Stardock CEO Brad Wardell has issued an update to the Gamer’s Bill of Rights that he initially released at PAX 08.
As reported by Shacknews:
The revision addresses the need for more specific wording in order "to get to a place that most users and most publishers can agree on." In addition, Wardell examined the common complaints regarding controversial DRM practices, breaking them down into legitimate, borderline, and illegitimate categories.
He also noted that while Stardock will continue to release titles with no DRM, owners will need to download meaningful updates directly from Stardock. The CEO further revealed that Stardock will soon add "IP protection services" to its digital distribution platform Impulse "so that publishers at least have an alternative to methods like SecureROM, Tages or Steamworks. As a practical matter, most game publishers who want to protect their IP have few options right now."
"There is no solution to the issue of protecting intellectual property (IP) that will satisfy all parties," explained Wardell. "There are customers who will accept nothing less than publishers acquiescing to a quasi-honor system for purchasing software. That doesn’t work."
Among what Wardell sees as legit consumer gripes:
- They don’t want the copy protection to interfere with their enjoyment or use of the software or game.
- If a program wants to have a limited activation system, then it needs to provide a way to de-authorize other computers (ala iTunes).
- A program should not be installing drivers or other hidden files on the system that use system resources.
- Activation-based DRM means that if the publisher goes out of business or simply stops supporting their content that the customer can no longer use their legally purchased item.
- Having an arbitrarily low limit on personal activations makes the program feel like it’s being rented.
- Requiring the user to always be online to play a single-player game. Though we do think publishers have the right to require this as long as they make it clear on the box.
Wardell visited GamePolitics yesterday to respond to concerns about the Gamer’s Bill of Rights voiced by PC Gamer editor-in-chief Kristen Salvatore.