Gaming Today Interviews Postal Series Creator Vince Desi

Gaming Today Interviews Postal Series Creator Vince Desi

September 16, 2007
Vince Desi, the man behind developer Running with Scissors and the controversial Postal series, has never been a guy who pulls his punches.

Desi was interviewed recently by Gaming Today, revealing, among other things, that everyone's least favorite film director, Uwe Boll, will appear as a character in the upcoming Postal 3. From Desi's other comments (parts NSFW):
The issue of “handling controversial content” is more a financial marketing consideration than anything moral...It’s a total bunch of bullshit and hypocrisy when you have games being pseudo-rated and banned. The whole [ratings] process is flawed and misses the point.

Major companies have millions invested and will do whatever it takes to protect their investments. Small independent companies like Running With Scissors don’t have the money muscle to ‘sway’ the political minds and corporate watchdogs, and actually we serve them just fine by being their scapegoat...

I just saw a TV commercial for the John Woo game, Stranglehold, and it point blank states you MUST engage in bloodshed.. blah.. blah.. Hey, I have no problem with it. But, it’s real hypocrisy when a game like POSTAL, which actually punishes you for violent behavior, is held up as the evil example of video games.

...The sad thing is that the real story, the real controversy, should be the hypocrisy and ill politics that our industry is mired in.

Comments

@Nightwing2000

I agree with you on this.
I don't think people have a problem with Stranglehold the way they do with Posal simply because that the name of John Woo is on the game's marquee.
When is Postal 3 going to be out? lol
To be honest, POSTAL really just slaps you on the wrist for Violence towards anyone.
I agree. Games where you don't have to kill like GTA and Postal get all the news *****ing about them. But games where you have to kill go right under the media's radar.
"I just saw a TV commercial for the John Woo game, Stranglehold, and it point blank states you MUST engage in bloodshed.. blah.. blah.. Hey, I have no problem with it. But, it’s real hypocrisy when a game like POSTAL, which actually punishes you for violent behavior, is held up as the evil example of video games.

The sad thing is that the real story, the real controversy, should be the hypocrisy and ill politics that our industry is mired in."

I agree wholeheartedly.

There's a lot of shell gamery going on. By politicians, by some individuals in the industry, and sometimes, even the consumers.

It's like stereotyping any form of media or even any genre within any given form of media. It's easy to lump a group together, point out negatives of individuals, and say those negatives are a part of the entire group. What has never been easy to hold each individual product up, and hold it responsible for its own merits on its own merits alone.

For example, many politicians would say "look at the violent games" then list Postal, Stranglehold, Bioshock, Prey, GTA (any), The Godfather. A good reviewer would hold up each individual product and state positives or negatives about each individual product, initially without a comparison or contrast of any other product. After which, a comparison/contrast of other products MIGHT occur. But in seeking agendas, some politicians say "let's look at violent games", list those games, say "they are all violent, hence they are bad" and that's it. No apprent understanding of the differences of each product. No context of the content. Just "they are all violent, hence they are bad".

It may not be what Mr. Desi was saying overall, but it's the way I preceive how things are going.

Nightwng2000
NW2K Software
@Nightwng2000

"It’s easy to lump a group together, point out negatives of individuals, and say those negatives are a part of the entire group"

Its also more fun and exciting that way! Remember people don't listen to details, they listen to claims. Loud, sensationalist, claims to grab your attention, which usually amount to nothing more than a sack of BS.
I've said it once, and I'll say it again, a country thats five years into a war really needs to watch their tongues when complaining about violence...
while i respect Desi and his message of free speech, i find his games to be crap.

also, Uwe Boll is a terrible movie-maker.
I've never seen or played any of his games, but what he says makes sense.

@ Nightwng2000: Well said.
K-OSS A person whose name is pronounced Chaos should remember that Rome was not built in a day. Also that a country's actions are not always the actions of the people in it...after all the US has a Senate that doesn't work so much by the people anymore...they work for their agenda so don't lump Citizens in with Politicians you only muck up the Citizens.

I've never played his games but he's right and Nightwng2000 pointed something out that I agree with they do lump games together as Violence is bad...if they ever brought out a game where you were begged grabbed hold of various things given a reason to be all "erg...why am I killing these things they're so pathetic!" They'd still stay "see this game...Violent means bad...." -_-;
Games are the new media and politicians need something as a scape goat to protect votes, children merely bait....

