Study Finds Violent Games Can Teach Aggression

Study Finds Violent Games Can Teach Aggression

November 19, 2007
We’ve been hearing about a particular “violent games cause aggression” study for months now - a study that looked at 430 elementary school kids and found that they had become more aggressive over the school year as a result of playing violent video games.

GamePolitics first caught wind of it while reporting on Craig Anderson’s 2007 book about violent video games and their effects on kids.  We again heard it mentioned by Iowa State University Professor Doug Gentile during his interview with the Colorado students who created the game violence documentary we wrote about last week.

Gentile and his father Ronald, a University of Buffalo professor, noticed that video games employ many of the educational principles of learning such as clear objectives, practice through repetition, and positive feedback.  As such, they hypothesized that playing violent video games could teach aggression and co-authored a study titled “Violent Video Games as Exemplary Teachers: A Conceptual Analysis."

The study looked at three groups of students: 430 kids in grades 3-5, 607 in grades 8-9 and 1,441 college students (average age 19).  All were surveyed on their gaming habits (what do you play, how often, and how violent?) and asked to perform a self-assessment of their hostility.  The data collected showed that those who played more violent video games had more hostility.

Additionally, the third through fifth-graders were surveyed again five months later and a comparative increase in aggression was found.

From the study:
It is important to remember that the data presented here are correlational, and we cannot conclude that playing violent video games caused the changes in aggressive cognition and behavior.

However, because we also have longitudinal data, it is clear that our data are not solely showing that aggressive kids play violent video games. Even controlling for prior aggressive cognition and behavior, playing multiple violent video games adds a significant amount of power for predicting which children will become more aggressive. Violent video games appear to be excellent teachers of aggression.

Does that mean the study is supporting a ban of violent games or even government regulation of their sales?  Not necessarily. Gentile has said in the past that “aggression researchers aren’t out to pick on games.”  Indeed, this study seems more interested in using the aggression findings to push the educational value of video games:
When considered in the light of what is known to be the “best practices” of education, violent video games appear to be exemplary teachers of aggression…

It should therefore be no surprise that video games are excellent teachers, both of educational content and of violent content… The fact that learning occurs regardless of whether the effects are intentional or unintentional is irrelevant, and should make us more thoughtful about designing games and choosing games for children and adolescents to play.

Physorg.com has a nice write-up on the study.  Readers who want the whole enchilada can read the full study.

-Reporting from San Diego, GP Correspondent Andrew Eisen

Comments

I read the study and I have to say, I would be ashamed to put my name on something like that.
1. The entire title and introduction reeks of bias and you can tell what conclusion the authors will come to in about a paragraph. In unbiased research, it is unclear what the authors views are allowing the reader to make their own conclusions.

2. The authors fail to account for what are known as "confounding variables," or factors in the study population that could be causing the examined outcome instead of what they are looking at. The big ones here that they fail to account for are mental illness and socioeconomic status, which are much stronger and well-established indicators of violence.

3. The actual results are particularly pathetic. I like how they aren't included in the actual paper, but hidden way down in the appendices. Even after using the measurements tools they admit to be "controversial" they couldn't demonstrate even a single standard deviation for any of their outcomes. All of the results were on the order of 0.1sd - 0.6sd. To give some of you some reference, If you were looking at a cholesterol drug, these results would be a lowering of cholesterol of like 5 or 6 points, which is so small that a person could have that much difference between measurements without doing anything. Another way to put it would be to say these results could easily fall into the margin of error, i.e. they are meaningless.

These stooges are nothing more than quacks who are interested in keeping the grant money coming in. It's very appropriate that they publish at the same time as another meta-analysis that deflates the political slants these charlatans inject into their "research."

To "Dr." Anderson: Thanks for writing this. I was almost out of toilet paper.
@Shoehorn O'Plenty

I know; I never said it had to be harmful :P But what I was pointing out is that that...whoever it was (let's say hotdevil666), is very wrong; games may not influence necessarily VIOLENT aggression, but they do influence non-violent aggression, such as competitive. He makes it sound like there cannot be an influence of aggression of ANY kind.
"we cannot conclude that playing violent video games caused the changes in aggressive cognition and behavior"

can we get this memoralized somewhere so when JT tries to use this as an argument for "games cause violence" we can project this on to the night sky a la batman signal of truth??
“violent games cause aggression”. Is that the name of the study, because if so then...

