
While GP prattles on about the politics of video games, there are precious few games that are actually
about politics.
So it's great to see that Stardock has released
The Political Machine 2008 (PC, $19.95). We thoroughly enjoyed the original, which covered the 2004 election cycle. From the game's website:
Each player has two major political resources, capital and money. What they do with these two resources depends on the strategy employed. Each candidate has a number of traits that provide them with strengths and weaknesses such as charisma, stamina, integrity, intelligence, and position on the issues...
Comments
A game about politics is not worthy of an article on a site about politics and games? I fail to see your logic.
I have no axe to grind. I just don't think this article is newsworthy. Clearly you do. That's what defines newsworthiness; what people are willing to read, so I guess he's batting 4 for 5 after all.
I mean, if the game kind of created a forum where regular people could hold political debates through multiplayer, that would be newsworthy. That says something political rather than just being an announcement that a game exists whose mechanics vaguely relate to governance in some way more than just the strict mechanics. But I don't see anything like that in the story here.
That's my critique of GP's article, you're free to take it or leave it.
You don't have to drill deep into the site, newsletter preferences are found in your account area and can be easily un-checked. Your insinuation was that Stardock sells everyones e-mails for "marketing money" which is not the case.
Your lucky my boss wasn't in or he would have caught me laughing at that. :D
I really need to get this game. Darn my lack of funds.
you can probably get them for not too much its an older series
You're right, pre-orders are only open right now. Beta is out next month, and final release is "June 17th-ish" (sic).
http://www.politicalmachine.com/article/305557/Release_Schedule_Announce...
I'll support any effort to abolish DRM and treat me like a customer instead of a criminal.
It is Stardock company policy to never include copy protection on any of their software and games. So this will not have any copy protection.
Stardock has sold our email addresses for marketing money. Surely they should have enough of it by now to afford their own marketing. They don't need any "link charity," and giving it to them isn't helping anybody.
And there's no "game politics" news here. Politics in games news would be relevant if you'd bothered to explore that; but clearly GP has not played this game, and is only reporting its existence on the marketplace. When EA partnered with electrical utilities in making Sim City Societies, and the result was that the game carried strong political "messages", or "teachings," of a particular political slant, that was news. This isn't.
No copy protection.
@hcf
Stardock does not sell e-mail addresses. I don't know where you got this info from, but it is very incorrect.
-Spencer
Stardock
It's being reported because it's a game about politics. I'd say that's fair coverage on a site called GamePolitics.com.
And no, Stardock are not spammers. That's absolute rubbish. Unless Stardock is the only company you've ever given your email address to, I'd say it was someone else who sold it to spammers.
Rocket science ftw.
Thanks Spencer. Wish more companies thought like you guys!
Instead of writing a *lot* here to explain, I'll refer to a previous writing.
http://www.mercenary.net/blog/index.php?/archives/39-Sins-of-a-Stardock-...
I don't really want to clutter GP with too much of this; but it boils down:
Stardock opt-outs for "3rd party promotions". You have to drill deep into your website to find and disable this. So, Stardock spams.
@therest:
You all seem to have misappropriated the word "politic" to mean "government." Stardock's game is most certainly a game about government mechanics, we can all plainly see that. But I have not seen GP underline, "report on", a single political issue worked in within or without it (neither a message the game promotes, nor a political debate surrounding it).
Now, if Stardock's game delivered some political message: "Vote for Obama!" "Save the Rainforest!" Then that would truly be Game Politics. But instead, this is just an advert for a game that happens to have governance as its primary mechanic. You may as well have a Civ advert here.
So, no, I see no news here.
No, I take "politics" to mean the art or science of government, of winning and holding control over a government, or political affairs or business, which ironically is also how Webster defines the term.
Within the scope of that term, a game that demonstrates one or several of those traits is by definition a game about politics. As the official website states, the game "lets players see how the political process works in all its gory detail."
Sounds like politics to me.
But then, I'm not the one with an axe to grind.
Ireland has nukes? WTF did that happen?! I remember playing Superpowers, North Korea always started the wars and I was always allied with every nation till I conquered North Korea for attacking my allies. For some reason they always hated me after I helped them, self hating jerks. But I never had nuclear wars.
And can someone please dealete the goatse trolls post, someone is bound to click it. Though the halirity would be worth it.
The issue of GamePolitics being "ouside of its lane" in reporting this isn't up to personal interpretation. What you're describing is termed "political activism". If you want to get involved in politics, try your senator, your mayor, or candidates' webpages. This site is about POLITICS as they relate to videogames. It has already been defined for you. You are welcome to continue the argument, but you are WRONG.
This game lets you explore--to limited degree and limited validity, of course--how each candidate would address various situations. If a videogame simulation--however realistic or unrealistic (and it's not meant to guide your voting preferences with absoute truth, it's meant to be fun)--of the current (and slightly less-current) presidential candidates doesn't qualify as meriting the attention of a site where "politics and videogames collide" in your opinion, your opinion is simply unfounded.
It's neither personal nor a matter of opinion, but rather one of definition, and every dictionary disagrees with you.
