Spore Owners Turn Game’s Own Content Creation Tools into DRM Protest

Frustrated by Spore’s egregious DRM scheme? 

Evolve a protest creature.

GameCulture reports that Spore owners are using the game’s extensive content creation tools to speak out against the DRM and offers a half-dozen screenshots to prove it.

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  1. Anonymous says:

    rgtwreyhdhrsfhtrtfhyfjhrf ftbhgtffdhthfdfgdrghjerhfdjgsdjgdrjhgdfulghdughfuldhnejshgdbdgvddyfsgbxchjfgxjkvjggfhdgdhdklbvdkvhklsdhklhkvklhdvhkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk kkkdnfkdnkfd nksd d dodjkklshnfkl;kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkjkjkjlklklklklklklklkmlkllbhvghjvbxchvbzxhjvbzxcnbzxhcbzhjncbsdnczhnvbcdsjvfbfjgvsdjlvbdhnvbdhsvhcxgbvhjfsdvfbxdjgbxshvbjkdfgbkvxdjkbhjfdbhdsg;hsjgdgfhhjgsdhjgsdhlgsdgsdhjldsghkjsdhgkl;sdhlxczhxckghvbklfhbkvdfhzvhkvhckbdfhkbjfdkbfdkobhjdflhhlkbgfbkglggfhgfhjgfhjgc

  2. nighstalker160 says:

    EULA’s are coming under fire in courts and in many cases are being ruled "unconscionable."  That invalidates the contract FROM THE MOMENT OF ITS CREATION.

    Under most state laws a purchaser is entitled to view the license agreement BEFORE purchase or you are entitled to a full refund (as a matter of law) if the license is unacceptable to you.

    But few retailers will take back PC software.  So there that goes.

    Plus, the restrictive nature of EULA’s has made them extremely suspect in many courts. 

    Every piece of software comes with the implied warranty (which is a matter of law OVER AND ABOVE the EULA) that it will work as advertised.  If it breaks your computer you have an argument that the software was, in a sense, ILLEGALLY made.

    Those "no fault" provisions in EULA’s are boiler plate language designed to scare the legally ignorant into not even trying.  In many MANY cases that kind of language is not upheld by a court as valid.

    Unconscionability can void EULA’s

  3. Anonymous says:

    Unfortunatly when you play the game you agree that any damage cuased by any software installed from the CD is not EA or anyone elses fualt once soever. EULA get ya by the balls.

  4. Chuma says:

    I returned by sealed copy of Spore yesterday.  When they get rid of the DRM and the installation limits, I will buy it again to play and keep.

  5. GRIZZAM PRIME says:

    Hear that? That’s the sound of EA still not giving a fuck…


    -Remember kids, personal responsibility is for losers! For information on games and psychology, look up: Jonathan Freedman(2002)Block & Crain(2007) Just to name a few…

  6. Anonymous says:

    so, if only 1% ever install it more than 3 times, according to their research, then why put the limit there in the first place?  it’s like they’re trying to solve a problem that their research shows is almost non-existant, and they’re creating more problems in the process. 

  7. Mech says:

    A simple CD-Key stops them from playing online anyway, meaning if their friend liked it, they would need to buy it anyway.

  8. Bud says:

    Which obviously begs the question, exactly who is this DRM supposed to stop?

    I’ll tell you who it’s supposed to stop. It’s to stop the people who buy the game, then because they like it so much, they burn a copy for their friends. Or their friend borrows it and loads it onto their computer. And maybe it’s doing a good job of stopping that stuff. But what EA is forgetting, is that those sort of people aren’t really a problem. At least someone in that circle of friends is buying the game. That’s money for them. But with this draconian approach they’re using they’re not even getting that one sale. People are either downloading it illeagally or, like me, just not getting the game at all. I feel that the media industry, games, movies, music, are too focused on people who casually copy products to share with friends. These people aren’t taking money from them. In fact it often leads to more people buying the product in question. (let’s face it. A retail copy is generally better than a home made one.) I really think that tha media industry really wants a future where consumers are charged every time they hum a tune, play a minute of a game or even think about a scene from their favorite movie.

  9. nighstalker160 says:

    A DRM free version of Spore was released before it was officially released. Which obviously begs the question, exactly who is this DRM supposed to stop? It certainly didn’t stop the pirates who didn’t even need to wait for the release to strip the DRM. Once again, the only people being damaged are legitimate buyers.

    I really wonder if EA’s legal division has considered the potential liability involved in these DRM schemes. There is a serious lack of quality control going on with these DRM’s. It goes like this:

    1) New DRM introduced

    2) Company boasts that this will put an end to piracy

    3) DRM stripped and cracked BEFORE the game is even released

    4) Company goes nuts and rushes a NEW DRM to the market

    5) Repeat

    But these DRM’s are NOT being tested. They have a nasty tendency to either make the product UNPLAYABLE or break the users machine (often the user has done nothing illegitimate, the DRM is just flawed).

    Well this could be a HUGE liability issue for EA. If a DRM scheme THEY introduced breaks a computer that results in the loss of valuable information, they could be on the hook for A LOT of money.

    The sheer volume of problems with DRM schemes means there is ample evidence of negligence on the part of both the creator of the DRM and EA for agreeing to employ it.

    But the situation is this:

    Many of your gamers are still at the stage where they do not have the financial wherewithal to bring these kind of claims.

    But gamers are aging, gamers are getting more independent, gamers are BECOMING LAWYERS (myself included) which means the potential that EA (and others) could find themselves on the receiving end of some nasty legal action are increasing.

    The game companies have been sitting pretty largely because their consumer base hasn’t been able to fight back.

    But the day is coming.

  10. Zephyrus ( User Karma: 0 ) says:

    I am fairly certain it would take a force akin to a thermo-nuclear device placed somewhere in the lower intestines to blow EA’s head out of its own well-entrenched arse

  11. GrimCW ( User Karma: -3 ) says:

    with more and more people boycotting them and either pirating their stuff or ignoring it from here on out.

    yeah they’ll get the picture sooner or later.

    them benjamins don’t come in if people aren’t willing to buy your product after you reemed them repeatedly.

    their shareholders will take notice if not the company. alls we gotta do is not buy their stuff and voice our opinions often and loudly to them. theres obviously enough people out there peeved about this that a dents been made (otherwise EA wouldn’t even comment on it)

  12. Ravenhawk says:

    Not the most radical of protest, but at least it’s something.