"It is important to remember that the data presented here are correlational, and we cannot conclude that playing violent video games caused the changes in aggressive cognition and behavior."

Is a load of bullpucky (swearing sensor activated, actual respose truncated).

These guys are out to push an agenda and make a fast buck on the TV circuit with the hope they won't look like a huge (moron) like the other (zealots) out there.
Doesn't change the fact that people are still accountable for their own behaviour.
My two biggest questions are:

Why was a second aggression sample only done with the elementary school kids?

How significant was the aggression increase? I look at the table in the study and I have to wonder what the difference between a .33 and .44 overall physical aggression index is.


Andrew Eisen
No. Aggressive people love aggressive video games. You are aggressive not because the game teaches you to be aggressive, that's stupid! It's like how gays listen to Mika's songs but they are already gay, not that they become gay after listening to a gay song. If you don't like aggressiveness in your games, don't play 'em! It's instincts.
In before JT says this is a study that proves a causal link in a court filing and/or interview.
Practice through repetition? What they action they are repeating is button presses, hardly a skill of a killer. These people really need to learn to differentiate between fantasy and reality. The people playing the game and the character on the screen are two different people.
uumm......

taken from
http://www.m-w.com/dictionary/aggressive
"synonyms aggressive, militant, assertive, self-assertive mean obtrusively energetic especially in pursuing particular goals. aggressive implies a disposition to dominate often in disregard of others' rights or in determined and energetic pursuit of one's ends . militant also implies a fighting disposition but suggests not self-seeking but devotion to a cause, movement, or principle . assertive suggests bold self-confidence in expression of opinion . self-assertive connotes forwardness or brash self-confidence ."

aggressive/aggressivestion is a nautal partof being human f you are nottaught howto do with it(and other feelings/emotions)and how to channel them and eccsivie energy then anything in life will make you aggressive........
Oh lovely....
seems the tags are stable its just acting odd.
Because this will no doubt draw out JT, I pose him this question once again.

Since gamers are usually the victims of school shootings (as most kids are gamers), aren't school shootings a good thing since they weed out the number of gamers? You were pleased at the thought of GamerDad dying; wouldn't you also be pleased at the thought of gamers dying elsewhere? Wouldn't your clients be interested to know how much you hate their dead sons and daughters and how glad you are that they died?
Aren't elementary school kids not supposed to play violent games anyways...?

@(i think its HotDevil666)

Yeah, I agree
lol to the gay song part
SELF-assessment of aggression? Wow, that's reliable psychological evidence. These people still fail to realise that although violent people play violent video games, the games aren't the cause of it. And if a person becomes more and more aggressive as they grow up, they should look at the kid's personality instead.
I'm gonna play devil's advocate for a moment here...

"No. Aggressive people love aggressive video games. You are aggressive not because the game teaches you to be aggressive, that’s stupid!"

It may seem like common sense to you, but that doesn't mean it's true. Loads of things that seem obvious to anybody turn out to be false when you look at them in a systematic way. And the guy actually preempted your argument: it's (partly) a longitudinal study (something a lot of people around here have criticized previous studies for NOT being) that shows that kids who played violent games became more aggressive over time than those who didn't. Mind you, it still didn't show causation, but then it doesn't claim to. It's right there in the study:

"It is important to remember that the data presented here are correlational, and we cannot conclude that playing violent video games caused the changes in aggressive cognition and behavior."

This is, as far as I can tell, a legitimate attempt to contribute to our knowledge about these issues. You're welcome to dislike the results, but you need to come up with better arguments against them...

Apart from that, one thing I really liked was the idea that if games can teach aggression, they can teach any number of other things as well. In fact, haven't we been saying all along that gaming can have all sorts of positive effects? It seems to me that, like in medicine, if something has an effect, it can also have side effects.
More work for the DA...

@Walker T:

"SELF-assessment of aggression? Wow, that’s reliable psychological evidence."

I'd say self-assessment beats measuring the duration of noise-blasts...

