
Over at the
Law of the Game, attorney Mark Methenitis dishes on the ESRB process.
Specifically, Methinitis expresses surprise that games aren't played through before a rating is assigned:
Game publishers send in a DVD of selected scenes and a lot of paperwork to get the game rated... The point being that the ratings board never plays the games. Yes, you read that right. The people who rate video games do not play the game they are rating. It would be the equivalent of basing movie ratings on a form and a trailer. Context would be wholly absent.
This debate surfaces periodically. It's even made its way to floor of the U.S. Senate, where presidential hopeful Sam Brownback (R-KS) has introduced the
Truth in Video Game Ratings Act. More from Methinitis:
I can see the logic the ESRB is using. First, playing the games would require a release candidate, which could delay the process. Second, it would take their "trained reviewers" much longer to play through the games in full... Third, and finally, it's entirely possible that some... of the reviewers may not be able to complete the games at all...
On the other hand, I get the impression that ratings for media content are more accurate when the reviewer takes the content in context and on the whole, rather than seeing mere snippets. Perhaps the better approach is to have the ESRB hire "designated gamers," and have the reviewers watch the game being played for some period of time...
Comments
Most people we've seen complain about it do so from the standpoint that supposedly developers could/would hide stuff from the rating board resulting in a lower rating than warranted.
"A video demoing the more extreme and hard to get to content would still be required."
That is exactly what the video is. The most exteme of the extrem in the game. Sure there may only be one 1/2 a second moment where someone drops a cig or one castration, but that stuff needs to be shown to the rater.
I like what cppcrusader said about the honor system we have now. If content is not shared with the ESRB, the blame falls on the developer where it belongs.
.hack Part 1: Infection got a descriptor for Mature Sexual Themes, and it only had one text article about online pornography. In fact, I think all 4 parts got the same Mature Sexual Themes for that ONE article.
Hellgat london’s missions are proceedurally generated are they not? theres no way to tell what will come up eventually. online MMos can be endless etc."
- Procedurally generated missions will still use the same base content, so that can be checked without having to play the game in full. MMOs are similar in that you can just keep tabs on all initial content and subsequent additions made in updates (or simply enforce massive fines to companies who add content to their games in subsequent updates that breaches the initial rating given by the regulatory body).
In general I think there's a massive need for dedicated players/testers to work in collaboration with the less games-inclined regulatory body reviewers (who probably have their expertise based in law and not finding easter eggs).
In response to the continual focus on 'games being violent', the same rules should apply to games as they do to films, in the broad sense. I.e. if a game is sufficiently violent, slap a 15+ sticker on it and leave it down to the parents to make sure they protect their children. Currently no attention is paid to how irresponsible parents/families are being in allowing younger members to access these games, in the same way parents are somehow not responsible for bringing up their kids in such a way that they are permitted to access firearms unchecked and go on murderous rampages.
Nevertheless, one form of protecting games would be to have a password required to play the game, much like a CD key. The CD/manual contains a password which is required to boot up a new game from the start menu. This password can be changed to whetever you like once successfully inputted. This way the 10-year-old brother of an 18-year-old would only be able to play the game if he somehow found out the password. I strongly believe that the emphasis should be put back on the family and not the developer for the content of games. There's absolutely no reason why games as opposed to film, TV or books should not enjoy the same scope of topics they are permitted to breach in order to entertain on the author's terms.
That's the one! I always knew there had to be some explanation for that game...
Wasn't it also the case that WalMart was unwilling to sell BMX XXX so Sony required Acclaim modify the game to remove the nudity?
The BBFC (you know, the group that rates some games released in the UK) doesn't play through the game either.
Sooooo.....
"Additionally, ESRB staff, including raters (time-permitting), play the final version of both hand-picked and randomly selected games to verify that all the materials provided by the game's publisher during the rating process were accurate and complete." -ESRB website
Of course, as Methenitis pointed out, it "isn't for the purpose of actually rating the game, or putting elements in context. It's just like a double-check once the game is rated, and only occurs sometimes rather than on all games rated.
Andrew Eisen
"It’s just like a double-check once the game is rated, and only occurs sometimes rather than on all games rated."
well of course. i mean, do you think the ESRB needs to do a double-check on Dora the Explorer games? it is with 98% certainty that any children's game doesn't wind up somehow becoming offensive.
i'm sure they check the games that toed the line to begin with, which would include more and more R* games.
