IGDA Screens Film About Controversial Columbine Game Tonight

November 27, 2007 -
The Montreal chapter of the International Game Developers Association (IGDA) will hold a screening of Playing Columbine: A True Story of a Video Game Controversy tonight.

The documentary film by Danny Ledonne (left), details why he created Super Columbine Massacre RPG as well as the intense reaction to his game. 

The screening is among the events at this week's Montreal International Game Summit.

IGDA executive director Jason Della Rocca told GamePolitics that Ian Bogost of Persuasive Games, game designer Genova Chen (flOw) and Joel Kornek, a survivor of the 2006 Dawson College shooting rampage, will be among the attendees. All three appear in the documentary.

More info here...

Comments

I've been helping Danny edit the film down, and its starting to get pretty lean. This cut could still shed another 15 to 20 minutes, but its like whittling, its gets harder and harder to take away stuff without maligning the design. Its a pretty good movie though, and I really want to emphasize that it goes into the future of games, other important games, and what we can do as players and designers to better explore and represent the medium - Ledonne and SCMRPG are really beginning and end points for this discussion.

Well, itll be some interesting stuff to watch wont it? Personally, the game is good on a first amendment stand point as its flexing his freedom muscles, but still a lil' bit outta taste. But then again, who knows? might be a half descent game. Just hope the survivor isnt offended by it too much. GL with it.

ps: GL is for the show, not the game which i know is already out. Just to clarify.

I downloaded the game last night and plan on playing it this week. I have always read about it, supported the idea behind it, but never actually played it. I look forward to it.

I can't wait for this movie and Moral Kombat to come to the public so that I can watch it.

actully, the game was quit fine.
i did not finsh it yet, but i have to say it casn tastless for some.
but in the end its only a game.
the tragdy was hard, but dont forget whos resposable.
it was the parent, the pathatic gun laws, and the tv whos looking for scapegout( poor manson, and vg)

[...] Source: IGDA Screens Film About Controversial Columbine Game Tonight Bookmark it: [...]

The common perception people have of this film, as the GP article alludes to, is that it is solely about SCMRPG and its controversy. In truth, that is a starting point for looking at a swath of games that tackle serious issues. Much of the film looks at how controversy is covered in the press, the school shooting phenomenon, and the future of games as an expressive medium. But SCMRPG is the main character, in essence, because it touches on all these issues.

I am doing select screenings now as the film is being trimmed, mixed, and scored to get the best possible documentary for people (gamers and otherwise) to begin engaging these subjects. It is my hope that the film encourages debate long after I have left it in pursuit of other (non-videogame, non-Columbine) film productions...

So will this ever be on DVD or some other way for non-members of these groups to see it.?

I find it funny that people are aguring over the fact on why Danny did this...For fame and controversy or to make a point.

People fight over anything these days...yeap anything...

Danny is making a whole freaking documentary over all this hype....what about that one kid who made the game with Cho who was very immature and satire and basically addmited that he did it for the lulz.

I don't understand how people can sit there and say Danny did it for the lulz as well when he is dead serious about all these.

Each to there own...

@Merc25:

This will absolutely be on DVD. I am putting the film through the festival circuit next year with DVD distribution thereafter. I'm sure GP will cover this but check periodically on the 'News' page of the film's website for updates on this.

I went to see it. It was brilliant. Unfortunately this cut didn't include anything from the Philadelphia debate, or else I missed it. Still, lots of material get covered, many events/games, many points of view. Definitively worth checking out.

There is a part in the movie mentioning how the game was originally released anonymously, and some guy exposed Danny in order to force him to "own up" to it. And then he proceeded to do so in such an eloquent and spectacular way. It really makes you appreciate all he's done and what he's had to put up with. Thanks for everything, Danny.

I was up in Montreal this week for MIGS, and while I did not get a chance to view the film myself (I was stuck doing some urgent paperwork and couldn't make it to the party) everyone I talked to found it to be quite excellent. The biggest thing I noted is that several people who had a very negative attitude towards the Columbine game itself came away some very different ideas after the movie. In several instances I talked to folks who said that after seeing the film they had a much better idea of what the game was trying to accomplish, and had a much better appreciation for it as a piece of commentary, rather than something designed with shock value in mind.

I've seen... a few clips... from the the third cut of the documentary and it kicked ass as far as documentaries go. Before anyone asks: Verbal NDA.
 
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E. Zachary KnightApparently, it is ok to review a games art on whether or not you like the style, but not ok to review a game's story or theme based on whether or not you like or agree with it.10/30/2014 - 8:40am
MechaCrashComics never change because the people in charge now read comics when they were kids, and keep reverting comics to what they remember. As long as that cycle holds, change will be slow at best.10/30/2014 - 8:18am
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quiknkoldJournalists shouldnt be bigger than the stories they report or products they review.10/30/2014 - 7:48am
E. Zachary KnightHere is some food for thought for gamergaters who want politics out of games journalism. https://www.techdirt.com/articles/20141026/06425828942/journalists-need-point-view-if-they-want-to-stay-relevant.shtml10/30/2014 - 7:18am
quiknkoldI didnt say all games are like that, Conster. Princess Peach was....different. though I had fun with it.10/30/2014 - 7:00am
james_fudgehttp://www.somethingawful.com/news/gamergate-with-cats/10/30/2014 - 5:20am
MechaTama31AE: Japan's doujin scene illustrates an interesting potential solution to that problem. Let people play around with the characters, and keep an eye on things to see what people are buying.10/30/2014 - 12:07am
ConsterI bought, played and liked the game (unlike Smash Basketball *shakes fist*), but that felt iffy to me.10/29/2014 - 10:52pm
Consterquiknkold: if Super Princess Peach had been Super Prince Peach instead, do you think emotions would've been a mechanic?10/29/2014 - 10:51pm
quiknkoldcore meaning Colossus, Storm, Wolverine, and Nightcrawler10/29/2014 - 8:51pm
quiknkoldMatthew, those core x-men were together for almost 2 decades, until one would always be dead so they couldnt have them all together.10/29/2014 - 8:51pm
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Andrew EisenOne reason is because the money people are often afraid it won't sell. "A new IP AND the protagonist is gay?! That'll never work!" Showing that diverse characters can work in popular IP is simply a place to start. The indie scene is another.10/29/2014 - 8:47pm
Matthew Wilsonisnt that the point? why not just make new heroes that are different races, sexual orientations, and genders to start with?10/29/2014 - 8:46pm
Andrew EisenYep, progress is a lot slower than it should be (especially for something that shouldn't have been a problem in the first place).10/29/2014 - 8:45pm
 

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