Stardock does not sell access to its "3rd party promotions"? I seriously doubt that Stardock provides access to this entirely for charity. Therefore, I seriously doubt that it is "not the case" that Stardock sells our email addresses to its marketing customers. For money. I'm quite convinced you do.
Also, I can't even find the mailing list management widget from your website any longer, so it definitely qualifies as "deep" on your website. If you have to know where to go first to even start looking, that's "deep". Not that this even matters; it is "opt-out" that is the problem, not how difficult you've made it to find your unsubscription form. That's just insult to injury.
All the whitewash in the world doesn't justify the practice of "thinking locally and acting globally." I hope I've given you cause to reproach your management on this issue. If not, I hope I've at least motivated one other person to reconsider fueling your war against the war against spam.
@Coravin:
I agree that issue is not up to personal interpretation, and do not think I ever indicated it was.
You know, I didn't really want to get into a semantics debate, but the dictionary actually agrees with me. "The science of government" does not include the mechanics of government, similarly to how the science of combustion does not include the manufacture of internal combustion engines. It is true that the science, the process used, to come to some agreement over what mechanics of government shall be used itself is political, and can be a politically charged debate. Particularly if you intended to change it! Similarly, the science used to design an internal combustion engine is partially the science of combustion (in addition to metallurgy and other sciences of design).
But a simulation of the US's electoral college, and its outliers, is not in and of itself political... it does not relate to the science of governance.
Let me put it this way, in winning control of the US government, the electoral college is only materially involved (like guns might only be materially involved in other countries' governance, but this does not make FPS's political...it takes setting your game in Mexico at an inopportune time, or bringing it into a church, to do that). The true science of winning control lies in debate; in the sciences of discourse our world's philosophers have developed over the years, although I myself count only two factions of same; those who follow from Sophocles, and those who follow from Aristotle.
So, no, I'm still convinced this is off topic for GP, and this is an absolute truth, not open to debate except those of semantics.
However, newsworthiness is absolutely a matter of opinion whether you like to think so or not, so I have no problem observing GP is now batting 5 for 6 on this subject. Note that these are two separate issues.
GP could put up an article about Britney Spears' latest folly, and I'm sure there would be a population who considers that newsworthy, and would come to read it, even if we could both agree without partiality or opinion that sort of thing is completely off topic.
I am sorry. I don't agree with you. Britney Spears has nothing to do with games or politics.
Let me ask you this, IS covering the opinions of presidential candadates "science of politics". Probably not. But it is important to people concerned about government influence on gaming.
You brought up Civilization as a reason why this game should not be mentioned. Civilization is about fighting wars and taking over territories and researching technology. Government plays a limited role in this process.
This game is an educational tool in giving people a better understanding of US presidential elections (not a perfect understanding , but a bettrer one). Some people don't understand how primaries, electorial college or campaigning even works. This game could help people understand it enough to cast a more educated vote. They also get to have fun with it.
The game is also online capable. Players can compete with each other in the election and learn how to influence the mass populous to support their candadate.
I find that this game is more relevant to the topic of games and politics than any of the "Presidential Brawlers" that dot the internet. Yet Dennis reports on those too. I guess you probably don't consider those to be news worthy.
I will end with saying that your opinion is yours and Dennis' opinion is his. He is the editor of this site and therefore he decides what is news worthy. Not you.
I seriously think that you just have a beef with Stardock and don't want to see them get any kind of publicity. I am sorry that you feel like that. But the world does not revolve around you and your "problems"
I look forward to playing this game.
My point is that topics and newsworthiness are two different things. So I don't really disagree with you on any particular point here.
"Let me ask you this, IS covering the opinions of presidential candadates “science of politics”. Probably not. But it is important to people concerned about government influence on gaming."
There isn't a question mark in there. Science of politics is a different meta level, we're talking about politics, which itself is the science governing a state. The science of politics would be something like the science of the science of governance.
Even so, I see nothing in this article describing any importance to gaming. The article is very brief. "There is this game." "It simulates the electoral college." "It was fun last time." To this extent, my criticism is that I do not read GP for game reviews or previews.
Is that somehow so antithetical to your views that demands such a lengthy reprisal?
"You brought up Civilization as a reason why this game should not be mentioned. Civilization is about fighting wars and taking over territories and researching technology. Government plays a limited role in this process."
First, I think this is a mischaracterization of Civ, as you can win the game without ever fighting a war or taking over territories. That said...
Who you deprive of life (or threaten to) on the basis of differing political views is one material mechanic one might use to govern, and so issues such as when if ever to use these methods could be very political. The game, Civ, never puts the issue in that context, in my review, and so is not topical.
The observation is that the article describes the game's simulation of the electoral college, and so forth, a simulation of several base mechanics of governing.
So one question might be, does this game, "The Political Machine" put the these mechanics in a political context? I don't know. My complaint is: The article does not say it does or doesn't.
This is an important distinction. You seem to think I am just "against this game," but really I am criticizing GP for failing to frame this game as being political.
"This game is an educational tool in giving people a better understanding of US presidential elections (not a perfect understanding , but a bettrer one). Some people don’t understand how primaries, electorial college or campaigning even works. This game could help people understand it enough to cast a more educated vote. They also get to have fun with it."