Good spotting mate.
Hellgat london's missions are proceedurally generated are they not? theres no way to tell what will come up eventually. online MMos can be endless etc.
However it would be better if the ratings took more into accound and played larger portions of the game that were available.
No government is perfect, but to tear down that which is standing leads to anarchy. Stop whining. If you really want to help, try to get a job in management within them and work with them to change it for the better.
1) How long can they play the game? While you can play through some games in a few hours, some may never end. Imagine if they had to play all of World of Warcraft. They'd have to commit around 20 reviewers who would take months to accomplish anything. The original game would still be getting rated.
2) While playing the game, the reviewer might miss something. I've played plenty of games where I never say any smoking, but the content descriptors mention it. I assume it was there, but I just glazed over it while I engaged in the story.
3) The process would be incredibly expensive. The cost would differ vastly between one game (a Sonic game) and another (a Final Fantasy game). The ESRB would either have to charge a flat and heavy fee or charge a fee depending on how long it takes them to review the game. The frightening third option is ask for government assistance. And that wouldn't come cheap.
I'm sure there are more that other posters would be happy to point out, but long story short: The system maybe flawed, but its better than the alternative.
No games go from anywhare from minutes to 100+ hours of game play. That starts to make it really not econimical to play through the whole game. Perhaps they could play through a level or two to get a better idea of the context, but then you need to figure out what levels to play. You couldn't just pick a couple of levels from the middle or end of the game as this would take those levels out of context. THis is especially apparent in story based games. You also cannot just play the first couple of levels as the whole context of some of the video footage would not be apparent from the first part of the game.
So how do you play enough of the game without taking the parts you play out of context and still play enough to get a contextual view of the game?
think about games like the up coming MassEffect
90 hours to play through just the main story
and on top of that they seem to want alot of opinons
then add on many other games
plus games with alot of hype will never be able to make it through that process with out major leaks
they need to be realalistic when they make demands.
thats the problem with politicans is that they don't try to fix problems with a realistic solution but with idealistic talk. (this is in general because games arent a problem)
It also continually amazes how every couple of months somebody in the blogosphere is "reporting" about the ESRB's process and how they're surprised that's how its done. To anyone who's followed the industry for more than a few months this is almost common knowledge at this point.
The problem though, is that only the game developers would know where all the content is, and so there'd still be the claim by some that they were just avoiding the naughty bits.
Being demo'd some of the game, with cheat codes to skip through the difficult parts, would be useful, but they'd only get the more "common" content. A video demoing the more extreme and hard to get to content would still be required.
Nah but seriously this idea is kinda impractical. On the one hand we could have people spending huge amounts of time playing these games, just so they could be rated. But suppose It's something like Manhunt 2 where the company doesn't like the rating and tones it down then they have to send it back and have it replayed and rerated. How many months (or even years) is this that we're looking at? Or we could continue to do things as we have been and keep catching crap over it. There are other options but these seem to be the most likely choices.
And if I can play devil's advocate here for a moment I can pretty much summerize the option our very near and dear friend Mr. Thompson would like. "Simple stop makeing these damnable and masturbatory videogames and there is no longer a need for a rating system."
Ow... I can feel my brain cells commiting harakiri as I type this...
1. Is the problem one with the ratings themselves or simply with the perception of how the ratings were obtained?
2. Isn't context typically used as an excuse to ameliorate extremes of violence or sexuality? Without context the ratings should be worse.
It doesn't matter what process they use to get their ratings as long as the ratings are accurate!
They could throw a bunch of papers scraps with ratings written on them into a hat and pull them out at random for each game and if that system consistently produced accurate and complete game ratings then I wouldn't have a problem with it.
Time would be better spent showing how accurate the system is by pointing out that the ratings and content descriptors correctly reflect what is found in the game rather then suggesting that they change a system that CLEARLY WORKS in order to appease the unreasonable few. Most of the people who take offense at games and the ratings process aren't looking for changes, they're looking to stop certain games from existing at all. Why are these the people that we're trying to appease? They're doing nothing by way of compromise with us.
