In his GameDaily column, Entertainment Consumers Association president Hal Halpin labels the Spore DRM situation a "travesty" and blames the mess for prompting otherwise upstanding gamers to learn piracy work-arounds.
After all, legit owners get just three installs of Spore. Pirates? Unlimited.
Legit users can only have one account per copy. Pirates? Just make more copies, as many as they need.
One of the year’s most highly-anticipated titles, Spore… may prove to be more notable for the fact that it marks the first time a major publisher defied the wishes of its own customers… The damage is done and the delay in responding has been significant.
The debate here isn’t, assuredly, about piracy. This DRM did nothing to combat the cracking of the game. In fact, it essentially helped in training legions of customers how to become pirates and legitimized their rationalization in the process. With each additional negative story – which seem to be released hourly – you can almost hear the collective cringing of anti-piracy executives who know that they have all been forced to take a giant leap backwards due to this fiasco…
Here’s hoping that EA does the right thing and makes amends with their customers before it gets much worse.
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