Prof: Game Industry Barbaric, Continually Chooses Violent Themes

Prof: Game Industry Barbaric, Continually Chooses Violent Themes

February 29, 2008
A McGill University professor has slammed the video game industry for producing violent games.

As reported by the Montreal Gazette, Prof. Michael Hoechsmann said:
The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare.

Hoechsmann was responding to a reporter's question about Army of Two, a third-person military shooter set for release in March. The game casts players in the role of mercenaries, or private military contractors (PMCs) as they are referred to by the U.S. Defense Department:
There is a tremendous lack of imagination on the part of the games industry. I think it's barbaric. I don't understand why there can't be a greater diversity of titles.

Hoechsmann added:
It would be far too simplistic to suggest that playing a game of this nature would cause someone to want to be a mercenary. At worst, what long-term exposure or even a very sustained exposure to games like this can do is that it can have some effects on the cultivation of attitudes and world views.

EA Montreal exec Alain Tascan told the Gazette:
[Army of Two is] not a political statement. We're not pro and we're not against [private military contractors]. We want to make people aware of the subject.

GP: Hoechsmann's view that violent games dominate the available offerings would seem to be contradicted by the numbers. As Adam Thierer blogged recently for the Progress and Freedom Foundation:
If the comments of some lawmakers and video game critics were any guide, the public would be led to believe that most video games are filled with explicit violence or sexual themes. But that's a myth.

The fact is... the vast majority of video games are appropriate for young kids. That is, the majority of video games are rated "E" for "Everyone" or "E 10+" for “Everyone 10 and older" by the [ESRB]

Comments

I think there is a bit of confusion here. Prof. Hoechsmann didn't target "mindless violence", but "violent themes", something you can find even on T-rated games. Granted, the majority of video games are rated "E". But are these games the most successful and praised ones ?

Plus, I can't blame this professor to rant against the lack of originality of video game industry, because many gamers rant against the tendancy of big companies to copy each other by publishing tons of blockbusters dealing with the same themes again and again, ad nauseam.
I am starting to think the title Professor allows you to make random, poorly researched remarks, present them as facts and then expect everyone to just believe what you say without question, because you are a professor. It is obvious that this man has never actually looked at video games in person and thinks the only ones out there are those shown in media stories (GTA, Doom, Counter Strike, and so on).
"The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare."

um lets play devils advocate here. lets say the majority of games have violence in (infact only 6% are rated M or higher.. but lets pretend).

What makes that any different from the acceptability ppl have toward action movies with the same plot in OVER AND OVER just for the sake of guns and violence.

but as it stands, around 6% is the figure for 'violent games'.

yeah continually choosing. yeah... all the time. do some research
@NovaBlack
Before Sims, best selling game was Myst, another really hyper violent game.
@ Linenoise

Have you ever heard of a game called Facade? It is basically a chick flick. You play a friend visiting a couple having marital problems. What you say to them in you coversations determines if they can work through the difficulties of the break up.

Although it is an indie title, it shows what can be done with the "chick flick" or should I call it a "dame game"?
I think that its better to look at sales numbers (~40% Rated M) than production numbers (~6% Rated M)
@ Kommisar

They don't. The MPAA site, will only show you 50 random titles when you select just a rating.

@ JP

Actually, M rated games only accounted for 15.5% of game sales according to NPD.
GRIZZAM 512
only because publishers like cheap quickly made cash in titles.
:P
MonkeyPeaches is playing The Legend Of Zelda Twilight Princess
He has some points, such as games being violent for the sake of violent, NARC for example. And Duffy, I'm looking forward to the rant.
And you know what, it's not the case that there are 'plenty of nonviolent games' on store shelves. Sure, there are plenty of nonviolent games, but they get no shelf space at Best Buy or Gamestop because they are poorly made junk made by startup companies and amateurs who are so desperate to see nonviolent games, and so tired of waiting for the big game companies to make them, that they make their own.

So while the 94% of games that are nonviolent slowly make their way to the bargain bin (if they ever even get there) the other 6% (the super violent games) fill 99% of the big store shelf space. And I do go into the stores and I do play games, so I know what I'm talking about.

So let's stop the nonsense about most games being nonviolent - as if that reflects the reality of what we find in our local Gamestop.
Sir Bedevere: What makes you think she's a witch?
Peasant 3: Well, she turned me into a newt!
Sir Bedevere: A newt?
Peasant 3: [meekly after a long pause] ... I got better.
Crowd: [shouts] Burn her anyway!

----------

The Witch: I'm not a witch I'm not a witch!
Sir Bedevere: But you are dressed as one
The Witch: *They* dressed me up like this!
Crowd: We didn't! We didn't...
The Witch: And this isn't my nose. It's a false one.
Sir Bedevere: [lifts up her false nose] Well?
Peasant 1: Well, we did do the nose.
Sir Bedevere: The nose?
Peasant 1: And the hat, but she is a witch!
Crowd: Yeah! Burn her! Burn her!
Sir Bedevere: Did you dress her up like this?
Peasant 1: No!
Peasant 3, Peasant 2: No!
Peasant 3: No!
Peasant 1: No!
Peasant 3, Peasant 2: No!
Peasant 1: Yes!
Peasant 2: Yes!
Peasant 1: Yeah a bit.
Peasant 3: A bit!
Peasant 1, Peasant 2: A bit!
Peasant 2: a bit
Peasant 1: But she has got a wart!
Random Person in the crowd: *cough* *cough*

