
Grand Theft Auto in school?
Perhaps. MIT prof Henry Jenkins, a favorite among gamers, has
blogged an interview he conducted with David Hutchinson, author of the new book
Playing to Learn: Video Games in the Classroom.
Hutchinson believes video games are an under-utilized educational tool:
Video games should be referenced in the K-12 classroom for a variety of reasons. First, video games can provide teachers with an effective instructional "hook" since so many students are gamers in their out-of-school lives. Second, many (younger) teachers are also gamers. Through gaming, they have cultivated a knowledge base which can serve them well...
I would also say that from a cultural point of view, I see some video games as harbingers of the future.
But, GTA in the classroom?
Educating students in Second Life strikes me as teaching through games. But so does learning about military tactics by playing America's Army...
In writing the book, I set it as a goal for myself to incorporate the Grand Theft Auto series into at least one activity... The GTA activity I chose tasks students with creating their own kid-friendly open-world game that doesn't include all the adult content we normally associate with games in this franchise...
It seems to me that there is disconnect between gamers and those critics... who look at games from outside and see little of value worth highlighting.
Comments
Then you would have one boring ass GTA.
Oh, and i'll get this out of the way...
That would kick ass to be able to play GTA in the classroom...
though...I might "accidently" shoot a couple hookers' heads off....
Watch JT take the above article out of context and try to sue Henry Jenkins for even suggesting such a thing.
"In writing the book, I set it as a goal for myself to incorporate the Grand Theft Auto series into at least one activity… The GTA activity I chose tasks students with creating their own kid-friendly open-world game that doesn’t include all the adult content we normally associate with games in this franchise…"
In other words, GTA minus the violence and adult content.
Aka Simpsons Hit and Run?
He does not want kids to play GTA. Rather, using the open world engine that the GTA games are created with, create a world with none of the crime/violence/adult humour/language that is used in the current mature game.
I think saying "bring GTA into the classrooms" will start idiots complaining because Mr. Jenkins has to go on to explain the comment, but by then, all of the shrill critics of video games have already made their minds up about the "DANGER TO THE CHILDREN"!
What he should have said is that he wanted to create a kid-friendly open-world game, using technology similar to that in the Grand Theft Auto games, but without any of the adult content.
It's silly and doesn't seem like much of a change, but the way you say something has a massive impact on how that suggestion is viewed.
I think however, that it is a good idea. Children are already gamers, and have developed many skills related to video games (goal based learning, puzzle solving, utilisation and management of resources, etc.) Why not put lessons in a similar context or through video games, and allow them to use these same skills in nderstanding and assimilating less material?
HOWEVER:
Games such as the Sims used as part of an overall social studies class curriculum? Sure.
Games such as Sim City and other budget and business running or managing games as part of an overall Math, Accounting, Business, or other similar curriculum? Sure.
Even use a kid friendly game with open ended play that allows you to design the contents of a game, from programming all the way to writing a story (open ended and with variety similar to GTA or even some fantasy games similar to NeverWinter Nights) would be great for early computer programming courses all the way through graphics/animation, music, even written literature of the fiction genre. Sure.
Heck, even use games such as Civilization and several military strategy games for history courses.
But GTA itself? Nah. But, he did say a kid friendly version, so I think he really was trying to say a game SIMILAR to GTA. Or a heavily watered down GTA game anyway. But I could be wrong.
Nightwng2000
NW2K Software
i think the concept of "make GTA without violence or sex" is a very good exercise in tale-telling.
The Simpsons Hit &Run still had violence, albeit mild and swearing.
Personally ,I too would like to see what a student can envision.
Unfortunately, some alarmists and the anti free speech/free thought people will likely fight this.
perhaps a localised MMO server (i.e. within the school, and regulated by them) would allow them to experience online play in a safe environment. parents could hardly complain; its teaching their children things in a way that they will REMEMBER. i dont remember much of my computing class, but i DO remember playing UT (which we put on the computers =P), and i DO remember playing a 6th year's Computing Project.
good bants.
In other words, Henry Jenkins wants to bring a VIRTUAL PLAYGROUND to the school.
He does NOT want to bring the actual version of GTA.
He wants to bring a version of GTA that has none of the adult content inside.
He's NOT going to bring Hot Coffee to School.
A version of GTA with NO adult content means a virtual sandbox game.
Surely you can't object to THAT. Surely you can't object to a version of a violent game with NO violence or adult content?
If you're t
Anyway, if you're trying to give someone an idea of what kid-friendly is, why not show them the restrictions? And as far as sandbox gaming goes, GTA is a pretty good example. And at the same time, if you're trying to make it an educational experience, people are going to be less likely to associate it with something more sinister.