Of course, I'd ask for a six digit salary, but, hey, the gaming industry has the money, so why not.
alright ill bring out my sword on this one and say that reviewing ever single game that comes out is only 15% possible. the lack of people, lack of training, lack of know-how and the fact that there are RPGs, 100+ games and of course those endless wonders known as MMOs, make it nearly impossible to do the task and do it right.
*OR* the ESRB could crate a super game playing AI on a CRAY supercomputer, and the reviewers could watch that!
But that isn't going to happen because it would be just as expensive and time consuming as having "Designated Players" play the game. And really, if there weren't any ratings that were effectively an industry sponsored ban, there would be no reason for developers or publishers to create a misleading idea about what their game contains (or "tone down" their work to crate a blood soaked T rated game where instead of stabbing someone in the face, you shoot them in the chest).
Army? Oh well, it's not my problem.
Two things:
1. Is the problem one with the ratings themselves or simply with the perception of how the ratings were obtained?
With how the ratings are obtained.
2. Isn’t context typically used as an excuse to ameliorate extremes of violence or sexuality? Without context the ratings should be worse.
That's his point. That reviews games in this manner may result in games having a higher than warranted rating due to lack of context. An example the blog uses is Smash Bros. Melee receiving a T rating when E or E10+ may be more accurate.
How different is one FPS from another? What about RTS games? RPGs? Adventure games? You don't have to play each game because you already know how the game plays - what you need to know is what the context of that play is. Because games are generally not burdened with complex plotlines the subtleties of context that you'll find in movies tend not to be present.
1. When was the last time you saw a complex plot in a movie?
2. You ever hear of a series called Metal Gear Solid? The only game in which the story is anywhere near important (actually, the story is like one giant conspiracy theory). Unless you count certain RPG's and games with an Alternate History.
A couple years back, Disturbed had a song named "Prayer". One of the lyrics said "Heaven just isn't hot enough/Burn me alive inside" and some religious group had a problem with that, so the publisher recalled all the CDs and changed the lyric to "Heaven just isn't hard enough/Burn me alive inside". It's a minor change (still pisses me off, though) but I can't imagine that the people who complained actually listened to Disturbed. So, why do they care? Why do people care about things that they don't care about?
I know music is a little off topic, but the point remains the same. Why do people care about video games when they don't play them? You don't want your child to play games? Don't buy them! I doubt your child will have the $500+ dollars to purchase the games and systems. And if they steal the games, you have bigger problems than Grand Theft Auto. You know. Like court and lawyer fees.
Was that a lie?
Taking those things out of context is going to lead to a harsher rating, if anything, so why are the anti-gamers complaining about it. Can anyone think of an example where putting a particularly extreme aspect of a game "in context" would lead to a harsher rating than taking it by itself? Sampling one particularly violent level is going to jack a game's rating up without question; showing how the player got there and why he's partaking in the violence could only (-maybe-) serve to mitigate the objectionability to that content.
As for the system itself, I wouldn't mind seeing ESRB reps being sent to a dev studio or publisher's office for a period of time to observe the in-house QA playing through. No one is going to know how to show them all the stuff they might miss like the local QA team.
I take it you didn't notice that this guy does play games, and that his criticism is that lack of context may being making things harsher?
I like to think of this quote when I find stuff I don't agree with. "Be in the world, not of the world." There is also this one, "The world does not revolve around me."
I think that more people need to follow these pieces of advice. The reason people want to change stuff that they themselves would not use even after the change is because they think that the whole world needs to change to support their personnal views. It is flawed thinking. Just as you cannot change a man to be the man of your dreams (or change a woman), you cannot change everything.
I remember that when Harry Potter first came out, there were three different groups of people around it. The first are the book burners who made a big stink over the witch craft elements. The second the fans. the third are those who thought that Prof Quirl's death was too graphic and that Rowlings should change it.
OF the three, the last is the most dangerous. Book burners can be ignored. Fans are happy with the situation. The thrird are the ones who seek to mold the world views into their own.
I find many of the same people in the game industry. There are many fans, there are may game burners and there are many game changers. The onew who want games changed are the most dangerous.
He didn't actually refer to the guy though..
Taking those things out of context is going to lead to a harsher rating, if anything, so why are the anti-gamers complaining about it.
