PlayStation 4 Might Live Inside Your PC (and other wisdom from PCGA’s Randy Stude)

As a gamer who made his bones on the PC, one of the most encouraging developments of 2008 has been the launch of the PC Gaming Alliance, an association comprised of companies with a stake in the computer games market.

Beyond the formation of the PCGA, however, I’m encouraged by the outspokenness of its president, Randy Stude. In his day job Randy is the Director of Intel’s Gaming Program Office. His love of PC gaming is evident and his eminently reasonable voice has given cheer to millions of PC gamers who sometimes feel like outcasts in an increasingly console-centric world.

Randy spoke with GP at length recently on a number of topics, including piracy, where PC gaming is heading and why you can’t really play strategy games on an Xbox 360 or PS3.

GP: Randy, what’s the outlook for PC gaming?

RS: The PC is leading the way when it comes to hardware innovation and business model innovation. When we released our Horizons research [in Leipzig] which shows the software revenues being generated for PC gaming, I think a lot of people were stunned to see how much revenue is being generated out of Asia in particular.

It shouldn’t be too stunning, I mean this trend has been underway of quite some time. Almost half of the $10.7 billion that are being generated in PC gaming software revenues are coming out of Asia. And this is a trend that obviously many of us who sell hardware are very well aware of because there’s a huge appetite for our technology in the Asian region – anywhere from Vietnam to Korea to China. Even Japan is taking off at this point for PCs and PC gaming.

The usual perception that the West has [is that the Asian market is primarily subscription-based] but it’s more like what Battlefield Heroes is going to be. Its more either pay-to-play,  time-on-wire or micro- transactions gaming where the game client itself is free but in order to advance and level up you need the assistance of certain in-game merchandise that you have to acquire. It’s the acquire vs. accumulate business model. Accumulating takes a lot longer, so most gamers will go for the acquire model.

A lot of these games are finding their way to the U.S. as well. I think the first AAA U.S. title will be the Battlefield Heroes game. Of course there’s Maple Story that’s already here as well as several other similar titles. I think Battlefield Heroes will blow it out for us in the West.

GP: So, will packaged games go away in favor of online distribution and browser-based games?

RS: I don’t think the PCGA is in a position to predict [whether the packaged titles will go away] necessarily, because there are those in the PCGA who rely on packaged goods as their primary source of revenue…  I think it’s an important trend and one that several analysts are predicting that the consoles will follow shortly in terms of more content being distributed through the online stores for Nintendo, and Microsoft and Sony, direct to the hard drive of the console. (Hit the jump for more with PCGA’s Randy Stude)


GP: What about piracy? You hear so much about PC game piracy from some publishers these days.

RS: There’s a story I like to tell about the Korean market where Electronic Arts wouldn’t sell the FIFA game in Korea. There’s very few retailers to begin with in South Korea and [EA] really just all-out stopped, I think in 2005, stopped shipping directly to South Korea because of the amount of piracy. And what they ended up doing is they partnered with a local operator to make the FIFA franchise available in a market that is very receptive to sports gaming on the PC.  They made that FIFA product available, but only in the digital realm where it’s a free to play, micro-transaction based game. EA said the FIFA title is generating over a million dollars a month in revenue for them. If you do the math, I think it’s been out on the market for two years, [that’s] $24 million in revenues. That’s a lot of copies of a $50 game that they would have to sell to match that in an environment where if they shipped the $50 game they wouldn’t sell that many anyway because it would be pirated.

It’s a good measure that game publishers can take. I don’t think it will replace DVD or packaged standalone titles anytime soon because there’s an appetite for the single player episodes of gaming as well. There are gamers who still to this day don’t buy a game to play online. They buy it to play themselves, work their way through a story line. The epic battles of Gears of War and the extraordinary fun of playing as a World War II combatant are still very popular methodologies of game play that a lot of people enjoy and don’t want to necessarily jump online and get their butts kicked.

GP: Sometimes it seems that PC gamers are the second-class citizens of the game world.

RS: I share your frustration as a longtime PC gamer. But as a longtime PC gamer I also understand that in other rooms of my house I also have consoles. And the business model for  those machines demands that the console vendor have publishers publishing titles on a very aggressive pace in order to sell millions and millions of copies to be able to offset the loss that those consoles ship at. In the PC realm we buy our PCs and everyone involved in the PC chain hopefully made money on that transaction because there isn’t a residual business model available…  There are deals that are struck by the console vendor that basically say [certain games are] console exclusive so that we can sell as many units as possible and reap the benefits of the console release window.

The other issue – and it’s probably more frequent  as someone who calls on developers and understands the challenges that developers go through – it’s probably more common that developers struggle as they’re developing for consoles first and then they decide to port or recompile the code to run on PC. It’s a substantially more ominous task to support the PC than it is to support the console because the console is one mix of hardware, where the PC is this wide array. Someone said recently it’s about a trillion different combinations if you add up the lifetime of the PC. Somewhere you’ve got to pick the line and support from that point up the PC ecosystem, which is a very difficult thing for most developers to do. So that complexity will add to the delay in a PC SKU. I would not say that anyone is nefariously out there trying to stick it to PC gamers.

