New York Video Game Law: Exclusive FAQ

July 23, 2008 -

Q: Who sponsored New York's video game law?

A: There were two identical versions, one in the NY State Assembly and another in the NY State Senate. The Assembly version (A.11717) was sponsorsed by Assemblyman Joseph Lentol (D, Brooklyn). The Senate version (S.6401-A) was sponsored by Sen. Andrew Lanza (R, Staten Island).

Q. How was it voted on in the legislature?

A. The Assembly version was passed 137-1. The Senate version passed 61-1.

Q. How did the bill get to be law?

A. After approval by the Assembly and Senate, Gov. David Paterson (D) signed it into law on July 22nd.

Q. Is this the same legislation that former Gov. Spitzer was favoring before his hooker incident cost him his job?

A. No. The bill under consideration last year would have made selling an M-rated game to a minor a felony crime. There is no such provision in this law.

Q. What does the law require?

A. The law requires:

  • Video games sold by retailers in New York State which have a "standardized" and "commonly used" (e.g., ESRB)  rating must display that rating on the outside of their packaging.
  • New console systems sold in NY State must have parental controls
  • A 16-member advisory council, appointed by the Governor, will a.) study the relationship between violent media and youth violence b.) evaluate the effectiveness of the ESRB rating system and make recommendations concerning it c.) study the potential of creating a parent-teacher violence awareness program to identify and assist potentially violent student

Q: Does the law apply to games sold online as well as in retail stores?

A: No. Although Sen. Lanza's website initially claimed that it did, a reading of the legislation shows that "mail order" businesses, which under NY law include online retailers, are exempt from the rating requirements. GamePolitics contacted Sen. Lanza's staff, which said that the online comment was a mistake and does NOT apply. The law applies ONLY to so-called "brick and mortar" retailers.

Q: Are the current ESRB ratings & content descriptors sufficient to meet the requirements of the law?

A: Yes. As long as a video game available at retail displays an ESRB rating and its associated content descriptors (and they already do), the retailer is in compliance.

Q. What about small publishers or independently created games which are not submitted for an ESRB rating?

A. As long as they are sold via online, no problem. They aren't required to be rated.

Q. Are used games subject to the law?

A. If they are sold at retail, yes, but not for online sales, Ebay, etc.

Q. Do all games sold in New York have to display a rating?

A. Not exactly. Only games that are rated must display the rating. If an indie developer, for example, created a game, did not pay the ESRB to rate it, and sold it on his own, through non-industry retail channels, doing so would not violate the law. For all practical purposes, however, that's a non-issue. All major retailers require games to be rated by the ESRB.

Q. When does the rating requirement take effect?

A. 120 days from the Governor signing the bill, approximately November 18th, 2008.

Q. As far as the parental control requirement for consoles, when does that take effect?

A. September 1, 2010.

Q. Why is there a delay?

A. "In order to permit the industry to adjust accordingly." We assume that relates to giving retailers time to clear their inventory of any remaining older consoles which lack parental controls, or perhaps giving the industry time to devise parental controls (although they are already in place for the current console generation).

Q. Does the law apply to sales of used systems?

A. No, it applies to new systems only.

Q. Are PC's considered game systems under the law?

A. No, they are specifically excluded.

Q. Are handhelds like the DS or PSP subject to the law?

A. No, they too are specifically excluded.

Q. Who will serve on the Advisory Council?

A. That is up to Gov. Paterson, who will appoint the 16 members. According to the law, 14 of the members should have expertise in juvenile violence issues, while one seat goes to represent video game retailers and another goes to represent video game "manufacturers" (we believe they mean publishers).

Q. How long do the Advisory Council members serve? Are they paid?

A. Three years. They are not paid.

Q. When does the Advisory Council take effect?

A. Immediately.

Q. What are the penalties for violating the law?

A. In regard to selling consoles without parental controls, to quote from the legislation: "Whenever the court  shall  determine  that  a  violation...  has  occurred, the court may impose a civil penalty of not more than five hundred dollars for a single violation and not more than fifty thousand dollars for multiple violations resulting from a single act or incident." As regards selling a game without a visible rating, the penalty is a civil fine of $100.