    Hopefully someone at EA will get their head out of their ass eventually.

    I’ll totally contribute once I get my new computer and can actually play spore..

    http://socialistgamerreview.com ~ Because the Proletariat Plays Games Too.

  13. Anonymous ( User Karma: 0 ) says:

    Not to sound like a Negative Nancy, but do you really think EA will do anything? They only care about the Benjamins, their shareholders and what company they’ll absorb next

  14. William Hart says:

    EA could make a lot more money if they were more consumor friendly. Sadly, their shareholders and those on the board themselves understand nothing about techology or gaming in general or they would understand DRM is a failed concept all together.

    If Blizzard DRMs Diablo, they should of knew better of whats going to happen to them but DRM honestly is nothing more then bringing is back to the early 90s when there was locks on a program unless you took a quiz about various things you read in the instructions


  15. Crowster says:

    I don’t think EA realizes how piracy WORKS.

    Why switch from the disk-in-tray system to something like this? How is it supposed to affect pirates at all? Pirates crack their games. Pirates simply take the DRM out.

    It’s like if you own a home full of valuables, but only hook a security system up to the closets. A thief wanders into your home and steals from everywhere BUT the closets. In an attempt to make your home safer, you go in and beef that security system up, but since the thief knows to stay away from the closet, it does no good. All you are doing is reducing the amount of closet space your family has by junking it up with this over-the-top security system.

    They aren’t focusing their efforts where they belong. They are beefing up the DRM in an attempt to stop the pirates, when the pirates themselves are just going to cut the DRM off. For all the possible sales EA has lost over this issue, they havne’t gained a CENT back. The DRM hasn’t convinced ANYONE to actually BUY the game. With the disk-in-tray system, the customer had a very minor inconvenience (and, honestly, is putting the disk in really that bad? Nobody ever complains when they have to put a disk in their xbox to play a game), while the pirate simply cut the DRM out and played. Now the customers are getting more and more of their rights taken away, while the pirates CONTINUE to simply cut the DRM out and play.

    And, you know what? Spore already HAS the perfect DRM scheme without SecuRom. Spore’s online features are a huge draw of the game, and due to the very nature of how the online works, it can’t be reproduced by pirates. Sure, pirates can still pirate the game without the online features, but people who buy the game get something that the pirates don’t. That is INCENTIVE to buy the game, and that’s how things should be going. Find ways to REWARD the customer instead of trying to stop the pirates, since stopping the pirates really doesn’t work. Give people a reason NOT to pirate for a change.

  16. NovaBlack says:

    you know…


    i ACTUALLY think taht if somebody started a campaign and asked for donations from gamers across the world to bring a single case to court about a) unfair DRM , and b) companies releasing clearly unfinished products, i think it would HONESTLY be a HUGE success….

    And we know it would win, its just getting it there. ITs the fact that nobody has brought this case to court, that means they can get away with it.



  17. NovaBlack says:

    HAHAH epic win my friend!


    Totally hadnt seen that. awesome!.


    I like the way they use stats from teh creature creator as if they are the same as for a real game too. absolutely ridiculous. of COURSE a DEMO will be installed less lol. Cant say ive EVER installed a demo like more than twice.

  18. Anonymous says:

    Of course they only care about the "benjamins." All companies only really care about the bottom line. There is no company out there, not one, that runs like some sort of charitable organization. But good customer service is always part of doing retail business. EA is simply forgetting that fundamental thing. Protesting like this and botcotting their products will help to remind them about that basic aspect of business. Don’t spout some sort of socialist nonsense about how they will only think about the money like it’s something a business shouldn’t do.

  19. Pixelantes Anonymous says:

    I’m actually a little surprised EA hasn’t done anything yet. They caved in on a similar protest with Mass Effect earlier in the year very quickly, but for some reason are not willing to do anything this time around.

    Meanwhile Spore is getting torrented like there’s no yesterday.

    Poor Will Wright. I guess this is what you get for signing up with the devil.


  20. Christian Astrup ( User Karma: 0 ) says:

    As i recall it, that was Bioware going into the breach for us and forcing EA to drop some of the paranoia-ware.

    I like Will, but he just signed a contract with old red. I say we slap EA silly over this and kick them where it hurts – their sales.

  21. Afirejar says:

    Additionally, 65535 people looks awfully like a two-byte variable, that reached its limit – there might actually be even more.

  22. the1jeffy says:

    /sarcasm That’ll teach ’em! Buying their game to make DRMisbad creatures!  Good work, rebels, keep up the anarchy!

    Dumbass kids.  Just Don’t Buy The Shit.  It’s the only message EA will hear.  And even then, EA will blame it on the h4ckz0rs.  Stop torrenting it; stop buying it.  Tell Will Wright to take his artistic vision to a company that doesn’t rodger paying customers.  Until then, fuck that guy and the horse-like creature he evolved to ride in on.

    ~~All Knowledge is Worth Having~~

  23. Anonymous ( User Karma: 0 ) says:

    why not have a CD key that registers onto their database when they start up the game, and if the game doesnt get started up after a week, then it could be switched to another computer, else wise it has to stay on that computer, then if your computer crashes you wouldnt have to worry about the fact that you didnt get to uninstall the game, and more than one person couldnt play it in one week.

    Would that not stop a huge amount of the problem they are facing?  Pirates will still be able to get it illegally, but at least this wouldnt be a DRM, and would be a lot less of a pain in the ass.

  24. Anonymous ( User Karma: 0 ) says:

    Yeah, but I wouldn’t trust an individual who isn’t already decidely publicly known for fighting against EA.  So GP might be a good place to gather the money, then help us fight EA.

    I would do it, but I can barely get my bills paid the way is, doing free labor like that would be impossible for me right now unluckily, and I wouldn’t be an ass and scrap money off of the top…

    (btw are donations taxed or not?)

    Once I get my company going that I have been going on, I might have a donate to company, donate toward anti DRM/unfinished games, then if someone else comes along that starts getting a lot of support, give the money to them if I don’t get the chance to go at it…  Hum….  Financially, this isn’t pretty, but we need a place to figure out how we can do this.

  25. DarkSaber says:

    Hahaha, just checked a torrent site to see the actual numbers for Spore. Here they are: 29,938 Seeds 65,535 people currently downloading it. And the torrent is only 13 days old.

    Epic, epic fail EA.