I believe the anti-game folks theory is that rating without actually playing the game allows developers to deceive the rating board. That if a game was played through in full, the board would find things the developer wouldn't send in on the current rating video thus earning a higher rating. The little thing we call context never enters their mind.
I'm sorry. I should of clarified. I do realize that he does play games. I meant that others like Yee, Brownback, and Thompson criticize games and the ESRB and none of them play games (at least not to my knowledge). So what interest do they have? Do they actually believe their own lies? Do they want fame? Recognition? Votes?
I can see they point that he's trying to make, but I'm not sure its that big of a problem. If the game gets a rating that's too harsh, then the publisher can appeal the rating. For more on my feelings on playing the full game to rate it, check my first post (its the sixth on down).
I know, but if he wasn't, this is really the wrong article to post that comment as it's completely off topic and a non sequitur. And if he was, then it needs to be pointed out to him that his complaint does not apply in this case.
Fuck... actually that really makes sense. I'm honestly... speechless.
Unfortunately, the one thing the video game industry shares with just about every other industry out there is that the vast majority of us are overworked (massively so, actually, compared to just about everyone else), underpaid, and underappreciated as individuals.
Sure, the work environment is great and the people are cool, but swimming in cash we are definitely not.
And QA, of course, is at the bottom of the food chain. According to the 2007 Game Industry Salary Survey:
Less than 3 Years experience:
QA Tester: $24,559 USD
QA Lead: $29,907 USD
3-6 Years experience:
QA Tester: $28,750 USD
QA Lead: $45,786 USD
6+ Years experience:
QA Tester: N/A (if you're a tester for this long, you either leave the industry or get a new job within)
QA Lead: $66,574 USD
If anyone is curious, the summary of the survey can be found here:
http://www.gamecareerguide.com/features/416/the_game_industry_salary_sur...
So yeah. If the ESRB were forced to hire outside hands to do full playthroughs for their ratings, it would be the sweetest of the sweet jobs, but you'd undoubtedly get paid absolute peanuts for it.
Jesus.. Now those are Shitty wages.
"I believe the anti-game folks theory is that rating without actually playing the game allows developers to deceive the rating board. That if a game was played through in full, the board would find things the developer wouldn’t send in on the current rating video thus earning a higher rating. The little thing we call context never enters their mind."
Well, a few people have mentioned context, so I was mostly talking to them =)
And I think cppcrusader hit the nail on the head with this:
"It continually amazes me how people don’t get the fact that the ESRB has the perfect system. Basically their process relies on the honor system, and the trust that they’re being truthful in submission of the material. The reason its perfect comes from the fact that no one has anything to gain from deception in the process, accidental or otherwise. Hot Coffee illustrated that point rather well."
People act like the ESRB could somehow get away with giving a violent game a mild rating. It WON'T HAPPEN - Hot Coffee is indeed the perfect example of why. This is precisely why all the clamoring over transparency is so ill-founded. Wait for the game to be released and then see for yourself. The process DOES work, because it IS based on the ESRB's honor and integrity. Those two things are on the line with every rating they provide, so it's very much in their interest to rate games honestly.
That's more than i make in the military
Next on the list, Chrono Trigger. Between multiple endings and the number of playable characters (more so on Chrono Cross), it's just not feasible to play the games.
US Military? Go Private. It's so much more lucrative.
This truly is an industry that people stay in for love of the work. There are two "wrong" reasons people enter.
1. They love to play games, and so assume they'll love to make games. Two completely different things.
2. They think that games are like every other software-related industry and must be a source of big bucks.
The people who stick with it are the ones who realize both of these things and would still prefer to be game developers more than anything else. I know I'll never be rich off of my job, but I can't imagine being anything other than a game designer.
http://www.penny-arcade.com/comic/2006/10/01
-P
@Tom
1. When was the last time you saw a complex plot in a movie?
2. You ever hear of a series called Metal Gear Solid? The only game in which the story is anywhere near important (actually, the story is like one giant conspiracy theory). Unless you count certain RPG’s and games with an Alternate History.
1. Are you suggesting that the average game plot is as complex as the average movie plot? Much as it pains me to say it, that's just not true. On top of that the myriad subtleties that are expressed through effective film making are generally - GENERALLY - not present in games.