I dont like Postal, if you want to make a game based on violence thats a bit sand boxed, how about blood or duke 3D, awesome fun, Postal is mindless shallow fun, I dun care for it LOL

But hey the only games I loath are the 50$ mediocre or worse crap the industry pumps out and wonder why they are having"consumer" difficulties!

Speaking of difficulties how well is bioshock selling?
The game is almost a solid 8 the more I play it the more its a 7 the bugs and mouse issues are as annoying as the "simplification" >>
In striving to understand where these politicians are coming from, I wonder if (as I said previously) perhaps part of the problem is the moral system implemented in these games that cause such controversy; the problem being that you only get two choices: be extremely good or extremely evil with little to no middle ground meaning you can't truly explore the consequences of your actions. Also, let's face it, none of us can or should be evil in real life, so the opportunity to be evil in a game, a virtual world where the consequences don't matter as much, can be very irresistible even if the rational behind it is just shits and giggles. So perhaps the oblivious politicians see people being evil in a game and automatically draw the conclusion that the game is therefore evil and so is the person playing it, when in reality that person is acting out his dark fantasies due to influence from Mystery Science Theater 3000 and Weird Al because said person is only a little twisted at best instead of being a genuine malicious misanthrope.

Having never had experience with game like GTA or Postal though I have no way to be sure how much basis this idea has. Can anyone testify?
I agree. I think the rating systems just look as the surface of the game like how much blood is shed and how little clothing women are wearing. They should be looking at what the game is trying to convey to us. Whether or not you are punished for your bad deeds should be where most of the rating comes from.
CK20XX,
I'm the follower of the idea that fantasy and reality are totally seperate.

The realist part of me is well grounded in reality. Cause and effect. Everything has a consequence (positive or negative). Some things you just can't take back. Etc. My personal "moral system" may not equate exactly to any other individual, but it does recognize those basic tenants and my actions must be adjusted accordingly, irregardless of what I feel or think.

The part of me that thinks in fantasy terms, however, believes there are absolutely no limits that can or should be set. So long as fantasy does not bleed into reality, anything goes. And why not? If I WANT consequences in a particular fantasy, fine. If I DON'T, that's fine too. It is, after all fantasy. Now, as some folks know, some people fantasize and want to do those things in reality. But, should a fantasy bleed through to reality, then that fantasy becomes reality and MUST follow the system of reality. While my "moral system" may have strict limitations, set by me or otherwise, my fantasy "moral system", technically, doesn't exist at all. I can be as moral or immoral as I choose.

That being said, I do have likes and dislikes for each genre for each medium. From a consumer standpoint, I'm very nitpicky. And I realize that my... uh... nitpickiness (?)... isn't the same as everyone else's. Thank goodness. I like my individuality, as I'm sure everyone else does.

Not everyone likes romance novels. Not everyone likes erotica. Not everyone likes porn.

Not everyone like Science Fiction. Not everyone like Fantasy. There are some who like both individually but not combined.

There are some who like being the hero. There are some who like being the Anti-hero. And then there are some who just want to run out and slaughter every virtual Human in sight, and probably do it all with just one hand... ahem. Yet, they make treat reality completely differently simply because they are well grounded in reality.

Heck, some people may be extremely nitpicky and you can't tell exactly WHY they will choose one fantasy over another. They may choose to play GTA but not The Godfather. It may have to do with reasons other than the character to be played... or not. Heck, the individual making such a choice may not even know why choose one over another.

Nightwng2000
NW2K Software
Sure. It's a curiosity thing. Restricting "what feels good" or manipulating what people THINK "feels good" is a part of society. You make concessions to live in a place where you know you have a certain amount of safety and comfort, while agreeing to contain yourself from doing things that would interfere with other's well-being.

But in a game, anything goes. Is it "stress relief"? I dunno about that. I've never been angry at someone and then went on a GTA rampage and felt phsycially or mentally better afterwards. But it's a curiosity thing, yeah. I honestly think games like this help society in this regard, by allowing people to funnel their "what if" thoughts into them.