On the other hand, GTA is a good example for a study on how the media portrays certain aspects of American culture. By exploring the world of GTA, you get to see how groups outside the US perceive things like US gun culture, gang warfare, talk radio, pop culture, etc.
ack zippy rambling FTW!
Anyway I see what he is saying make a sandbox game and use it for teaching tasks, for a real GTA to be set into a class of teens ,it would be culture or media based.
they said that about TV as well, but games would work better since they are interactive , would most normal games work for a class probably not a few titles would work because they portray a mix of history and or events better than any book and no worse than any film.
what is needed is fun edu games set to motivate and and teach that is what is needed to make games truly class worthy.
I remember "Where in the World is Carmen San Diego" being available on a few of the computers when I was in school.
With the amount of irony between your post and name I'd almost swear it was all sarcasm.
Games used to be much more prominent in school systems back in the late 80's/early 90's. Back then when schools were trying to figure out how to incorporate computers into their curriculums the only answer most could come up with was edu games.
Actually, games in school taught me how to swear loudly.
"What the fuck do you mean my oxen died while trying to ford the river?!?! And how can Timmy have Dysentery? Goddammit, why can't I make several trips to pick up the other 700 lbs. of buffalo left behind!?!?"
If someone actually built a game that taught a complete curriculum, that would be worth noting.
It seems we often reference this kind of thing in Scifi even though we have all the tech. to do it today. The classrooms of the future always have a computer on every desk, and the kids are busily working away on them, manipulating their holographic projections or receiving the "teachings" at their own paces. Something as simple as a math tutor that had built-in rankings and showed you where you are in the bell curve real time...trivial to engineer and build...could really optimize learning your multiplication tables (which you can then promptly forget since you have a fricking computer on your desk).
I made the whole thing on a RM2k (the same program that Super Columbine RPG was made on). The bull fight was a really simple RPG fight. Really easy to win, but was a lot of fun to make all the animations for (from the bull to the hands holding the...cape thing, all done by a mouse so it didn't look great).
But something like that amazed the teacher (whom would probably marvel anything, really) and I got the highest grade for that project.
Games can be used in schools if done right. Sure, there can be some violence in them. School can not say that they can't because of the materials they teach. I would suggest some sort of Sim game, like Sim City. Even Roller Coaster Tycoon would be a good idea since its the same concept but on a smaller scale.
Portal would also be a really neat idea as well. The game's concept is really amazing, and would definitely benefit schools.
In school I don’t want games to be like ” get all the letters in hippopotamus” or some crap.
Hey, The Muppets teach Math was fun dammit! ;)
Your every bowel movement is NOT news Jack. Please note that pride is one of the seven deadly sins.
I believe pyrohazard was spoofing Jack. The GP comment kind of gives it away. ;)
The possibilities for games and education are endless! Every game is a doorway to a world of Imagination!
Excuse my while I go into a corner and gag back my own saccharine sentence induced nausea.
It could be a real boon to educators.
I would like to second that motion!
All present who agree, say "OOH YEAH, BOIIII!!!" *
* "Go! Go! Parody Rangers!" reference.
** Best. Flash. EVER.
On another note, I do really like the idea of a non-violent sandbox built-yourself-a-game-game. I've been looking for something like that for a long time. If they made something like that for school, it'd be rad.
he, school ruins novels for me all the time, I wouldn't want the same thing to happen to games.
"analyze the plot in ffx, in what way does the storyline relate to the 2nd red scare, what techniques does the author use to do this, and how are these techniques similar to the ones employed in, 'The Scarlet Letter'?"
NOOOOOOOOOOOOOOOOO!!!!!!!!!
Then again, he's a pretty big fool himself, but oh well. Also, if he posted to this, did he NOT note the challenge Jenkins proposed in his section there?
"The GTA activity I chose tasks students with creating their own kid-friendly open-world game that doesn’t include all the adult content we normally associate with games in this franchise…"
In other words, they don't actually play the game. He just wants to see if they can think of ways to do a GTA open world WITHOUT the violence and gore; something I think Cracker Jack (you know who you are) somehow overlooked.
Thing is that's actually a REALLY good idea. I'm going to do that with my students, seeing as how I teach game design and all that to kids 8-14. I'll have to get that book.
~Otaku-Man
Actually, much as it defies logic (not that you should be surprised by that aspect) Jack's complaints have on occasion basically equated to "we can't let children play games that allow them to choose to do bad things!" Hence, people here complaining that he's trying to become the "thought police." Apparently, it's somehow the videogames' fault when a child playing them chooses to act out violently even though the game doesn't ask for that.