Blog Traces History of NYC in Video Games

April 23, 2008 -
Everyone who follows video games knows by now that Liberty City, the setting for the hotly-anticipated Grand Theft Auto IV, is an ultra-realistic depiction of New York.

But the Big Apple has been the setting for many a past video game, according to The Bowery Boys:
The difficult part is actually figuring out, in fact, if a game takes place in New York. For instance, Frogger could take place in New York, if the West Side Highway straddled a Hudson River full of logs and turtles. Pac-Man is certainly a metaphoric representation of the Financial District. If Donkey Kong is an homage to King Kong, wouldn't that mean he's throwing barrels from the Empire State Building?

...In 1984, anxious Atari and Commodore 64 owners got their hands on a more literal tribute to the city -- The Big Apple. In the simple game, a player maneuvers through a traffic free midtown Manhattan... This game looks a bit like a malfunctioning digital watch and was appropriately forgotten.

The Bowery Boys go on to list several old school titles, including Punch Out!!, Teenage Mutant Ninja Turtles and Teenage Mutant Ninja Turtles III: The Manhattan Project.
The first [game] to make a real attempt at a recognizable New York landscape was probably 1989's Manhunter: New York, a clunky and mostly unexciting action game set in the post-apocalyptic future of 2002. However it did manage to depict city landmarks in ways that were at least recognizable, if primitive...

The excellent write-up also names games such as Duke Nukem: Zero Hour, Deus Ex, Max Payne and XIII, while noting True Crime: New York City as a turning point for its realistic depiction of NYC. It's definitely worth a read.

Comments

Somehow, I doubt that those games will get blamed for half the crimes in NY from now on.

Deus Ex was an awesome game set in NY. Although the crimes against humanity that gould be perpetuated therein were generally on a more cataclysmic scale.

[...] wrote an interesting post today onHere’s a quick excerptEveryone who follows video games knows by now that Liberty City, the setting for the hotly-anticipated Grand Theft Auto IV, is an ultra-realistic depiction of New York. But the Big Apple has been the setting for many a past video game, according to The Bowery Boys: The difficult part is actually figuring out, in fact, if a game takes place in New York. For instance, Frogger could take place in New York, if the West Side Highway straddled a Hudson River full of logs and turtles. Pac-Man is certainly a metaphoric representation of the Financial District. If Donkey Kong is an homage to King Kong, wouldn’t that mean he’s throwing barrels from the Empire State Building? [...]

Ha ha, "action game." Manhunter was a Sierra Online adventure. For god only knows what reason, several times through the course of any Sierra adventure of the time, you would have to negotiate an arcade sequence. If you lose, you die. If you win, you get to continue. The engine was not up to action sequences, the players did not want them, and they did not fit into their games, but by God, they must be in every game!

Don't forget Crush, Crumble & Chomp, a game I used to play on the Apple II+. In the game, you chose to be a movie monster (Godzilla, The Blog, etc.) and attacked a particular city. I believe you could choose from major cities like D.C., Philly.... and NYC. The best part was that particular buildings were mapped out. So, if you wanted to attack the Empire State Building, you could. You could actually try and take down the White House! It was a simple graphical affair (obviously), with a one-color top-down approach, but yeah, it sees like this type of gameplay would be controversial today.

@Truthiness:

Sounds like an early Rampage, which I think was also set in New York... and I think you could eat people as well as destroy cars and sky scrapers.

And I'm not sure I would call "The Blog" a monster... sure it gets out of hand from time to time...

j/k :P

@Truthiness Advocate

If a game like that were made today it'd be a "terrorism simulator

Ahh, I love that New York considers itself to be the center of everything, ever.

@mogbert

They had like EVERY city in Rampage. That game was so amazing...

In my opinion, the only thing special about New York is how huge it is with lots of diverse things. Other then that it is nothing special, just an over crowded city.

You should check out the SNES game Urban Strike if you wanna see something that would be branded as a terrorist simulator. The game involves piloting a helicopter around fighting terrorists as they invade American cities. Mission 5 is in New York.

Wanna guess what happened to the twin towers? The terrorists blew a hole in the side of one. Ouch.

The digital depiction of NYC will not be complete until they can bring home that hobo-pee-and-garbage smell that permeates the city and outlying area.
 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
MaskedPixelantehttp://www.joystiq.com/2014/07/30/europe-gets-long-detained-shin-megami-tensei-4-at-cut-price/ "Sorry you had to wait a year for SMT4, would a price cut make it sting less?"07/30/2014 - 10:29am
NeenekoI would hope not. Though it is not unheard of for store specific cards to be pretty good.07/30/2014 - 8:17am
E. Zachary KnightDoes anyone, or at least any intelligent person, expect a retail branded credit card to be anything close to resembling a "good deal" on interest rates?07/30/2014 - 7:13am
SleakerGamestop articles popping up everywhere about their ludicrous new Credit card offerings at a whopping pre-approval for 26.9% APR07/29/2014 - 10:19pm
Matthew Wilsonhttp://arstechnica.com/tech-policy/2014/07/podcasting-patent-troll-we-tried-to-drop-lawsuit-against-adam-carolla/ the podcasting patent troll scum is trying to turn tail and run.07/29/2014 - 9:50pm
MaskedPixelanteOf course it's improved. At launch, Origin was scanning your entire hard drive, but now it's just scanning your browsing history. If that's not an improvement, I dunno what is!07/29/2014 - 8:59pm
Papa Midnighthttp://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/12029-Has-EAs-Origin-Service-Improved-Any-Over-the-Last-Two-Years07/29/2014 - 8:25pm
Sora-ChanSo it's just a matter of having better emulation software. If it can be done with a 3DS game, with all the memory and what not it takes up, it can be done with a GBA title through emulation.07/29/2014 - 7:30pm
Sora-ChanOther VC titles for the NES and Gameboy had the same setup where you couldn't access the homescreen without quitting out of the game til a later update when those games were released for the public outside of the founder program.07/29/2014 - 7:28pm
Sora-Chanthe 3DS can, and does, run GBA games, as seen by the founder gifts, which included a number of GBA titles. As for running GBA games and still having access to the home screen, I beleive it's more of the game emulation software needs to be updated.07/29/2014 - 7:27pm
Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
Sleaker@MP - devolver Digital issued a twitter statement saying they would replace the NISA pledge.07/29/2014 - 10:57am
 

Be Heard - Contact Your Politician