What's that word again? Catharsis? Feeling better about something you're afraid or curious about by seeing it realized in front of you? That's it.
@ Nightwng

"Heck, some people may be extremely nitpicky and you can’t tell exactly WHY they will choose one fantasy over another. They may choose to play GTA but not The Godfather. It may have to do with reasons other than the character to be played… or not. Heck, the individual making such a choice may not even know why choose one over another."

I've noticed that in myself as well. I wasn't even interested in the Godfather game (loved the movie and didn't want to see the story muddled by a video game) But I did pick up the Blackhand edition for the Wii, mainly because of the control interface.
While I was never a big fan of postal, mainly cause it's not really my kinda thing, i agree with desi.

The whole manhunt 2 bs reveals a fatal flaw to us as far as ratings go. A rating that cannot be sold is nothing more then a ban hammer for games. I feel that ao games should be avalible to adults to play. While I personall can't say that I agree with his sentiment about Stranglehold, I understand his point, the game makes no bones about it's blood shed, styleized as it my be. While a fun game, with great cinematic presentation, the game is a straight up blast fest with little variety and few, if any scruples about killing.

We need to either allow ao games to be played, or we dispose of that rating and replace it with a rating that is viable. Thats how I see it.
@Yuki

We need to either allow ao games to be played, or we dispose of that rating and replace it with a rating that is viable. Thats how I see it.

At this point the inertia is such that discarding and replacing it is the only realistic option. Kind of like how the MPAA discarded the X rating and replaced it with NC-17 back in the early 90s.

Getting the AO rating to be allowed would require changing the minds of console makers, and retailers at the least; the general perception of it at the worst. Neither of those is particularly likely to happen.
To those of you who havnt played any of the Postal games, they allow you to do things such as stick a cat on the end of your shotgun and blast it at people, and after setting fire to someone with a petrol bomb you can then urinate on them (or their flaming corpse) to put out the flames.

Personally I found Postal quite funny, purely because they took things to such ridiculous extremes of parody, that to call it a purely ultra violent game would be to miss the point somewhat. You can however easily see why to a non-game player, some of the game features would easily be seen as atrocious and barbaric.
I did play Postal 2 and while it was fun for a little bit, it kind of irked me that it is solely a game to try offend as many people as possible. I think the only redeeming quality of that game is that you truly can beat the game without killing anyone, it just seems impossible.
Films earned their acceptance the hard way, and when a film director puts his name to something, it carrys across somewhat. Maybe if we act adultly, we can bring video games to the same kind of level of social acceptance when addressing adult themes.
@Kentonio, and all the other

Don't forget computer gaming is still in its early age. When "grown-up" and older people (who didn't play video games) began to see games with a mature content (violence, sex, etc.), they were frightened, and still are. It's a normal evolutionary process. When they are all dead (metaphorically speaking), the next generation (us) will consider the whole video games phenomenon with less hysteria, and as it really is: a hobby sometimes childish, sometimes adult-oriented. And, to some extent, an art.

In fact, computer gaming is following the exact same path as all the other arts once followed. Cinema, comics, acting, all gained their maturity eventually, and respect from the public. Heck, even classical music, poetry and literature were once accused of being evil by the equivalent bigots of Jack Thompson.
Ok I have heard this argument for postal and GTA a lot and I do agree with it for the most part, however, let's cut out the bullshit and just say that you are EXTREMELY tempted to engage in violence even if it's not TECHNICALLY required. I have yet to see a game where it seriously is equally easy to advance whether or not you engage in violent action (Black and White possibly although in that case you don't have a semi-realistic role as a human character interacting with other humans), I would like to see such a game it seems that it would present a very interesting experiment on the players. The closest I got to that game was oddly enough Super Columbine Massacre RPG, not necessarily because it was easy to advance without being violent, but because the violence you took part in the game was so disturbing that I found myself actively trying to avoid it. I remember hearing on some documentary or article (possibly this site) someone once questioned how we could classify Mario as "good" if the player is not given the option of raping the princess at the end in lieu of rescuing her, I wait for such a game and although you are presented with moral decisions in Postal and GTA they are certainly not the games I am waiting for.
LOL

Marlowe mate, you're thinking of pointlesswasteoftime.com, and while that article was amusing, there were better ones. *thinks of the one saying '5 Reasons Why Jack Thompson Is Right (And Wrong)'*

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