2. Metal Gear Solid? No. Is that a popular game?
Of course I've heard of Metal Gear Solid. The plot and story of Metal Gear Solid isn't "complex" so much as it's "convoluted" but I definitely agree that it matches and exceeds much of what Hollywood pumps out for summer consumption. In my first post, though, you'll notice that I said that "games are generally not burdened with complex plotlines..." Generally - I'm not suggesting that no games have complex plots but I am saying that most of them feature threadbare stories that give players only the slimmest of motivation.
It is the rare game where the context has a mitigating effect on content.
I'm not to good at finding my own customers, unless you can direct me to a blood feud between the wealthy. ;)
Two words: Oil Companies.
Let's try this: Exxon Mobile, Third World Oil.
LOL
What is the number for their feud resolution department again?
You dig around any website you'll find it.
Any American Website that is. For European Websites, they are known as the Esso Corp. Buisness Division.
Nor does The Sims
Regardless of "plot complexity", "game complexity" will still trump the reviewer. Movie reviewers don't need to work a remote, or have any thump mashing skill whatsoever. They just need to sit there like lumps on a log.
If you had to play the game however, you'd have to be an expert gamer, and even if you were like my friend who can beat most games over a few days, you'd still miss a lot of content. As many have pointed out, you get so caught up in trying to defeat boss X, that you miss the fact that his henchmen was smoking, or the drug innuendo. Or you didn't know that if you hit the X button while jumping over his head doing a backflip while activating the Gem of Uthura, your character takes her top off... a regular playthrough would miss that, but a developer would likely include that in a demo video, because it's a naughty bit...
Instead, if you watch a video, you can pause, rewind, review. I like the idea of having a game and a developer on hand in case there's questions about a certain scene or section of gameplay, such as requiring more detail, or a closer inspection, but really it's still down to the honor system. Either the developer shows them the content, or he hides it. If he hides it, well there's million dollar fines for that now, so it's in a company's best financial interest to include as much detail as possible in the demo video, which could likely end up lasting longer than the longest movie if you have a lengthy and gory game.
I would love that job... but I don't think the people who actually read the fine print would like it. But no one listens to them anyway.
The thing is that "game complexity" tends to be completely independent of the storyline and the content. If you have an FPS where you shoot flowers at grumpy people so that they become happy and vanish in a puff of pleasantness you're still looking at "game complexity" that is identical to Doom III. Likewise, using your example the special move that results in the heroine taking her top off - sounds like an Activision game from before they went under - mechanically it's no different then the special move that does a super kick.
With a very few rare exeptions gameplay doesn't provide context and requiring that raters play the games in their entirety or, for that matter, at all is counter intuitive.
You're exactly right in your last paragraph - it's in the developer's best interest to reveal everything to the ESRB.
"sounds like an Activision game from before they went under"
You're thinking of Acclaim, the company that released BMX XXX. Activision doesn't really do games like that, and are doing quite well right now financially =)
Not to mention, you might still miss content that you didn't know was there. Perfect example. God of War. After killing the hydra, Kratos enters the docks of Athens, but before disembarking, there's the little sex mini game you can partake in. What if the reviewer misses that? It could of had an impact on the rating and even if it didn't, the fact that they missed it could cause people to doubt the effectiveness of the ESRB.
In truth, playing a game just like any other stooge is far worse than our present 'honor system' form of rating. People would have an actual warranted concern in such a system. The only way to prevent that would be to have a person point out such details as the sex mini game to the reviewer and that's no better than our present system. Even assuming the publisher supplies a guide, they could just as easily hide some content if they choose.
My bad, but at least I got the first two letters right :)
I love the PA comic about BMX XXX. I can't seem to find it but it was good stuff.
This one?
"Nevertheless, one form of protecting games would be to have a password required to play the game, much like a CD key."
All newer consoles, as well as Windows Vista, allow you to restrict access to certain ESRB and MPAA ratings through passwords. They are off by default so it doesn't inconvenience regular users, but parents can easily activate them to restrict content.
This is one reason why we have been saying for three years now that the ESRB is a joke.