"These people still fail to realise that although violent people play violent video games, the games aren’t the cause of it."

But do we *know* that? Or do we simply go by the anecdotal evidence available to us?

"And if a person becomes more and more aggressive as they grow up, they should look at the kid’s personality instead."

So... what you're saying is that kids who are going to become more aggressive as they grow up instinctively pick more violent games to play than kids who're going to grow up into more peaceful personalities? How are we going to find out one way or the other? And anyway, does it make a difference? All it does is cast a shadow of suspicion over any kid who likes violent games - "Yes, I know little Timmy is perfectly well behaved, but he likes Halo, so he'll probably grow up to be a bully - we'd better take preemptive measures!"
This is very interesting. Definitely more followup research is needed.
Once again, a study that skips over the first level responses of exposure to ANY stimuli.

Aggression (or non-aggression) isn't what is brought out by exposure to stimuli. Emotions are.

And with those emotions, along with various genetic possibilities, personality types, life experiences, etc, aggression is displayed to varying degrees or is even not displayed.

While these researchers point out that their study does not show a link to aggression and video games, they also don't point out that exposure to other stimuli can produce much of the same results. Even non-interactive stimuli.

Nightwng2000
NW2K Software
Interesting, really. As long as people don't assume Aggressive = violent, I agree with this - violent games CAN bring out a bit of aggression. They also help burn it off, in my experience.

Age appropriate games FTW!
@Mnementh2230

"As long as people don’t assume Aggressive = violent"

like thats possible.
Yes... because puberty never makes young men more aggressive. I know that I was exactly the same in 9th grade as I was in 3rd, and that my taste for more mature content didn't increase at all.
I'm looking forward to the day when some lab makes StarCraft's "agresion Inhibitor" technology a reality. *sarcasm*

This study feels like more-of-the-same, actually. How many times have we heard that the link between games and aggression is correllary, not causational.

@nightwng2000
Agreed. You can teach kids martial arts and high impact sports, and get pretty much the same results as this study indicates.
I haven't read the study yet but looking at the works cited sees lots of Craig Anderson papers being cited. Therefore the whole study is questionable in my mind. In none of the Anderson papers that I have read has he actually defined what he means by "aggression." In fact, the closest I've seen him get to defining it is offering examples of aggression in a diagram. In that diagram he listed "raising one's voice" as an example of aggression. I'm no expert but I would put yelling in a whole different category than killing multiple people.
@ Jonc2006 - yes, it's quite possible. I assume you've heard of Jack Thompson?
aggression is such a soft word though. it's right there on the precipice of being "bad" but just enough that scientists and researchers (not always the same) feel safe enough to use it.

aggression is a natural animal instinct, not just human. aggression is why you have an Alpha male in a wolf pack. aggression is why the human social hierarchy is as wonky as it is. when young, physical aggression means more than when an adult, and then the role is reversed to allow intellectual aggression to take over.

while their study is interesting, it once again misses the true mark of why people are violent by ignoring the human factor.
If I was Jack Thompson right now, I'd be sucking on this report till my teeth bleeds thankful to have another weapon to exploit in an attempt to save a failing attorney career.
[...] Violent video games studied as a teaching tool (Gentile & Gentile, 2007) Now Andrew Eisen asked some questions about the study in gamepolitics.com and I can’t help but to try to answer them. The best practice of getting the right answers is to e-mail the authors themselves, the contact info should be on the first page. [...]
@ Andrew Eisen

I can't answer your first question, I haven't completely read it. Maybe mid-december after finishing my undergrad thesis proposal.

The second question, I might be able to answer. Now the table only show the raw correlational data, you can't compare correlational scores to predict something. so they used logisitic regression (see in wikipedia).... (see my blog for further detail)
@ WalkerT

It's self-assessment of their hostility, not aggression. There's a difference. Unless GP can clarify which assessment is he referring to.
@-=}{oT~dEv1L 666=-

...you really need to learn more about psychology. Yes, they can. It's a stimulus, an influence, which can make you more aggressive, it influences. But so can many other things; it's not strictly games. Being aggressive and being gay is a rather poor example. However, being aggressive, and being violent, are two different things. You can be aggressive without being violent. It's a matter of self-control.

