Some Refreshing Straight Talk on Piracy from PC Gaming Alliance

Randy Stude, president of the PC Gaming Alliance, seems perfectly willing to cut right through the video game industry’s party line on piracy.

Gotta love that.

In separate interviews published today, Stude dismissed dire industry claims that publishers would give up on PC games over the piracy issue. Then he slapped LucasArts for its approach to PC gaming.

On the piracy issue, Stude told Gamasutra:

The [online game] revenues being generated [in China and Korea] just blow the mind. You’re talking almost 5 billion dollars. Almost half the world’s PC software revenues are coming from marketplaces that have almost no retail at all…


You look at a game like Spore… despite the fact it’s pirated out there on torrent networks, its selling great by any standard… it sort of bucks the notion that all games are going to be destroyed because of piracy. That’s not the case…

I’m not saying that the [PC gaming] industry needs to accept piracy. I’m saying that if there’s nothing that can be done, the assumption that gaming will die on a platform is ridiculous.

LucasArts was taken to task over a producer’s comment that Star Wars: The Force Unleashed wouldn’t be ported to PC due to the challenge of developing for a broard range of PC configurations. Stude told

That’s not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It’s ridiculous to say that there’s not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That’s an uneducated response…


LucasArts hasn’t made a good PC game in a long time. That’s my opinion… I think the last good PC game they made was probably Jedi Knight 2… So I can understand why they would make that call.

Tweet about this on TwitterShare on FacebookShare on Google+Share on RedditEmail this to someone


  1. Shadow Darkman Anti-Thesis of Jack Thompson says:





  2. ZippyDSMlee says:

    Most PCs are not sold with a forward thinking video configuration to handle basic mid range gaming needs that is a predominate issue, secondly is developer and publisher focus if they do not make a good game and then port it with that same sloppy  focus you are the reason the market is failing because you are not maintaining the effort to gain a real profit from it. Consoles simply have the numbers and the publishers are currently in a warped war of attrition with consumers rushing titles to market to bring in profit to rush more titles out all the while the consumers are getting wooden legs and eye patches or just walking away from the hobby altogether.

    So in the end the the main trouble with the industry is the industry itself and the stagnation it lurks in.

    I is fuzzy brained mew =^^=
    (in need of a bad overhaul)

  3. Afirejar says:

    Are you deliberately trying to annoy people, or can you honestly not comprehend the difference between "making an illegal copy of something" and "stealing something"?

    Hint: Unless you live in some magical fairy land, stealing stuff isn’t accomplished by creating duplicates out of thin air. It usually involves actually taking something from someone. You know, so they don’t have it anymore.

  4. yoda133113 says:

    It’s not theft, it’s piracy.  The difference is that in theft you take something away from someone, for example if I steal your TV, you no longer have a TV, however if I pirate a game, you still have the game, I just also have a copy.

    This is not to say that piracy is ok, but it isn’t theft.

    In addition, you can’t say that half of their sales are gone because of piracy, I am a former pirate, and I know other pirates, I wouldn’t have bought the products I pirated and I bought the products that I thought were worth it, and my friends were (and some still are) the same way.  Also, more than half of the pirates I came across then were international, and a lot of them were in places where the game either wasn’t out yet, or wasn’t out ever, or censored.  In other words, most of the piracy numbers wouldn’t go to sales if piracy stopped.

  5. Artificial Selection says:

    You can’t steal intellectual property, what are we children? If i order a pepparoni pizza and my brother decides he wants one as well i don’t say "hey get your own ideas or pay me 2 bucks for stealing ma thoughts!" Especially not if the pizza is infinite and can be split a thousand times and still be whole.

    Americans are religious, tis true, but they are also greedy and when they see a miracle they no longer see the divine they see profit and dollar signs. Jesus could turn water into wine but did he sell this wine for profit? No, he shared it with the world. What would the "one nation under god" do?

    Im not a religious guy, im an atheist, just thought i should explain it religiously, but it’s much easier to explain how it would benefit the environment.

    If you download, the record companies only have to make one cd, wereas if everyone buys, the record companies must make millions, a million cds take more material and is more power consuming to make than just one.

    Or maybe economically.

     I can chose to lose no money, or i can chose to lose about 20 bucks for a cd (if you live in my country)

    What? You think im wrong? You think artists with their own private islands, with their castles and 12 sport cars, private jets and flexible work hours need even more (maybe private spacecrafts and matching planets)?

