambo blowing stuff up. It promotes the tricky question, 'Does that makes the movie 'Rambo' less entitled to Constitutional rights than, say, the movie 'Schindlers' List"?
Is it Trash? It's the same as asking if Van Goch was a great artist, some say he painted like an 6 year old, others would vehemently disagree.
My own opinion is that what makes Manhunt 2 such a risky thing is not the amount of violence prevalent in it, it's that everyone has an opinion about it. Spielberg might hate the Rambo franchise, but he doesn't say so, because he knows that Spielberg talking about Rambo, either in a positive or negative light, means more awareness of Rambo.
If anythign this discussion has made me want to buy MH2 to see what artistic merit it has, too bad I'm on airstrip one where its not available
I would just prefer if the press and debate were over a game I really wanted or enjoyed, something really groundbreaking.
"But then is this word of mouth resultant from the game itself? or the larger issue at hand concerning violent video games?"
I am not sure whare the real debate over violence in games started (it happened way back around the time of Mortal Kombat, but I am not sure if that was the start of the whole thing) but it seems to me that Rockstar is simply using that controversy to sell their own games. They know that making a game as violent as possible will get nanny statists and watchdogs groups' panties in a twist. They know that hundreds of press releases will go out condemning the game and that the game news will get those and publish them and start a dialogue. This raises awareness of the game in the eyes of the gamers and they go out an buy the game because it is the center of the controversy.
I aggree with GoodRobotUs. If no one would talk about it it would die off quietly. I saw an article (not sure where) about trying to correct rumors. In the article is came to the conclusion that the more people try to correct a rumor, the more that false ideas behind the rumor are solidified in the minds of the believers. This applies to the violent games controversy.
true, and my view is that using that controversy as the basis for a game is sloppy and stagnates creativity if controversy is so basic.
I keep wondering, are we actually going to convince the ignorant masses of the benefits and merits of gaming? or will they stay resistant to chnage till the end? Will our victory only come when we are the controlling generation? just as has been in the past.
We’ve all seen the games they produce. We’ve heard dubious stories from those that have worked with the company. They’ve been involved in scandal and controversy like none other. The company has a history of deliberately pushing the envelope on their titles, seemingly just because they want to see how much they can get away with. And because the president of the company is a very shrewd and calculating individual, there are now rumors that Rockstar submitted an AO version of Manhunt 2 /on purpose/ to generate additional buzz and hype, meaning that they’ve used the ESRB to play us like pawns. That makes them look like quite the black spot on the industry’s face.
Now, say that /you/ want to make a violent game now. Say you want to make a prettier, original, better executed blood splattering FPS with the best of intentions. Can you do it? You can, except that Rockstar has been stirring up the hornet's nest so much that as soon as you release it everyone and their mother will leap down your throat about your game's content and you're gonna get badly stung whether you truly deserve it or not. So there's a great deal more social risk involved, and in the end it's like Rockstar has been trying to create a monopoly or a private club based around violent games because they've been stirring the pot so much that it's boiling over and feels several hundred degrees on the side of uncomfortable when one goes wading in it. You gotta have the guts if you want to make a game that shows guts.
That's might be the perspective at work here.
And BTW, if the chainsaw in Gears of War isn't ultra-violent, WTF is? I doubt Manhunt 2 has anything worse.
And this is precisely why you are never going anywhere and why R* is making history.
Wow, I know there are some people who just don't get entertainment but this is incredible. I'm amazed his company is still afloat.
“Part of the problem is that the industry, and its primary consumers, have not yet figured out what they really want. Do we want games to be art, or do we want them to be entertainment?”
Well, all games are already art so that’s a pretty silly problem to ponder.
Before I put words into your mouth, how exactly are you defining art?
Andrew Eisen
I'd disagree with youre point that all games are already art, all games can be art, but i think intention separates art from entertainment. If something is done to say something socially or politically, to envoke emotional response it is art, if its done for a quick buck its not. The majority are made with a purpose but I dont think that you can say by definition a game is art.
Consider cutting an animal in half, when damien hurst does it its art, that does make a butcher an artist now does it? In the same way as film, a good piece of cinema is art, but a cheap porn film isnt, theyre both on film though.
Any game regardless of style or budget can be art, but its the intention to make something meaningful that determines which is art and which isnt (or the creator saying its art). Or whatever your personal definition of art is.
Pretty broad, no?
That’s why all games (and films, even porn) are art and why we judge their worth solely on their entertainment value.
Andrew Eisen
everyone madden of sports reiteration for example isnt made to express imagination any skill in creation is merely improvement to keep repetition at bay.
I know where youre coming from, But I believe you need the intention to make art, someone could make madden and try to make aesthetic beauty for art rather than recycling a concept.
I think it demeans art to include all things simply by their creation. How do you feel about my damien hurst analogy?
I don’t see the point behind your Hurst analogy. Yes he butchers animals for art (to be incredibly simplistic about it) and no, that does not automatically make a butcher an artist. However, that does not mean a butcher cannot be an artist and that his work cannot be art as Hurst has shown through his skill and creativity (though I’d call him more a taxidermist than a butcher).
Andrew Eisen
Yes I am serious.
As for not all games being art, I don't think that is it. What it really comes down to is that not all games are good art. Madden to me is not good art, but it is art.
If you went to halmark and told them their greetings cards were not art, they would laugh at you. Sure they are not Piccaso Micheangelo, but they are art.
Entertainment in its purest form is an artform. Whether it is the old fashion story telling around the fire to video games. Entertainment is art. Whether it is good art or not is a totally different discussion.
Yes, what some people don’t realize (and I’m not pointing fingers here) is that art can suck. Is BMX XXX art? Yes. Shitty art but art nonetheless.
Andrew Eisen
But fine, I'll concede your point at least, if only for my love of a good cut of steak (fillet trumps sirloin).
But I'm going to impose the semantic of art and true art for my differentiation of intention and motivation behind the act. for me real art speaks, no matter what the message is. Thats just my opinion though.
I'd have to go the exact opposite.
The only freedom you ever have, is the freedom you have chosen to fight for.
If this game isn't made, then it's going to eventually send a message that says the horror genre shouldn't exist. it's going to slowly destroy the boundries of "acceptable" when there seems to be a double standard when compared to movies.
Here's my take: There are games that push the envelope of good taste and acceptability. There are publishers that do so deliberately. There's also books that do the same thing, but is anyone suggesting that there should be a government review board for books, music, or any other art? And even if you don't buy into whether or not games are art, are we going to submit to a review board that determines whether it is or isn't acceptable art?
If Manhunt is hurting the industry as you suggest, then I guess market forces will sort it out, won't they?
Thanks.
Good point on how bad press simply increases interest in what they're railing against. I'm just saying that Manhunt 2 isn't really some sort of publicity stunt--why is it so surprising that they are making an ultraviolent sequel to an ultraviolent game? I think it should cause about as much stir as Halo 3...of course, I guess some people were under the impression that Manhunt caused a murder so how dare they release a sequel to it?!11 People just don't like FACTS getting in the way of stuff.
Respectibility will come from artistic credibility, and artistic credibility cannot exist without the fearlessness to explore dangerous ground.
Besides, Braben's being a bit disingenuous here. Elite was plenty violent; it just happened to be sanitized by the graphics. Death-by-explosion is no less horrible than death-by-guy-with-plastic bag.