New Study: Game Violence Makes Players Less Angry

New Study: Game Violence Makes Players Less Angry

April 2, 2008
The body of game violence research gets a bit more cluttered and confusing with today's release of a new study which holds that violent gaming can actually be relaxing and make players less angry.

As reported by Game Daily, Researcher Jane Barnett and a team from Middlesex University will present their findings at the annual conference of the British Psychological Society. From Game Daily:
For the study, 292 male and female World of Warcraft players, aged between 12 and 83, were given a questionnaire on anger, aggression and personality. The participants then played the game for two hours and then completed the survey yet again. Ultimately, the results showed that "the gamers were more likely to feel calm or tired after playing – but there were differences depending on sex, age and personality."

Said Barnett:
There were actually higher levels of relaxation before and after playing the game as opposed to experiencing anger but this did very much depend on personality type. This will help us to develop a emotion and gaming questionnaire to help distinguish the type of gamer who is likely to transfer their online aggression into everyday life.

GP: While it's always welcome to see a study which shines some positive light on gaming, we're not so sure the T-rated WoW is the game by which to make that call. It's rather a different playing experience than, say GTA or COD4.

Comments

I've been saying this for years, since I was really annoyed at someone, and vented my anger at helpless baddies in Red Faction 2, with all the cheats on including extra violence. After a while I forgot all about what made me amd, and when I rememebred, I wasn't mad about it (and no it wasn't a stupid thing)

Nothing is as calming and soothing as cutting open a pinky with a chainsaw in Doom and Doom 2.
@Internet Hate Machine

yes, these games are really good stress relief and will make kids less likely to lash out
I've known this for a long time. I usually find myself relaxed by gaming in general, including the violent ones.

I mean think about it: who's more likely to go kill someone, a person who let the stress pile up or someone who just took it out in a completely consequence free environment?
Honestly I found WoW much more aggravating at times than dieing more times than I can count by a spawn camper in BF2.
umm.. no duh.
I've been saying for years the Diablo is an excellent stress reducer. I will agree that WoW is probably not a good game to test with.

As for the 83-year-old WoW gamer...WTF?
@Belgarion89


I just had a a mental image of my grandpa saying "1 pwnz j00 n008s!!!!1!!!!@!!2"
GTA may have been a better test bed giving it's reputation.

And it says something that's been needed to be said it depends on the person weather or not anything truly bad is the outcome.
I agree with this. Back when I was really into Socom 2 I would come home angry about something only to get online and within 2 rounds I was feeling better already. Games in general tend to decrease my anger I find but sometimes I reach for a violent game to rapidly disperse my anger.
I too use violent games as a stress release to calm down. God of War or a good FPS works wonders. Gotta be single-player though, so nobody else can make the experience annoying. And nothing difficult -- God mode is perfect.
Apparently, they weren't raiding then.
I personnaly use Quake III.

It also helps me to keep my aim somewhere around correct.
@ NeoSpider

"Ok we're gonna sit in this one spot for 30 minutes talk about how we're gonna kill this first mob."

"Ok it's been 30 minutes w're now gonna to perform random amounts of ready checks because I feel like it for the next 30 minutes"

"Ok I'm bored of random ready test everyones on vent so lets kill the mob"

"Ok someone wasn't on vent be ause we're all dead and it's there damn fault I wouldn't let the priests heal.
Of course. If we get really POed, we take it out on people in the game to relieve our frustrations. Say if somebody has a bad day at work, they can come home, play GTA and let the anger out. Take that Jack Thompson!
I guess the biggest thing to take away from this study is that video games are like any other "violent" activity. I there are people who go boxing and come out feeling calm while others go out and try to hurt people with their new found skills.
@Anon: As long as they aren't botting.

Can I get a: "Duh!"

