Scottish Officials Turn to Xbox Live Ads to Deter Drunk Driving

Scottish Officials Turn to Xbox Live Ads to Deter Drunk Driving

December 24, 2007
Ads inserted into video games are a new and controversial topic.

Do they commercialize the gaming experience? Are they exploitative? Does a gamer deserve to be marketed to within a game that just set him or her back sixty bucks?

But in Scotland, officials are testing a new, inarguably positive use of the game ad medium. As reported by the BBC, warnings about the consequences of drunk driving are being inserted into Xbox 360 games. The Scottish government plans to spend £10,000 on the advertisments, which will appear in the multiplayer versions of Need for Speed: Carbon, Project Gotham Racing 4 and Pro Evolution Soccer 2008.

Transport Minister Stewart Stevenson said:
With statistics showing that road deaths, particularly among young people, are continuing to rise, it is clear we must look at new ways of getting road safety messages across. This is exactly the kind of initiative we should be trying.

It is innovative, it is new, and it is far removed from the more traditional methods we have been using. I believe that is what we need if we are to reverse the number of Scots families suffering the tragedy of a loved one being lost.

Michael McDonnell, director of Road Safety Scotland, added:
We need to look beyond the conventional methods of addressing key road safety issues which affect young people.

I believe that positioning of the drink-drive message in online games will serve as an ever present reminder to young Scots about the consequences. The online message could not be any simpler 'Don't risk it.'

GP: It's hard not to like this idea. If we must have in-game ads (and they're inevitable), it's great to see at least some of them used for a positive - and important - message.

And, hey, all you GamePolitics readers: Please be safe on the highways during this holiday season...

Comments

Personally, I feel like in-game advertisements are no big deal. If it helps subsidize the cost of developing a game and we get good games, I'm all for it. Additionally, it makes the experience seem more real and immersive when soda machines, billboards, bus stops, etc., represent real products, as opposed to Coda Cola, Mt. Spew, Century 31 Realtors, New York Slimes newspaper, and others.

Just don't go all Wayne and Garth on me and shove it down my throat.

Now that I've asked for my cake, could I kindly get permission to eat it also?
An advert telling me to drive safer in Scotland when I am driving my car in somewhere which clearly (from the screen shot) isn't Scotland breaks the immersion of the game some what.

It would be like everyone in a film about the industrial revolution in Britain speaking in Spanish accents.

Get rid of the immersion breaking stuff then we will talk.
Great idea, but how many of us are going to see those ads when speeding down the road in a game?
Hey that's cool. Maybe they should just have signs reminding people not to drive under the influence, instead of signs just for Scotland. But hey, I think its a great idea.
Nice idea, but like jds said, don't overdo it. I remember seeing nothing but red and white in Hot Shots Golf Coca-Cola edition.
@Charlie Brown
Because its only appearing before Scottish gamers.
@Charlie Brown
Because its only appearing before Scottish gamers.


Yes in an ideal world they wouldn't break the immersion, but sometimes its hard not to.
It may be only appear before scottish gamers, but theres no need to actually point out that its targeted at scots. I doubt that the message will be to "drive safer in Scotland" but rather to "drive safer"
....

......

.......

Look at the picture at the top of the post.

Drink Drive
Lose License
Don't Risk it

Safer Scotland
Personally I like this piece of enws, as they see gaming can help people prevent deaths, and nt blame them for deaths. Plus it is also from Scotland :D

As for the whole thing, I'm guessing it'll apper to all, as in Xbox Live, I'm regarded as British, Not Scottish, and I'm sure the Welsh will be regarded as British too (not that we have a problem with that) so I think it'll be hard for it to apper to Scots only as Scots are regarded as Brits and that Brits in general may play against other nations.

Plus as Cully pointed out, It can be targetted at everyone. It's "Safer Scotland" is not saying "be safer in Scotland", as Safer Scotland is part of the Scottish Executive, so it can technically apply to English, Welsh, Irish (both northan and republic even though the latter isn't British), French, german, South African, American, Japanesse, etc etc etc anywhere with cars and roads effecitvly. Just us Scots are smart enough to use this means first :p
Yes, but are they actually going to pay for it to target everyone?