This last bit, "to cast a more educated vote." That _could_ be part of a story about a political game. However, it is not in the article.
"The game is also online capable. Players can compete with each other in the election and learn how to influence the mass populous to support their candadate."
Again, that _could_ be part of a story about a political game. However, nothing like this is in the article.
"I find that this game is more relevant to the topic of games and politics than any of the “Presidential Brawlers” that dot the internet. Yet Dennis reports on those too. I guess you probably don’t consider those to be news worthy."
The presidential brawlers are very topical, however, because they're obviously being employed as part of the science of governance (they convey a message), and this employment is very evident in his coverage.
As for newsworthiness, I think his coverage of them is correctly proportioned.
"I will end with saying that your opinion is yours and Dennis’ opinion is his. He is the editor of this site and therefore he decides what is news worthy. Not you."
I don't know if you think you're being helpful in pointing this out, like I didn't know? Maybe you thought that only GP's editor is allowed to criticize GP? I'm not really sure what your argument is, other than "you're wrong because you're not Dennis."
I guess I don't agree with whatever it is you're trying to say, because I think it's pretty reasonable to criticize a writer. Checking criticism is the only way we can grow.
"I seriously think that you just have a beef with Stardock and don’t want to see them get any kind of publicity. I am sorry that you feel like that. But the world does not revolve around you and your “problems”"
I don't mind seeing Stardock get any publicity they pay for. I think I've criticized GP, constructively, for previewing a game that he hasn't made clear is at all political...effectual in the science of governing in any way. I've mentioned that any company that stoops to spam is not worthy, in my view, of "link charity," nor of patronizing.
None of these are my problems. I don't even get Stardock's spam anymore. The issue of spam is a problem of global importance; of Internet governance. Maybe you've never heard those two words together, but it's a big part of my day job; "how do our local network designs effect the global self-organizing Internet?"
It's something I spend a great deal of time thinking about, so maybe I'm a little surprised when I meet people who obviously don't give it much thought.
"I pre-ordered the game just now."
I am disappointed that you place such righteous self-justification ahead of the global community by patronizing a spammer.
Don't forget to opt-out.
Project manger of PM2008 here...hope you don't mind me chiming in on the whole 'spam' issue :)
You have to beleive me that the Stardock higher-ups have no 'make money off your emails' conspericy in effect.
If the spam that you're receiving is coming from directly from us (I'm assuming it's of the 'pleasure enhancement' or 'stock deal of the day' variety), one of our mail servers may have gotten attacked by a spam-bot and spit some emails your way.
I would imagine opting-out would fix the problem, but if it continues please feel free to contact support@stardock.com so they can help reach a resolution.
As for the game being news worthy on GP.com, I'm just happy to see it getting mentoned :) Makes hard work worth workin'
Please observe (in short form) then:
I've been a networker since 1994. I am not some doddering old codger who is shaking his liver-spotted fist at the 'kids and their spam these days', as it seems you make me out to be.
I have what the kids now call a 'vanity domain', though we did not call it that back in the day. We did not think it was all that vain. The spam this domain now receives in 2008 due to years of the "compound interest" spammers like yourselves have built up is substantial enough that I must, to keep the email address everyone knows me by, retain a significantly more robust server (a pair now) than I would otherwise need and keep them at a location with much better network access than the common man's home. The statistical average for the last year for these two systems - receiving only email mind you - is 1,336.21 kilobits per second. I won't get into the peaks of the diurnal spam harvest. That costs money to maintain, and it costs time (which is not entirely unlike money) to administer them (tuning the anti-spam software, and so forth).
This is a large number, and there is no single company that is perpetrating it. I cannot bill Stardock for the 0.0021 cents it cost me to receive the Dominions 3 spam you graciously auto-signed me up for, and even if I did, it would be constant and unending work to keep the billing up to date.
A fair chunk is due to a few fellows who thought my domain name sounded cool too, and put it in various fields around the Internet; one guy made up his own email address at my domain, and used that on USENET so that spammers who harvest USENET would send the spam to me instead of him.
Another share of it all are the bots; the work of actively malicious social rejects who know they're doing damage, but want to make money anyway.
But a good 1/2 of all the spam email I receive is from companies like Stardock that think their one message every few months doesn't cost them much, and can make them some money. The trouble is, it contributes to rising tide. Like rain; it comes in drops, and leaves in floods.
This is the cost of thinking locally and acting globally. Signing up customers - with no checkboxes for subscriptions at the time they signed up - and then auto-subscribing all your old customers to new lists as you think up new and great ways to make money off us is a form of global theft. You're making money that costs the rest of the world.
I actually consider myself to be somewhat progressive as Internet Governance, or anti spam geeks go. These "would you like news about our products?" mailing lists? I can accept them as ham. This is not a popular opinion! I would not be invited to some anti-spam parties if I let the host know. But 3rd party promotions (the very name of your mailing list about which I've complained)? That's crossing the line; that's spam. Buying a product from you does not mean I'm interested in products someone is willing to pay you to advertise to me.
And that's all I have to say about that.
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