    Please watch all the episodes of mtv’s cribes and give me the name of one guy who deserves even more than what he already have and i will change my mind.

  6. Dark Sovereign says:

    Not really. The action performed in piracy is taking goods that would ordinarily be paid for for free. If it was a physical item, the pirate would be arrested. Because it’s intellectual property, the transgressor isn’t arrested. Besides, if it’s not theft, then what are game companies suing people for? Why are they allowed to take money for people who have done nothing wrong in the eyes of the law?

  7. Geoff says:

    So what the law says is irrelevant because it doesn’t support your views?


    Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!

  8. Dark Sovereign says:

    How theft is punished does not reduce its status as theft. How the law treats the theft, therefore, is irrelevant.

  9. Geoff says:

    I agree with you that people shouldn’t pirate games.  However copyright infringement, unless the defendent gathered some form of financial gain (which includes barter or trade), is not considered a criminal offense, it is considered a civil offense.  Hence pirating a game is not considered "theft" under the law unless, as I stated previously, the defended was making money off of the pirated game.  Why do you think all of these pirates get hit with massive lawsuites instead of being thrown in jail?  Because there are no grounds for a criminal offense.

    You can scream bullshit until your face turns blue, the law simply does not support your argument. 


    Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!

  10. Dark Sovereign says:

    1.  When you pirate, you use a product that you have taken without paying the owner, and without an agreement from him saying you don’t need to pay him. Thus, you have taken his property (intellectual property) without his knowledge, without his consent, and without paying for it. That is known as theft. Gamers seem to think that piracy is okay, and any crackdown on it is unfair. I say that’s bullshit. If somebody steals your car, you don’t say that it’s okay because your locks didn’t stop them from stealing it. But the gaming community applies that logic to stolen games.

  11. Geoff says:

    Again, you’re just proving yourself to be ignorant on both accounts.

    1 – I don’t condone piracy, but it’s technically not theft, it’s copyright infringement.  Theft is a criminal offense.  Copyright infringement is a civil offense.  You may disagree but that’s how the laws are written.  Also, interest or not, it’s still impossible to prove that every pirate is a potential customer.  Just because you have an interest in a particular product does not mean you’ll go out and buy it.

    2 – Again, you must have never worked in a QA department.  The amount of time is relative to a case-by-case basis.  Roughly every title gets about 6 months of time for testing, but it could be shorter or longer based on release date, crash bugs, different modes like multiplayer, etc.  Likewise when a game is tested in the PC it is tested on multiple rig set-ups at the same time.  Some of those testers are there only to make sure the game runs on particular set-ups.  In that case the test is as quick as booting up the game, running through it for five to ten minutes (preferably in an area that will tax the system’s resources), then retooling the rig and doing it again.  I would also like to add here that, in my experience, PC teams are always SMALLER than the console teams.  That’s fewer people you have to actually pay to test your product.

    Time also can also become an irrelevent factor if the developer is lazy.  (Which I don’t condone, but it happens.)  Because of the certification process with a console title, the game MUST meet certain standards so a console title must be tested very throughly to ensure that no major bugs appear.  A PC game can get away with all sorts of horrible bugs in it since there’s no certification process involved.  The developer can just patch it later while using a much smaller QA team than before.  It’s not good business practice, but it’s a way to get around your theoretical "time" issue.


    Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!

  12. Dark Sovereign says:

    1. It’s theft. You shouldn’t have it if you haven’t payed for it. Pirates are clearly interested in the software, just aren’t willing to pay for it.

    2. You’ve forgotten time. People have to be paid to test your shit. Testing one rig style is therefore less expensive than testing multiple rigs extensively.

  13. Afirejar says:

    So you agree, that not being able to stop the criminals wasn’t an excuse for not trying in several other areas, leading to the significant advancements you yourself detailed?

  14. farlander28 says:

    And again, your response makes absolutely NO sense.

    1.)Break-ins: How is there no way to stop these? You have alarm systems that instantly alert 911, and you can, of course, have a god damned HAND CANNON under your bed to take care of business.

    2.)Shop-lifting: Have you been to a mall in the last 10-15 years? Ya know those big white things by the store entrances? Yeah, those are what stop shop-lifters. Between security responding to a single button press by a clerk, and clothing stores having the exploding ink locks, things aren’t doing too badly, there.

    3.)Pick-pockets? Dude… really?

