In the current environment, game publishers seem perfectly willing to push their customers around, especially when it comes to gaming on the PC.
That’s why – as a long time PC gamer – the more I hear about the PC Gaming Alliance, the more enthusiastic I become.
While publishers like Electronic Arts need a lawsuit or three, along with a wave of bad publicity, to clue them into the fact that computer gamers don’t want restrictive DRM on their games, the people at the PCGA are studying the piracy issue with an eye toward balancing the needs of publishers to turn a profit and consumers to enjoy a positive gaming experience on their PC.
Ben Kuchera of Ars Technica interviews outspoken PCGA head Randy Stude:
I don’t think [piracy is] getting worse, as much as it’s getting easier. As broadband has gotten more prolific the issue has been exacerbated… The PCGA will take up the challenge of piracy, not to assume the responsibility that [game publishers lobby] the ESA has taken on… rather the PCGA would like to address the methodology that publishers might be able to take to solve, or to do a better job trying to solve, the piracy challenge for their substantial investments in content.
I think [in the Spore DRM revolt] gamers wanted to make their voices known; it was the equivalent of the Boston tea party… [PC Gamers] don’t buy one machine, stick it in the corner, hook it up to the TV, and play it forever. We play on multitudes of machines, and we want the same rights an Xbox 360 purchaser has, to move the game to whatever machine we want to play on.
We [at PCGA] are the guardians of the PC as a platform for gaming. We need to make sure there is an environment where publishers are not afraid to invest tens of millions of dollars in developing great gaming experiences.
PCGA members include hardware types like Dell, INtel, nvidea, AMD, Acer and Antec, as well as Microsoft and Activision.
Stude voiced similar views in an interview with Gamasutra last month.