Grogger Game Reminds Players Not to Cross the Road When Tipsy

December 5, 2008 -

It's like the arcade classic Frogger, but with a beer buzz.

Grogger, an online game developed by, believe it or not, the city council of Melbourne, Australia, is designed to remind players that it's dangerous to stagger across the road after drinking.

As reported by news.com:

The character can pick up beer bottles as they go, which slow their reaction times, while water bottles help the player continue on their way. They win if they make it across the road without getting "smashed" by a vehicle.

 

Melbourne City Council commissioned the game in an effort to reduce the amount of pedestrian accidents the city sees each year, 70 per cent of which result in injuries. The council estimates around 716,000 people visit the CBD each day, with more in the holiday season.

Melbourne will be holding a live Grogger event with players competing on a big screen later this month.

GP: We gave Grogger a try - sober, mind you, at the time. It's actually a lot of fun in that nostalgic, 8-bit way.


Comments

Re: Grogger Game Reminds Players Not to Cross the Road When

"...it's dangerous to stagger across the road after drinking."

Easy to remember while sober, tougher to remember while you're staggering across the road after drinking.

"There is no sin except stupidity." - Oscar Wilde

"De minimus non curat lex"

Re: Grogger Game Reminds Players Not to Cross the Road When

I guess it's OK to play as an intoxicated character in this game, but not in GTA. 

Re: Grogger Game Reminds Players Not to Cross the Road When

That is because this is sponsered by the government. As we all know the government only sponsers good things while the video game industry only creates evil things. It is simple really.

If the government wants to create a training simulator to train people to successfully cross busy roads while drunk, they must have a good reason. But video game companies only make those kinds of simulators to destroy our youth and culture.

E. Zachary Knight
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Re: Grogger Game Reminds Players Not to Cross the Road When

One word: Jaywalking

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Re: Grogger Game Reminds Players Not to Cross the Road When

Ironically, jaywalking is the safest way to cross a street, unlike those designated crosswalks... Other fun facts are that roads with bends or curves are safter than straight roads, roundabouts are safter than intersections, and thin roads are safer than wide roadways.

Re: Grogger Game Reminds Players Not to Cross the Road When

Australia? Weird, since their politicians just hate videogames....

The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/

Re: Grogger Game Reminds Players Not to Cross the Road When

I feel kinda weird that I was analysing it from a gameplay perspective as I was playing it.  It'd be quite a bit better if you didn't immediately start walking in funny directions from just one beer -- there should be some degree of leniency, otherwise the drunk/sober mechanism serves no purpose (ie. beer is just another thing you have to dodge, because you're p.much going to die if you touch it.)  But from a public service viewpoint, that's exactly the message they want to put across, so it makes sense.

Anyway, it's good for a Frogger clone I suppose.

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The Mammon Industry

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Fangamer

Re: Grogger Game Reminds Players Not to Cross the Road When

Watch out for the invisible cars, they can get you, haha.

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How to set Xbox 360 Parental Controls

Re: Grogger Game Reminds Players Not to Cross the Road When

Somehow I think the problem has more to do with drunkenness and poverty than race.

Oh, and how much more racist can you get?

Re: Grogger Game Reminds Players Not to Cross the Road When

Were you meaning to reply to me and my comment about the aboriginals?

 

If not, please disregard.  If so, please understand that I'm not attempting to make a blanket statement about aboriginals, and especially not their RACE.  Their culture, perhaps, but not their race.  Humans have the same potential, generally, no matter where they're from, with certain minor physical differences (tendon placement, the *STUNNING* efficiency of the typical aboriginal digestive system [no really, look it up - it's amazing!], etc.) that can be easily overcome or compensated for with hard work.  I don't want to say that every human is the same, as that is absolutely not true, but there are no differences so great in general between the various ethnicities that they are inherently limiting, and indeed they are usually very benificial.

 

The only point I was trying to make is that the cases where aboriginals in Alice Springs and the surrounding communities are killed because they fell asleep in the middle of the road are sad, and the current efforts don't seem to do much to help.

Re: Grogger Game Reminds Players Not to Cross the Road When

Against which race?

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

 

Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
How to set Xbox 360 Parental Controls

Re: Grogger Game Reminds Players Not to Cross the Road When

Australian Aborigines are a class of peoples who are identified by Australian law as being members of a race indigenous to the Australian continent.

Re: Grogger Game Reminds Players Not to Cross the Road When

How are you finding racism in this?

Re: Grogger Game Reminds Players Not to Cross the Road When

If only they could make an effective tool to remind the aboriginals not to sleep in the middle of the street.  Most don't have a problem, but for some odd reason the ones in Alice Springs make a habit of doing just that - it's so bad that they have TV ADS reminding them not to sleep on the road, though I doubt their effectiveness.

 

I wish I were joking.

 
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Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
Andrew EisenActually, "things I'd like to see become standard in video games" ain't a bad idea for one of my future YouTube videos.07/03/2015 - 1:05am
Andrew EisenYou know what I'd really like to see become standard? The ability to pause cutscenes. Rewind and skip (with "Are you sure?") would be nice too. Oh, and maybe display the duration of the cutscene when it's paused.07/03/2015 - 1:03am
Mattsworknameonly reason to do region locking now is to be dicks your consumer base. Granted, we see that ALOT these days07/03/2015 - 12:48am
MattsworknameI understand the concerns about the region locking thing, I just thing that if you buy a game legitimately, no matter where it's from or what langauge it's in, you should be allowed to play it. the argument about piracy was proven false years ago, the07/03/2015 - 12:47am
Matthew Wilsonhttp://www.theverge.com/culture/2015/7/2/8888243/reddit-subreddits-private-after-ama-victoria-taylor-fired bad optics by Reddit.07/03/2015 - 12:33am
Goth_SkunkI'm in full agreement on the subtitles issue. I also believe that every game should come with a single-player component, and be playable without an internet connection. Except MMOs.07/02/2015 - 10:51pm
TechnogeekRegion locking bans seem like something that'll be very difficult to pass into law. I'm fully on board with the subtitle requirement, though.07/02/2015 - 10:00pm
MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
MattsworknameDoes anyone feel that there should be a set standard for all games in terms of certain basic features. Ie subtitles, region lock, etc07/02/2015 - 9:01pm
MattsworknameSo, now that the Article stuff is over, I want to bring up another subject07/02/2015 - 9:01pm
PHX Corphttps://trustygem.wordpress.com/2015/07/02/windows-10-insider-preview-phase-3/ My Thoughts on Windows 10 Insider Preview07/02/2015 - 6:17pm
Matthew Wilsonhttps://www.youtube.com/watch?t=18&v=CbGmrySQLIg looks like Inafune is giving capcom the middle finger.07/02/2015 - 5:05pm
TechnogeekUnfortunately, the shoutbox moves fast enough that I can't find why I got that impression, so if was indeed erroneous I do apologize.07/02/2015 - 4:34pm
TechnogeekBut yeah, as far as my earlier comment re: you and the article, I did get the impression at some point that you felt there should have been some sort of reprecussions for the article's existence.07/02/2015 - 4:34pm
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