    None of these so-called analogies work, mostly because you’re out of touch with reality, but also because electronic entertainment – as an orange – is about as far from these things – as apples – as you can get. The fact that they can’t be stopped to 100% efficiency does NOT make up for this.

    You need to stop talking, now.

    "Life sucks, get a fuckin helmet" – Denis Leary

  15. Dark Sovereign says:

     There’s nothing you can do to stop breakins, so should we stop purchasing security systems? There’s nothing we can do to stop shoplifting, so should stores stop trying to catch theives? There’s nothing you can do to stop pickpokets, so should they be let off the hook? It never fails to amaze me that gamers seem to think that piracy should be tolerated because it cannot be stopped. We wouldn’t apply this logic to any other area of life, so why should we apply it to games?

  16. Shadow Darkman Anti-Thesis of Jack Thompson says:


    Not even gonna bother with what I think the three terms involved are. Just not fucking worth it. Stop arguing already.



  17. GoodRobotUs says:

    I didn’t hear anyone actually suggest that in the first place to be honest. Simply that Piracy is an inevitable thing, no matter what safeguards you put in place, and, as someone else pointed out elsewhere, if you did manage to kill the PC Piracy market, it would simply transfer over to whatever people [i]were[/i] playing.

    The whole reason Piracy is so rampant on PC’s is because so many people own one, which, I think, is what this guy was getting at.

  18. Dark Sovereign says:

    It means that you shouldn’t suddenly give up enforcement or attempts to stop piracy because the number of pirates has dropped. Game developers and publishers deserve to get piad for their work.

  19. Dark Sovereign says:

    Your dealing with semantics now. What the law says the offense is is irrelevant. Piracy is stealing intellectual property, therefore it’s theft.

  20. Geoff says:

    Except theft is a criminal offense, while pirating is copyright infringement, which is a civil offense.


    Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!

  21. Dark Sovereign says:

    Read what I said. The proper number of pirated copies is ZERO. Theft is theft is theft. Piracy apologizers never seem to address that.

  22. Jahkaivah says:

    "There are three consoles, all have set hardware demands. Furthermore, you can sell your game on one system (thus one hardware setting) and still turn a profit. You can’t do that with PCs."

    In the context of this argument we are talking about a game which could actually run on the Playstation 2. They’ve created a spectrum of hardware settings suitable for two differant generations of consoles. Their excuse seemed to be not knowing what level of PC hardware to market towards, without explaining why they couldn’t just scale it like they had to do to get the game running on so many differant systems.

    "Secondly, the ration of piracy to lost sales doesn’t have to be one-to-one to equal lost revenue. It can be 0.1/1 and still be a significant amount of revenue lost."

    Only then you would be getting 9/10ths the sales you would have gotten if it weren’t for piracy, not less than a half.

  23. Dark Sovereign says:

    There are three consoles, all have set hardware demands. Furthermore, you can sell your game on one system (thus one hardware setting) and still turn a profit. You can’t do that with PCs. Secondly, the ration of piracy to lost sales doesn’t have to be one-to-one to equal lost revenue. It can be 0.1/1 and still be a significant amount of revenue lost.

  24. Loudspeaker says:


    Vol’s logic has a huge hole in it.

    "Volume helps to get a point across but sharp teeth are better."

  25. MervinBunter says:

    You’re right, but the original comment by LucasArts actually made two separate points. Randy Stude is only commenting on one of them. LucasArts first said that there aren’t enough high-end PCs in the marketplace to justify creating a high-end game (with all of the cool physics engines enabled). LucasArts went on to say that they also didn’t want to port the low-end PS2 version to PC, because all of the high-end PC gamers would be livid. Then they finished by saying that it would be very difficult to create a version of Force Unleashed which would run well on both high-end and low-end systems. (I’m not quoting LucasArts: this is just what I remember reading).

    Randy Stude is arguing against LucasArts’ first point: that there aren’t enough high-end PCs in the marketplace. Unfortunately, the article that GP mentions does not include this information. It’s bad reporting in the original article, and I wish GP had cleaned it up a bit.

  26. Bennett Beeny says:

    But that’s not what GP was saying.  The article says that a LA producer said "Star Wars: The Force Unleashed wouldn’t be ported to PC due to the challenge of developing for a broard range of PC configurations" and then GP quoted Randy Stude arguing that "It’s ridiculous to say that there’s not enough audience for that game" as if it were a counter-argument to what the producer said.  I guess my point is that GP is getting lazy recently.  Numerous ‘slow news day’ articles and then articles in which the arguments cited just don’t make sense unless you go to the source?  News articles are supposed to – at the very least – be internally consistent.