Q. What has been the video game industry's response to the law?

A. Prior to the Governor signing the bill, the ESA, representing game publishers, asked members of its Video Game Voters Network to urge the Governor not to sign. Now that the bill has been signed, the ESA has not said what course of action it plans to take. The EMA, representing video game retailers, also opposed the bill as unnecessary. While the organization has not officially declared its course of action, initial comments seem to indicate that it believes its members can live with the law because it essentially changes nothing. Moreover, there has been a law in NY State for some years requiring DVDs sold at retail to display ratings which apparently has not impacted retailers in any material way.

Q. Why is this law different from numerous other laws that the game industry fought (and beat) in court?

A. The main reason is that there is no attempt to regulate the sale of any game. Other laws typically called for a fine or even the arrest of a retail clerk who sold an M-rated game to an underage buyer. There's nothing like that in the NY law.

Q. Are there other laws that the video game industry has not opposed?

A. Yes. There are laws requiring that information about the industry's rating system be posted in retail stores on the books in several states, including California, Washington, Georgia and Michigan. In Maryland there is a law making it illegal to sell a video game containing pornographic content to a minor which was not opposed by the industry.

Q. What other groups have opposed the law?

A. A number of groups have expressed concern. They include:

  • NY Civil Liberties Union
  • Americans for Tax Reform
  • Media Freedom Project

Q. Will any of these groups sue to block the law, even if the game industry doesn't?

A. That remains to be seen. GamePolitics was in touch with the NYCLU on July 23rd, but they had not decided upon a course of action at that point.

Q. What would be the constitutional arguments against the NY law?

A. One argument is that by using government power to mandate that there must be a rating on a game or parental controls built into consoles, it is thus "compelled speech," a free speech no-no. The advisory council, it could be argued, is a governmental oversight agency that will impose its will on the industry's content rating process.

Q. Are there political risks to the video game industry in fighting the law?

A. Possibly. Since the law basically affirms parental resources that are already in place, fighting the law might be portrayed by game industry critics in terms of the industry not being serious or committed to the permanence of its ratings and/or parental controls.

Q. Where can I find all GamePolitics reports on the NY law?

A. Click here.

Q. Where can I find a copy of the legislation?

A. Here

Q. Is it true that before he was busted as a client of a call girl ring, former Gov. Spitzer attacked the inclusion of hookers in Grand Theft Auto when he was pushing video game legislation in 2006-2007?

A. LOL, yes. In fact, GamePolitics readers named him Gaming's Biggest Political Hypocrite over the call girl issue.

GP: We will be updating this FAQ as new information/developments become known.

Comments

Re: New York Video Game Law: Exclusive FAQ

"Q. Who will serve on the Advisory Council?

A. That is up to Gov. Paterson, who will appoint the 16 members. According to the law, 14 of the members should have expertise in juvenile violence issues, while one seat goes to represent video game retailers and another goes to represent video game "manufacturers" (we believe they mean publishers)."

Next up, Fred Phelps is appointed head of sexual education in public schools.  :/

Yeah, no bias in this "research", huh?

Nightwng2000

NW2K Software

Nightwng2000 has also updated his MySpace page: http://www.myspace.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Nightwng2000 NW2K Software http://www.facebook.com/nightwing2000 Nightwng2000 is now admin to the group "Parents For Education, Not Legislation" on MySpace as http://groups.myspace.com/pfenl

Re: New York Video Game Law: Exclusive FAQ

I was already opposed to this law, simply because it singles out video games for all this treatment, while excluding movies, video sales, and all written media.  The fact that this "advisory council" is to include people with "expertise in juvenile violence issues" is a pure slap in the face to every game developer and player.  Now that "games cause juvenile violence" is officially stated in NY state laws, next year the NY House and Senate will be able to use it as precedent for content-based sales restrictions, like they've been trying to do all along.

Fuck New York.  Seriously. 

Re: New York Video Game Law: Exclusive FAQ

>"In order to permit the industry to adjust accordingly." We assume that relates to giving retailers time to clear their inventory of any remaining older consoles which lack parental controls, or perhaps giving the industry time to devise parental controls (although they are already in place for the current console generation).

All games consoles already have parental controls- it's that big button on the front marked "POWER".

/b

Re: New York Video Game Law: Exclusive FAQ

So, given that there's really no meaningful change that this law forces upon the gaming industry, what abuse is this law meant to address?

It seems to me that this law is a prime example of government waste - a law that takes thousands of man-hours to produce and which costs taxpayers a lot of money, and which does precisely nothing.

