What is a “Murder Simulator,” Exactly?

Given Jack Thompson’s current screeching that the NIU rampage killer “trained” on violent video games, a recent article on Gaming Steve seems quite timely.

Author Robert Gauss begins by describing his expertise:

I’ve been working with simulator programs for the US Army for about six years now, which I believe makes me an expert on exactly what a simulator is, what a simulation does, and what the goals of these simulators [are]…

Gauss specifically addresses the Grand Theft Auto series, but his points apply to aspects of other controversial games as well:

“Simulators” are devices used to mimic the actions and functions of a real thing, a real situation, or both… and usually involves some sort of realistic motion…

How well does GTA simulate murder? Just even a cursory look can see how GTA fails this test: Everything is presented via a 3rd person view… weapons auto-load and auto-aim… computer people mostly walk and drive around aimlessly and helplessly… computer people don’t… act in a realistic manner when attacked… bodies disappear and respawn — hardly like murder if they keep coming back to life

Our “gang games” mentioned above do not even represent murder, but rather a cartoony environment… It’s not just unfair to call Grand Theft Auto a “murder simulator,” it is laughably incorrect…

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