  26. DarkSaber says:

    If we ignore the downloads =  game sales argument for a moment, by my reckoning their DRM farce has cost them at least $4,773,650

  27. nighstalker160 says:

    SecuROM and other DRM like programs really dig into your computer (everything up to and including the registry).  They can interfere with legitimate software and even hardware.  They can prevent perfectly legal programs from running (burning software mostly).

    For example, they often prevent you from running protected software if you have a virtual optical drive (i.e. Daemon Tools) program on your computer or if you have a program that allows you to make .iso files or burn .iso files to blank discs.

    Of course, those programs are LEGAL and have perfectly LEGITIMATE uses (like making DVD’s of Linux installations).

    If you want a real life example just research the StarForce debacle with, I believe it was Ubi Soft who got in royal trobule for that DRM scheme.

    And don’t give me "SecuROM isn’t StarForce" I know that.  Well guess what, before the shit hit the fan, StarForce wasn’t StarForce



  28. Afirejar says:

    I have seen claims, that SecuROM will somehow damage my PC over and over, presumably by way of some weird voodoo-magic, because I really don’t see how it could possibly do that.

    I’m going to skip the "paid shills" part this time, because that insulting crap is really not worth my time.

  29. Anonymous ( User Karma: 0 ) says:

    I don’t know if I fully understand your post…  So EA said it doesnt hurt your PC, and the poster said it does, and that only paided off people would believe that it doesn’t hurt your computer, and mindless fanatics, like the madden people who buy a new roster every year pretty much right?

  30. Igtenio says:


    Frankly, I believe people have a right to complain eitherway, merely because there’re too many Ifs. In a perfect world, that’d be fine; sadly, it ain’t perfect.


    You’ve said it best yourself with all of the Ifs. "Most likely" is not an absolute by any stretch. On top of that, no, there wouldn’t be any lawsuits that weren’t dismissed; assuming the DRM was in the general EULA, then people agreed to it in a legally-binding manner. You don’t get to go back later and say "I just found this out! Sue-hammer, go!". Now assume all of those aren’t happening; EA does go away, Spore DRM isn’t temporary, there isn’t another company, et cetera.

    Sorry, but I’d rather not take that chance. It’s the same reason I don’t play the lottery.


    Wow, really? Connect the dots? For me? Gee. I’m glad you could for a guy that’s written and researched this stuff since people were complaining about paper wheels being a validation method.

    And yet, here’s the funny thing; GalCiv was more then sustainable, even with Zero Protection. Same with GalCiv2. GalCiv2 has patches on torrent sites to install on pirated games, and yet it’s still a roaring success and still selling.

    I wish I could have a game that had unsustainable sales like that.


    The issue with Crytek and Crysis were legion. This’s why I said you can’t compress Stardock’s success down to any single point.

    I think Crysis sucked, and it’s a reaction I’ve heard echoed many times. I played it over at a friends’ house, close to when it came out, on a machine that I envied him for having. Ran like shit, and the game was bleh. I think that has a lot to do with it, both the quality and the system requirements. He loved Far Cry, which I also found to be bleh, and basically told me later on "It doesn’t get any better from what you played".

    On top of that, there’s a hardcore FPS crowd; it isn’t like RTS has its’ own little posse and everyone else is left out in the cold.

    The reasons I believe Crysis failed to meet expectations for the studio, which it did for EA by the way, is due to cost. Crysis was a huge, expensive game. GalCiv2 wasn’t. Therefore, GalCiv2 could still sell less then Crysis and still be wildly more profitable.

    It’s like this; say that, to recoup development costs, GalCiv 2 had to sell 5,000 copies of the game, and Crysis had to sell 50,000. After that, it’s the gravy-train for both games, in that additional sales are solely profit.

    If both games sold 100,000, then GalCiv2 has made back 2000% of what they put into it. Crysis has made 200%.

    That isn’t accurate, but the idea remains; GalCiv2 was made on a smaller budget that Crysis, and thus, it was easier to recoup costs.

    In reality, GalCiv2 has sold around 300,000 copies altogether and made over Ten million bucks for StarDock, on a game that took less then a million to make. Crysis has sold around 1.5 Million, and they’re crying about profits.

    If a company wants a game to automatically be more profitable, then they need to spend less. The less spent during development, the easier it’ll be to recoup costs. That’s why so many movies bomb so heavily anymore; studios spend millions and millions, and act surprised if a movie can’t realistically recoup it.

    But here’s the thing; I doubt DRM or the lack thereof really had anything to do with it. Games that bomb have DRM; games that are successes have DRM. Games that bomb don’t have DRM; games that are successes don’t have DRM. You can’t say "Crysis failed, and it didn’t have DRM!", as if somehow No-DRM is a magical success button. I bought GalCiv2 because it was good and didn’t have DRM; it wasn’t one or the other. Crysis didn’t do jack for me; hence why I didn’t buy it.

    That’s why I said that putting the success of GalCiv2 down to one or two points is doing it wrong; there were reasons beyond No-DRM or a loyal crowd that caused it to be a roaring success.

    Everything else;

    First, there’s no chance, even now, of the FBI knocking on anyones’ door. Piracy isn’t a federal crime; it’s a violation of copyright, but that’s a civil case, not a federal one. Commercial copyright violation, on the other hand, is a federal crime. But you cannot be arrested for going onto a torrent site and downloading a game. It’s why they can’t have you arrested for downloading music, just sue you into oblivion.

    Second, CD-checks stopped working the moment No-CD cracks came about; disk-burners came about afterwards.

    As for the entire "People automatically take the cheapest option", look at Microsoft. Microsoft made billions on OSes which had no protection whatsoever, and yet nowadays, now that Windows XP and Windows Vista have "Windows Genuine Advantage", piracy of it is more rampant then ever. Microsoft is a company which not only thrived in an environment in which neighborly piracy was common, but then continues to thrive even when that neighbor becomes the entire internet.

    I’m not going to get into the entire "Piracy doesn’t diminish sales as much as claimed" thing right now, because this’s long enough as-is. But DRM does nothing to stop piracy. Nothing. Nowadays, hardcore pirates can easily give their work to casual pirates, making everyone have copies which work flawlessly.

    You’re essentially trying to championship something which is not only worthless, but detrimental to paying customers.

  31. Igtenio says:

    CD-checks do not, however, protect the publishers’ rights in the same manner as DRM. DRM is not anti-piracy measures.