  27. SeanB says:

    maybe i’m confusing issues, but isn’t he referencing when LA said they wouldn’t put it out on PC for a while, due to the rampant piracy?

  28. JustChris says:

    Aren’t nearly all home console games developed using PC hardware as development and testing tools? I know there would be development machines that have the same or better specs than the gaming consoles they’re being planned for. So at some point in its development the game would’ve been already optimized for PC.

  29. E. Zachary Knight says:

    The PC is such a unique platform, I don’t understand why people are afraid to touch it when it comes to development. It has the largest pool of perspective customers. It has some pretty straight forward consistancies, internet connection, mouse/keyboard, display, drive, etc. Sure there are some daunting variables like RAM, CPU, GPU, etc, but theose cane be taken care of pretty well, through the use of available APIs and user controlled customization of graphics and sound settings as well as controls.

    I think it is worth it to develop for PC.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page:
    Facebook Page:

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  30. Jahkaivah says:

     "Why are you complaining that people are stealing from you?! You’re getting less than half the money you would get if they weren’t!"

    1 Pirated Copy =/= 1 lost Sale, its impossible to guess your lost income from piracy.

    "What do you mean, PCs have different configs so you won’t pay the high costs of testing for them all?!"

    Yeah… they shouldn’t be wasting there time testing them all! They should be spending there time creating multiple settings for the game so it has a spectrum of hardware demans kinda like what they did when they marketed the game to such a broad range of conso-…

    oh wait

  31. farlander28 says:

    Wow, that’s a pretty retarded response, DS. No other way to say it.

    The point he’s making is the same common sense point that has been made for years, now – there’s NOTHING AT ALL you can do about piracy, because the technology doesn’t exist to stop it. Despite this, however, it doesn’t mean you’re not going to make alot of money on the games you make. He then pointed to the latest case-in-point, Spore, which as we all know, was being downloaded days before it even hit retail, and yet it’s still selling like hotcakes (even despite the DRM).

    What he didn’t mention was that it’s just as easy to download pirated games on the 360, as well. Sure, it takes a one-time effort (of about 15 minutes) to flash your DVD drive’s firmware, but then you can download and burn copies of 360 games to play offline. So running and hiding to the consoles isn’t going to save you, either. But, again, it doesn’t matter because you’re still going to make a shitload of cash for making good games.

    "Life sucks, get a fuckin helmet" – Denis Leary

  32. Geoff says:

    Ignorance abound with both of your comments.

    1 – That is only true if you assume that each pirated copy would have been a sale otherwise.  There is no way to prove that.  Period.  At best you can make a reasonable argument that some pirates would have bought the product otherwise.  I’m not even sure where you got the idea that a game is pirated more than it is bought. 

    2 – You must have never worked in a QA department for a video game company because otherwise you would have never bothered with that second statement.  Here’s a quick description of how console and PC testing is done.

    With consoles – The company uses special consoles to test their games.  The consoles resemble a retail one, but allow the tester to access functions that are not normally found in a regular retail.  The company has to buy these consoles and they have a massive amount of them, at least twice as many of these consoles as they do PCs if not more.  Likewise the first party (Nintendo, Sony, Microsoft) has a strict list of requirements that a game must meet before they certify it for release (load times can’t exceed X amount of seconds, etc.).  If a build is sent to them and the first party’s review team finds a problem, it gets rejected and sent back.  Not only does the company then need to allocate more time and resources for another sweep of the build but they also get fined for wasting the first party’s time.  (And this happens more often than you would think.

    With PCs – The company has a large stock of different PC components, ranging from hardware that’s 5 years old to the latest tech (and sometimes they get tech before it’s released to retail).  The thing is they build the PCs right there to test out different specs and constantly switch out parts.  They don’t build a PC and just let it sit there.  They’ll first try a set up, then switch out say the graphics card and test that, etc. etc.  It’s more involved, yes, but they only have to buy a new card/cpu here and there instead of a whole new kit.  Also since the PC doesn’t have to meet first party requirements there is no worrying about getting a build sent back and fined.

    So all in all the PC is not more expensive than consoles when it comes to making a game.  It could be argued that it’s actually cheaper.  While computer parts are expensive, especially new ones, they only need to buy a single 500 dollar graphics card and use that card to test a multitude of systems.  Also if a new tester is added to a team they can easily build a new computer out of parts that are sitting around.  Meanwhile with a console they have to buy a whole new kit for a new tester if there aren’t any spare ones.

     Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!

  33. NovaBlack says:

    um.. yeah but look at it this way. (even if you buy that pc piracy crap)

    i mean..

    (asuming NO 360 piracy whatsoever.. which there is since fallout 3 saints row 2 and dead space are all up for 360 download now.. and not for pc)

    100 million users… = 100 million potential customers..


    assume harshly that only 50% are gamers

    = potential customers 50Mil

    now .. again harshly assume that 60% of those users will ALWAYS pirate and NEVER buy ANY game (again unrealistic) = roughly 20 Million potential customers.

    right so thats 20 million potential customers.. after HARSH analysis.

    360 users = 20 million (assuming NO pirates whatsoever, and assuming no 360 owner has ever bought another 360 after one has broken.. so thats 20 mil unique customers)

    hmm 20 mil pc customers … 20 mil 360 customers..


    same number of sales.


  34. GoodRobotUs says:

    Lately, most pirated new games are console versions, not PC ones, should they therefore stop developing for consoles to help reduce piracy?

    As far as configs are concerned, generic interface languages such as DirectX vastly reduce the problems, in fact, that’s why porting from XBox to PC is a common practice, though not one I actually approve of too heavily, since the PC is capable of far far more than an XBox 360.

    Yes, drivers are awkward, and don’t always perform as they should, but development costs are reducing across the PC Market at the moment, and will most likely continue to do so.

  35. Volomon says:

    Not to call you stupid but your stupid.  China is the largest counterfeit country in the world.  It produces 80% or more of the worlds counterfeit products.   Yet it is the largest consumer of PC products.  Now do those two stats match up?  Biggest counterfeiter and largest consumer.  China is proof that pirating hysteria is BS.

  36. Dark Sovereign says:

    I can sum up his straight talk thusly: "Why are you complaining that people are stealing from you?! You’re getting less than half the money you would get if they weren’t!" and "What do you mean, PCs have different configs so you won’t pay the high costs of testing for them all?!"

  37. Vash-HT says:

    I’m pretty sure Bioware did KOTOR, and I agree witht his guy, Force Unleashed was pretty boring and poorly made imo.

  38. Bennett Beeny says:

    I think it’s interesting that his response (as posted in the GP article) doesn’t address the issue that LA is talking about.  LA aren’t saying that there is no PC market for the games – they’re saying that tailoring the game for numerous PC platform configurations is too difficult.  To be frank, with all the problems I’ve had with games failing to work due to incompatible software and hardware on my PC, I can see LucasArts’ point.

  39. Eville1 says:

    1.) You’re a dick. I wasn’t insulting anyone so there was no need for that and 2.) World wide or not, I wasn’t referring to the amount sold. I was more referring to who was buying them and what equipment came with them. He’s assuming that ANY NUMBER OF PCS SOLD LATELY (there, that better? you’re still a dick.) were all bought to be gaming rigs. Even if he’s not assuming that he’s not making his position very clear. Anyone can speak in generalities to support a point.

  40. Volomon says:

    Well he’s talking about the world.  100 million is a conservative estimate.  Your probably thinking about your own country.  Thats the difference between a big thinker (which is why he’s president) and a small thinker (you).

  41. Brokenscope says:

    Unless your buying from walmart, your usually going to get something better than intergrated graphics. Unless its a laptop.

  42. Eville1 says:

    Unless you specifically buy it with a graphics card though it will come with shared on board video memory which is never good for playing any game unless it’s over two years old. I dunno, I just take exception to tossing off things like that without much thought or follow up.

  43. E. Zachary Knight says:

    Very true. When most people buy a PC, they go to a brick and mortor retail store. There they are sold a box set that comes with tower, monitor, mouse, jeyboard and speakers. Most of the towers are usually pretty devently speced.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page:
    Facebook Page:

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  44. Geoff says:

    Wow, when did these guys suddenly get balls?

    His pirating comment was alright, but it kind of skirts along the idea that the only real profitable PC game is a MMO, which I have a hard time swallowing given the amount of servers are running TF2 or CoD4 at any time during the day.  Still he makes some good points, especially about how well Spore had done despite the fact that it was torrented before it was even released.

