Video games [serve] as a centrifying values issue, making it very cheap [for politicians] to decry video games. Ian mentions the ECA (Entertainment Consumers Association), and the idea of a union of video game players, or a common identity among gamers, “weirds” him out.
Gamer demographics — if there are political games, whom will they reach?: There’s a lot of bad data, but… see the Entertainment Software Association. The better question is to break them down by style/type. Ian’s own games — TSA game since 2006 has approached 50M plays. (< $10K to build).
An Obama game could really sell. Who wouldn’t buy an Obama game? Well...
So what about an abortion game that attempts to help each side understand the perspective of the other side of the debate? ...
Nicco mentions that the [Howard] Dean  campaign’s game did inspire people to donate, get involved. Ian wonders if this idea will “peak” (novelty factor).
The problem is that the vast majority of these [political] games are meaningless tripe. See Ian’s discussion of Pork Invaders, in the Gamasutra article, and also the contrast with Tax Invaders as a rhetorical device.
FULL DISCLOSURE DEPT: The ECA is the parent company of GamePolitics.