Re: New York Video Game Law: Exclusive FAQ

So..... it dose nothing but waste tax payer money? ZOMG!! GOVERMENTZ!!!

 

I is fuzzy brained mew =^^=
http://zippydsmlee.wordpress.com/
(in need of a bad overhaul)

 


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: New York Video Game Law: Exclusive FAQ

I'm starting to think that Fahrenheit 451 should be mandatory reading before entering a Public office -_-; Here read this...don't do -this- got it? Good... >_>

-=-=-=-=-

The next law shall require brain implants that cause children to go blind when in the presence of content we deem innapropriate for them! BLEH!

 

-Entertainment isn't the reason the world sucks. It's the reason we know the world sucks. For information on games and psychology, look up: Jonathan Freedman(2002)Block & Crain(2007)Grand Theft Childhood, by Harvard researchers Larry Kutner&Cheryl Olson

Reality/////////////////////////////////////Fantasy. Seems like a pretty thick line to me...

Re: New York Video Game Law: Exclusive FAQ

I bet that the 16 man advisory counsil will find out that there is nothing wrong with Videogames and that Violent Videogame use that has increased and that youth violence that has decreesed has no real correlational relationship.

But even if they find out that truth, the politicians will still not be happy about it and they will go for more pointless laws that either are unconstitutional or (like this piece of toilet paper) don't make any real change as the changes in the Videogame Industry have already been in place regardless of the government's pointless opinions on their pathetic understanding of the Videogame industry.

It is like saying...

Oh...Videogame consoles have parental controls now, lets make a law that requires ALL videogame systems to have parental controls making people believe that we did this instead of the "EVIL" Videogame Industry...

I basically think that this takes all the hard work that the Videogame Industry and makes it seem to the voter that the government did all this.

Re: New York Video Game Law: Exclusive FAQ

Can I point out something about this FAQ?

ESA and Video Game Voters Network are NOT representative of the Video Game Industry.

Both are consumer organisations.

A few stories down the front page of GP is the REAL industry response:

Because it has no effect on their bottom line.

Again, GP shows it's overblown sense of self-importance, and proves it will be dishonest and inaccurate when they think they can get more hits on their website.

 

 

Re: New York Video Game Law: Exclusive FAQ

What on Earth are you talking about?

The ESA does not represent consumers, it represents video game publishers.  The ESA owns the VGVN but I can see where you'd make the consumer group argument there.  That said, what does that have to do with this article?

Again, GP shows it's overblown sense of self-importance, and proves it will be dishonest and inaccurate when they think they can get more hits on their website.

Huh?  Examples please.

 

Andrew Eisen

Re: New York Video Game Law: Exclusive FAQ

A Troll? Hardly.

I have been on this site since day one, and been a vocal critic of Dennis's "Fox News" style of beating up stories to get page hits.

Examples:

1) One of the first things Dennis did was call for the boycott of Microsoft's Xbox over the Chinese Spaces word blocking, whilst refusing to even acknowledge that both Nintendo and Sony also rely on the Chinese Government to do business, and refusing to acknowledge that Microsoft Xbox was different and seperate to Microsoft Spaces.

After all, what was he writing his stories on? a windows machine? even Macs use chinese parts!

And given the recent revelation that Sony was forcing children in Africa down mines for the collection of coltran, why was there no call for the boycott of Sony's Playstation?

2) The report on the Irish politician who came out and mentioned in passing something negative about videogames and you released your hound dogs on him because he was involved with an IRA led prison breakout. You took his fight against what he believed to be a righteous cause and used it against him because he dared criticise videogames, reducing it to a redundant US v THEM argument.

3) The report on games in the UK being required to undergo Epilepsy testing you "neglected" to mention the fact that TV and Movies and Adverts also get the same testing, instead making readers believe that videogames in the UK were under attack from more governmental forces and undergoing an extra process that other media didn't have.

And that's just off the top of my head...

There appears to be a general lack of knowledge of any of your writers to situations outside the USA, but especially in regard to Europe/UK, Australia and the Middle East. So many of your stories show an American-centric view of concepts such as censorship and legal process with little regard to local customs, history and precidents.

Not to mention an almost complete the lack of proper investigation on most stories - you don't even attempt to contact the people you quote in your stories most of the time - as the same quote is carried from game website to game website. Instead, you just push news stories from the feeds, assuming what you have is fact.