    It’s like a door. Anti-piracy measures are a key; you own the door and key, and can use them however you please, but you need the key to open the door.

    DRM would be a networked door which requires you to have a key, and then can deny you if it feels that you’ve opened the door too often today, requiring you to call the door company and request additional openings.

    There’s a huge difference between CD-checks and SecuROM/StarForce, that being control. CD-checks allow no control because the publisher has handed both the door and the key over to you. CD-checks are also an anti-piracy measures because they were intended to prevent casual piracy, before the internet became so damn wide-spread.

    DRM is fundamentally about the publisher retaining control. Once a CD and the key is bought, it’s completely out of their hands. But DRM allows them to continue having a hand in it, allowing them to say "Alright, you can buy this game, install it X times, and not have Y applications running while you do. Also, you can’t sell it to anyone else."

    And I’m sorry, but the example given of a CD-check not working on XP isn’t a prime example by any means of the similarities. It’s like me saying "I wanna play the version of Rogue I’ve had since DOS was new, and it doesn’t run on Windows Vista! They’re restricting my right to play it!"

    Technical issues due to changing software are not the same as deliberate attempts to have a strangehold on customers and having it go to hell when the company decides to abandon it/downsizes/shuts down. In the former, the company has essentially created a product that can be played at any point in the future, even if you might need to take some steps to get it working correctly(Virtual machine, et cetera).

    In the latter case, if in ten years EA has shut down and not done jack with Spore, you could make a machine dedicated to Windows XP, with everything needed to play it now, and it still wouldn’t be able to play.

    Can you get around both issues with No-CD cracks? Absolutely. But saying that both issues being solved in the same manner make them the same is like saying that taking a detour for sight-seeing and taking a detour due to road work are both taking detours just for road work.

    You could most certainly make an issue that both are, in the metaphorical sense, artificial means of control*. And I’d agree with you; I think even CD-checks are more intrusive then just being able to install and go.

    But I don’t make the fallacy of believing, for a moment, that CD-checks and DRM are somehow on the same page of anything in the most literal sense. Many of the core factors of DRM, such as preventing copying and maintaining control over licensing, are starkly missing from schemes such as CD-checks and keys.

  32. chadachada(123) says:

    I’ve done the same thing with Diablo 2, SO many installs since I was like 8 (now 17). Then I’ll stop playing for awhile, uninstall, want to play it again, etc etc. Plus, we’ve had 2 other computers with it, that alone is 3 installs.

  33. Anonymous says:

    and what some people dont realize is that if you uninstall the game you get your install back.

    Absolutely untrue.  There have been games that allowed this but Spore is not one of then.  Your EA masters should give you better information.

    You also lose an install if you upgrade your graphics card, motherboard or CPU.

    Any *why* should I have to call a PREMIUM RATE phone line to install a game I legitimately paid for?  That’s just plain extortion.

    You failed to mention that SecureROM is a complete bitch to remove from the PC, causes some software to cease running (and even some hardware).

    And what when the next game comes out with a different version of SecureROM?  Congratulations, you get games that are physically incompatible with each other.


  34. Monte says:

    Ya i homed in on this part of that article… 

    "Sughayer claimed that during the activations of the Spore Creature Creator, 77 per cent only ever activated it on one machine and 23 per cent activated it on more than one, of which only 1 per cent attempted to activate it on more than three computers."

    Problem is, this only seems to talk about the initial installation over the course of a couple of months (at most)… this does NOT take into account how many times the game gets reinstalled since then… you take into account people who upgrade their computers, those that reformat their computers, those that end up getting a new machine and those that get tired of the game but later go on to play it again and you will see a shift in those percentages. You’re right, it is much more accurate to ask how many times did users install over a period of several years…

    This is not about putting spore on multiple computers, it’s about re-installations that many gamers go though


    Though that’s just part of the DRM issues… the other issue that no one seems to talk about is SecuRom which many have claimed can be hazardous to your computer… I actually do wonder, how many spore owners even know what SecuROM is?

  35. koichan says:

    "while combating piracy."

    To this date, no DRM has been sucessful and in spore’s case, it was cracked before the game even got released.

    So as usual, only the paying customers get shafted with DRM: the one group of people you don’t want to annoy as a publisher.

    You’d think they’d notice the DRM is doing the exact opposite of what it was designed for, but nooooo….

  36. DeusPayne ( User Karma: 0 ) says:

    I love how D2 is always the example used for games installed many many times over the course of owning the game. Hell, my friends and I have all collectively done group installs of our copies more times than I can count, let alone any of us individually playing.

  37. GrimCW ( User Karma: -3 ) says:

    also note they used Spore as the example, when 2/3 of its owners are running pirated copies.

    so spore obviously only has 1 install on most peoples systems for crying out loud.

  38. Father Time says:

    "if you don’t like that go out and buy consoles!"

    We can still complain about them and bash EA because of it. If DRM does absoultely nothing to prevent piracy why should we have to put up with it?

  39. Anonymous ( User Karma: 0 ) says:

    1. no-cd crack works just as good
    2-3. There are a good number of people that flush their computer every 6 months, plus people that get new computers every 2 years, and:
    — Install 1: orignal computer (day 1)
    — Install 2: new computer that can run game with graphics on high (day 14)
    — Install 3: new computer needed to be flushed after a year.
    — Call EA talk to some idiot that can’t find the power button on their computer and has their thumbs up their ass, while their head is up EA’s, 45 minutes later, you get a response that they can’t do it.  You ask to speak to their boss, they say some remark in the grounds of, he wont be able to help you either, you are on hold for another hour, then you get the boss, and he acts like he isnt suppose to do that, and that he is doing you a special favor even though he isnt.  (It is the same with everyone…  EA, Microsoft, Go Daddy, Dell, Comcast, Bright House, who else has done this to me… Cingular/AT&T, college registration office, college financial office, 2 apartment complexes, and Walmart [the boss from Walmart was actaully pissed off like hell for the reason I called…])
    4. If I supported Mythic, I would find another way to get them the money.  Like order them a few pizzas for lunch, while I get the game for free online.
    5. Either way it is against the law in EA’s eyes, torrenting has a record of how many people do it though, and I want to see how EA swollows those numbers, because 90% of those are lost sales due to them treating customers like shit.
    6. Don’t get me started on that crap…  That is when the whole industry will fail, and users will backlash like hell.