And instincts? Humans basically traded in their instincts for intelligence. It's not instincts at all, it's a matter of decision. I COULD do something I don't like, but I don't, because, well, I don't like it, not because I instinctively avoid it.
I would like to note, teach it does not, but, influence, yes. Furthermore, I think there are kinds of aggressions, or rather, levels for it. For example, when I'm playing multiplayer with a friend, I want to win, that is an aggression right there; though non-violent. Same with, say, a boss fight.
[...] Source: Study Finds Violent Games Can Teach Aggression Bookmark it: [...]
@Neko:

There are different kinds of aggression. Some can be harmful, like the drunk guy in the bar who starts itching for a fight asking "Are you looking at me?", or people who drive aggressively, speeding and taking risks on the roads.

However, there are many examples of aggression that are completely harmless. You could take an aggressive strategy and attack early in an RTS game, or in chess. You could put your players forward in attacking positions as a soccer manager. You could ring up employers asking about your application instead of sitting back and waiting for feedback. I would call a certain lawyers constant filings and motions and the language contained therein EXTREMELY aggressive, yet it does not harm anyone (physically, professionally is another question!). Aggressive marketing strategies, aggressive lines of inquiry, aggressive medical treatments, where is the violence in any of these things?

I think that a lot of these studies contain a massive flaw which is: confusing aggression with excitement. If you are being tested and they give you a game to play, you aren't going to slack at the game, you are going to try your best at it. If it is a challenging game, then this makes the effort higher and it's exciting to try and beat this challenge.

I would love to see the results if this exact test were done on people who watched their favourite sports team play in the finals of a competition. Or with a sample group of people who just watched their favourite band play live. Maybe even on people before and after taking part in a debate.
You know, here's why I think this test is bullshit.

He could throw out any data he didn't like.

Like when I took the MMPI, I was supposed to take it truthfully, which I did.

It came back saying I lied (>73% on the L scale) and had a 'unrealistically high moral code'.

I had not lied a bit. I had told the truth, and answered all thirty questions on whether or not I would cheat to get ahead or not in the negative.

For this, my results were declared void, and I was removed from the study.

Oh, by the way, the L scale is extremely easy to tip. Anything over 50 is grounds for disqualification; which means its up to the person doing the study to determine whether to remove the data or not.

I want to know how many women were involved in the testing.

If it was all men, of course they'll see more aggression. Here's a hint.


COLLEGE AGED STUDENTS ARE THE MOST AGGRESSIVE PEOPLE ON THE FUCKING PLANET.

FOR MALE CHILDREN, YOU GET MORE AND MORE AGGRESSIVE UNTIL YOU'RE 21-25, AND THEN YOU MELLOW OUT.

Oh my God, I think I just disproved his bullshit.
At least the guy came out and said that it was correlational, not causal.

Who cares if games 'teach' aggression? How much different is that from a son playing in a football game, and the father comes out and tells him to "kick some ass?" Games present challenges to the player. The enemies in the games aren't going to just lie down and let you walk all over them, you have to approach the situation in an aggressive manner.

Aggressive =/= violent. Aggression is a perfectly natural human response to a situation.
@Weighted Companion Cube
I need to get this off my chest.

I'm sorry I killed you and you didn't get to come to the party.

Really.


ALSO

I have always said that fathers teach children aggression.

My father told me if someone hits me 'go to town on that fucker'.

He also always said never lay down and roll over for anyone or anything.
How significant was the aggression increase? I look at the table in the study and I have to wonder what the difference between a .33 and .44 overall physical aggression index is.

My question is how does this compare to their control group. Did they have one?

We know the kids who played more violent games more often were more aggressive than the kids who played less. But that's merely a correlation, not causation.

But it's not clear how much the physical aggression index increased over the course of the study for those who played less... Was it a similar increase? IE do grade 3-5 students just get more aggressive over the course of the year anyway?
"The fact that learning occurs regardless of whether the effects are intentional or unintentional is irrelevant, and should make us more thoughtful about designing games and choosing games for children and adolescents to play."

Bingo.

