
A pair of new studies tend to dispel the notion that violent video games spark violent behavior.
GameCritics reports that the March issue of
Criminal Justice and Behavior cites research from Texas A&M and the University of Wisconsin:
One study found that students who played shooter Medal of Honor: Allied Assault were no more aggressive afterward than another group which played the non-violent Myst III. From the research:
Although males appeared to prefer to play violent video games relative to females, there was no evidence from this study to suggest that people who prefer violent video games are more innately aggressive than those who do not...
The second project surveyed hundreds of students on issues such as domestic violence, past criminal behavior, aggression and gaming. The conclusion, from the study abstract:
Results indicated that trait aggression, family violence, and male gender were predictive of violent crime, but exposure to violent games was not. Structural equation modeling suggested that family violence and innate aggression as predictors of violent crime were a better fit to the data than was exposure to video game violence. These results question the common belief that violent-video-game exposure causes violent acts.
Comments
Video games are art to the developers and entertainment to the consumers. But really when you think about it one of the main purposes of art is entertainment to some degree so it is probably art to many consumers and they just don't realize it. Either way its obviously protected by the first amendment in terms of creation and consumption. Anti-game buffs will never take that fact into account and they are always willing to distort the truth to enforce some kind of moral value they perceive as superior. These people do not wish to live in a free society. They wish to belong to a society based on theology and ideology where everyone is forced to do what they believe is correct.
Parents, teachers, school environment, home environment, peers, and any other authority figures I forgot will all have a huge impact on a child's development. If a kid goes to school and is continuously given a hard time from peers, teachers and authority figures in a school environment then obviously they are going to grow to hate school and the people they are around. Is it there fault? Not until they inflict harm on anyone but the point remains that that kind of experience has to be held accountable before any progress is made.
UHDUUUUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHH!!!!"
Hey, what's wrong? Afraid to segregate by race, religion (or lack thereof), rich vs poor, political differences, sexuality, etc, etc, etc?
Whatsamatta? Afraid some "Civil Rights" group is going to sue?
Nightwng2000
NW2K Software
The title of the study is: "Violent Video Games and Aggression: Causal Relationship or Byproduct of Family Violence and Intrinsic Violence Motivation?"
GP, any chance of you getting a copy and posting some more information on it?
The abstract is free: http://cjb.sagepub.com/cgi/content/abstract/35/3/311
You know why? Because you had Myst as the non-violent game! That game @#%$ing pissed me off!!!!!!! :P
Joking aside, though, it's good to see more studies like this coming to light. :D
I think a Captain Obvious logo would have worked better for an article image.
It's much more PC now-a-days to blame vidja-games rather then how someone was raised. After all, people like to think it "doesn't matter where you come from, you can do anything with your life!" However, somehow that free will flies right out the window if you've played GTA. Then you are a souless killing machine with no will of your own, only the voice of Zelnick whispering in your ears.
"Please, people don’t let go of what they “know” just because a study says it’s true. I mean, back cefore video games someone reading this study would just nod, say it goes with out sayin’ or “the apple don’t fall far from the tree.”"
Grudgingly, I have to agree.
Well - since when did facts matter to the Media or Government anyway?
NO FUCKING WAY!!!1!
While the study is ofcourse a good thing and a potentially useful tool for those defending video games, it will not be cited or recognised by those who are opposed to those games.
Facts indeed matter little, they "know" they are in the right and anything to the contrary must be a falsehood or of questionable quality because of that.
But that said, i'm glad a few independent studies atleast provide some evidence in favor of gaming. :D
Sadly, I think there are other factors that also encourage violence. Family background, race, region, education (or lack thereof), drugs, and probably a dozen other such factors that I'm missing. Forgive me, I just woke up.
@ mogbert
First of all. Crisis Core: Final Fantasy 7 comes out today! YAY!!
Sorry, but the "mog" part of your name makes me think FF.
Second, I hate to say it, but you are correct, sir. None of those so called family values groups or video game critics will give two shits about this report. They'll dismiss it as one "faulty" report. They have a "bajillion really, really extra super duper accurate reports that show that this is no more than video game propaganda." Sad, isn't it?
coulda saved them alot of time!
great news.
@ Gameboy, I don't have a PSP. I'll have to console myself watching Advent Children over and over... :-(
(and playing SSBB!)
The Mog in my name is from FF, mixed with Dogbert. Unfortunately, I'm one of about 200 people who made this same connection, so I rarely get my first choice of names. Horay for GP and our ability to get names without competition!