--------------

Sir Bedevere: There are ways of telling whether she is a witch.
Peasant 1: Are there? Oh well, tell us.
Sir Bedevere: Tell me. What do you do with witches?
Peasant 1: Burn them.
Sir Bedevere: And what do you burn, apart from witches?
Peasant 1: More witches.
Peasant 2: Wood.
Sir Bedevere: Good. Now, why do witches burn?
Peasant 3: ...because they're made of... wood?
Sir Bedevere: Good. So how do you tell whether she is made of wood?
Peasant 1: Build a bridge out of her.
Sir Bedevere: But can you not also build bridges out of stone?
Peasant 1: Oh yeah.
Sir Bedevere: Does wood sink in water?
Peasant 1: No, no, it floats!... It floats! Throw her into the pond!
Sir Bedevere: No, no. What else floats in water?
Peasant 1: Bread.
Peasant 2: Apples.
Peasant 3: Very small rocks.
Peasant 1: Cider.
Peasant 2: Gravy.
Peasant 3: Cherries.
Peasant 1: Mud.
Peasant 2: Churches.
Peasant 3: Lead! Lead!
King Arthur: A Duck.
Sir Bedevere: ...Exactly. So, logically...
Peasant 1: If she weighed the same as a duck... she's made of wood.
Sir Bedevere: And therefore...
Peasant 2: ...A witch!
*head-desk*

WHY cant SMART people make SMART researched commentary! Argh!
You have to wonder how people like this lunatic and Jack Thompson got their licenses when they're clearly spouting bullshit.
@ anthony

the reason the japanese don't have this problem is that they havn't changed the basic rules of video games for a long time. There are a few exceptions like MGS 4, but other than that japanese game makers have been largely trying to replicate the same old formula in hopes people will still like. Western game makers have caught up and are alsways pushing the boundaries.

When was the last time you saw a japanese game as innovative as Mass Effect or Bioshock?

Thats why the 360 controls the hardcore gamer market in almost everywhere but japan, the games are innovative and keep coming(mind you i say this only because the 360 is a largely western developer based game unlike other the systems where its across the category and because the 360 is largely rejected in japan on that basis and only received any kind of open arm welcoming when lost odyssey and blue dragon came out)
OKAMI
Seriously, anyone who thinks that games are all about violence, destruction, and have no originality should play Okami.
Or Eternal Sonata, which has a fairly interesting combat system, and is, can you believe it, educational.
And then of course there are games like Ico and Shadow of the Colossus, which are amazing works of art.
While the debate rages and all sorts of angles are explored, I am curious as to why there are no posts that question whether, or to what extent, the journalist got it right. It's tough to control the message in an interview and when you speak to the print media it's a crap shoot, because you don't know what will be kept and what will be left out. For the record, the “it” that I called, or intended to call, barbaric was the Army of Two game, not the industry as a whole. And it was a gut reaction.

As for my research and the “expert” label – I didn’t go looking for this role. It all started after the Kimveer Gill shooting in Montreal. I was speaking about youth cultures - in that case, gaming, Goth and metal. I don't spout the usual moral panic rhetoric, and I thought I should continue to voice my thoughts on the matter. If it’s left just to some other critics, gamers will continue to be labelled as asocial. Not that those that sent me hate mail deserve better.

I am not the worst of your worries. Believe it or not, I have defended video games/gamers/gaming consistently in media interviews, constantly rebutting the media effects model of thinking that suggests that game playing causes violence. I take serious Janet Muray's claims about the future of narrative in simulation, Jim Gee's points about learning in/and games, and Steven Johnson's arguments about games making us smarter.

I also agree that game themes/designs evolve with the tastes of gamers and that most/many games are no more violent than the average Tarantino flick.

That said, I'm no fan of militarism in pop culture from GI Joe to shoot-em-ups in video games, and I do find games like Army of Two barbaric. I could find worse words for what I think of them. War is only a game in the privileged, myopic confines of the North American over-consumptive entertainment cultures and if the games industry wants to flaunt product like Army of Two they should expect something less than a cozy embrace from critics and theorists.

As for the "cultivation" of attitudes and worldviews, see over 40 years work from the Annenberg School of Communication. It is not a media effects model, but a long-term incubation.

Yes, I do believe the industry can be more creative and imaginative. When Canadian kids were surveyed by the CTF (2005), they said they liked "action," good graphics and good functionalities in a video game. They did not say "violence" though the games industry likes to hide behind the claim that they are only producing what the consumer wants. OK, I know that many, even most, gamers are not kids, but that is the same case for TV audiences, and we don’t let TV networks off the hook with a shrug and a wink.

Last comment - the defensiveness and the animosity that I read from many of these posts leaves me befuddled.

MH
@ Ichi: You're kidding, right?

The thing about Japanese culture is, as someone (I think Suda51) put it, that violence in Japan cannot exist on its own, it needs a reason to be there. This is very much unlike the US, where games get hyped because they have excessive violence and the level of pointless violence seems to become a measure of quality.