I'm not saying all that GP does is bad, but considering you yourselves class this as a "news website" and what you do as "journalism", then expect someone like me to be here to analyse and criticise the way you do things.

The only reason I do so is the hope that you will become better at doing it...

So, if you still consider this trolling, then get the hell off my bridge!

Re: New York Video Game Law: Exclusive FAQ

GAH!

the cut and paste function don't seem to work for me properly :(

The last paragraph should read:

I'm not saying all that GP does is bad, but considering you class this as a "news website" and what you do as "journalism", then you should expect someone like me to be here to analyse and criticise the way you do things.

Re: New York Video Game Law: Exclusive FAQ

It's a BLOG. For crying out loud, there's millions of them on the internet that do the same exact thing. You're making the biggest deal over absolutely NOTHING.

Re: New York Video Game Law: Exclusive FAQ

Don't seat over it too much Andrew. Just another troll with a self righteous desire to put words in the mouth of Dennis.

E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091

Pointles bill number one!

ME: Boy, I sure do enjoy breathing!

*Door get's kicked down* COP: You better keep breathin' BITCH!

ME: Yeah, I've been doing that already.

COP: Yeah, well now it's the law you little fuck! If you don't breathe at least once a day I will see to it that you never breathe again! Wait...then I'd be breaking the law... You better be immortal, you worthless prick!

ME: Yep. I sort of have to.

COP: Yeah, 'cause it's the law!

ME: No, because I have to to live.

COP: Oh. Yeah. I forgot 'bout that.

 

-Entertainment isn't the reason the world sucks. It's the reason we know the world sucks. For information on games and psychology, look up: Jonathan Freedman(2002)Block & Crain(2007)Grand Theft Childhood, by Harvard researchers Larry Kutner&Cheryl Olson

Reality/////////////////////////////////////Fantasy. Seems like a pretty thick line to me...

Re: New York Video Game Law: Exclusive FAQ

"Video games sold by retailers in New York State must have a "standardized" and "commonly used" rating displayed on the outside of their packaging."

Does that include rating systems that are standardized but not commonly used in the U.S? Like PEGI?

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: New York Video Game Law: Exclusive FAQ

Have you ever seen PEGI games in the US? I suppose it'd probably be included, but I've never seen those stateside

Re: New York Video Game Law: Exclusive FAQ

Actually, I think that would be a hilarious response for some indie developer to take.

"Hmm...we were getting ESRB ratings on all our games, but now the law says we have to get our games rated...I guess ESRB isn't good enough for them.

Alright, folks, it's PEGI or bust from now on!  Let's go get all our games re-rated!"

Re: New York Video Game Law: Exclusive FAQ

 This is government try to control more and more crap! Ridiculous! As minor as this could be, it is still the government try to control things by regulating video games with this a advisory board. This is outlandish! This is not american! Those two who sponsored the bill should feel ashamed of themselves!

Re: New York Video Game Law: Exclusive FAQ

But it's very evident who will get re-elected. The two that made a bill to "make sure video games have ratings." And it'll be the soccer moms and imbeciles that will vote them in.

Re: New York Video Game Law: Exclusive FAQ

I couldnt agree with you more on that one!  Facist pigs.

Re: New York Video Game Law: Exclusive FAQ

Yes! Down with the fascists who want to stop minors playing GTA IV!

WAAAAAAAAAAAAH!

Re: New York Video Game Law: Exclusive FAQ

If minors want to play GTA IV no one, except their parents, has any business stopping them.  Anyone who doesn't see that is a fascist.

Re: New York Video Game Law: Exclusive FAQ

I do not think that word means what you think it means.

Re: New York Video Game Law: Exclusive FAQ

Use of the term might be a little extreme here, but it's not entirely inaccurate.  Centralization of authority and censorship are two key aspects of fascism.

Re: New York Video Game Law: Exclusive FAQ

Yes, they're also key factors in Communism, too. Or a Theocracy, for that matter.

The term "dictator" or "tyrant" would have been far more applicable and wouldn't come across like the post of a belligerent child.

Re: New York Video Game Law: Exclusive FAQ

So ESA and EMA decided to do nothing at the end? Good job, people... Don´t be surprised when a worst law gets approved nation wide...

The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/

Re: New York Video Game Law: Exclusive FAQ

Also, where is the ECA?