Research that backs up what any sociologist or psychologist will tell you?
Who saw this coming. HAHAHA!
Seriously, this is hilarious and pretty fucking awesome research.
Indeed, its more PC to say it was the game than the family, because many criminals are
1. from Single parent families (a lot of single-parent families inthe USA)
2. Black (1 out of every 4 black males will be imprisoned in their lifetime, and 1 out of every 8 are in prison at the moment [stats from recent AJCS Conference])
3. Poor (if you're poor, you either A. work one job and barely provide or B. work 2 jobs and provide but never interact with your children, so B is only a little bit better than A because of the positive role-model it provides)
However, instead of pointing these things out, and suggesting them as problems that could be fixed by legislation or helping these people get a fucking education (although most African-American Urban Communities tend to make outcasts out of anyone who does well intellectually, so that wouldn't help any more than a fourth of the population of the area), its easier to just attempt to legislate something that isn't even part of the problem.
REAL RESEARCH done within the realms of REAL PEOPLE within their REAL ENVIRONMENT!!!!
People who prefer to play violent videogames are no more aggressive then those who prefer to play non violent games...
COMPARISON BETWEEN TWO DIFFERENT GAMES AND THEIR EMOTIONAL LEVEL!!!!
Also they combated other issues like Family Violence and also past criminal behavior. ALL OF THESE ARE STRONGER SOCIETY LINKS TO REAL VIOLENCE more than just the violence in videogames.
Reality is that no one can blame Videogames for the actions of an individual in real life.
Exactly. I can't tell you why I do certain things. The best I can say is that because of the situation I decided to do X, but I can't tell you why I thought that was the proper course of action. Also, video games are little more than fantasy. Beating an orc with my great sword isn't really an option in everyday life and I know that. And I don't usually carry an AK-47 with me.
The most a game influences me, is in my strategy for other games. "Take out the big threat first and try to get a few of his minions in the cross-fire, otherwise I'm gonna get killed." I don't go to the store and think, "Clothesline the old lady, she's a threat to my potato chips, then kill the nerd with a head-shot as he's a threat to my batteries..."
As far as CC:FF7 goes, I bought a PSP mostly for it and The Lion War. Is it bad that my name is Gameboy and I'm excited about a PSP title?
In the 50's and 60's is was music and pot.
Before that - it was TV in general and radio. And prior to that - well, it was a necessary part of just staying alive.
Let's find something else to blame for everything. Isn't it so fun?
Now it's going to be "the family" that causes violence. And they should be outlawed.
That's a major premise in brave new world, that families and parents are immoral and cause social instability. Also monogomy, I wholeheartedly agree
Something interesting to note is that study suggest that, far from a causal relationship, there's not even a real correlation between aggressive behavior and violent video games.
My mind! She is blown! D:
Everyone knows that just standing near a copy of Mario 64 turns you into a raving psychopath.
........
Ok, by everyone, you know who I mean.
I understand that it isn't PC (as in politically correct) to say that most criminals are black. And so I won't. I would just point out that most criminals are poor, and both white people and black people who are poor have a higher statistically change of turning into criminals because of their poor backgrounds. Also, because of their poor backgrounds, many families simply set their children down and let them watch tv or play whatever games they want without adult supervision at all. This does not happen to the same extent in the middle class families or in the upper class families (well, in some upper class families it does...).
And lets not forgot that many a bar brawl has started by somone drinking way too much...
Nobody could have ever guessed such a thing
On a more serious note, if people really have such a problem with violent gaming, why not ask the industry to make more games like portal, where you can never actually shoot at anything, but it's still awesome.
Oh wait. Antigamers dont pay attention to games like that. It would tear their arguments apart. Because to them, the only games in existence are pong, pacman, Mario, Custer's Revenge, GTA, Bully, and Manhunt.
not with bullets
He could never explain any of his generalized biases like, "bipolar people use there condition as a crutch is life.." He was a real bastard and said that my sources that supported us were "radical sources" despite the fact I got it from the APA directory it's self and failed me with a 31. The highest was a 55 but he was a jerk about everyones paper. I recently dropped out of that class because I couldn't stand his bullying of me and the BS he kept sprouting.
Holy crap! That's horrible. You should of complained to the dean or someone.
Gotta hate teachers that have some asinine rule about grading. I heard of one that refused to give students As. Another that only gave one A two B's, and everyone else got Cs or lower. I've always felt that if none or few of the students can earn an A in your class, you just fail as a teacher.
