Top 10 Video Game Politicians

Over at 1up Scott Sharkey has a fun feature listing the characters he deems the Top 10 Video Game Politicians of all time.

Scott’s list includes:

  • Andrew Ryan, Bioshock
  • Laguna Loire, Final Fantasy VIII
  • Princess Peach
  • President Ronald Reagan

Check out 1up for the rest of the list as well as the rationale behind the choices.


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  1. 0
    JustChris says:

    They were printed on the last EGM magazine (no surprise, since EGM owns 1-up).

    Yay Metal Wolf Chaos! What diplomacy is more badass than fighting in giant mechas on the front lawn of the White House?

  2. 0
    kagirinai says:

    It’s true, though a true modern utopia would develop methods to circumvent this inequity. Have the bad jobs dealt with by robots, or other automated systems, for example.

    This doesn’t solve the problem thoughl, and could perhaps aggrevate it. (Those who took out the garbage are replaced, and then they have no earnings let alone meager ones.) So such maneuvering should be done with care. And of course, once everything is automated, will we still be inclined to work — to acheive, to advance? or will we just allow our caretakers to perform while we fall to sloth?

    It becomes rather hard to predict, but the advent for computers gives us some insight — Computers let people do ten times as much work in the same amount of time. People hearded it, believing this meant that we’d soon be working a tenth as much as before, but ultimately, it meant we began doing ten times the work instead.

  3. 0
    Aprincen says:

    I thought another tragic part of Bioshock was the people who followed Andrew Ryan. His philosophy said the succesfull people would rule the community, so only succesfull people followed him. They forgot you need people with less than stellar careers to. Somebody has to take out the garbage, clean the toilets, etc. It’s a fact many objectivists forget.

  4. 0
    kagirinai says:

    Even though he was cast as villainous, though perhaps not a villain, Andrew Ryan was my favorite part of Bioshock.

    The reality of it is that he was a terrible politician — he’s too idealistic, and has too much faith in his fellows. His philosophy, that anyone who wants to and works for it can succeed wildly is a very motivational concept. It’s a pure strain of the ‘American Dream’ ideal; success is just a short journey away.

    But of course, the problem is in how uncaring such a system is. In a land of limited resources, if someone is rich, that means someone else is poor, and generally, there are more poor than rich. Combine this with people willing to manipulate the downtrodden and cast the heartlessness of such a purely free market as it’s primary characteristic, and you get anarchy; Bioshock represented this with riots, followed by bad decisions that lead Rapture to its final state.

    But ultimately, Ryan just wanted a place where people are rewarded for their efforts, and where failure can’t be blamed on anyone except those who failed.

    For the most part, this list is pretty lame, though. It could have been worse, but obviously they weren’t going for a serious comment on politics in games.

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