I think this is totally reasonable. They're not demonizing video games, per se. They are simply giving an underhanded compliment.

This falls right in line with: "Parents, take note of what your kids are playing, and don't let them play games you don't want them to."

M rated games are not child appropriate. Children are more impressionable than adults. Haven't you ever seen a kid latch onto something, even though they don't understand it or what ramifications are involved. (For instance purple-nurples, indian burns, rampant use of the word "poopy"... kids.)

Now, I don't think many grade-schoolers are going to take a gun to school because of a video game. Clearly many other factors would contribute to that (availability of guns, lack of parental supervision, unhappy home or school life not being noticed by parents or teachers, etc.).

But could playing violent video games result in more Halo-esqe playground games and therefore more skinned-knees and boo-boos? I don't think it's unreasonable to think that. But I also don't think that's really a major social issue either.

When I was in grade-school and Jurassic Park came out, me and my friends always played "raptor" at recess. It was a game based on a very violent movie moment, but was recreated as a variant of tag. So, did this (quasi) violent movie lead to increased agression? Absolutely. Was this a bad thing. I don't believe so.

But hey, I only have an BS in engineering. Clearly only those with doctorates in psychology (or law?) can be trusted to give us reliable information.

Right.
@ Jabrwock

In this study, you don't need a control group, that's for an experiment study. But according to the correlations, it seems that kids who play less violent video games are less aggressive according to peers and teachers' report. If that's what you're trying to find for a control group.

for your last question, Figure 1 of the paper is what it is trying to answer on how much the physical index is increased and what are the factors involved.

Strangely, if I took some time to look at, it seems that physical aggression at time 1 seem to have a higher number to time 2 physical aggression than multiple violent video games play at time 1. Wish they'd give the effect size.
Although, I wish I knew how to read logistic regression more clearly.
Somebody help me out here.

Let's assume for a moment this study is spot-on. All the research impeccable, all the conclusions unquestionable.

So what? Why work yourself up into a lather over this?

The study doesn't say that people who play violent video games become more VIOLENT. It implies/asserts/whatever that they become more AGGRESSIVE. Big difference.

Am I missing something here? Are we fearing that studies like this will lead to a ban of violent video games? From what I've read, the study is not making any wild conclusions and, in fact, alludes to the potential of video games as being excellent teachers.

Please, someone tell me why I should be bothered by this study.
Self-assessment?? With Elementary school kids?

Instant Fail.
@McDaddy - because there are plenty of people out there that don't understand that there's a difference between aggression and violence. Most people use the terms relatively interchangably.
I'm late on this, but hey no-one else has picked up on it....

All this study has proved (assuming the date is right) is that 490 kids (I'd love someone to let me know how old 3-5 grade is btw) rated themselves as getting more aggressive as they got older.

Big woop! Growing up is a pretty hectic time with a large number of hormonal changes and other stresses in your life that (in my considered opinion) would be far more likely to account for any change in aggression levels.

Don't get me wrong, I'm not convinced either way about whether games cause agression in kids, but this study is BS!
It strikes me (personally, with only good ol' "common sense" conclusions) that playing violent games may well increase your aggression index over time. Violent games are by their very nature both 1) violent and 2) competitive. Some games reward you for getting revenge on an old enemy, ganging up to take down the leader, or for just red misting and hitting a m-m-m-monster kill. You see a sort of bell curve when it comes to aggression against player skill; people start out kind of nervous and not used to the game, and play poorly. As their skill and confidence increase they become more assertive and commanding - hands up if you've ever seen a cocky player kamikaze run into the enemy base then shout expletives down the mic when they lose the match. Then as you get even better at the game, you control your aggression more. Skilled players barely seem to register anger and treat the game like a sport.

But whatever the case, aggression itself isn't actually a bad thing. Reports like this are about as demonising to games as they get, and even then the conclusion is that "games might make people angrier."

Got that, anti-game crowd? The most powerful piece of scientific study you have at hand is "games might make people angrier." Quite a distance away from "GTA turns kids into trained killers."
EvilJez and others:

Please, for the love of Truth, reread (or read!) the study. It does not attempt to show a causal link between video games and violence. It simply shows - and clearly states - a correlation between the two. It makes no claims one way or the other on which is responsible for the other - it doesn't even claim that there's an actual link, just that these two things show a similar rise. It's a starting point.