Oh, forget it, I just read the paragraph about the 360. You ARE kidding.
Why...why do people nowadays bash crap of any subject with out knowing jack about what they are bashing? The stupidity of some really annoys me and now its from a freakin professor. Who cares anyways? Its our right to have violent video games even if it made up 99% of video games. If he doesn't want want us to have our rights then he doesn't deserve his own. Take away his free speech and see how he feels!
I don't know about you guys, but as a kid when I played "make-believe" me and my buddies were always acting out "violent" games. War, superheroes, and other such things. As an adult, if I ever slip into a day dream or the like, most of the time I do see my self in law and order or a tea party. We like violent games because we are not violent in real life. It is an escape from the mundane world in which we live.
@thomas

There is tons of media about the japanese falling behind in innovation. I mentioned there are some shining examples of the exact opposite, but guess what? Around 90% of the games they make are crappy rehashes of final fantasy or dragon quest or devil may cry, with the same pointy haired character, the same amnesia, the same morality that just goes beyond corny, it's the same game and plot with a different look for the most part and I am just tired of it. I don't deny that the greatest games ever have prolly come out of japan. I don't deny that great games still come out of japan. But be honest, when was the last time a japanese RPG didn't have same basic plot lines and morality that every other one has mostly had.

Don't drag the fact that I took a 360 into this. I was trying to explain and prove a point using a largely western system, don't lose all credibility by turning this into a stupid console wars discussion.

@ GRLGMER

Thanks for actually being polite, what I was trying to show was that yes these two are improvements off of old games. That's the point though because they are mostly that game, but in a lose sense, the plots changed and the gameplay was improved tremendously, I cnt say innovative as something entirely new because there is no such thing. I was trying to show how new systems in the game play and improvement on the gameplay, but with different story lines is the point. It's nest to impossible to have something totally new, but the point is to improve upon the system you are basing a game off of, not to make the exact same thing. There are great Japanese game developers like team ninja for instance, but its just mostly remakes of the same thing with little or no innovation and I for one(not to mention many other gamers and communities) am getting tired of it.

Keep it serious, if you want games to be taken serious as a form of media you can't squabble about which systems better and discredit an argument because I used the 360 as an example, fanboys are bad for the industry and obsession is what makes the media at large consider gaming a child's activity.
This just in:

A fair majority of games don't feature mindless violence.
You would think that a professor would understand the value of research.

I actually do agree with him, though, that there should be more diversity in games. My reasoning is much more simplistic, though - I want more diversity in games because I'm tired of playing the same damned game over and over again. I just can't muster any excitement for another bog standard shoot-em-up with a two-minute gimmick.
Untouchable
and look at the titles that use a violent theme thats all of the M and most of the T titles.

Even with violence (cartoon or otherwise) begin a main sthick of all media they seem overly focused on what the M rated games that are 5%(?) of the rated pie?
Lets face it. Who's going to buy a stupid, non-violent sports game.

Ohshi-!
Who is known to make the best games. Nintendo. Are they violent filled massacres... no. So they can't even used the excuse that only the violent filled games are the successful ones.
I can see how he would make that mistake though.

If the only thing that gets the attention of gamers are violent games, even *I* would be mislead into thinking that there's only violent games. Yes, there are a lot of none violent games, and they outshadow the violent ones, but let's be honest: Which one gets the most attention?
Oh god.. another moron who's seeing only what he wants to see.
How about this: Violent games are the only ones that are blown into sensations by the news. :/
The whole 6% of the games out there... wow... I had no idea 6 was such a HUGE number.
So the movie industry can make violent movies but the game industry can't?
Shame on the game industry because 6% of their games are rated M.... DAMN THEM!!!
DeusPayne - Lol, obviously 6% is the majority

Double Standards are delicious.
He wants diversity? There are games out there where you play as a fucking DOLPHIN on a quest to save his pod!

Just because the games that are most publicized are the violent ones doesn't mean that they display the majority of the library.
"[Army of Two is] not a political statement. We’re not pro and we’re not against [private military contractors]. We want to make people aware of the subject."

Seriously? They're releasing the game to make us aware of mercenaries? What kind of statement is that? By that logic, was "Burnout Paradise" supposed to make me aware of these things called 'cars'?

Besides, "Mercenaries" made me away of mercenaries years ago ;)

As far as Hoechsmann's statements go; he's not totally wrong. There does seem to be gluts of similar games with different names being released at times. GTA clones, Rainbow Six clones, FPS X whicdh is only different from FPS Y because this one has destructible walls. Army of Tqwo may or may not turn out to be an awesome game, but it's not going to be a terribly unique one as far as its themes go.

Which is not to say that unique games do not get released, you just have to look or them. Katamari Damacy, Psychonauts, and Guitar Hero are great examples of unique (when they first came out at least) games that were also fairly non-violent. The problem is that for every Guitar Hero that takes off with popularity there are a couple of Psychonauts which, while deserving to be super popular, never catch on with the gaming public and don't turn enough profit to warrant making more games like them when the execs know that GTA-set-in-Dallas is sure to sell like hotcakes.
I'd like to add something : although I hear what Prof. Hoechsmann says about the "lack of diversity", at least for blockbuster games, I think that targeting the game industry as a whole for every kind of problem involving one single game (or company) is a very, very bad habit. It's guilt by association, and it contributes to polarize any debate about video games. IMO, game developers and publishers should not be seen as a monolithic block, such as Hollywood.
There is a tremendous lack of imagination on the part of the games industry. I think it’s barbaric.

I have to agree there, the repetitious tedium of games is starting to shit me. I've just been disappointed by seeing the combat of Too Human, everything was looking great until I saw the fighting, god damn it looks generic.
Could somebody PLEASE mail Prof. Michael Hoechsmann a copy of Professor Layton?
Dude, Professor Layton! SO VIOLENT!!!! :p Murder! Mystery! And a whole town of freaks. What a horrible plot for a game!

/sarcasm
Frankly, I do agree with Hoechsmann as far as the lack of originality in the games industry goes. Very rarely do games deviate from certain conventions, and it only seems to get worse the longer a series goes on e.g Sonic.

