Finnish Study Suggests Violent Games Do NOT Desensitize Players

February 27, 2008 -
Playing violent video games desensitizes players to real-world violence.

It's an oft-repeated mantra among video game critics like Lt. Col. Dave Grossman and Miami attorney Jack Thompson.

But new research from Finland casts doubt on the desensitization theory. As reported by Shacknews, a team of researchers in Helsinki found that, rather than exulting, gamers became angry and anxious after killing an opposing character in James Bond 007: NightFire. Perhaps even more surprisingly, players had a positive response to their own character's death.

The study, The Psychophysiology of James Bond: Phasic Emotional Responses to Violent Video Game Events tested 36 young adults, monitoring physiological data in synch with game play action. From the report:
From this perspective, the fact that wounding or killing the opponent elicited negative, not positive, emotional responses might be reassuring... Given that the player knows that it is only a game, events that, in the real world, are perceived as threatening may be perceived as positively challenging...

There was no evidence for desensitization of emotional responses as a function of repeated exposures to violent game events...

So, why do players react positively to their own character's demise? The study authors speculate that the character's death represents a respite from the tension of playing. The authors found a similar "tension break" effect in a 2005 study using a non-violent game, Super Monkey Ball 2.

Comments

Re: Finnish Study Suggests Violent Games Do NOT Desensitize ...

To shred more light on the results and why and what they mean I think the scientists would have to be avid gamers. When my character in a game dies it’s usually for a silly reason or in a funny situation. And in most games that involving killing people you are playing the role of a good person fighting back against the bad people who plan to blow up the planet or whatever. It’s no different to what we see in films, if you ban violence in video games you would have to ban violence in movies too. Take away violence in games and we would only have puzzle games, the industry would collapse.

I played Super Monkey Ball 2 back on the GameCube

Really hard with the puzzles but really good relief once when you solved them...

What other studies lacked before this was that they never tested any of the player responses with DIFFERENT types of games...ONLY just the violent games.

This study is a first and hopefully be something others take heed to.

If other Psychologists are going to try and convince that playing Violent Videogames are going to make gamers kill others, they should try to focus on A WIDER VARIETY OF GAMES>>>>

The study theorizes that the tension could be linked to a healthy subconscious revulsion at violent imagery. They note that they observed a similar increase in tension when people were merely shown pictures of violent acts in previous studies. They assume it was violence and not just the challenge, because the "non-violent" game didn't evoke the same response when you merely nudged your opponent off a ledge.
-- If your wiimote goes snicker-snack, check your wrist-strap...

Yes!!! Common Sense conquers all! Take that Jack Thompson!!!

I think the game of choice skewed the study. I think it is likely that the players were simply happy to see *Pierce Brosnan* die. In addition, the faster Brosnan's Bond dies, the faster we come to Daniel Craig's Bond. Very happy thought indeed!

valthun
Basically the diffrance stress and sensory overload it can fck with the mind.

With gaming you have low amounts of stress from frustration of not compelteling something but its short lived and certainly not as poisonous as what causes PTSD.

I get, on average, 5 hours of either Counter-Strike or Half-Life 2 in a day. I don't think it's okay to go kill someone. I don't have the desire to go around shooting people in the head. I never will. I've been gaming since I was FIVE YEARS OLD. Playing NES games, and Metal Slug back on the Neo Geo and the arcades. I think people who don't know the difference between reality and a game are stupid. I played GTA III and onward from there, and did I EVER shoot a cop? Beat up a civilian? Steal some cars and blow them up? NO! So, take your "studies" you all have about "desensitising" people to violence by playing games and I can tell you where you can stick them. At least the Finnish study is saying it DOES NOT make people violent.

@Cytech, it's Jack Thompson, not Johnson. Just a friendly correction on my part, that's all. Not trying to offend you.

Well, you should email them back about how stupid they are. When I kill someone in a game, I don't feel anything. YOU AREN'T SUPPOSED TO! I admit when people die with realistic screams, I really don't like it. It makes me feel a bit less toward killing enemies. I DEFINITELY don't feel excitement or relief.

From experience with death (pets over the years, parents in the same Gdamn year, ect) there is more to it than just seeing deaths over and over again.