    One thing I wish more people would mention is the fact that pirates will just switch to consoles if the PC platform dies.  Those that pirate on a regular basis have formed this sub-culture where they do it because they can, it’s like a hobby.  If they suddenly find that there are no more PC games to pirate they’ll just figure out how to do it on consoles.  All those console fanboys that gleefully want to see PC gaming die are just begging the pirates to swarm over their preferred platform.  I wonder how happy they’ll be when Sony, Nintendo, and Microsoft make console access more restrictive to combat "teh pirates".

    I got the Forced Unleashed and, well, the PC community isn’t missing out much.  It was ok, but not great.  There is one flaw in his argument however.  The Forced Unleashed would have run well on most PCs…if the developers took the time to properly optimize the game.  The reason while games like Devil May Cry 4 or Assassin’s Creed have such huge requirements is simply that not enough time was spent to make the games run well on older systems.  If a company takes it’s time to optimize the game for a wide-range of systems, like Valve or Blizzard, the title will run quite well on all sorts of hardware.  But most companies just do a quick port. 


    Tea and cake or death! Tea and cake or death! Little Red Cook-book! Little Red Cook-book!

  45. Volomon says:

    You can easily get a PC 4x better than an Xbox 360 for 1k if not less.  4G of ram, at least 3-4x the GPU power and easily 4x the CPU speed aka Quad core.  Its almost EXACTLY 4x better without exaggeration and you can purchase it at or any other computer retailers.

  46. GoodRobotUs says:

    I’m not so certain. Most PC’s are bought as ‘Box Sets’ with all the parts already installed, and most of those come with pretty high specs.

  47. Eville1 says:

    "100 million PCs sold that have the capabilities or better of an Xbox 360."


    In what way? Processing speed? Ok, I buy that. Graphics chips? hmmm, I don’t know. Sure, the graphics cards are top notch in PCs but the combination of that, ram, a good monitor etc..And he’s not citing anything. He just says PCs. I’d be willing to bet that a large portion of that were purchased by people who don’t play games.

  48. Volomon says:

    What do you mean its pretty true, though I would say KOTOR was the last.  In general though Lucas Arts has been getting shitty.  Anyone would say that.  KOTOR was done by Bioware, and not only that but Lucas Arts outsources its coding now so what he’s saying is pretty true.  There not outsourcing because their doing really great.

  49. Artifex says:

    It was almost refreshing until he lashed out at LucasArts. It turned ranting and fanboyish at that point.

    Also, comparing radically different markets to eachother (slumping PC Retail sales in the US vs. successful MMO Microtransaction Sales in Asia) to determine that PC gaming isn’t in troubled waters is insulting to the unique qualities in both markets.

  50. GoodRobotUs says:

    Same here, I’m a PC Fan, always have been, and genericism is what is helping to kill the market. Too many quick converts from Console to PC, or games designed to run on both, are causing a flatline in the quality of games available on PC.

    Consoles are great at specific kinds of games, I’ll gladly accept that, and, in the same vein, PC’s are excellent at other types of games, too many companies are making a bland soup out of the gaming business, looking more for spread than targetted concepts, and that’s watering down the quality on both sides of the divide.

  51. E. Zachary Knight says:

    This is the first impressive thing to come from the PCGA. I had started to lose hope in the them. I really hope they run with this discussion and get something substantial done. If they keep it up, I may just join them when I start my business.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page:
    Facebook Page:

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  52. paketep says:

    Thank you, sir!. Finally someone from the industry has the guts to say it.

    That’s 95% of the work, Randy. Now, kick out of the PCGA those who don’t want to push the cause (Epic, to begin with) and you’ll start getting contributions from everybody!

  53. Pinworm says:

     PC gaming isn’t dead and won’t die.


    It’s just crippled. And dying. Lying in a hospital bed hooked up to several machines.


    And we, the gamers, are the family of this dying victum, watching it in pain, knowing in our hearts we love it, and praying it survives and a cure is found.

  54. GoodRobotUs says:

    I still don’t think that the death of the PC Market would do consoles any good whatsoever.

    After all, without the gradual growth and development in the PC Market by companies like Intel and ATI, where is the development for the next generation of consoles going to come from? Would the Graphics card on the PS3 be nearly as powerful as it is without the impetus for development created by the PC market and the ever-increasing quality and demand from it?

    Already many of the latest Graphics and Audio cards for the PC surpass their console equivalents, it’s from that technology that the PS4, or the XBox 720 or whatever will take their base, kill the need for development on one side, and you cripple the ability to grow on the other.

Comments are closed.