Resident Evil 5 Producer Slams Racism Charges

October 27, 2008 -

Most gamers will recall the race controversy sparked by the Resident Evil 5 trailer released at E3 2007. Set in Africa,  the trailer showed a white protagonist mowing down hordes of black zombie villagers.

As the long-awaited game draws closer to its March, 2009 U.S. launch, CVG serves up an interview with Capcom's Masachika Kawata, an RE5 producer who says his team had no racial agenda in the game design:

We chose Africa [as RE5's setting] because we're extending the storyline logically. Following the tradition of the Resident Evil franchise, you'll remember from Code Veronica - the Progenitor virus comes from Africa so we wanted to go back to the root of where the virus originated.

 

For the people who think it's racist... well, we can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way.

We've gone where the story has taken us...

Via: Edge Online

 

 


Comments

Re: Resident Evil 5 Producer Slams Racism Charges

And RE4 was "racist" against hispanics. Yes, it is the same thing. We all suffer from racism from time to time (even us whites), so don't try to pretend one's race deserves special treatment.

Re: Resident Evil 5 Producer Slams Racism Charges

OMFG I just read that thread. Holy shit, I did not see worse fail in my life. Not everyone that posted comments there fails, just a few that were really bad.

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I AM DOOMED TO HAUNT JACK THOMPSON'S DREAMS UNTIL HIS CRUSADE AGAINST VIDEO GAMES ENDS.



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I AM DOOMED TO HAUNT JACK THOMPSON'S DREAMS UNTIL HIS CRUSADE AGAINST VIDEO GAMES ENDS.
 
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MonteReally, the eshop just does next to nothing to make buying digitally advantagous for the customer. Its nice to have the game on my 3DS, but i can get more for less buying a physical copy at retail. And that's not even counting buying used09/23/2014 - 1:18pm
MonteIanC, The Eshop wallet system only lets you add funds in set denominations and the tax makes sure you no longer have round numbers so you ALWAYS loose money. A $39.99 game for instance requires you to add $50 instead of just $4009/23/2014 - 1:13pm
Matthew Wilsonbut thats just it those sites, even the small ones, sell all over the country.09/23/2014 - 11:12am
Neenekoeither that or it would follow the car model of today. big ticket items are taxed according to your residence, not where you buy them.09/23/2014 - 11:07am
NeenekoI doubt it would be the retailer that handles the tax in the first place. If it goes through it would probably be folded in as a service on the processor end or via 'turbotax' style applications.09/23/2014 - 11:05am
Matthew Wilsonsimple there are over 10k tax areas in the us for sales tax. it would be impossible for small online retailers to handle that.09/23/2014 - 10:55am
IanCWhats wrong with charging tax in an online shop?09/23/2014 - 10:47am
E. Zachary KnightI don't see why it would be that difficult to maintain one. Especially for a news outlet with multiple people on the payroll.09/23/2014 - 9:37am
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E. Zachary KnightSo how will it reduce the power of the traditional games press? They can create curated stores too.09/23/2014 - 8:39am
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MonteIndeed. Their wallet system, the lack of sales, applying tax, the lack of price cuts, the eshop is pretty terrible. Only use it for indie games.09/22/2014 - 8:29pm
Andrew EisenThat's the one I'm eyeballing. Really dug the demo. Didn't care as much for EOIV though.09/22/2014 - 8:19pm
MaskedPixelanteOoh, an Atlus sale, it must be a day that ends in "y". I'd much rather get physical 3DS games because of Nintendo's outdated digital distribution policies, but EOU is near impossible to find anywhere nowadays... conflicted.09/22/2014 - 7:48pm
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