Meaningful character death is what gets you or at least toys with your emotions some, with real life death its magnified 100 times, life experience and perspective can lower this sense of horror and dredge but I have found its more life experience and getting use to the reality of life than what fiction can ingrain on you.

It's not just the Finish saying this:
http://culturalpolicy.uchicago.edu/conf2001/papers/freedman.html

Also, I've always said that common sense shows that it is silly to think that violent games make you violent. My own personal experience has shown me that this is completely untrue. I have many, many gamer friends and we have been playing violent (and non-violent) games since we were very young. None of us are violent people. That is proof, IMO.

Some people are just violent. Violence in any media around them may trigger them to react badly, however the media did not make them violent in the first place, and this is an important distinction. Anything could set these people off, and you can't blame the game...

Yeah, video game or even movie violence does not desensitize you to real life violence or death. It's just one of those bullshit claims people make when they don't want to dig deeper into people's background/problems to find out what really is the cause of someone becoming desensitized or violent.

Trevor McGee
and a great way to lead sheeple by fear mongering and stay in business.

No one makes notice of the fact that they sat the study participants 6 feet away from a 56" tv screen. The reaction upon their character dying could simply have been the relief from being allowed to move their focus away from the massive action packed screen so close in front of them...

@Codemonkey, actually, being away from all the action on the screen is exactly what caused the stress relief according to the article.

I'm sure the size of the screen has some role in it, but that's no worse than sitting in a movie theatre, and no-one is relieved to see the main character die in a movie purely for the relief from looking at the screen.

@ codeMonkey76

I don't think the authors of the study believe the distance from the tv screen might be a factor. Although, you do point out an interesting observation.

@ Jabrwock

I don't think the authors had made any mention to subconscious revulsion to violence. However, they referenced to individuals' "deeply ingrained moral code that injuring or killing another human being is wrong" as a mediating factor in eliciting anxiety.

@ Trevor McGee

Although the authors cast doubt on desensitization theory, I'm also casting doubts on their doubts. From this study, it means that desensitization doesn't occur immediately or in the short term. IMO, desensitization is a long process and stands upon many conditions (e.g. high high dose of media violence, high dose of real life violence, basically violence at every moment). So, I wouldn't say desensitization is wrong, just that it's losing supporting evidence.

Ahhh.... common sense. It's been so long.

Is there anything in the report which states whether the players actually enjoyed the game?

Note to all game designers: Kill your players a lot, they will love it.



Oh, wait...


-Flaps

@ orange Soda

That depends on how you defined game enjoyment. But yes, the participants reported their moods where joy is reported and scored higher than fear, depressed feeling and pleasant relaxation.

I always beleved in what the study said even before the study was released. Video games should not take the blame on these violent acts or these traits that allow one to preform violent acts in real life. If you have the same problem in non violent games with the tension then I do not see why these violent games are to blame. I think the game choice does not matter to much because it is a first person shooter. First person shooters take the most blame when it comes to this. And Finally we have a study to silence that horid video game critic Jack Thompson. Though he will not be compeltely silenced at least we have something to back us up.

I have a new theory on this whole thing. Granted it's my theory and no research has been done. But her eit is. If video games supposedly desensitize players to violence then why are the current batch of soldiers faced with post traumatic stress? It would be reasonable to think that if they were desensitized things such as ptsd wouldn't occur with the modern soldier. Since ptsd happens the anti violent game advocates need to look elsewhere for why these shootings occur.

@L42yB :

Beware about Jonathan Freedman : he's endlessly criticized because his work on media violence was sponsored and financially supported by the MPAA.