    You want the solution to this whole mess?  I have the solution right here buddy.

    Just like people who work for you, you treat them good and with respect, then they will preform how you want them too.  Same with consumers you treat them well, then they  will respond well.  If you give them a bonus, or a free expansion pack because of so many people getting the game legally, then they wont buy it illegally.

    All you have to say is, if we can get 99% legally obtained copies out there, torrent downloads to 50% of what this game had, or if we get # sales, then we will release the next expansion pack for free. (and make a real expansion pack that some lame ass stuff pack that Sims 2 has where content online made by users is better)

  40. SomeoneElse says:

    I bought SPORE the game

    I also downloaded SPORE from a torrent site

    I have only installed and played the downloaded version.

    I have no inention of even opening the box.

    Stardock is not doing well because they have stardock fans.  Stardock does well because they treat gamers well AND they release good games.  I’m one of their many paying customers.  When I buy from them, they take care of me.  I have played 1 or 2 pirate versions of their games.  Usually I have bought them afterwards.  They also offer real benefits to people who buy the game by having extra content which is available to paid up and verified customers.

    What do I get for going though the problems of SPORE’s DRM?  Nothing.  Congratulations you can play the game, THIS TIME.  DRM does not protect EA’s IP/work. DRM punishes paying customers.  If EA releases anymore DRM BS games I will not play or buy them. I don’t care how good it is.  No game is worth the ammount of BS attached to DRM software

    I honestly regret buying SPORE, yet I have no regrets about downloading it.  What does this say about what DRM is doing to paying customers?

  41. Igtenio says:


    Answer: You only get 3 installs but the trade off to that is you don’t have to authenticate the disk every time (I.E putting the disk in to play the game) and what some people dont realize is that if you uninstall the game you get your install back. So if you wan’t to reformat your computer, just uninstall the game."

    Not true. In fact, you don’t get an install back.

    On top of that, I can attest that it’s entirely possible to go through more then three installs fairly quickly. One example being when I worked on a machine a few years back that had an issue with gameplay; the video card ended up being unstable to the point that even something like Fallout 2 made it crap out. I installed Windows and that game five times that day.

    On top of that, an upside of DRM is not "You don’t need to authenticate the disk". Disk checks are an artificial restriction, but one of the weakest. People willing to pirate are more then capable of bypassing both.


    Answer: thats why you have 3 installs


    Answer: thats why you can call up EA to restart your installs. In anycase your Computer crashing out 3 times would be really rare."

    No, thanks. First off, EA isn’t always going to be around; if I decide to play Spore in ten years, is EA still going to have the authentication servers? The desire to let me renew the three installs?

    A mechanic doesn’t need to call up to Ford if he wants to change the engine in a car more then three times.


    Answer: Thats great, but guess what? No matter what your intention is, the 60$ get split in the same way that someone supports EA."

    I think we can all agree with this. It’s the thing that really chaps my ass; the fact that I’m incapable of handing over money for games with a note saying "Nice game; ditch the DRM".


    Answer: At that point like Jeff Gerstmann said, you don’t go to some torrent site to pirate a game, you go to your freinds house, borrow it and then install it on your computer and give it back to him."

    At this point, I feel the need to ask this question. It will likely be construed as an attack, but Points 5 and 6 compel, nay, force me to ask this.

    Do you have any clue what you’re talking about?

    I mean, seriously? Do you honestly not realize that what you described is, not even considering the implausibility, piracy? Piracy is not "getting the game over the internet without paying when you normally have to". Piracy is "getting the game without paying when you normally have to".

    On top of that, you couldn’t do that with Spore because you need a key. So you’d need to walk the grey side. And it’s still, using a word here that I hate to use when talking about this, "illegal".


    Answer: The Stardock Route is only viable to them and a few other specific game studios, becuase they can always rely on their loyal core audience that cares about their series to always buy them and not pirate them because they support the company and what they do."

    No. Just, no. If you honestly think you can disseminate the entire success of Stardock without DRM to that singular point, then you’ve done it wrong.

    Let’s take me for example. I want Galactic Civilizations 2, a Stardock game, and Spore. I went out and bought Galactic Civilizations 2. I did not buy Spore.

    (And before it gets suggested, I haven’t pirated it either. I’m not for playing games without paying for them. I’m also not for putting DRM on my computer. And I’m also not for blindly handing a publisher money unless I can tell them "This is for the game, not that bullshit you’ve packaged with it".)

    I am not a "loyal Stardock fan". I bought Galactic Civilizations 2 because I liked the game, and I liked what Stardock had to say about not wanting to use DRM. I got home, installed, played it a while, and only had to put a key in when I went to update it. No big fuss, and the only game I’ve ever set up that made me feel like the publisher cares about me as a customer and not merely a revenue stream.

    Stardock has not found critical and financial success with GalCiv2 and Sins of a Solar Empire just because they have some small, loyal audience. They’ve found it because A) They have a loyal audience(As many games and game companies do), B) People outside of that audience liked the games. and C) They found success with the technical crowd because they said to us "We don’t want pirates to have a better experience with our product then you do."

    Do you think GalCiv2 and Sins of a Solar Empire aren’t pirated? Go, look around. You’ll find them, plain as day, sitting next to the Spore torrents.

    Because that’s what happens. Do you think pirates honestly, truly give a shit about no Sporepedia in Spore? There’re entire torrents out there with thousands and thousands of creatures that you can drop directly into the game. The game itself requires no activation, and key generators are abundant.

    In ten years, pirates will still be able to play Spore, guaranteed. You cannot guarantee that with EA, period, because our ability to play it hinges on their whim.

    "If any of you have any solution for the current use of DRM reply, and maybe we can have a breakthrough in the game industry, because right now, no options are completly perfect or even acceptable by both parties."

    This’s like arguing that the conditions of the death sentence aren’t acceptable to the Justice System and the inmate being sentenced to death.

    This isn’t a "debate". This isn’t something in which we have two equal but different sides. We have the folks that want no DRM and the folks that do. The latter are greedy liars who claim that DRM stops piracy despite pirates playing games earlier then honest folk and with less hassles; the former want to play games.

    If you want to look at the state of the entire audience playing a game, then you’re right; there’s no perfect solution. But if you look at the audience willing to buy, the audience that is telling a company "We like your stuff, and wanna pay you money for it", then DRM is a horrendously stupid choice. Pirates aren’t having a single issue with Spore; it’s the legitimate users who’re getting shafted.