The focus on violence? As has already been pointed out, 6% of games are mature and involve the type of violence I suspect he's talking about. I don't think he's jumping on a bandwagon, just led to believe that violent games are the norm. He should have done his research on this one.

I would also like to congratulate him on being one of the few professors, or any media figure for that matter, to actually state that the worst games can do is change someones perspective - Even though that is considered one of the best things the film industry can do
I don't like one of my favorite games of the year being used to discuss unoriginality. Adam shut down any argument this guy had with some interesting statistics. I had no idea there were so few M rated games out there I figured they where in the majority. Then again 6 is a pretty big number to some critics out there.
Hey, look at that tree! Ignore the rest of the forest, we just want you to look at that one tree.
I agree that game companies are choosing stale themes, but calling the 'industry' (if such a thing exists) barbaric is plain hyperbole.

Violence sells, whether it's E, E10, T or M. If there's a market, there's a product. But I won't ignore the growing popularity of off-the-wall non-violent games out there, like certain "Conclusions Before Proof" Professors out there . . .

Endless Ocean, anyone?
Shame on the industry for putting out a product that people want to buy!
Clearly there would be no demand for such a thing if they did not make violent games!
newsflash: society thrives on conflict. violence is the most notable kind of conflict known to human history.
i'd like to see a real breakdown. Say, take all the games the ESRB rated in the last 24 months, and show us how many were rated in each category, as well as how many were supposedly "ultra violent" which maybe could have been AO Ratings (if the jack-thompsons had thier way)

I bet the GTA's make up less than 1% of all games.
InJM, thats what it kind of seems like to me. Why single out Army of Two besides the fact you play as a P.M.C.
*sigh*

For once, for fucking once, I wish one of these jackholes would base their opinion off actually taking their ass to the store, looking at the games rack, and start reading the back. Violent games and games with violent overtnes are, in fact, a minority in the industry. Hell, I love violent games but even I have to marvel how few in my rack are truly over the top versus "jump on bad guy."

But whatever. He feels so strongly about this subject so obviously he's well-informed. Right? RIGHT?!?
This is pretty typical of any knee-jerk response to any issue that makes a public splash. Uninformed and unresearched, this guy's point is as laughable as moot anything Jack Thompason has ever spewed from his rotting piehole.

Ignore him and he'll go away.
I agree with the professor about the lack of diversity and imagination in video games and that companies keep copying each other, some with the only motive to make money or a blockbuster.

I think this was an issue among video game developers where the executives are afraid of going outside the box and that the money (in huge amounts) they invested would result in poor profits or they would develop games that are sure to make money. For example, games with movie tie-ins (Fantastic Four, the Bee movie games).
I find it amusing this, Prof. Michael Hoechsmann, lacks sound judgement to his 'research'.

According to the ERSB 2007 report, something like 2000+ new titles came out. Of those, 6% were rated M. Note however, that a rating of M, does not nessisarly mean sexual or violent content. Could also mean contentent meant for a serious and mature person.

The professor has jumped on the violent video game bandwagon, to score points for his school and myself.

I wonder if he has any books selling on Amazon.com?
I think a lot of you guys that think he's right about the lack of diversity in games.... aren't looking hard enough. Look at the Xbox Live Arcade or the PSN, it's filled to the brim with innovative and bloodless games. Some of them are PC re-releases, but most of them new to me: Eets, Wik:fable of Souls, Marble Blast Ultra (not so innovative but it was damn fun), Geometry Wars, etc.

For consoles shooters are noticeably repetitive, but for every Black Site that comes out, you have a (admitedly bland) licensed, sports, or really good different adventure/puzzle game. The numbers speak for themselves, it's the gamers that are the visible demographic that perpetuate that stereotype, and there's nothing wrong with us 18-24 violence loving males, it just sucks when people use that against us for legislative purposes.

Most of Hollywood SEEMS to appear to appeal to the same crowd, but that's ignoring the vast majority of the film community that I think loves the indie/drama/documentary stuff which don't have the budget for big action blowouts.

TL;DR- If you can't find fun and bloodless games, you aren't even trying to look beyond the largely advertised titles.

oh well /rant
While this professor is off-base in his assertions, we should point out that most of the best-selling games on the X-Box 360 have been violent.

Halo 3
Gears of War
Call of Duty (2, 3 and 4)
Elder Scrolls: Oblivion

Then there's a good chunk of top-sellers that aren't considered "violent":
Madden
Guitar Hero (2 and 3)
Rock Band

What does this prove? Adults, the people with the money, will buy games that they want to buy. I'm sorry, but I have little need for something like "My Little Pony Farmyard Adventures" or whatever this professor says we need on the gaming market. If I had a 5-year-old daughter, that might be a different story.

Oh, and to add to the list of X-Box Live Arcade games that are pretty good, Zuma is really addictive (and completely non-violent).
Last five games I played

1 Appolo Justice : Ace attorney (DS) ... lack of imagination? just look at the legal system of that game and tell me if it's lacking imagination ;) seriously your playing a lawyer there's not much violence except for the initial cases.

2 Prof Layton and the curious Village (DS) ... again a superb puzzle adventure game really good and no violence.

3 Sins of a Solar Empire. (PC) I admit there is violence in that game and on a scale few FPS achieve but let's face it it's not visual violence the kind he's talking about and certainly not grapical.