See, think of it like a punching bag. By it's very nature, a punching bag is a violent pasttime, training and strengthening your punches. According to most of the British washed-out daytime talk hosts and insane washed-out Zeroth Amendment lawyers a punching bag should make you angrier and more violent the more you use it. However, it's actually a great stress reliever, and you feel less frustrated and less angry afterwards.
Raids sucked. I didn't raid in WoW, but I raided in EQ2. Never went on a raid that didn't wipe. I was just DPS then. I never pulled too much aggro, but invarably someone did, then the priests would either over heal or not heal, then rez too early. That would lead to a wipe.

It got to the point that when someone would say, "Let's go on a raid!" I would just log off.

I might have liked Raids in WoW if pick-up groups weren't so flakey.
It seems to me that games make me go from really pissed to calm, unless I'm only slightly annoyed, then I'll get even madder. If I'm impartial I'll have a good time, but if I start out happy then get hit with tons of bogus stuff, I'll get mad. And if someone tries to interrupt me...well....I guess gaming can have a wide range of immediate effects on my mood, as could playing a board game, or sport, or anything
Hurling heavy objects at combine troops with the gravity gun in Half Life 2 is an excellent stress reliever.
after logging abotu 2 years played i gotta say wow does cause anger... or at least enough frustration to stop playing.
In my opinion, I hate it when I die in World of Warcraft when I do an epic quest. It's irritating, and I get a little upset when I do.

The rating may be T but the game in itself can be taken seriously to the point, like some videos you can find on youtube, where it's like dying is a major setback and the person that just died flips out and goes entirely insane for like.. 30 minutes or more.
I used to love old school Doom when I was in college. Have a long, bad day taking tests or in labs....I'd come home and take a chainsaw to a few demons, and suddenly I wouldn't be in such a crappy mood.
I use guitar hero, get to thrash the guitar a bit, pump out sme awesome loud music, and get immense satisfaction. I actually perform worse at games If Im angry, encourages me to calm down, for example I can't snipe if Im pumped up and agressive, I miss easy shots and panic if 'dprung on', I also stupidly try to knife people with SMGs. After 15mins Ive calmed down, breathe through my shots, and hit the head. Every. Damn. Time.
"New Study: Game Violence Makes Players Less Angry"

Ah. Duly ignored. Next!
I feel relaxed after playing CoD4. I downloaded a WoW trial once - stressed me out even more than coffee and homework.
@ mogbert

I've been told that since I was a kid (is 21), and I've been saying for years that video games can be used as a punching bag for the same reasons.

The choice of game is ironic. If anything you are more likely to get angry from playing this (what with the fustration one gets from noobs or other nonsense) as opposed to any dumb shooter.
Another sudden break of common sense.

The only thing that pisses me off about games is playing on-line and having to interact with asshat people. Which is why I don't play on-line very much. Game to anger me, people do. :)
EDIT: Game DON"T anger me, people do. :)
Also, let's take all game/violence studies together.

Now, the hypothesis is that there is a direct relationship between games and violence.

Srudies have reported a WIDE array of statistics. Every thing from positive to negative to short term only to over a long period of time only.

I have to tell ya, if I'm trying to find a conection between A and B, and A is relatively constant but B is all over the place... I'm going to be hard pressed to find the connection.

What people are doing is cherry picking the results to meet with their preconcieved notions or their agenda. Pretty much they are saying things like "A >B" (if we disregard results where A
Dang it' it lost most of my post because it mistook a less than sign for a tag.
Picking up where it let off:
... is less than B) or "A =2B" (for these two studies where A =4, B =8 and A =5, B =10).

Even people in the comments show this when they say "Games make me feel this way... except when this happens."

If I come home from a hard day's work, and I get online, and some griefer follows me around, even to other servers... yeah, that would make me angry.

If I'm kicking back on a stormy Saturday, and I'm playing Ace Atorney 3, and I just proved my client innocent, I'm going to feel pretty mellow.