Nope, why?

Because it costs more.
Because an ad in a videogame is going to make stupid people stop being stupid.

If videogames start having regular ads, and the ECA doesn't do a god damned thing, I'm going to raise a hellstorm unlike any other. If you see ads, you shouldn't be paying a dime.
"It’s hard not to like this idea."

Yet for some reason, many people seem to. Ads like this are a good thing.
I have to agree with Brandon. I'm a founding member of the ECA, card-carrying (*checks wallet* Yep, it's there) even, and while there are TONS of things more important for the ECA to be working on, and I wouldn't want resources wasted on this, anything low-effort the ECA could do to dissuade publishers from ads in games would be fantastic. You've got my $50 (and in some cases, my $15 - $30 a month, or in the case of LotRO, my $480 up front--I'm not stingy). Don't get greedy. If you're putting ads in my games, the price had BETTER drop.

I'd also argue that it's not REALLY inevitable. We allow it. If we opted not to buy games with ads, publishers wouldn't make them. They'd lose the sale revenue, and advertisers have no use for a product people don't see, so they'd pull the ads. The problem there is, boycotts almost never work.
While I can see how in-game advertising could get out of hand, I liked driving around in NFS and seeing all the real ads for Toyo tires, and even BK and (i think it was Cingular). It created far more immersion, and it's better than having lots of fake brands and cheesy paradies.

Theoretically, the prices of games should drop at least a little bit from these ad's...but they haven't yet, that's my only worry
It's just another in-game ad that people don't care about. Besides, people will be too concentrated on the road/track and won't notice it.
Heh. If I purchase a game with advertisements, I will waste all my time reverse engineering and patching the fucking game so that I won't be seeing advertisements. If they're just online streamed, my lovely DD-WRT router could easily handle it.

The next logical step is to create a "Drunken Mode" where the screen is constantly blurry, you repeatedly swerve off the road and crash even though you're going straight, and you can't win because you always get arrested before you reach the finish line. (They had a level like that in Vice City, come to think of it.)
@Simon Roberts

The one where Tommy was effected by the boomshineand you had to drive Phil ro the hospital because the idiot blew his own arm off.
@kurisu7885

Yup - I remember that stage. Good days
Cute method for advertisment.

I'm not sure why state agencies do not broadcast images of what drunk drivers and their victims look like following severe accidents... few things can match the power of such graphically disturbing images.
This is funny. Not so long ago there was an article about the CCFC saying that kids' games shouldn't include advertisements, and the response was that you can't get rid of adverts so it would be stupid to try. Now when an Xbox game is going to include real billboards for a non-commercial purpose, the response is that it's ridiculous and that the billboard shouldn't be in the game.

What exactly is so wrong with having commercial ads on billboards dotted around virtual cities? They don't get in the way - older games just used fake products or ads for other games from the same developer - and they inject a revenue stream into the design process. Obviously unskippable "TV commercial" style ads would make you want to throw your controller through the screen, and even skippable ones irk (No, I wanted to play Unreal Tournament, not be reminded to buy an nVidia card I already own), unobtrusive ads mean the devs get more money. And money is a serious issue, particularly when you're dealing with today's movie-sized budgets and ludicrous licencing fees.

Movies have used product placement for the past ever and nobody cares unless they're gratuitously in-your-face about it. Dropping a few familiar commercial reminders in games isn't hurting anyone and is keeping the industry afloat.

Back on topic though, this billboard is reminding people not to kill anyone by driving drunk. It's a good thing.
Inevitable? Not something I wanted an ECA member to say, GP. I Just spent $60 for a game, like you said, and now I am subjected to Drink Dew in the game? No thanks, I won't be buying games with advertising (OK other than Cool Spot). They piss me off just as much or more than car commercials in front of movies.
Folks in game ads ARE inevitable.