4 CSI Dark Motives (PC) again a good adventure where the only violence is the initial case and not the way you resolve it

5 Portal (360) once again the violence isn't the theme of the game.

I'll probably play GTAIV and I played COD4 and Halo3 but let's face it, it is not the only kind of games and if you look at it games innovate in more way then you might imagine. Makes you wonder how they imagine gamers
Hmmmmm lets see why do i play violent video games....because I'm an adrenalin junkie. Does playing a game make me want to go out and shoot people? No. Should my kids be playing the game, no. Do they? No. Why? Because i do my job as a parent. People, from I've seen parents are pretty well informed out the rateings on the games they just don't care. They don't care when there kids come home with bad grades, theydon't care when there kid punches another kid on the play ground...kids will be kids right. Then they go and they read that the violent video games make kids do such things and they go."See, im not a bad parent after all. The video games are to blame. My little Billy would never do this on his own."
Almost makes me wish there was some sort of licenes requirement to breed.
Mercenaries? Been there, done that, made a lot of fucking money.
Important facts:

1. The fact is… the vast majority of video games are appropriate for young kids. That is, the majority of video games are rated “E” for “Everyone” or “E 10+” for “Everyone 10 and older” by the [ESRB]

2. Who Purchases Computer and Video Games?
Ninety-three percent of people who make the actual purchase of computer games and 83% of people who make the actual purchase of video games are 18 years of age or older. The average age of the game buyer is 40 years old.
(Source for #2 is http://www.theesa.com/facts/gamer_data.php))

So..The Majotity of games on the market are safe for kids to play (Rated E)) And a small percent of them are Rated M for Adults.
And The majority of video game consumers in the US are around 18-40. Adults. Not children.

Hmm..

- Warren Lewis
Poor Research is Poor.

To Michael Hoechsmann: Do Proper Research or GTFO!
*Continues playing Skate*
I guess he's never heard of Guitar Hero...
Diversity is good, and game industry has it... While there's more Everybody and 10+ than anything, the M games do get the most time in public eye.

I guess that's one place where movie/tv entertainment win in comparisons (assuming ppl like this prof are, comparing games.. even w/o stating it).. While both entertainment industries are able to sell action, humor translates better into film/tv (and we get lots of funny movies, romantic comedies, sit-coms) but don't tend to make a good game by itself... at least not good enough to get as much ad/media attention as the action genre. Not saying there's no humor in games, there's plenty, but it's usually mixed into action.. a Seinfeld game where u control Jerry or Kramer, and walk them around doing nothing but picking witty retorts and one liners, wouldn't work well (RT = "What's the deal with...", LT = "Newman!", X = Kramer bursts through door?,...) But it made a hit TV show.
This guy needs to stop hugging a rainbows and get his head out of his pot of gold.



Does that make sense? I'm not sure because I'm half, no three quarters asleep......
The game industry has a greater diversity of games and game genres than there are movie genres, music genres, or tv genres.
DeusPayne:

The real danger of the number 6 is when there are three of them together. Then it is "666" which is OMG THE DEVIL'S NUMBER -- and it's in video game statistices which proves games are EVIL! :)
"The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare."

As opposed to television, movies, books, comics, and various forms of media? Seriously, come on. Why are games so quick to be blamed, but not other forms of media? People are stupid. If you don't like the game, it is as simple as NOT PLAYING IT! Don't gripe about it. If you don't want your children playing it, DON'T BUY IT FOR THEM! If you're a moron parent who claims "I didn't know it would be violent" then learn to read the box. I guess a big letter "M" for mature, the words 17+ don't clue people in. Not to mention that the BACK of the box, in a very noticeable place, is the exact contents of the game in relation to violence, sex, drugs, alcohol, etc. Has America really become so stupid that the average citizen cannot read? (I AM American, and I'm not proud of it if people are going to continue to be THIS stupid)

/rant
Probably the main reason games take the heat is because they're interactive. Instead of just watching the violence you're an active participant. Easier for people who don't understand to latch onto as a scapegoat.
oh and as for the violent games being teh most successfull.. think again


the best selling recently was the sims, before that i think it was Barbie (honestly) and some horse riding game. check it out if you dont believe me!
Slam the film industry for violent movies, slam the television industry for violent shows, slam books for violent text, slam the music industry for violent lyrics, slam toy companies for making toy guns and knives.... etc then he has an argument.
Just in the past few weeks we've seen the release of Frontline: Fuel of War, Turning Point, Conflict, the Club,, and several others that all are about guns, war, and general violence. I'm not saying any of these are bad games because of it, but the market is saturated but Soldier games. Hell,t he big titles people are looking forward too right now are 'Rainbow 6 Vegas 2' and 'Gears of War 2'

I have to agree with this guy that the gaming industry is shooting itself in the foot when it comes to this whole gaming violence debate. Regardless if the games suck or if they don't even sell, when you look a a shelf of new releases and all you see if soldiers, super soldiers, or psychopaths with guns, you're kind of inclined to make a blanket statement.
ChrowX: during that same time we've also had games like Professor Layton, Audio Surf, N+, FIFA Street 3, and many other non-violent games. Yes, there ARE violent games, and when you ONLY look at violent games, all you're going to see is violence. Branch out, look at all the games. Hell, for every Gears of War, there's 20 PETZ or CATZ or BRATZ or other game marketed towards 2 year olds.
So why am I playing Guitar Hero???
This game makes me far more violent than playing a shoot-em-up for hours on end, Ive been trying to perfect TTFAF for a full feckin week now.

Makes me wanna shoot up a school or something...oh wait, not it doesnt.
Why....coz Im a fully developed responsible human being.