Re: New York Video Game Law: Exclusive FAQ

Well the ECA has informed their members of this. They have not announced any plans yet. But neither has anyone else.

Why don't you give them a bit to work out a plan.

E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091

Re: New York Video Game Law: Exclusive FAQ

I just really hope someone does something against it. It's wrong, it's unconstitutional, it's pointless.

Re: New York Video Game Law: Exclusive FAQ

Here is my problem with this.

Basically it comes down to telling me what to do.

example: I'm walking ON the sidewalk. I choose to walk on the sidewalk. I ALWAYS walk along the sidewalk. Along comes an official and says to me, "Hey, you better STAY on that sidewalk. I know you are already on it, and it LOOKS like you will stay on it, but I'm telling you anyways because i'm an official."

That's my problem with the law.

It's wasted tax dollars. These people were actually spending time getting paid to make legislation that people already follow, and plan on continually doing. Their paycheck is our tax dollars. Are there not other more important issues in the state of New York then this?

 

 

Re: New York Video Game Law: Exclusive FAQ

Kevin, you hit the nail on the head. Kudos.

Re: New York Video Game Law: Exclusive FAQ

That's a ridiculous argument. Just cos you're well informed enough to realise walking on the sidewalk is right doesn't mean everybody else is. Where there are ignoranty people, you find legislation. The true solution would be to prevent ignorance in the first place, but that would rewquire an entirely more proactive approach on the part of Govt, somthing politicans seem reticent to persue.

Re: New York Video Game Law: Exclusive FAQ

Well, the problem with your argument is this: in this case EVERYONE is walking on the sidewalk and no one intends to walk anywhere else.  The thing is, it restricts freedom if we're told we must walk on the sidewalk even if we don't intend to go anywhere else.

Re: New York Video Game Law: Exclusive FAQ

But people *do* intend to stray from the sidewalk - such as misinformed parents who buy GTA IV for their kids and then complain about innappropriate content in video games played by minors.

Just 'cos you're smart and are up-to-date with current affairs, doesn't mean the ignorant masses are. However, I'm sure we'd both agree that eduction would be a preferable (and more effective) solution.

Re: New York Video Game Law: Exclusive FAQ

...what does that have to do with anything?  This bill isn't addressing parents AT ALL.  It's addressing developers and retailers.  No developer in his right mind is considering not showing the ESRB ratings, because no retailer would carry them.  And all the consoles ALREADY HAVE PARENTAL CONTROLS.  You think that next gen consoles won't?  They'll decide it wasn't worth it?  It was a huge PR victory, and it should actually be getting even more emphasis since someone outside the industry is now demanding that it be done.

The topic of education in video games is pretty much about parents.  This law has NOTHING to do with parents.  Not even a little.  The "ignorant masses" are a non-factor here.

Re: New York Video Game Law: Exclusive FAQ

The "ignorant masses" are the ones instituting this law - so surely they play a significant role?

The lawmakers here clearly think that they are helping parents better protect their children - hence the requirements for parental controls and clearly displayed ratings. In that way, parents have a lot to do with thing. It's just publishers (not developers, at least not directly) and retailers that pay the price.

Re: New York Video Game Law: Exclusive FAQ

my only question is this, if there is a law that states that DVDs must have rating to be sold in brick and morter stores, how does this apply to Unrated movies, is there a special provision that excludes them? or have they simply decided not to enforce the law, thus making it absolutly unnecessary

Re: New York Video Game Law: Exclusive FAQ

Yes there is. If you read the text carefully, you will notice that if a movie or a game does not seek a rating, they don't have to display one. Only those games and movies that seek a rating have to display it.

E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091

Re: New York Video Game Law: Exclusive FAQ

OK, here's a question for you.

What about games that have been reissued with a rating? (e.g. VC games) Are the originals now not able to be sold?

 

Re: New York Video Game Law: Exclusive FAQ

I wouldn't think so as the rated one is for a new platform. Thus it can be argued that they are two different games.

E. Zachary Knight
http://www.editorialgames.com
Oklahoma City Chapter of the ECA
MySpace Page: http://www.myspace.com/okceca
Facebook Page: http://www.facebook.com/profile.php?id=1325674091

Re: New York Video Game Law: Exclusive FAQ

"Q. Who will serve on the Advisory Council?