The biggest thing the ECA can do is work to make them tolerable and put limits on how they can be used.
Well this is nice. Though I hope ads in video games don't go too...crazy.

Like having ads for Geico on a random billboard or Pepsi/Coke vending machines are fine with me as long as they:

1. Don't overdo it, or do this where is isn't needed.
2. Don't put flashy ads in my face which interrupt my game play. In other words, don't force it upon me.

Seriously, I pay 50 bucks for a game (Wii owner, lulz), not a damn interactive commercial.
Well I wonder if Team Fortress 2's Demoman might be one of those gamers, oy.
I would mind if the ads looked real in the game. Perfect example is the jet ski ads in Wave Race 64. They blended in with the enviroment. A bad example is the new Wii ads that replaced the old ones in the rereleased version of Wave Race 64. Bright white mixed with the blue water made for a horrible clash.

If used right, it will be like the Nintendo health warnings. Nobody will care what it has to say and skip it.
If advertisements can make games cheaper by letting the developers meet their bottom line, I may be open to the suggestion so long as the adds aren't very intrusive. For example, the sideline signs you get in the madden games could be used, or billboards in a fictional cityscape etc. If the adds are cleverly placed in the game, I would be fine with that. If 60 seconds of my game play is interrupted by a Pepsi add, then I would be angry about this.
I'd rather not have ads at all but if we're going to have them, then I wouldn't mind this kind of them.
using some ingame billboards for PSAs help make the games seem more realistic, what's not to like?
What's not to like is that we are already bombarded with ads in our day to day lives. Yes, I'll agree that integrated ads that heighten realism are fine, but there needs to be a VERY clearly defined line. Where we all might agree a billboard in a racing game having an ad on it, we probably wouldn't agree that Sam Fisher picking up an iPhone and then saying "iPhone" 4 or 5 times is ok. This is what they do in movies, and while many people don't like it, they were able to slowly incorporate it so that it was tolerated by the masses. Worst, movie ticket prices have gone UP, not down.

and I personally think that the best line is a solid black one on the side of conservative. If there is an ad in a game that is not OKayed (Say we okay signs and whatnot that are immersing and good for the time period, and they start naming cell phones) they are charged a fine of some kind by the ECA. While this isn't power the ECA has now, it's power they can develop with the game design companies. Something has to happen before they take liberties we didn't give them.
Sounds like a good idea, as long as they aren't obnoxiously placed.
Doesn't this remind anyone of those "Winners Don't Do Drugs" advertisements that they used to put on arcade machines back in the 80's? Maybe we're seeing the beginning of second wave of positive adverts in video games. Kids are buying these games, might as well throw in some positive messages in the mix.

No matter how silly it seems, if the message sinks into at least one persons head, it was worthwhile.
@Steve Furtado
Sorry, but kids are the MINORITY when it comes to purchasing video games. I don't want to feel like I'm in D.A.R.E, when I'm trying to do drugs and shoot mob bosses in a virtual world. Or be told that violence doesn't solve problems while hacking my way through demon hordes. I might get a chuckle out of it the first time, but then its just annoying.
I love to drive and smash in the videogame world one...

but I don't do it in reality...

Why should I be reminded in the virtual world when there are ads on TV full of this????
I got to say, it could have been worse...

They could have been advertising for Hilary Clinton....AAHHHHHH!!!!!!!!

ok, maybe Drink Driving ads are not so bad after all....
Anyway, merry christmas to everyone, and be safe on the highways.
I don't see anything wrong with this kind of ad. However, if I start seeing Nike adds when I am driving 180mph down a digital highway then I am going to be more than a little pissed:

1) Because if I can make out the ad then it is intrusive at those speeds and;
2) If the publisher is going to charge the same $50+ for the game with adds in it that is complete BS.

Discount or the ad better be for the public good. Anything outside of that and I am grabbing the torch and pitchfork.
In-game ads? Not new. Wipeout XL was coated in ads for Red Bull, nearly ten years before the drink was popular.
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