    DRM isn’t even about piracy anymore.

    "Quit getting your panties in a wad about DRM because thats how it has been and almost always has been for PC gaming, your freedom of the games you play and what you can do with them have a price, if you don’t like that go out and buy consoles!"

    You’re confusing anti-piracy measures, like CD-checks and keys, with DRM. So, no, it hasn’t "always been this way".

    "At least SecureRom is not Starforce!"

    ‘At least he got killed quickly instead of slowly!’

    It’s not somehow "better", it’s just not as bad as it could be.

  42. shady8x says:

    You forgot to mention that unlike the actual game, the creature creator let people play the same copy with different accounts.

    So multiple people could use it without installing several times on the same computer… That is not the case for the actual game…

  43. NovaBlack says:

    5. I WANT NO DRM ON ANYTHING! Answer: At that point like Jeff Gerstmann said, you don’t go to some torrent site to pirate a game, you go to your freinds house, borrow it and then install it on your computer and give it back to him.



    um can you please xplain how the hell that works considering you only get 3 installs and you dont get them back on an uninstall? you HONESTLY think your friend will give you an install (of his / her measly initial 3). Your living incloud cuckoo land my friend.

    And as ive said spore DOESNT give you an install back on uninstall.

  44. sqlrob says:

    Do you have any clue what you’re talking about?

    $ure he doe$.He know$ exactly what he’$ $aying.

    You’re confusing anti-piracy measures, like CD-checks and keys, with DRM.

    Here though, he’s exactly right. Are the bits any different if only the honor system was used and nothing else? If yes, there’s DRM, if no, there’s not DRM. CD-checks and keys = DRM, just less intrusive to the end user.




  45. sqlrob says:

    You’ve got it backwards. CD Checks are DRM in the literal sense. Are the DIGITAL bits changed to protect the publisher’s RIGHTS?

    There is no qualitative difference between CD-Checks and SecuRom/Starforce, it is only a matter of degree. And even CD checks break things. I have games with checks that run fine on 9X but don’t on XP;crack them and they run fine on XP. So these restrict just as much as the online checks.

    All anti-copying is DRM, not all DRM is anti-copying.


  46. Igtenio says:

    No, things like CD-checks aren’t DRM. At least, in the most literal sense.

    I believe you’re confusing anti-piracy measures and DRM, which are seperate things, even if they’re often lumped into the same category.

    Anti-piracy measures are things like CD-checks, keys for offline games, and those old-time grids where it’d ask for something from a certain location and you had to cross-reference. Good times, those.

    DRM is more involved. DRM, by its’ nature, requires a third entity to manage rights apart from the User and the Game; that’s why DRM uses things like SecuROM and validation servers. The program can’t police itself, hence the need of a third entity.

    The major difference is this; DRM is frequently an ongoing affair of some sort, whereas anti-piracy measures aren’t. SecuROM is always running on your machine; CD-checks only matter when you play the game, and the hit in performance is based on the executable checking the drive, not another process having to monitor everything. While both cause a loss of performance, the former is less of one then the latter in most cases.

    And you could make an argument that, frankly, CD-checks are more intrusive; after all, what’s going to be noticed by an ignorant user more? Having to put a disk in the drive, or having some unintended software installed and running perpetually?

    The question really becomes, I think, how much the feature restricts the ability of people to install a game now, in a year, in five years, and in ten. Things like CD-checks and other Anti-Piracy measures are still about and working fine; I can install something like Uplink, which used a grid, flawlessly, whether the company exists, I’m connected to the internet, et cetera.

    On the other hand, DRM is intrinsically tied to the company which issues it. If the company shuts down the servers, or refuses to authenticate, then what you’ve bought is suddenly rendered worthless.

    It’s the difference between your "rights being managed", and you having to go through some good will hoop-jumping to get something installed. In the former, the company can either purposely or through simple happenstance shut down your ability to install or play a game; in the latter, the company can never take the hoops away from you to jump through.

    …I hope that all made sense. I just got home from work and I’ve been up over 18 hours. ~_~

  47. Anonymous says:

    "You only get 3 installs but the trade off to that is you don’t have to authenticate the disk every time (I.E putting the disk in to play the game)"

    Wah, wah! I’ve become a fat lazy **** from playing too much WoW, now I can’t bend down far enough to reach the disk drive and put the game in.

    BIG DEAL! Sticking a disk in a drive=no real effort. Threatening EA tech support whilst uninstalling their virus-esque software=effort. I don’t think anybody cared that much about having to put the disk in the drive, it’s no different from a games console, and as your type have said before, nobody complains about the DRM on consoles, becuase it’s not intrusive!

    God, I hate these EA trolls.

  48. Insanejedi says:

    *takes deap breath*


    1. If you don’t get the install back that’s Highway robbery. However I assumed that because Red Alert 3 will have 5 installs and if you uninstall it will give you back that install. Either that Spore does not have that, or people are simply experiencing issues not by design that the uninstall does not register. If it Spore by design is not giving you your installs back, then I belive that you have reason to complain.

    2.  The DRM will most likely be temperary over a course of 10 years per say, and a company like EA is most likely not going to be going down under anytime soon. Even if it did, in order to avoid about 10 million lawsuits on the way, they would most likely release a patch that would release the Securerom DRM install count. Either that or they give another company the responsibility of the support for those games.

    3. Let me connect the dots for you. If you do not have DRM on your game it can be installed on 1 million computers running simutaniously on one copy of the game. For instance, I can take Alpha Centari and Galactic Civilizations and install it on every computer on the face of the earth because there is no CD check, CD key (nessesary), and the disk does not phone home (the company or servers). At that point it is not sustainable to sell copies of that game. Say Spore did not have DRM at all, that would not be good because people then just go "Dude! You got Spore? Give it to me for about 15 minutes and I’ll give it back to you" Installs it on his computer gives it back and two people enjoy Spore at the cost of the developers one copy. Keep doing that and then you can have a potential ratio of 15:1. And that is not good.