The old ideas will die off as the older generation loses their say in the matter. Look at the current batch of naysayers. It's obvious that they are already in their dotage, some even show signs of dementia.
AMAZING,so violence and anger respond and change to outside experiences(like a game) but they also work in diferent ways for everyone,depending on factors like age sex or personality?
Who would have guesed that.
I guess some people get vilent easily,others are more relaxed,and games have no relation to it.
Play flOw, you will be RELAXED. ;)
I think what people who don't game online don't understand is that 90% of the 'hate' online is usually being done for the lulz. It's like racist jokes. Generally they're told to piss someone off, because it's funny to piss people off.
I'd definitely say that gaming does make u a bit more tired, although its a good tired, like after playing for 8-12 hours when you hit that mattress it feels like heaven. No joke, I once played World of Warcraft so hard I got pneumonia. That was an amazing night for pvp though, back in the gold ol' days before battlegrounds and Booty Bay guards weren't super goblins on steroids.
@DeusPayne

It is funny to make people angry and make their on-line game experience less enjoyable? Man you are just a jerk for saying that.
While I agree that COD4 and GTA are very different playing experiences, the game WoW is a good standard because of the interactivity of human to human. Unlike GTA when you get "ganked" in World of Warcraft, it's another person killing you. That can anger people; however, afterwards it's really nothing and you tend to forget who ganked you.
@Ryan the Gamer

Not always another person, in cases where it's NPC mobs another person can save you from getting ganked
As for getting ganked, When I was a level 30 druid, I would wait at the border of an Aliance Newbie area and a level 20 area. It was famous because a level 16 (or there-abouts) quest would send you to the Aliance city in the level 20 contested area. So Horde griefers would wait at the border and gank any lowbies who tried to complete the quest. For them it was like shooting fish in a barrel. So I would go stealth cat and wait at the border, and as soon as they attacked a lowbie (I wasn't the aggressor) I would Evicerate or something (I also played a rogue so my skills might be mixed up by now). They would either die or run away, but the lowbie would survive. It's funny how many people would try that over and over...
All is fair in the art of war, but Griefers suck monkey choad.
@ axia777

Heh, reminds me of a comment from Warcraft 3's Dwarf Gunner.

"Guns don't kill people, I DO; ha ha!"
"This will help us to develop a emotion and gaming questionnaire to help distinguish the type of gamer who is likely to transfer their online aggression into everyday life."

I could tell you the answer to that right now.
@Internet Hate Machine

True that man! LOL!
Just think about this for a second. If violent games made violent people then were are the millions of gun carrying, crazy mass murders? GTAIII sold millions and millions of copies, all the dooms combined probably sold near 100 million or more, these games have been around for almost twenty years in some cases.

If there was a true direct link between playing these games and violent acts, you wouldn't be able to leave your apartment without running into some looney on a GTA Frenzy gunning people down.

Do all the studies you want, but crime has gone down nationally every year since 1980. Violent game sales have increased every year since 1980.
I wouldn't be surprised if anti-gaming take this kind of perspective and spin it to draw a parallel with substance abuse. Video games sooth WoW addicts like smokers claim cigarettes calm their nerves.

In fact, even as a gamer I can't help but draw the same conclusion myself.
i can vouch for this one!
games are my vent and i admit it.
when i was stationed on board the JFK i had very little time to my self before i had to be asleep or end up losing sleep.
for a long time i just tried to doze early, or watch vids on my laptop.
after a time i found if i didn't loadup a quick run of Doom 3 or something for kicks and relief my frustrations would just buildup.

so for me a good game is like a punching bag to others.
its a way for me to vent my frustrations (or at least put them aside and forget'em) without actually doing any real harm or damage to anyone/thing.

@Keith K
"officially" shrinks deny cyber addiciton exists (despite overwhelming evidence to the contrary...)
but who knows, maybe they'll accept it as reality just to make an argument about it.
Bioshock is a very good stress reliever for me.
@Blindgibbon

That is a very good point! If violent games really did make people psychos America would be bathed in blood ten times over. If would be like that movie "In the Mouth of Madness" with every one running around with axes and machetes hacking people down.

Obviously this is not the case.
For me, I find FPS just get me angry when I am against other human players because I die a lot. What I find relaxing is adventure games like Zelda, Metroid, Mario, etc. (I just realized that all my examples are made by Nintendo.)
@Belgarion89 "As for the 83-year-old WoW gamer…WTF?"