+ 1 to gamers.
Judging the entire games industry on games like Army of Two is like judging the entire movie industry based on movies like Saw.
Army of Two won't make anyone violent nor will any other game. I play AoT not for the violence (it still helps) but because of the actual game mechanics, story line and the fact I look like Salem who is the masked fellow on the left side of the box.
"The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare."

"The game industry is showing great imagination by continually choosing subject matter and adventures that involve plumbers, goomba-hopping and mushrooms."

Fix'd.
It's a pretty easy answer, I think. Compare games to movies - the so-called "chick-flick". There really doesn't seem to be much of a market for making such a thing interactive.. The Sims is about the closest I can think of, but even then, the point of the game isn't to stand around and talk about your virtual feelings!

On the other hand, the interactivity of games naturally leads to competition, which is, by nature, aggressive.

The same argument could be made for sports. Most of the team-based ones involve hitting something, usually a player on the other team. And soccer obviously makes people violent, so we should ban it!
"The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare."

Um... how about NOT only looking at M-Rated games, hmmm? Even more than that, well... what sort of 'adventure' DOESN'T have some sort of conflict? What do you want, the market to have nothing but Mario games and dating sims?

"There is a tremendous lack of imagination on the part of the games industry. I think it’s barbaric. I don’t understand why there can’t be a greater diversity of titles."

I don't understand why YOU are apparently blind when you look at a video game cover.

"It would be far too simplistic to suggest that playing a game of this nature would cause someone to want to be a mercenary. At worst, what long-term exposure or even a very sustained exposure to games like this can do is that it can have some effects on the cultivation of attitudes and world views."

...should i even dignify this with a response?

There IS diversity, sir. You're just too lazy to LOOK for it.
*yawn*

Another hack trying to get his 15 minutes by joining the bandwagon and using his status as a crutch in order to gain attention.

Nothing to see here, move along.
Man... look at all those books. EVERY single one of them has words in them. Jeez... why can't they be more diverse
/sarcasm

(have i had a non-sarcastic post here in this thread? :p)
It is human nature to be competitive, and video games are effective in amplifying competition into outrageous situations in the virtual world. It's pretty obvious that these situations are somehow going to include violence along the way, and it's about the only medium where you can do many things without real-life consequence.

Hell, the first true digital video game, Spacewar, has violent themes. You have to continually blast the crap out of your opponent, while avoiding getting sucked into the sun's gravity. Ralph Baer invented the first game on a game console, and it used light guns (which were made from shells of REAL guns in the prototype) and you had to shoot at the moving dots.

To say we have more violent themes in our video games than we did 30 years ago is debatable. The only major change is technology, which has made it possible to make the scenes look more realistic.
Dame Game! quality!
I would really like to see some data comparing the percentages of video games given the "violence" or "sexual themes" descriptors by the ESRB compared to the percentage of movies given the same descriptors by the MPAA over any given period of time.

Heck, I'd like to see data comparing those numbers to the number of TV shows given Violence and Sexual descriptors, as well...

I'm just a little too lazy to go track down those numbers myself... plus, I doubt the MPAA or TV ratings boards have web sites nearly as easy to search through as the ESRB does...
also those numbers are entirely made up in my mind, but they seem right
@JP it seems this way because those are the games you look for, it is a perception. and the problem the Game Industry really has. whane you think about it.
Guitar Hero,
Karaoke revolution,
Madden and every let's put a year at the end sports franchise,
Sims let,'s do another expanson for the sake of it,
Gran Tourismo and every Racing game
Brain Age
Mario Galaxy
Wii Sports

But the game industry as a whole seems to represented by a few games that are violent and that the vocal majority of gamer are waiting for those games and following them the so called hardcore
I guess the professor never heard of the following games/series/franchises:
Paper Mario
Super Mario
Mario Kart
Legend of Zelda (especially Ocarina of Time)
Final Fantasy
Ratchet & Clank
Sly Cooper
Kingdom Hearts
Shadow of the Colossus (sorry if I misspelled that)
Psychonauts
Katamari Damacy
Yoshi's Island
Tetris
Donkey Kong
Sonic the Hedgehog (this may take a while)
Animal Crossing
Guitar Hero
Rock Band
Pokemon
Pikmin
F-Zero
Fire Emblem
Super Smash Bros
Dr. Mario
Professional sports games
NCAA sports games
Trauma Center
Pheonix Wright

List goes on and on.
E. Zachary Knight
I have a feeling Prof. Michael Hoechsmann was going after all titles that have a action based theme that is centered on violence, add in 30-60% of T rated games its a interesting summation, however even if half of all games are based around violence be it cartoon or otherwise all he is doing is whining about games while ignoring film,book and everything else.
@Tom

Professor and research? You are kidding right?

This guy is assistant professor in education and latin american studies. Within education neither of those is particularly known for their rigorous use of scientific methods. I mean, come on, this is a guy who, listed as one of his primary 'look at me!' papers is "Just do it: What Michael Jordan has to teach us."

The depressing part is the gazzette described him as an 'expert' in video games... which just shows that journalists don't bother doing (or valuing) research either.
Buckeye531
and more than half of witch use action/violence as a core gameplay mechanic...

5 do not use violence of any kind they are puzzle games.
The creativity pool is running kind of low.'Course it's the same with TV and movies.
@JP

Well, the thing about sales values (which are actually around 15%) is that it is no reflection on what the Industry produces anyway, if he's going by sales then surely he should be blaming the people who buy the games, not those who make them.