    4. Yes Stardock’s sucess is also based on the fact their games are very, very good, However they get massive profits because they rely on the enthusest 4X crowd to buy their game. If you haven’t noticed, Stardock doesn’t really pay for shelf space on their games, If it is, it’s most likely because of Microsofts Games for Window’s program or it’s just placed on the ambigous PC shelf because of the retailer. By minimalizing external superfulus expendetures, relying on the loyal 4X audience, relying on the hardcore informed gamer, and treating them well by saying "Hey we got not DRM come with us" Yea thats why they gain sucess. Is that really nice and awesome for us and them? Yes. Is it still being pirated yes. However are those numbers very devestating to them? No. Does it apply to everyone?

    Tell that to Crytek who made Crysis, which if I remembered did not have an arcane, draconian DRM system, yet their game was pirated thousands and hundreds of thousands of times even before and after that game came out. So much as to drive the developers to say "PC is no longer a sustainable system for us, we have to go multi-platform." and even call it a very emotional issue for them because they want their due’s paid while not punishing the end user, and for that, there is no solution that fufills both ends.

    The DRM in the game is not exactly suppose to target the hard core hacker pirate, but more for the casual pirate who would pass their game around in a circle to some nearby freinds and relatives. Hence why there was CD checks, but CD checks don’t exactly work anymore because almost everybody has a DVD burner today. CD key’s? If the game never goes online, you can install it to every single computer that doesn’t connect to the internet. Internet Checks? If your on an airplane with a laptop you can’t play those games, not easily anyways. Draconian Starforce? You get the idea. There is no good solution for all of this, because if you have no DRM, the casual person is eventually going to figure out you can get the game for free and the chances of the FBI knocking down your door is about 1/1000 000 000 000. So this eventually becomes free vs. not free and if the people don’t exactly care about the philosophical or moral aspect of actually paying money for your games, what do you think they will choose?


  49. Insanejedi says:

    Calm, The, Frack, Down!

    I don’t understand all this hissy fitting over Spore DRM and securerom in general.


    Answer: You only get 3 installs but the trade off to that is you don’t have to authenticate the disk every time (I.E putting the disk in to play the game) and what some people dont realize is that if you uninstall the game you get your install back. So if you wan’t to reformat your computer, just uninstall the game.


    Answer: thats why you have 3 installs


    Answer: thats why you can call up EA to restart your installs. In anycase your Computer crashing out 3 times would be really rare.


    Answer: Thats great, but guess what? No matter what your intention is, the 60$ get split in the same way that someone supports EA.


    Answer: At that point like Jeff Gerstmann said, you don’t go to some torrent site to pirate a game, you go to your freinds house, borrow it and then install it on your computer and give it back to him.


    Answer: The Stardock Route is only viable to them and a few other specific game studios, becuase they can always rely on their loyal core audience that cares about their series to always buy them and not pirate them because they support the company and what they do.

    If any of you have any solution for the current use of DRM reply, and maybe we can have a breakthrough in the game industry, because right now, no options are completly perfect or even acceptable by both parties.

    Quit getting your panties in a wad about DRM because thats how it has been and almost always has been for PC gaming, your freedom of the games you play and what you can do with them have a price, if you don’t like that go out and buy consoles!

    At least SecureRom is not Starforce!

  50. Chuma says:

    If you can’t see the difference between attacking the software protection and the game itself then I’m sorry but maybe you shouldn’t comment.  Personally, I sent back my sealed copy to play.com yesterday for a full refund.  I have no intention of installing DRM on my machine that affects other programs or sends back information to EA without my permission.

    Tha sad part is I have been looking forward to playing spore for nearly a year now since I saw some of the footage of it and now I feel I have to make a stand and refuse to.  I’m somewhat of a collector of games and don’t even like paying for downloads rather than having a tangiable copy, so the idea of one that I cannot play in the future because I installed it 3 times or changed my PC 3 times is horrid.

  51. Anonymous ( User Karma: 0 ) says:

    I am trying to see how your game is attacked?  You mean hackers trying to go after the game on your computer?  Because that isn’t happening, they could care less, well… DRM might have a back door to make it easier to hack your computer, but you have to know how to hack well enough to take advantage of that whole it makes.

    Maybe you are saying, our game, as in we are fans of it, so it is ours as a community, and a hit against EA is a hit against us.  If you support EA that much, wow…  In all reality, I doubt Wright even supports EA putting DRM on the game, that is prolly part of why it makes the game crash more often with it, while the pirated version crashes less if at all.  I know high ranking business men that highly disagree with what the company does, yet have to say it is the right move.  I wouldn’t doubt if Wright is in that position right now, and I feel bad for him because it hurt his game’s sales because EA is too stupid to realize if you treat consumers well, then they will treat you well.

  52. Kris O. says:

    GamesIndustry.biz has a new interview up, in which it’s stated that they haven’t changed their minds about the DRM issue. It’s a good indication that EA is clueless about the issue. http://www.gamesindustry.biz/articles/ea-responds-to-spore-drm-complaints

    I keep seeing this issue brought up on multiple gaming news sites, and they only ever mentions the installation limit. I have yet to see any of these sites mention that the DRM can hose your system (I’m currently experiencing this one), take away your administrative rights, cause problems within the game itself (such as excessive crashing, or, in the case of Ubisoft’s latest Rainbow Six, even prevent you from playing the game), and that it takes an IT guru to remove the DRM when you uninstall the game. This goes far beyond how many times you can install the game.

    And speaking of installations, EA is freaking hilarious in the above interview. 

    Three installations is more than enough for EA’s customers who mostly only ever install their games once, according to the publisher’s research, while combating piracy. (Excerpted from the linked interview.)

    1: I still own games that I bought 15 years ago, and that I’ve played within the past few years. I’ve installed and uninstalled Diablo 2 more times than I’ve installed Windows (and I reformat at least twice per year). After Spore has been out for 15 years, let me know if 77% of the customers still haven’t reinstalled it to give it another go.

    2: You can’t combat piracy while promoting piracy in the same turn. The game was cracked before it even hit the shelves, so the DRM is obivously only implemented to drive customers towards The Pirate Bay. Maybe EA is in cahoots with The Pirate Bay? I smell a conspiracy.

    3: Finally, we aren’t "EA’s customers." When I buy Warhammer Online on Thursday, I’m supporting Mythic. Screw EA. If I had any intention of buying Spore, I’d be supporting Maxis–not EA. If I cared for Red Alert 3, it definitely wouldn’t be EA that I’d support.

  53. Anonymous ( User Karma: 0 ) says:

    then i will illegally download all of their SuckROM games on my crappy machine, and never play them, haha.  I just want to play with the statistics to prove my opinion, my crappy computer cant even handle Sims 2.