Note that the "video games = violence" isn't even the focus of the study - the ability of video games to teach is!
@janarius

In this study, you don’t need a control group, that’s for an experiment study. But according to the correlations, it seems that kids who play less violent video games are less aggressive according to peers and teachers’ report. If that’s what you’re trying to find for a control group.

I want a control group for the increase over time. They have control groups for the correlation of "more games = more aggressive". But I don't see one for the "more games = bigger increase in aggression over time".

for your last question, Figure 1 of the paper is what it is trying to answer on how much the physical index is increased and what are the factors involved. Strangely, if I took some time to look at, it seems that physical aggression at time 1 seem to have a higher number to time 2 physical aggression than multiple violent video games play at time 1. Wish they’d give the effect size.

I think I understand it now. If you are already aggressive at Time 1, you are more likely to be even more aggressive at Time 2. (.64) If you play multiple violent video games, you are more likely to be more aggressive at Time 2 (.16). But the effect of starting out as being aggressive seems 4x higher than the effect of being an avid gamer in terms of predicting future aggression. In fact, whether they're a gamer is almost as insignificant as whether they're a boy or girl (on Time1/Time2 comparisons anyway .08)...

Yeah, it would be nice to know effect size. I remember that study that talked about homework being impacted, and how boys studied something like 30% less when gaming. But it failed to mention that it was 30% of 8 minutes...
Personally I think that the aggression comes from the difficulty of the game. You are less likely to get upset if you understand the controls fully.

Or..................
Maybe just maybe people get angry it happens.
You can be agressive and still be in control. Positive examples of using aggression are taking the initiative, starting out what most other people are afraid of. Taking more risks. That is what I feel is aggression.
@Nekojin

I had read the article... and you're quite right the people who did the study were at least inteligent enough to see that there was only a corrolation between the two pieces of information.

That doesn't mean that such a bloody aweful piece of research (if you can call it that) won't be missreprisentent at a later date.

My beef was with the quality of the research itself, not the conclusions that were drawn from it!
Hmmm lemme see if I have this right. They pretty much gave a bunch of questions to the students and teachers at the start of the school year and every now and again through the school year. Of course people are going to think better of little bully billy at the start of the year...they don't know him yet. Then as the school year goes on they grow to dislike him more and more. Thats what I see going on here.

Besides that the use of violent video games in children so young perhaps shows a lack of interest of their parents...which means the kids probably do whatever the heck they want. Do they take into account if the children being studied have active caring parents? That would be the first place I look.....
Haven't we had aggression even before games were made, and there are others studies that show games not creating aggression.

P.S. Jack would you kindly answer my question from the Hot Coffee suit article?

-DarthCylon
The study makes a big deal of the differences found after five months. I presume these kids (grades 3 - 5) didn't just start playing violent video games at the beginning of the school year, for the first time in their lives, so how can the researchers attribute the differences in aggression to playing these games?
Someone might have already said this (I'm not going to check 50+ comments), but this study inthe first line said that the data are CORRELATIONAL. However, politicians like Senator Yee will spin this into saying that games cause school shootings.
As a psychology student and avid gamer, i've examined dozens of articles regarding violent media and its affect on violent behavior, and this seems to fall in line with the rest.

I will state it here: Violent games to not result in violent behavior. They do present an alternative means of thinking, but when an alternative method of thought is available, decisions are made and the proper behavior is performed.

Furthermore, research into this field fails to acknowledge one key aspect of video games. They are GAMES. Research on children has shown that they are capable of detecting the difference between play and reality as early as 3. Playing video games with violent, or otherwise improper behavior, contributes to their learning of appropriate behavior.
@ Austin Lewis

If your moral code was "unrealistically high", chances are you're one of the least common personality types, so who knows--you might throw off sample averages. And of course any study would drop your data--a person with a truly admirable moral code and the personality/nature to adhere to it is hardly going to provide a nice example of potential aggression increased by a simple violent game.