A. That is up to Gov. Paterson, who will appoint the 16 members. According to the law, 14 of the members should have expertise in juvenile violence issues, while one seat goes to represent video game retailers and another goes to represent video game "manufacturers" (we believe they mean publishers)."

I'm a little disappointed if the developers themselves are the only ones being excluded.  I guess I might be biased, but I really would rather we have one of our own in there.

Re: New York Video Game Law: Exclusive FAQ

One person to represent the developers? The only possible way for that to be practical is for it to be the same person everytime or someone who may not have had any involvement in the game.

Although the real question is not whether the industry is present (because what do they know about the apprpriateness of ratings as opposed to your average person) it's how much credit will the panel give kids. Do they think their idiots that will copy or look up to everything on the screen or not?

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: New York Video Game Law: Exclusive FAQ

they're

Re: New York Video Game Law: Exclusive FAQ

thanks, for some reason my edit button is gone.

---------------------------------------------------- Debates are like merry go rounds. Two people take their positions then they go through the same points over and over and over again. Then when it's over they have the same positions they started in.

Re: New York Video Game Law: Exclusive FAQ

This is also really the only part of the law that bothers me.  Even though the industry representatives get 2 seats, they'll be a minority with the majority made up of these "juvenile violence" experts.  If the industry representatives object to anything the rest of the council says, they'll be easily overridden.  They might as well have the word "Token" written on their placards for all they say they'll have.

This is going to be just like the movie ratings system Texas used to have, as it was separate from the MPAA's.  So a movie that would have been given a PG rating everywhere else would have had a more severe rating there.  It means developers and publishers might have to start thinking, "would New York find this acceptable?" when making a game.  On that alone, if for no other reason, this law could be considered unconstitutional.

Re: New York Video Game Law: Exclusive FAQ

This just in!  New York unanimously passes a law to ensure that all water in the state of New York is wet.

Seriously, totally unnecessary.

Re: New York Video Game Law: Exclusive FAQ

Dang it, there goes my dehydrated water idea.

Re: New York Video Game Law: Exclusive FAQ

I think this law is kinda redundant considering this gen already has parental controls and all games sold in stores have ESRB ratings.

Re: New York Video Game Law: Exclusive FAQ

"Video games sold by retailers in New York State must have a rating and content descriptor"

Could you guys please stop misrepresenting this particular aspect of the law? I'm sure it's not intentional on your part, but I'm getting tired of pointing out that ratings are only required for games that have received a rating. If that sounds ridiculous it's because it absolutely is, but that's the law.

 
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Matthew Wilsonthe 3ds already swaps os's with the original ds. plus I dont think people expect miverse interaction when playing a gba game.07/29/2014 - 6:06pm
MaskedPixelanteBut that's not the issue, the 3DS is perfectly capable of emulating GBA games. The problem is that it doesn't have enough available system resources to run it alongside the 3DS OS, and thus it doesn't have access to stuff like Miiverse and save states.07/29/2014 - 5:45pm
Matthew WilsonI am well aware that it requires more power, but if a GBA emulator could run well on a original psp, than it should work on a 3ds.07/29/2014 - 5:36pm
ZenThe reason the SNES could run Gameboy, or the Gamecube could run GBA was because their adapters included all of the necessary hardware to do it in the respective add-ons. The systems were just conduits for control inputs and video/sound/power.07/29/2014 - 4:51pm
ZenMatthew: Emulation takes more power than people realize to run a game properly. You can make something run on less, but Nintendo...as slow as they are at releasing them..makes them run as close to 100% as possible. Each game has its own emulator for it.07/29/2014 - 4:47pm
Matthew Wilsonkind of hard to believe since the 3ds is atleast as powerful as the gamecube hardware wise.07/29/2014 - 4:27pm
MaskedPixelanteYes, the 3DS has enough power to run 16-bit emulators, but not at the same time it's running the 3DS systems themselves. You could run the games, but you wouldn't get save states or Miiverse.07/29/2014 - 4:04pm
InfophileRunning GBA on 3DS shouldn't be hard. The DS had flashcarts sold for it that added just enough power to emulate GBA and SNES games, so the 3DS should have more than enough natively.07/29/2014 - 3:37pm
MaskedPixelanteIt's a bunch of people whining about boycotting/pirating Trails in the Sky FC because XSEED didn't license the Japanese dub track, which consists of about 10 lines per character.07/29/2014 - 11:27am
 

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