This is very much a case of the Media telling someone with a degree something, and them being gullible enough to provide them with a quoteable response without checking the validity of the information they have been given. It's bad reporting meets bad science.
Yet more FUD for the masses to be sure. What about the sports industries both human and machine oriented? Or the governments for having militaries or police forces?
I suppose one thing that ought to be noted in fairness is that Mr Thierer's blog kind of diverges, since he starts off talking about the amount of violence and then goes on to compare it with the level of game ratings. A sceptic could argue that simply because it is rated E or E10, does not mean it does not contain violence, it simply means that violence is considered acceptable to younger audiences (Tom and Jerry et al). That in itself isn't a serious thing but it could be misinterpreted.
The media is a reflective entity. There are violent video games BECAUSE people want violence, not the other way around. You're posing we cut off the cut to cure the headache, it makes no sense. If you want people to change, you have to try to make them WANT to change, you can't force them to stop wanting Violence... this whole media debacle about violence is asinine, they should take their heads out of their asses and use their brains for a change.
Wii Sports...

OMG THE CARNAGE!!!
@Setesh

EXACTLY! Too bad anti-gamers don't get that.
Who cares about a random professer? GP is just giving him a chance to let him run his mouth about false crap publicly with this article.
If video games these days aren't imaginative it's because not as many companies are willing to "risk" cash on new ideas. Do you think a game that goes to the extent of Spore would have ever come this far into development if it wasn't coming from Will Wright? At first glance the concept of the Sims games looks downright stupid. Playing a game where you do ordinary, every day actions (for the most part)? Yet it worked because thought and planning was put into it. It fed on peoples love of short-term achievements and a feeling that your actions had an impact on the game world. However I also think many people miss why some violent games HAPPEN to be so good. It isn't due to the amount of violence. Violence is only used to show the severity of an action and help develop a realistic atmosphere for what may be an unrealistic situation. Many times these big name titles that have tons of gore offer some new and interesting game play mechanics that create the feeling that you can accomplish something using multiple strategies (Gears of War cover system?). If it was just as easy as pumping a game with high-end graphics and violence then there wouldn't be so many BAD games.
i am constantly disgusted by human beings lol perhaps we should ban them?
@KTP

I agree, I've been saying for quite a while that the Video Game industry stands at risk of turning into a 2000's version of Stock, Aitken and Waterman, with variations on the same theme being pumped out ad-nauseum, whilst only a few well known individuals or groups, such as Will Wright, Valve or Epic will truly be given the freedom to create new technology. That's somewhat a cause of concern for me, there are innovative games coming out under Indy labels, but the mainstream publishers are unwilling to risk investing in them.

I think it here that things such as Steam can really help the gaming community, I absolutely hated Steam when it first came out, but I've been pleasantly proved wrong by it up till now.
@Zippy
I know there is violence in most of those games. The games I mentioned do not have the level of vilence the professor is talking about.
test
The game industry is not doing us any favours by continually choosing subject matter and adventures that involve guns, violence and warfare.

Funny how he singles out games. Guess what, many, many films have the same shit.
"At worst, what long-term exposure or even a very sustained exposure to games like this can do is that it can have some effects on the cultivation of attitudes and world views."
kudos to him for the inadvertent support that games don't turn gamers into killers. also, there is a great diversity of games that don't include violence. the violent games are just more fun.
@GRIZZAM

Too bad more people PERIOD don't think that way :( Although I often find there are very reasonable people here :) Which helps me believe there are some people out there who I can relate to.
*shakes head and turns up the hannah montana soundtrack*


God i cant believe people are still this idiotic with games and gaming? its unbelieveble that we still have to listen to this kind of crap.Oh well it just goes to show you that maybe gaming will never be accepted by society but i've learned to pretty much look at it this way...*cough* if society doesnt like me a 27 year old male playing violent video games then feel free to bite me and i wouldnt want to be a part of that society any ways...


Update for the Gp veterans here: i already let dennis know but the next jt story that runs you can expect a long over due duffy rant..Hopefully i will have the time do be able to do one and well i'm sure the oldies here wouldnt mind reading it...


Hope everyone is good i'm gonna go surf on vampirefreaks...duffy out
Violence is an age-old theme that has been used in all forms of entertainment in all cultures to convey drama and ultimate conflict.It is an emotionally engaging thing that has captured the hearts of billions of people.There is nothing wrong with it still being a strong and frequent theme in modern day entertainment.
It would be interesting to get some statistical breakdown of percentage industry games last year had more violent themes (by which i'm not simply saying gameplay but also a more violent based storyline where a movie equivalent of that game would be considered "violent" i.e. jumping on goombah's doesn't count) vs. the percentage of studio films with such themes, i think the numbers are probably be closer than most people think, it's just a matter of what the mainstream media covers. In the realm of movies they cover... well good movies, academy award winners, etc. they don't give that much coverage to the new Rambo, they cover a particular film because of its artistic merits and overall quality. In the realm of video games, they cover controversy, you would think that 25 to Life was the bestselling game of all time, they don't cover video games because of quality, artistic merits or just being plain old-fashioned good. They take this to such an extreme as repeatedly talking about flash games like they were made by industry giants. Anyway my point is if such a study is out there, someone please link me to it because i'd be interested in seeing it.
Sorry for the double post, but also I would just like to point out the HUGE disparity in ratings of the two genres pretty much pidgeon-holes industry games into more violent themes if they attempt to capture a mature adult audiance. You want themes that don't necessarily rely on violence to tell a story fine, how about you have a story about relationships... o wait, any sex in games, beyond what you could show on network television will get your ass slapped with an AO ban. So basically games are forced to degrade themselves to a 15 year old level in discussing human sexuality, whereas they have near (but as we all know not completely and not at cinema level) free range in dealing with violence. Hell, even when a game does try and include a tasteful sex-scene that would be alright for NBC to air at 1:00 in the afternoon it gets present as "Pixelated Porn" by the maistream media. How many movies, some of which aren't even rated R (which, according to the MPAA means it's ok for 17 year olds meaning that even if AO wasn't a ban, a similar game getting that rating is still held to stricter standards than its movie equivalent) but many times PG-13 show at LEAST topless women, and of those how many does the media laud as "genius" or a work of art? Fact is, if this industry wants to create mature, not necessarily violent, good quality products, the ESRB needs a MAJOR overhaul of its policies, because right now violence is one of the only options they have to work with.
This man is making a perfectly valid criticism of the games industry. It seems like all the best selling games not made by Nintendo are shooting games or have a lot of violence in them (and even then Pokemon and Super Smash Brothers are kinda violent for kids games). He's not saying violent games are bad nor is he suggesting that the government should stp oin and do something. He's criticising the game industry for being unoriginal which isn't undeserved. We need more games like Okami or Katamari Damacy.