[...] I read the article today, on the way to class. Judging from the comments at gamepolitics.com, it seems everyone had access to the article (normally, you’d need a subscription or university-sponsored access to get a journal article).  So this study measured physiological and emotional responses to violent events in video games, i.e. injuring or killing an opponent and players’ character being injured or killed. It also appears that this study is part of a larger study. They gave some interesting and contrasting hypotheses: from a video game point-of-view (POV), killing opponents are a rewarding experience because it represents a success and is required (in some games) to advance in the game, so good feelings. However, from an outside of video games point-of-view, killing in our moral compass is simply wrong, so bad feelings. In addition, players’ character being injured or killer is a bad or punishing experience from a video game POV, so bad feelings or frustration in my case (my “nooos” annoy my brothers). Based on a previous study (reference needed), however, it is also possible that in-game failure might elicit positive affect (no not joy, some other positive emotions) and given that players know it’s a game, they might see as challenging. Of course, this doesn’t apply to those who don’t see it as a game, but see as a personal injury to their abilities. Along with physiological data, they also examined psychoticism had a role in emotional responses to video game violent events.  Methods Participants:  36 Finnish undergraduates (26 male, 11 female, age range= 20-30). All players had at least a video game once a month.  Measures Video games used: James Bond 007: Night Fire as the violent game condition and super monkey ball 2 as the non-violent control condition. Mood during game playing: they asked participants of the following moods they felt during a play condition on a 7-point scale:  joyful, lively, enthusiastic (joy)relaxed, calm (pleasant relaxation)fearful, nervous (fear)angry, annoyed, aggressive (anger)depressed, tired, dull (depression) These moods were categorized during the analysis and were not (presumably) presented in that way and maybe they were in a random order. Psychoticism: used the Psychoticism scale of the Eysenck Personality Questionnaire- Revised, short form. 12 items were used and answers were a yes or no. Physiological data: Facial electromyographic (EMG) were used to assess participants’ positive (zygomaticus major), negative emotions (corrugator supercilii) and “positively valenced high-arousal emotions” (orbicularis oculi) (huh?). Electrodermal activity or skin conductance level measures arousal. The in-game images were recorded in order to synchronize with the physiological data. Procedure Participants have electrodes to them and are given a 7 minute resting period then they played four different video games in random order. Each video game consisted of three play sessions: a practice session and two play sessions (with different game difficulties). However, the mentioned games will only in the analysis. Participants were told that the best players would get a prize (free movie ticket), IMO everyone is at least given a motivation to play. Results General mood in game play: two moods seemed to differ significantly with each other: joy and fear. Being that joy is scored higher than fear, while fear scored higher than anger, depression or pleasant relaxation. Opponent injured: increased arousal, a decrease in positive emotions in relation to the non-violent condition. However, there were no changes in negative emotions. With psychoticism, it seems that those who scored high compared to the lows showed less of a decrease in positive emotions, although one of the physiological measures was not significant (zygomaticus major). Opponent killed: increased arousal, a decrease in positive emotions in relation to the non-violent condition. No changes in negative emotions. With psychoticism, it seems that the high-scorers showed less of a decrease in positive emotions compared to the low-scorers. Player character injured: increased arousal, small significant increase in positive emotions, but is followed by a decrease. Negative emotions presented a decrease as well. Player character killed: increased arousal, an increase in positive emotions and a decrease in negative emotions.  [...]

i think if there is anything that actually desensitizes people, its real world violence.

I think even gamers when they are kids they can recognize cartoon violence from real violence. It´s fun to watch Wily E. Coyote burn on flames, but kids learn they will get hurt if they try to touch a flame.

@jonc2006
I second that.

I wonder if some of the studies anti-game/movie/tv/comics folk use actually indicate desensitization to fake violence.

Are these studies taking kids who play games and then bringing them to a battlefield to look at real killing? Unlikely.

From personal experience, I know that violence in games (not so much movies) doesn't really effect me. It may be that I have seen lots of game violence or that I can't get past the "fakeness" of it all.

However, I have been in some real-life street violence during college (saw a guy get stabbed, too). Despite my extensive videogame exposure, the reality of those times proved to be harrowing to say the least.

If the anti-games folk were right, I would have felt right at home in those situations.

So, Dennis.. Why Nightfire?

Oh. I see now. *Is Shifty* I.. uh.. forgot how to read..

I agree. When I was playing Q3, if you got shot, it was time to breathe, flex your hand, type "Nice shot!" and blink your eyes (man your eyes burned). When you shot the other guy, it mearly meant he was going to spawn again, usually in the direction you were heading (CTF).

