Gamecock Co-Founder Eyes ESA Top Job

May 11, 2008 -

With the ESA facing defections from both its membership and the upcoming E3 Expo, Gamecock CEO Mike Wilson (left) has tossed his hat into the ring as a potential replacement for embattled ESA boss Michael Gallagher.

It's all tongue-in-cheek, of course. Wilson is known for his over-the-top P.R. tactics. Game Informer reports on Wilson's remarks:
 

I read last week that some... are not happy with the current administration of the ESA, and many of them apparently feel that I am the right man to right the ship, before it sinks entirely, due to my intimate experience with, or at least near, the E3 Expos in the past.

After a long conversation with my wife, Melissa, who was the E3 funeral director in Santa Monica last year, we have decided to step forward and bear the slings and arrows of public life this election season.  Coincidentally, my campaign HQ will be housed at the lovely Hotel Figueroa this year, during the [E3] days of July 15-18...

God Bless America. We're Just Sayin.


Be sure to check out the video which accompanies the Game Informer story.


Comments

"Over-the-top" is an understatement.

A really big one at that.

[...] wrote an interesting post today onHere’s a quick excerptWith the ESA facing defections from both its membership and the upcoming E3 Expo, Gamecock CEO Mike Wilson (left) has tossed his hat into the ring as a potential replacement for embattled ESA boss Michael Gallagher. It’s all tongue-in-cheek, of course. Wilson is known for his over-the-top P.R. tactics. Game Informer reports on Wilson’s remarks: I read last week that some… are not happy with the current administration of the ESA, and many of them apparently feel that I am the right man to right the ship, before it sinks entirely, due to my intimate experience with, or at least near, the E3 Expos in the past. After a long conversation with my wife, Melissa, who was the E3 funeral director in Santa Monica last year, we have decided to step forward and bear the slings and arrows of public life this election season.  Coincidentally, my campaign HQ will be housed at the lovely Hotel […] [...]

I don't always agree with some of GameCocks' acts, they can be decidedly.... childish... at times, but this made me smile, a good old bit of satire is better than sheer slapstick any day of the week :)

I like GameCock because they know what games are about, just have fun. They let their developers do what they want, and let them go into risky areas where most publishers would say no.

[...] Make Me ESA Boss! With Activision and LucasArts leaving the ESA due to supposedly shoddy leadership (not my opinion, just their’s) I’ve decidedto throw my hat into the ring and oppose Mike Wilson’s nomination for ESA Boss by nominating myself. What makes me qualified to be ESA boss? Check out this AWESOME bullet-point list: [...]

Okay, why the HELL are they called gameCOCK. What do they have with cocks? What do cocks have to do with games? im confused

I was a big fan of Gamecock in the beginning. I love their approach to publishing. However, I think some of their antics have gone from funny, to childish, to down right insulting.

I can't say I'm a supporter of the ESA, so this is one message I find amusing and harmless.

@Julian - Grow up

What's Gamecock?

Hell, I'll take anybody over this Gallagher dude regardless.

Am I the only one w ho thinks he looks like a mad scientist. :P

This just seems like a brilliant PR stunt for their upcoming game "Hail to the Chimp"

Wow if Gamecock had ever actually made a decent game, then this might be news-worthy.

It seems to me, GC only exists to do stupid stunts like this. It just seems that churning out VERY mediocre games is just an occasional hobby for them.

GameCock is a company that has learned the 'Jack Thompson' lesson but do it as satire instead of serious.

The more crazy, unpredictable and downright annoying you are, the more people will pay attention to you, it seems to be a flaw in human nature.

A "gamecock" is another name for the roosters used in cockfights (illegal everywhere in the U.S. but still plenty popular in South Florida and elsewhere).
 
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InfophileOf course, that's a gross oversimplification. The idea, have a basic safety net that pays for what's needed to live. If people can find a job and are willing to work, they get more money which can be spent on comfort and perks.07/11/2014 - 11:33am
InfophileIt's quite possible to get an economy to work with a basic minimum standard of living. You just need perks for the people who do work. Everyone gets food and a home. Everyone who works also gets an iPhone.07/11/2014 - 11:32am
MaskedPixelanteIn the continuing adventures of "Stuff I figured would be overpriced on eBay but isn't", 15 bucks for a copy of Mario and Luigi: Superstar Saga.07/11/2014 - 10:04am
SleakerI didn't gather the same conclusion.. Seems like they are focusing on devices & services still, just not calling it 'devices and services'07/11/2014 - 8:57am
PHX CorpMicrosoft CEO readies big shakeup, drops devices and services focus http://www.theverge.com/2014/7/10/5887143/satya-nadella-microsoft-ceo-employee-email07/11/2014 - 8:45am
MechaTama31declared that everybody should have them. Somebody still has to produce them.07/11/2014 - 7:44am
MechaTama31I do mean the developers/governmet. And money is not the only thing of value. I am including the food, housing, etc that everybody is supposed to get for free under this system. In the real world, those things don't exist merely because an authority has07/11/2014 - 7:43am
InfophileAs automation gets better and better, the number of jobs absolutely required keeps diminishing. How many people these days do you think are actually needed to keep everyone alive? Most people just make our lives more convenient and entertaining.07/11/2014 - 4:43am
Matthew Wilsonthat kind of system only works when most people (around 70 to 80 percent ) do not need to work.07/11/2014 - 1:21am
TechnogeekConjured up by who, though? If by the players, then it's not really "on a whim" since they're kind of putting work into it. If you mean the developers/government, then hello and welcome to monetary sovereignty.07/11/2014 - 12:34am
MechaTama31I'm just saying, when everything of value can be conjured up at a whim, that's not an economy. That's a fantasy.07/11/2014 - 12:15am
TechnogeekHonestly, though, what I find most thought-provoking about the article isn't the guaranteed minimum income aspect at all, but a more fundamental point: that we treat poverty as a moral failing on the individual, rather than a design flaw in the system.07/10/2014 - 11:53pm
TechnogeekOr, if your concern is that people won't even bother to work at all if their basic needs are met...well, let me put it this way: do you really want people like that in the workforce anyway?07/10/2014 - 11:51pm
TechnogeekAlso, you raise a valid question, but I'd argue that as things stand we're artificially limiting the amount of "gold/silver" that could be produced. The whole "work a job you hate to pay the bills" thing meshes poorly with the entreprenurial spirit.07/10/2014 - 11:49pm
TechnogeekSeriously, though, it looks at how in-game economies work and what lessons can be applied to reality, focusing primarily on multiple currency systems. Such systems do exist in real life (food stamps, for example), although generally aren't seen as such.07/10/2014 - 11:43pm
MechaTama31Or to produce the gold and silver, for that matter?07/10/2014 - 11:42pm
MechaTama31But in seriousness though, the F2P games can conjure up all the "valuables" out of the ether. Are there going to be enough people going for the "gold" and "silver" to actually produce the necessities the "free energy" is supposed to cover?07/10/2014 - 11:39pm
TechnogeekHey, it works for Wall Street.07/10/2014 - 11:36pm
MechaTama31We should base our real economy on something that is reviled as a soul-sucking scourge? ;)07/10/2014 - 11:25pm
TechnogeekRelevant to this website's stated focus: an argument for a guaranteed minimum income using F2P games to illustrate how and why it could help. https://medium.com/@gthoreau/game-socialisme-6312268d469507/10/2014 - 8:28pm
 

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