Jack Thompson
A former co-worker bought a copy as a joke (for ONE DOLLAR on eBay ^_^) and brought it into the office one day. We laughed so hard...it was so terrible. It wasn't a good game, it wasn't good erotica, it wasn't good at anything except making us laugh AT it.
I don't remember any actual nudity, but someone was talking about unlockable features and said that he thought that might be the way it worked. Dunno, never seen the game since that day.
The big issue against the ESRB having game testers is the cost and time involved. This is perfectly understandable. I think the missing piece in this puzzle is that the devs/publishers already devote an enormous amount of time play-testing. Why not utilize these testers and test-time?
Ask the developer/publisher to start recording some of this testing and then randomly sample footage. You could send this footage in parrallel to the Ratings Reel. Have these testers fill out some questionnaires related to content. Perhaps a little more extreme, ask developers to utilize testers from a more diverse population/background.
How much this is already done I am unsure but, I would think it a waste for the ESRB to not find a way to leverage the value of allt he testing already done by the publishers/developers. The enormouse cost is already being absorbed by the game houses, why not utlize it to help silence the ESRB's critics.
http://gamepolitics.com/2007/02/20/esrb-hiring-full-time-content-reviewe...
^ these links suggest a change is coming. Is MH2 an example of this the change in action?
"ESRB raters are trained to consider a wide range of pertinent content and other elements in assigning a rating. Pertinent content is any content that accurately reflects both the most extreme content of the final product - in terms of relevant rating criteria such as violence, language, sexuality, gambling, and alcohol, tobacco and drug reference or use; and the final product as a whole - demonstrating the game’s context (such as setting, storyline and objectives) and relative frequency of extreme content. Due to the unique interactive characteristics of games, the ESRB rating system goes beyond other entertainment systems by also taking into account elements such as the reward system and the degree of player control." -----v
http://gamepolitics.com/2007/07/30/gps-ae-gets-ao-form-letter-from-esrb/
Ask the developer/publisher to start recording some of this testing and then randomly sample footage.
You mean like they do now? Developers submit gameplay footage, as well as footage of stuff like animations, artwork, cutscenes, along with paper descriptions of each.
@Jer
So it was a JOKE that the ESRB rated the original submission of Manhunt 2 AO?
No, R* really had to submit it twice. The first submission got an AO, the 2nd edited submission got an M.
I was trying to point out Mr. Thompson's statement that the "ESRB is a joke," but when news first broke out that the original submission of MH2 was rated AO that Mr. Thompson applauded the ESRB.
Can anyone tell me why a mature adult uses the the word 'Duh' in a sentence?
"The enormouse cost is already being absorbed by the game houses, why not utlize it to help silence the ESRB’s critics."
See my previous post about industry wages =\
QA testers work for absolute peanuts. However, I agree with your conclusion, we should use the pre-existing in-house QA from devs and publishers to provide a much greater sampling of the games for the ESRB to review. Let them come in as often as they like and watch QA in action, in addition to the "worst of the worst" reels that they currently receive.
They don't sample random footage, they sample the worst. Questionnaires bring about bias, and these testers would hate filling these things out. Normal people already hate filling out questionnaires no need to bring that to the workplace; also it must be noted that many don't even go near the ESRB, they are handled by different people within the company. It makes these people have no point in the company after years of doing their job right, it isn't good to give it to a tester whose job is to test for quality assurance.
They do this to ensure independence between the rating and the work that goes into development. This is why many in the industry aren't even aware of how it works.
How much this is already done I am unsure but, I would think it a waste for the ESRB to not find a way to leverage the value of allt he testing already done by the publishers/developers. The enormouse cost is already being absorbed by the game houses, why not utlize it to help silence the ESRB’s critics.
It wouldn't silence critics, critics will always complain regardless of proof that's shoved in their face. Want proof? look at the behavior of our typical malpraticing lawyer and Yee. That is proof enough that the usual critic wouldn't be silenced, they make noise to garner attention to be a nuisance to the informed.
This is one reason why we have been saying for three years now that the ESRB is a joke.
Jack Thompson"
Come off it. You can spew your lies on CNN but don't bother to here. We all know that you are trying to keep adult games out of adult hands. You wish to keep the game industry in the realm of "kid stuff", and make a quick buck at the same time.