See, what they didn't understand is that when you shoot your opponent in those games, you aren't doing violence. You are only temporarily inconviencing them at most. You know, body and soul, that the computer character will be there again next time. Pretty much the same way that hitting a baseball or kicking a soccer ball doesn't make you more likely to violently hurt someone (WATCHING soccer, on the other hand...).

mogbert: "what they didn’t understand is that when you shoot your opponent in those games, you aren’t doing violence." - excellent point!

[...] We’re just speaking for us personally on that one, but video games haven’t desensitized us to violence in the least bit. In fact, you could say that video games have made us more sensitive to it in that even the tip of a disemboweling can send us into spasms of delight, ecstatic in the knowledge that our gaming-honed thirst for blood will (temporarily) be slaked. [...]

Yet another reason why it's called Winland.

I have been a game developer for about 23 years and a game player for even more. I play violent video games, I have created violent video games, I even animated pixel blood shooting out of the little guys in video games. The animation for the guys being run over by tanks and the resulting spreading pool of blood in the original C&C and Red Alert games, I drew those.

A few years ago they were marketing that "Banned from TV" video on TV where all sorts of gory things were caught on tape. The ad showed a woman about to step in front of a speeding train. "About to" It didn't show her actually being hit, just a short clip of the few seconds before where you can see her looking the wrong way and the train coming. I can not watch that commercial. I had to turn away every time it came on.

Another commercial at about the same time for child abuse has a little kid, about 3 years old sitting in a darkened stairway. You can hear a drunken man yelling at a woman in the background. Then you hear a slap and the sound startles the kid causing him to jump. I not only couldn't watch that commercial I would have to jump for the mute button.

I can watch people getting blown up, run over by buses, and chopped to pieces in movies and on TV. I can use my 'leet skillz' to do the same to other players in violent games. But when the violence is real I know the difference and react accordingly, so I know I'm not desensitised.

@Joseph4th

I think that most humans were born with a sense of differating between reality and realism. I watch family guy and the simpsons all the time and see Homer and Peter go through some hellish things. But I know if that happened to me or a family member, I would panic to death.

Sorry, I meant reality and fantasy...

is there any more needed to say. :)

"There was no evidence for desensitization of emotional responses as a function of repeated exposures to violent game events…"

Perhaps I'm missing something here. If gamers feel negative emotions from winning at these games, why do they play them at all? Whenever I get the rare urge to play CS the only time I'm not happy is when I die.
Barring some sort of mental dealy, why would somebody choose to do something that makes them feel bad?

This is video games, not church ffs.

@ tincture: when the study said that players had a negative reaction when they killed someone in a game it obviously meant a momentary negative effect. As -Physiological and emotional responses to violent events in an FPS game (Ravaja et al., 2008) « VG Researcher – Psychology- said “Being that joy is scored higher than fear, while fear scored higher than anger, depression or pleasant relaxation” the gamers in this study obviously enjoyed playing the games, they just knew, consciously or subconsciously, that violence is wrong.

@Soldatlouis

While this is true, Johnathan Friedman has been critical of media violence studies long before his research was supported by the MPAA.

Thank you Finland!The common sense pool runs deep over there.

I don't believe that it's desensitizing us because one fact that you must know what is reality and what is not. I cannot stand blood or the even dead bodies. I felt queasy just watching Sweeney Todd. I been playing violent games from Duke Nukem and 007 64 of course. I moved on to Gears and Halo ... I mean I hate the fact that the media is manipulating the people to thinking that a console+GTA means someone is going to steal a car or that Halo plus an Xbox means I'm going start killing people. It's media just propagates it. Don't get me started on Jack Johnson.... Doens't he look like Jon Stewart?

I sent an e-mail to the authors and asked about the positive emotions felt during player death or injury. They responded that it is possible that other positive emotions other than relief might be felt, such as excitement.

soroki:

Now, I'm not refuting your personal reaction, just your claim that one is supposed to not feel any emotion when playing a violent video game. I think it's a bit silly to say that video games don't play on our emotions, at least a bit. Even in real life, we have our cycles of triumphs and failures, despite how trivial the win or loss may have been. Maybe I just sharpened my pencil - I'd feel happy about that, though short-term and very trivially. When playing a videogame, especially a fast-paced one like most violent ones are, the adrenaline rush would be a lot greater and the player would feel something - and more often positive feelings would occur because we're successfully doing what we have to to win.
 
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