PBS Website Features Immigration-themed Games

October 15, 2007 -
There are few issues in American politics these days more divisive than immigration.

For those who wish to pursue a hands-on look at the controversy, a PBS website maintains a collection of games dealing with immigration. P.O.V.'s Borders is a web-only examination of the debate. Nearly two dozen games and interactive segments are available from the site.

These include The Maria Sisters, a game about conditions faced by immigrants in chip manufacturing plants in Silicon Valley. In Your Decision the player assumes the role of an INS agent who must decide whether or not to grant a request for political asylum in the United States.

GP: Also worth a read concerning the intersection of video game tech with the immigration debate: Pixels, Politics & Play: Digital Video Games as Social Commentary.

Comments

WOW. What will they think of next?

Maria Sisters...heh, nice. I'm generally neutral on immigration, as long as it's legal.

Love the picture. A straight rip off of Mario Brothers.

I do like the topic of games focusing on immigration. It seems that most want people to think about the conditions and process of immigration. I hope that they do well.

No Border Patrol?

I'm shocked.


Andrew Eisen

It's good to see a collection of immigration-themed games that aren't racist or stupid. It seemed for a while there that the only ones we heard about were the childish "let's offend everyone" games...
-- If your wiimote goes snicker-snack, check your wrist-strap...

I just relearned something today. WTO is a profit pig with no morals!

Aww, no immigration themed Frogger ripoff? Lame.

Yup, I can totally see these type of games replacing ordinary news.

Are these aimed at children, or adults who wouldn't take their political/ social commentary any other way?

[...] Social Media, Web 2.0: A blog analysis « Krazy Kiwis and Their Kash Konverting! Digital Games as Social Commentary on Migration October 19th, 2007 Gamepolitics brought my attention to this interesting PBS website maintaininga collection of games dealing with immigration. I think games are the perfect medium to explore this issue due to the similarities between playing a game and negotiating one’s way in a new, alien society: In both cases it’s about trying to figure out the rules and stick to them in order to succeed. If you fail you won’t be able to finish or enjoy the game respectively slip into the role of a social outcast – with the difference that games will in most cases give you another chance. An arcade game in this connection can even serve as a metaphor for bribery or the fact that money helps to gain social acceptance: As long as you feed the machine with quarters you’re allowed to stay.Not only offer games therefore – due to their simulational nature and their reliance on rules as their core mechanic and defining criterion – fascinating possibilities for cross cultural training but they can also serve to highlight the prejudices migrants or minorities feel in a new environment. Let’s say statistics found that the chances of dark skinned emigrants finding a job are 40% lower compared to white people despite them having the same qualifications. This result now could be included as a arbitrary rule in a game dealing with finding a job in their new environment. Arbitrary because not only because it would reflect the different real-life attitudes of people living in this society (prejudiced/ not prejudiced/ not too sure etc.) but also because it can help to built up the frustration a migrant might feel while on the job hunt.Also it made me think about the assumption that we won’t play a game differently just because the tokens changed. Take chess for example, you can play it with the figurines of king and queens but you might as well just play it with different piles of mud. Will this change your overall goal or your style of play? Probably not. But imagine a game of Space Invaders where you as some border patrol officer have to shoot illegal immigrants instead of aliens. Due to the meta-text and intertextuality of the game and the representations in it you might more consciously think about your style of playing (meta-text and intertetuality = the marketing, box art, references to other media, the way the player’s character and NPCs are presented and what that entitles etc. – it basically it means games don’t exist in a vacuum but within discursive formations of the society they’re played in). This of course always depends on your political believes and attitudes. Do you see these migrants as intruders who just want your piece of the cake or poor, disadvantaged people who contribute valuable services to society by doing the jobs no one wants to?-Jens [...]
 
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Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
 

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