All of which is said tongue-in-cheek, yet at the same time, it's a very real possibility that the test administrators (obviously less moral than you if they don't even believe in the possibility of such integrity) are ignorant of or intending to manipulate tests to reflect only specific categories amongst the wide variety of human personalities.

Obviously limiting test subjects to certain extreme ADHD or personality disorder subjects would be too obvious a bias toward those easily sparked into aggression or violence, but there are less blatant--if no less egregious--manners of skewing results.

@ Matt

That's an excellent breakdown of why these tests are so maddeningly useless. Children don't learn appropriate social behavior only by observing good examples of such, but also by observing social or legal reactions to inappropiate behavior. As it is a vital skill in so sociable a species as humans for all of us to be adept at differentiating appropriate or inappriate behavior in one situation versus another. Children also learn this early on--is there anyone who doesn't remember being constantly told "Inside voices!" or otherwise being reminded to suit behavior to situation?

Given this, even if we accept--for the sake of argument--that playing violent video games contributes to increased feelings of aggression or hostility in children within certain age ranges, it would seem foolish at best--disingenuous more likely--to presume children are incapable of realizing that the characters' behavior in a fictional world and situations unlike any in real life would be acceptable real-world behavior or attitudes.

While I do believe video games teach or at least hone problem-solving capabilities, I'm at a loss to see how running a known imaginary character though even the most violent actions would teach children to use violence as a problem-solving outlet in the real world. They DO know the difference between game enemies versus real people, game cultures versus real society, game graphics versus real scenery, and button presses to drive a character to violence in situations requiring it versus harming a real person; or if they don't, that is a fault in their own mentality or the parenting of their guardians

But because it would be immoral to put children into a situation where they might use actual violence if violent game-playing encouaged such behavior in real-life situations, the testers use measures of aggression that are most likely greeted by participants (especially those who know they're participating in some form of study) as another "play" situation, thus guaranteeing that any aggression displayed isn't a valid measure of real-world aggression anyway.

On a less serious note, I thought the newer studies suggest that right about at 18 months, the child's awareness of fantasy or play versus real activities pops up, but I suppose it hardly matters the precise age since either way that awareness is present in 5-17 year olds ;-)
I thought researchers had moved beyond the simple idea the violent video games affect everyone the same. It seems like it might affect a minority (a very small minority) in a negative manner whereas the majority will be just fine playing a violent game. Game politics talked about this research (linking personality and violent video games -- see link above) earlier!
You know what teaches aggression? Studies that claim video games cause aggression. Yes. That is what really causes it.
Video Games do not cause violence!! They teach it but they do not
make you commit violence. Game like GTA are very voilent and should not be allowed to be sold to little kids or kids with mental issues. It should still be sold just not to them. And parents should not be able to buy it for their kids.
Video Games do not cause violence!! They teach it but they do teach violence. Game like GTA are very voilent and should not be allowed to be sold to little kids or kids with mental issues. It should still be sold just not to them. And parents should not be able to buy it for their kids.
Video Games do not cause violence!! They teach it but they make you commit violence. Game like GTA are very voilent and should not be allowed to be sold to little kids or kids with mental issues. It should still be sold just not to them. And parents should not be able to buy it for their kids.

GamePolitics ShoutBox

Posted 11/07/09 at 04:27pm
ZippyDSMlee: man I got alot of junk and dup files too >< god I need orginization...and no not the knee capping media mafia kind :P
Posted 11/07/09 at 04:26pm
ZippyDSMlee: replaced :P
Posted 11/07/09 at 04:23pm
ZippyDSMlee: beemoh:hey its like 60GB porn,400GB anime 100GB games and crap I have took from all my DVDs, I hate waiting on dvds to install stuff..... oh and 40GB of my porn was in the found.000 folder...mostly corrupted.... least I got names of wut needs to be repa
Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
ZippyDSMlee: ggrrrrr......vista lost one of my hard drives and I had a heart attack thinking I lost 1TB of data....
Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
Posted 11/07/09 at 08:44am
JDKJ: And it isn't yet clear what type of ammunition Hasan used. It's strange that he purchased a gun but didn't purchase ammunition for it at the same place and time. Especially because the calibre required is peculiar to the actual gun.
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