  54. Anonymous says:

    Watch EA still continue to put SuckuRom on PC games in the future, despite the Amazon Review, Spore Protest Creatures and everything else, they just don’t listen like that.

  55. Geoff ( User Karma: 0 ) says:

    Hmmm, a creative approach.  Not sure how much it’ll do in the long run, but I respect the idea.


  56. Anonymous says:

    The problem is to do this you’ve got to give EA money.. which justifies their position.

    The best move is still to not buy it, or any other game infected with this trash.


  57. seanb says:

    I have no problem admiting that i played this game before launch (why not get a preview?), and have no intention of paying for it. It’s not about the DRM, it’s not about the 3 install limit, it’s just that EA is not a company i support. I"m glad i didn’t, because after playing the game for 2 days i was done. I’m glad i didn’t waste my money on it, and i’m glad i dont have to fight to get that fricken software off of my computer.

    Blizzard, Squaresoft, these are companies i respect, and for good reason. EA has given me too many reasons to NOT respect the products that carry thier brands.

    Enough said.

  58. Anonymous ( User Karma: 0 ) says:

    Spore will either be known as the game that changed EA’s ways, or the game that proved EA wasn’t worth a turd.  Between the piracy, spore creature protest, reviews, and other actions…  This is what EA has needed as a bitch slap all along.

  59. Zaruka ( User Karma: 0 ) says:

    man i wish i was not at school so i can go to the site and see it i have to wait for 30 min but what a a great idea use their game well will game to bite ea a new one hahaha

  60. NovaBlack says:

    Why do EA say such UTTERLY STUPID THINGS?

    only 1% of user need to install more than 3 times? well how do they know that… how long a time period was that study done? I mean come on, if they mean only 1 % of SPORE users (from release till now) have needed to install more than 3 times i just DONT get their point, the problem ppl have isnt with being allowed 3 installs at ONE TIME.

    Its installing it in the years to come.


    i can 100% GUARUNTEE that ALL users WILL need to install more than 3 times eventually if they continue to be a gamer, and play that game.


    its FACT. Pc hardware will change. to continue to game, eventually you MUST upgrade. And you lose an install. i mean.. it is just plain fact. so eventually all people who want to game on pc will upgrade and require a reinstall.


    The argument that 1% of ppl have needed to is totally blind and ignorant to the facts.




  61. Anonymous ( User Karma: 0 ) says:

    The prirates they have stopped, which is why i will be the most illegally downloaded game in the world for years to come.  It really showed those pirates…  Man, they really got what they deserved by the super secuROM stuff that prevented them from getting the game online before the release date, haha.

    EA’s amazing logic, just like how they say they make great games.  If their games are great on average, I must be a millionaire in real life just because I want to believe that I am. 

  62. E. Zachary Knight says:

    I love reading the comments of paid shills for EA and Securom as they come onto sites in defense of their broken product.

    They always say that the three install limit affects less than 1% of the people playing. They say that the majority of people will never reach that limit.

    When people say that they like to revisit games 5-10 years down the road, they respond by saying that the limit will most likely be stripped by that point.

    They like to claim that Securom does not damage PCs or interfere with them in any way.

    They like to claim that this any problems anyone may have is a small price to pay for all the pirates they have stopped.

    I love paid shills.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page: http://www.myspace.com/okceca
    Facebook Page: http://www.facebook.com/profile.php?id=1325674091

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  63. Anonymous says:

    Paid shills?  We’re just megasporefans that don’t give a shit about DRM and don’t appreciate our game being attacked.

  64. thefremen says:

     If someone has the hardware to run Spore, that means they’ve probably switched computers or re-installed windows at least 4 times in the last 6 years. I know I’ve installed games like Half-Life 7 times in the past 10 years, games like Sim-Ant and Sim-Farm countless times.


    At the end of the day I suspect much of the outrage over the install limit comes from the fact that it’s a Will Wright game and will be enjoyable in 20 years as much as it is today. People still play Sim City for God’s sake! If it were Assasin’s Creed I don’t think as many people would care as much since nobody will remember that game in 2 years, much less a decade.

  65. Murdats says:


    so if they sell 1,000,000 units, that is 100,000 people affected? why implement a system that will screw over that many people?

  66. Afirejar says:

    And you like to claim, that Securom does damage PCs and don’t even accept the mere possibility that someone might actually disagree with you, that isn’t paid off by EA.

    I love mindless fanatics.

  67. Zen says:

    Maybe they just expect everyone to just put their old PCs away like an old game console, and just pull it out when they want to play a particular game.  Why go through all of that TROUBLE to reload a game you paid for when you can haul out so much outdated hardware that takes up a room or two in your house just to play a game that’s probably on a cell phone as an enhanced edition by that point. 

    This is utter bullshit as well.  Just making sure you saw that one lol.

  68. NovaBlack says:

    Lol your totally right.


    Ill have to box up my pc and buy an entirely new one in future, and jham all my old pcs into my ‘console cupboard’ (yes i have one filled with many old and mystical consoles’ lol.

    Its mad isnt it!. I mean PCs simply are NOT consoles, but mayeb EA doesnt understand that. A pc gets upgraded piece by piece (more often than not at least).


    Lol i laughed at the idea of the ebnhanced version being out on the phone at that point. totally true!

  69. Afirejar says:

    At the end of the day I suspect much of the outrage over the install limit comes from the fact that it’s a Will Wright game and will be enjoyable in 20 years as much as it is today.

    From what little I hear about the actual gameplay, "will be enjoyable in 20 years as much as it is today" doesn’t mean very much.

  70. Anonymous ( User Karma: 0 ) says:

    It isn’t my cup of tea for sure, and that is as a Sims/SimCity fan and a fan of Wright.  So yeah…  I think there is a lot of hype about it, and some people think it is a good game because of the hype and that they can’t think for themselves.  (Sounds like something else I heard of before…  oh, we will keep religion out of this, not all religions, but weird ones…)

  71. Anonymous ( User Karma: 0 ) says:

    Either way, Sims 2 sold 100 million, that would be 1 million people effected.  That is at LEAST the number of sells they lost by putting DRM on this thing.

    GP – Is there a way for us to get updates on the information of number of illegally downloaded games updated on this site daily?  It might be nice to have as long as we keep having Spore articles.  It would be a good reference for us to go off of.

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