So you've never heard of The Older Gamers (www.theoldergamers.com). There's about 20,000 of us now in the community alone covering everything from FPS to strategy games to MMORPG's. Sure the entrance is from 25 onwards, but I know a more than few grandparents that play WoW.

Gaming is NOT just for youngsters you know.
Obviously, it's case sensitive (age, sex, personality) but at least this gives Anit-gaming mongers something to chew on. It really depends on the person.
The interactivity to gaming changes things from a passive observation to active participation. That's why they're used in the classroom; they teach so well. And yes, in some cases, it can influence a person to violence.

On the other hand, why is a kid going to knock over a liquor store and get busted when he can do it in GTA with no consequences?
I feel that no matter what game I play, from an E rated one to a T rated or an M rated game. No matter what experiences that I feel in a game, all of my anger and fustrations that I expresss within that game are all spent when I finish.

So when I turn off the console, I relax and sit back in my chair thinking of all the amazing things that I had done in a game.

I am at least happy to see some REAL reaserch that takes in account of what a gamer feels after they turn off their console after they finish playing.

Like kids may be acting violent in a game, but that is all within the element of play, the research in the past never really goes into what the kid gamer does after they turn off the console.

That is really important to consider and I don't think that much of the 'Violent games lead to violent acts' reaserch have ever took this into account.

Or even how much anger a person displayes BEFORE they play a videogame.

In short, we all have anger in some stage of our lives, and it is more likely to be because of a negative experience that we have felt in our REAL lives, not just within violent entertainment.
Gaming compared to a punching bag is a perfect analogy.

Of course, it doesn't ease the stress if you can't budge it an inch!
This is to those hacks on COD4!!!!
Mortal Kombat 2 has been my stress reducer game for years. There's just something about kitana's jump kick to fan throw combo that I find therapeutic.

Also the game reminds me of simpler times I guess.
GTA has yet to fail me
WoW is soothing? See my experience has different results, people are pretty selfish on there and PvP is some serious frustration too. Having to get new gear constantly to keep up with the game is aggravating also. So all in all I get more frustrated when playing than when I'm not. Do the right thing, get out while you still can, I have been WoW free for 4 months now and I haven't looked back.


Plus "Real Life" can get pretty challenging sometimes, cause theres always new patches and levels being added, the gameplay always changes and theres way too many options available.
Odd, I never would have thought to describe WoW as a violent game. Yes the gameplay consists mostly of your character whacking things until they die. But it's so cartoonish and repetitive, it doesn't feel anything like violence. You certainly don't identify with the suffering of the planestriders you're farming. You think of them more as walking healthbars that drop loot once clicked on enough.

If the point of the study is to discover if games CAN illicit anger or malice, you'd have to test with the darkest and most realistic games made. I just finished playing through Condemned 2, where you play as a violent alcoholic who is losing his sanity. And then there's the hordes of psychotic mutant crakhead homeless who you have to fight to the death one by one. I know that for me I did feel fear at certain moments, and I'd find it interesting to know if I felt anything like anger.

Interesting; but of course not reason to say we shouldn't let adults consume that sort of entertainment. Any more then we should outlaw heavy metal music or horror novels. Perhaps there is some catharsis in experiencing simulated anger or fear. But one thing I'm sure of is that that will never be touched on by WoW.
@Falleen9

Doesn't "Real life" have WAY more griefers?
I'd say that WoW's a bad example here. Yours truly has never been more enraged by a video game than playing on one of the many cruel PvP servers of WoW. Many keyboards were busted in the process.
However, I find a single player experience to be calming.

More proof that it's human beings that incite rage in others, and not video games.
Minus 50 dkp!
@kurisu7885

Depends. Not for me. I would whip a "griefers" ass in real life. Over the Internet they are immune to that. ;)
@ Falleen9

Well, there's also no reset button or working cheat codes. Those cheat police they really hate the "easy money" cheat. Also my car needs a Pay & Spray.
Haha... Well this made my day, I even considered printing it for my Psychology Teacher next period. But yeah, I've always been on this side personally. To me games were a way to vent something without feeling guilty about it. NPCs don't have feelings, nor does a computer, yet.