As to other games, well I can honestly see both sides of this argument. Its not really feasible for an ESRB reviewer to play the entirety of the content, however if a demo could be made, using a system similair to how they send dvds of the most explicit content. That way the potentially problematic areas are played through, by actual gamers, and a balanced rating can be achieved.
It just seems like that would be the most common sense solution to the problem.
I think that Sony had Acclaim modify the PS2 version before they released it while Microsoft allowed the XBox version to be released unedited but WalMart refused to stock it even though it wasn't rated AO.
@ Everyone Else
All this talk of modifying the ESRB's practices is moot if you think that the rating are accurate. Does that fact that so many people are suggesting change mean that you all think that the ESRB ratings are not accurate or complete?
Look familiar, Jack? S'right, I'm quoting YOU.
Just when we thought you couldn't be a bigger hypocrite, you hit us with this.
Not that I care or anything, but I hope he's got retirement plans lined up. ;)
"This is one reason why we have been saying for three years now that the ESRB is a joke."
Provide examples of ESRB ratings misrepresenting content or inaccurately rating games and your point might be considered. Otherwise everything you say is completely irrelevent.
Custer's Revenge.
Back in the day, THIS was THE controversial game. Women's rights activists, Native American groups thought it was demeaning, and the parents of the world were shocked that such a game was being sold to their kids (Not true, it was a behind the counter job according to sources, you had to ask for it if you wanted it.)
Under the current ESRB system, a game like this could not be made without being a colossal waste of money. For example, if I made an enhanced remake of Custer's Revenge, with graphics on par of Gears of War, and I submitted it, what are the odds that it would get an AO rating? There's no doubt in my mind that it would. Now, that means that, due to a system of unfortunate coincidences (THAT was why Manhunt 2 was banned, not the AO rating it received, but the coincidences that followed) this game could not be sold on any home consoles. Could it be sold online? Well, yes, but by then it'd be such a commercial failure after having to spend all that money on making it, then having to rework it for the PCs, and even then, trying to get that level of graphical detail with the widely used hardware, and the fact that it doesn't seem worth upgrading just for it, that it would hardly be worth it.
That was probably off topic, but my point stands. If you can't see that the ESRB has managed to stop a bunch of tasteless, offensive games, then you are in DESPERATE need of some help.
September 10th, 2007 at 1:45 pm
This is news to anyone, that games are not played by the ESRB? Duh.
This is one reason why we have been saying for three years now that the ESRB is a joke.
Jack Thompson
No, you are obviously the joke here, since you haven't heard about those games with infinite replayability and the fact that most games take anywhere between 10-200+ hours!
The fact is, besides forcing the developers to surrender a copy of their game (thereby delaying the release process) the simple fact that games that are 100+ hours would be too expensive even at minimum wage.
The plausability factor here is zero. so instead, the ESRB is doing exactly what the next best idea is. Get the game companies to send in a DVD with the worst of the game on it. and if it's not the worst, well that would easily be found out upon release of the game, causing a mis-rating, and then a scandal which no developer or publisher really wants.
The ESRB is not a joke at all, only Jack Thompson is.
This is one reason why we have been saying for three years now that the ESRB is a joke.
Jack Thompson
Well JackAss, I have some things to say to you.
1. Who in the good hell is 'we'? Do you have a turd in your pocket?
Certainly it's not a reference to your 'friends', because you don't have any. My only guess is that you've gone batty, and begun conversing with yourself.
2. It would be unintelligent for the ESRB to play through every game they review. Here's why; it would mean paying people to play them, growing the organization, and more than anything, slowing the development and release of games. It would cost Hundreds of thousands of dollars, money that the ESRB just doesn't have.
Honestly, is there a man whose opinion is less important than his? The only people who listen to what you have to say are the ignorant. And if the only group who cares about you are the idiots, then quite frankly, you're doomed to fail before you even begin.
My prediction: JT will be disbarred within the next 5 years for his stupidity, audacity, and ill mannered comments.
Custer's Revenge was an unauthorized title, it sold abominably, and most people have never heard of it, then or now. Please show some media citations that indicate there was any real awareness of the game's existence, let alone controversy.
I'd like to see you play Pong in it's entirety. Can you reach the ending?
So you don't need to play the game to know what's in it, but you slam the ESRB for not doing the same? What can you do, read minds?