Of course there is a reason for this, games are getting so expensive to make that if they try a new concept for a game and it fails it could cost the developers a lot of money.

And one could also argue that people like violent games and the developers are just catering to their demands (oh and the press generating controversy doesn't hurt either).

Oh and show of hands who here amongst here WASN'T surprised when you first heard E games make up the vast majority of games made . . . that's what I thought.
@Marlow

Agreed.
Marlowe. Sorry about that.
I must admit I'm with the professor on this one. Can't prominent game developers find ways to make great games that AREN'T violent. As someone else wrote, I'm tired of playing the same game over and over again. I mean why does it have to be 'kill, kill, kill, kill, kill, kill'? After a while it just gets BORING.
@Ian Cooper

And you know what, it’s not the case that there are ‘plenty of nonviolent games’ on store shelves. Sure, there are plenty of nonviolent games, but they get no shelf space at Best Buy or Gamestop because they are poorly made junk made by startup companies and amateurs who are so desperate to see nonviolent games, and so tired of waiting for the big game companies to make them, that they make their own.


Are you familiar with one of the more prominent console game developers in the market? One that tends to make games that are not violent, and have a lot of complexity and depth to them?

Or what about one of the more popular/most sold game series' that are out on the market? One that also, is not violent.

so, it appears maybe you suffer from terminal foot in mouth syndrome here.
erm, my first link broke: let me try again
I fear for this man's life if he ever walks into a movie theater. The number of violent action and horror movies contained within might very well threaten his health. [/sarcasm]
I read somewhere that the reason violence is a common theme in video games is because most game genres are still fundamentally about things colliding with other things. Can things collide in a non-violent way?

Is Everyday Shooter considered a 'violent' game?
A few mates & I had a discussion about this sort of hobby-attitude association the other day. We're all the long haired metalhead types and therefore automatically assumed to be evil.

One of the guys talked about a multi-band gig that was on here a few weeks ago with a metal band & 2 pop/rap wastes of time. The metal crowd were enthusiastic and well behaved but the crowd for the other bands were utter dickheads who started all sorts of trouble.

The other mate was telling me that if there was a crowd of young trendies on one side of the street and a crowd of scary looking metallers on the other then he'd pick the metal side every time. Not because of their musical affiliation but because of the general experience he's had with the 2 types. Trendies are prone to ridiculing, not standing with their mates and being generally unpredictable whereas metalheads will accept most people, stand up for you if you get in trouble and generally be good people.

Violence in games does not have to be direct point & shoot type, think about the games that are sort of not violent in play but have very violent concepts. An exchange from the new Sam & Max springs to mind

Max: I'm proud we found a non-violent solution to our problem
Sam: Yes, ripping the brain from a freshly buried corpse is the start of a kinder, gentler Sam & Max

They should make a game where you're a metal listening, comic reading, counterstrike playing guy who has to outrun a crowd of people with flaming torches & pitchforks but who also has to do good deeds around town. Only after your 100th delivery of canned food to the needy do the crowd stop chasing you. At least till you put on some metal to celebrate, they'll remember why they hate you and then you're off and running again on the next level to the strains of Soilwork's "20 More Miles"
"[Army of Two is] not a political statement. We’re not pro and we’re not against [private military contractors]. We want to make people aware of the subject."

I think it would better read, of course this is just me, "[Army of Two is] not a political statement. We’re not pro and we’re not against [private military contractors]. We just felt like making a game about mercenaries."
It would be kinda neat to see the game inustry stop using depictions of violence as an easy, overused way of forwarding the story. Same with movies. Or at least give the violence an interesting context to zazz it up a little.
Thing is, I played with Action Man as a kid, propogating violence and warfare as something glamourous and macho is hardly a new proposition, violence has been glorified in Media since before Homer.
The great struggles in life are what most people want to experience vicariously for most and from a safe position so to speak. And the greatest struggle is that of life vs death. So to me it is a no-brainer that so much popular culture focuses on violence in one form or another.
@Spartan

Exactly.
Exactly, people play Video Games and watch movies for the same reason they ride Rollercoasters, it's quite a modern phenomenon to be honest, people talk of the 'Thrill of the Hunt', but in reality it was the 'I hope I eat tonight' of the hunt, the idea of scaring ourselves for fun using violence is far from new, however, Beowulf is a wonderful example of heroes vs monsters, and with a very 'modern' bleakness about it as well for an ancient saga.

It's always struck me as k