On a note about WoW... Raidings can be fun and stressful. I don't care how much we wipe (so much as I got the spare gold for repair bills), I just want some memories out of it. Ah Karazhan... The GM/best priest died after every pull when it didn't matter ("Hey, Kal lived this fight." "No she didn't." "But-" "QUICK SOMEONE KILL HER!"). PvP too, it can be stressful (mainly if I'm PvP spec still), but holding off a bunker in AV from three or more people by yourself just makes you feel so much better... (the ten minutes of waiting there for more people to come attack it, and having the match end is just plain boring though).
suck my presidential balls

GamePolitics ShoutBox

Posted 11/07/09 at 04:27pm
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Posted 11/07/09 at 04:18pm
beemoh: @Zip: ...and you'd have to spend all that time re-downloading that porn?
Posted 11/07/09 at 03:34pm
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Posted 11/07/09 at 10:58am
JDKJ: Which could be explained by both (a) and (b).
Posted 11/07/09 at 10:56am
Austin_Lewis: JDKJ: You forgot C) the fact that, for some reason, every time he did something that would suggest he shouldn't be in the military, let alone an officer, higher ups ignored it or let it slide.
Posted 11/07/09 at 10:51am
JDKJ: Part of the problem is, I believe, that (a) the Army had a lot of time and money already invested in him and which they were unwilling to simply write-off and (b) an increasing need for the type of skills and services he provided.
Posted 11/07/09 at 10:48am
JDKJ: And that even if he was begging not to get cut loose, he was apparently a real good candidate for being cut loose, anyway.
Posted 11/07/09 at 10:11am
JDKJ: @chada: And while Kennedy once noted that there's usually more than enough blame for everyone to get a slice, the possibility that the Army was unwilling to cut loose someone who was asking to get cut loose could be a factor.
Posted 11/07/09 at 10:07am
ZippyDSMlee: *noms on his feet*..nomnomnomnom*droooll* ...wuuutttttt uuu looking at?
Posted 11/07/09 at 10:05am
JDKJ: I'm no psychologist, but I'm told that crazy people have a tendency to do crazy things.
Posted 11/07/09 at 10:03am
chadachada321: Whoops, was out of the convo for awhile. I do wonder what type of ammo he used etc, but the real issue is WHY he did it, not HOW
Posted 11/07/09 at 09:56am
JDKJ: But if it turns out that they actually did, they'll have Hell to pay.
Posted 11/07/09 at 09:45am
JDKJ: And I'd tend to rule out the possibilty of FN Herstal supplying restricted ammunition to someone merely because they're ordering it from a military base.
Posted 11/07/09 at 09:37am
JDKJ: I know you don't leave your gated community and get around much in dark alleys, so you may be surprised to learn that there's this thing called "the black market" where, if you've got enough money, ain't too much of anything which can't be bought.
Posted 11/07/09 at 09:36am
Austin_Lewis: Or, maybe he or someone else at the base ordered the SS190 from FN Herstal.
Posted 11/07/09 at 09:32am
Austin_Lewis: the hands of private owners. They run about 300 dollars minimum for a box of 50, and boxes of AP 5.7 are extremely scarce, mainly residing in the hands of Class III stores or individuals who for one reason or another got a demo box of it.
Posted 11/07/09 at 09:30am
Austin_Lewis: There are other firearms that fire the 5.7. However, I too would like to know where he got the ammo and what kind was used. Maybe Hasan, planning not to live through this, went out and bought one the boxes of SS190 that are floating around in
Posted 11/07/09 at 08:44am
JDKJ: And it isn't yet clear what type of ammunition Hasan used. It's strange that he purchased a gun but didn't purchase ammunition for it at the same place and time. Especially because the calibre required is peculiar to the actual gun.
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