I think you'll find that most of the anti-game crowd is like that. You can give them a plenty of information and they ignore it. I've experienced it a few times.
http://goatse.cx
Unfortunately, that very fact is a huge part of the problem. The anti-gamers have no evidence, nothing more than a desire to create something to blame for incomprehensible evils and something to throw money at so constituents feel their children are being kept safe even though the kids don't have good schools, any health care, or protection from real-world violence. So they ignore our arguments because they don't CARE what reality says, this is what they believe and so it must be true.
Why are human minds designed to accept only evidence cementing our preconceptions and ignore all else, even if our beliefs are thoroughly and blatantly wrong?
Sort of on-topic, just wondering if anybody's read this guy's experience yet?
http://www.escapistmagazine.com/articles/view/issues/issue_142/3052-The-...
I KNOW why, more or less. Cognitive dissonance has to be overcome in order to keep us functional; and it's easier to keep doing what we already are doing, and believe that which let us do so, than to change our actions and beliefs to suit reality.
What I really want to know is why people haven't bothered learning from history when its results are all displayed so prominently and the lessons not that much harder to unearth. Hopefully this type of report, one founded in scientific method, will continue to be joined by others until the evidence on our behalf becomes so overwhelming it can't be ignored.
Not that this would prevent people from TRYING to ignore the science. But then it wouldn't matter as much that so many politicians would rather waste money tilting at windmills than spend the vast quantities of money and effort it would take to actually fix the real issues as displayed so prominently in this report (and millions of others on social issues). Because then their fallacies would be obvious (and precedent againt them strong enough) to curtail a lot of the money wasted by anti-videogamers.
Especially in the cases where there was no prior history of direct violence, people usually look for a single causal factor which occured just before the incident and since little johnny never shot up his school with an AK74 before he got a wii, it must be the fault of the wii...
@Gameboy
Gotta hate teachers that have some asinine rule about grading. I heard of one that refused to give students As. Another that only gave one A two B’s, and everyone else got Cs or lower.
I had something similar last year in an assignment for project management, we had to make a gantt chart and the question specifically said "Do not include durations or dependencies" and then I got marked down for not including them. I asked for a review, the marker agreed that it was an error and then returned the assignment with an identical mark. I was going to complain but frankly I didn't give a fuck by then.
Can you e-mail me (janarius_tango@hotmail.com) your paper on video games. Although, I'm not a psych prof, but I like to evaluate and constructively criticize research for and against video games. And anyone who wants to send their essay, please do.
Now on to the study:
The first study is certifiable good because it is a replication of previous studies, especially MoH vs. Myst III in which the previous study used Doom vs. Myst (Anderson & Dill, 2000).
The second study, I'm more skeptical about how it measured violent crime and family violence. Mainly they're self-report, so participants can potentially lie about their criminal behaviour or family violence. Although, it's a given in any research, but my main concern is whether beliefs of violent video games may impact participants' report of criminal behaviour or family violence.
I agree that economic standing will effect behavior. Its simple survival sometimes. Don't have enough money for food and shelter? Maybe breaking a couple of laws will be profitable enough to provide you with that. Of course you can say that it is a problem with the people committing the crimes, and in terms of violent crimes I'll gladly agree. But non-violent criminals that break laws for survival might very reflect a problem in society rather than the individual. I strongly believe there are other parties to blame than non-violent criminals because if you think about it crime is whatever the government decides is illegal. What if what they say is illegal really isn't that bad or the government is being dishonest about facts that surround any particular illegal instance. I think it all can chalked up to bad design or good design that has been bastardized.
College is such a farce anymore. It used to be for higher education - now it's all about their personal agendas and axes they want to grind.
Hundreds of people think vampires are actually real and control the world, so does that sample size reflect any kind of truth?
Of course not!
These surveys and experiments need to test millions of people, not hundreds or even thousands.
Why would they only proves them wrong.
Personally I'm getting to the point where people blow millions of bucks on useless studies that if you went to a public high school for 30 minutes you'd go "Hot damn idiot was right" instead of blowing a couple 100,000.
Anyways I want to set up some sort of "Research Group" thats given grants by the US Congress to research things like "Why are [insert question that has a common sense answer]?" Completely blow the grant on just bs stuff, then come back and give them the common sense answer.
I think it would work, Congress has blown several million on stupid grants (such as and this is my favorite one: 'Why do kids listed to rock and/or roll") Who's with me?
Video games aren't a factor at all.
Good day!
It is very informative and has a very good quality in it.
I like it...
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Thank you very much for your time.