Think about it for just a moment.
What happens when a game is released? Or rather what happens when the people who work at the ESRB go home. They dont just poof. Chances are a few of them at the very least go home and play a game, quite possibly the very games they reviewed.
So the developers can't just 'hide' stuff that easy.
what i'm getting at is that instead of watching just snippets, something like a speed walk-through that shows the entire game... with a transcript of all of the dialogue... that would be better than snippets and the ESRB wouldn't have to play the game
@jt: re: "the esrb is a joke" -i think that 'flawed but working' is a better assessment... kind of like the US justice system, which if were less flawed, the likes of you might not be around.
speedruns are the result of intimate knowledge and practice, none of which can be done prior to the release of a game. in fact speed may even miss out some elements and avoid focus on others.
Seeing the most violent/mature content is the best way to give a rating. The ESRB do not care about someone getting a paper cut in the opening movie when later on that person is mangled beyond repair with a samurai sword.
John Boy is insane if he thinks the ESRB is going to play through every game it reviews. Not to mention, if the game was altered in the case of Manhunt 2, then the ESRB would need to go back throught and play the entire game again. Also, if a developer wanted to hide something it would be just as easy.
Indeed, it's flawed yet working. All companies/organizations in this world has it's own flaws and calling ESRB a joke is really illogical for me.
The system, by and large, works well. The huge logistical problems of having the reviewers actually play the games are pretty obvious, so there's really no point in suggesting it. Nobody wants to play a 100+ hour game just to slap a little letter on it.
So when you say it is more than you make in the military, you have to put into context that fact that most people in the military get free housing, free medical, shop from a commissary with lower prices, etc. I'm not saying you're swimming in cash, I'm saying you may be more equal than you think.
Anyway, back to the article. How long is the tape we're talking about here? It might be longer than just two hours (though to be truthful I think for Manhunt 2 two hours would probably be more than enough; most of the violence takes place inside of a mini-in-game cutscene, what is called "an execution", and I believe there is a youtube video demonstrating that every single execution back to back takes up something like seven minutes. Throw in a few shots of strippers and people getting their heads blown off, some feces--I think you got the most extreme stuff. Context doesn't really help Manhunt 2, anyway.
The system is somewhat flawed though. I purchased a PC game called Pool of Radiance: Ruins of Myth Drannor and it was rated M for blood, but I mean, it was like fairly small sprites walking around in a dungeon fighting RPG battles. The blood was like little flecks and maybe some pools. It seriously wasn't a very advanced game. And another thing is that if a game is mainly FPS it automatically gets a T. The same for if it is a fighting game--just look at Super Smash Bros. Melee. Is there ANYTHING in that game that warrants a T rating? Only the assumption that having four cartoon characters beat up on each other constitutes enough "violence" that the very idea of it warrants a T rating.
A couple years back, Disturbed had a song named “Prayer”. One of the lyrics said “Heaven just isn’t hot enough/Burn me alive inside” and some religious group had a problem with that, so the publisher recalled all the CDs and changed the lyric to “Heaven just isn’t hard enough/Burn me alive inside”. It’s a minor change (still pisses me off, though) but I can’t imagine that the people who complained actually listened to Disturbed. So, why do they care? Why do people care about things that they don’t care about?
@ Gameboy
It's called control. That's all this is really about. Control.
I was thinking of the same thing... I just wonder how realistic it'd be, considering just how many games are developed... But I'm kinda surprised they don't implement something like that.
Zerodash:
Shadow the Hedgehog. Even though they rated it in 'E' Shadow says "damn" every other sentence. I blame it on the translation. Even though Megaman X4 got away with 1 'Damn' thing.
http://www.penny-arcade.com/comic/2006/10/01
Lawlz.
Other groups around the world do it, so why can't the ESRB?
In Australia the OFLC plays through games, as well as having a video of content, and not once has that process delayed the release of a game in Australia.
Yes, I'm aware our system has no R18 ratings and that a major flaw, I realise the OFLC is controlled and influenced by the government, yadda yadda, but I'm not arguing that our system is better.
But they can and do play the game, so what is the issue?
Other groups around the world do it, so why can’t the ESRB?"
I've owned Oblivion for months and still have not "played through it".