GP: What about publishers who threaten to stop making PC games due to piracy?

RS: That’s a ridiculous comment [for a publisher to make].  If someone wants to leave the PC market, we’ll miss you. We’ll watch with admiration as your titles ship in a diluted fashion without a whole lot of game play innovation, at least until you copy the innovation that occurs on the PC. Well find the great games on PC and we’ll play those.

GP: Did Windows Vista do damage to the PC as a gaming platform?

RS: I think Microsoft would be in a better position to comment on their operating system and compatibility. We haven’t done any research necessarily to try and understand are PC gamers leaving PC gaming because of Vista. As a hardware vendor, if you ask me, I think it has more to do with hardware platform decisions that are being made than it does the operating system…

Mainstream consumers are not buying desktops now. They’re buying notebooks. And when they buy a notebook they go to store or they buy it online. No one’s telling them, hey you know what, this is a mainstream notebook, but it [can’t] play games. We all know there are gaming notebooks that are just out if this world awesome – Alienware, Dell, many, many other folks out there making just a great gaming notebook. But there’s a much wider market of mainstream consumers that are going out there buying $700, $800, $900 notebooks and they’re doing so expecting that every piece of software they bought for their desktop will still run on their new notebook.  I think in large part when they start to play those games on their notebook they didn’t know when they bought that notebook for example that it wasn’t gaming-capable or it wasn’t able to play the games they had previously enjoyed o their much older desktop.

That’s a challenge for the industry. Notebook gaming is growing by leaps and bounds. If you look at some of the trends, casual gaming is on the rise. Why is casual gaming on the rise so much? Of course, [casual games] are available on just about every website. You go to Oprah’s website, I think she’s  got games available… They’re everywhere. Aside from that, the fact that they play on just about every platform makes them ubiquitous and makes us able to say there’s this huge audience of PC gamers, 250 million of us worldwide – of which maybe half are exclusively casual gamers. And the PCGA, coming together as a consortium, is recognizing this trend and one of the main things we’re trying to accomplish is sitting down and saying, “Okay. Here is the experience we want to advocate as a minimum staring point of gaming on the PC.”

And we want the hardware OEMs and the game publishers to support that guideline and to advocate the experience of gaming on the PC at a stable starting point, something will last a couple years and then move on to the next [standard]. Something that when you know that you’ve got that equipment that’s gaming-ready that you’re gonna have an acceptable experience with the games that you want to play on that machine whether it’s a desktop or a a notebook.

GP: Should consumers expect to see "gaming ready" logo on PCs?

RS: Logos are a tricky question. We’re certainly discussing it. If there needs to be a logo then we’ll probably have a logo, but we haven’t made that determination yet.

GP: Would some publishers like to push PC gamers to migrate to consoles? Sometimes it feels that way.

RS: I’ve heard people say, well, we’re just not going to publish this title for PC gaming because it’s in a state of disarray or because of piracy or whatever. Okay, fine. Do what you want. If you’re not going to release the Tom Clancy EndWar game for PC day and date, when you do release it for PC don’t be surprised if everyone’s bought a different game instead. They all bought C&C Red Alert 3 instead of EndWar. You blew it.

GP: Could the outrageous development cost of new consoles bring PC gaming back to the mainstream?

RS: The guts of every console should tell you that the capability is there for the PC to act as the central point for all the consoles. If you bought a PC and as part of that equation you said, Okay, when you’re on the phone with Dell, “Hey, Dell, on this PC, this new notebook I’m buying, can you make sure it has the PlayStation 4 option built into it?

Well, why not? Why shouldn’t that be the case? [Sony is] certainly not making any money on the hardware. I mean, can’t they create a stable enough environment to specify  that if Dell’s going to sell that notebook and say that it’s PlayStation 4 [compatible] that it must have certain ingredients and it must meet certain criteria? Absolutely they could that. Are they going to do it? I don’t know. I predict that they will. I predict that all of the console makers over time will recognize that it’s too expensive to develop the proprietary solution and recognize the value of collapsing back on the PC as a ubiquitous platform.

GP: Like putting a console emulator inside of a PC?

RS: Yeah. In the last decade the reason why Microsoft came out with an Xbox could be debated, but largely it was because they couldn’t set up a sandbox that was consistent enough on the PC to be able to deliver that experience to compete against Sony, who was their reason for getting into that market. Does that [problem] still exist? I don’t think so. I think the performance capabilities probably outstrip the demand that consumers have right now for graphics and whatnot because you look at the success of the Wii and look at the ongoing success of the PlayStation 2, the sheer volume of product that’s still shipping into those older platforms. At the end of the day it comes down to the game play experience, not how pretty it looks.

GP: There’s a vastly different feel between PC and console gaming.

RS: If you’re going to bridge the platforms I think you have to have the consistency to be able to bring someone over. If you’re a first-person shooter player, I thought so much of Microsoft’s idea to bridge Xbox live and Games for Windows Live. I was so excited about that. I’m like, "Okay, let’s do it! It’s on! It’s time for us to get in there and really show the Xbox gamers that an average PC gamer could probably wipe the floor with all the good console gamers."

But the one or two titles that have crossed that bridge have done so with so many restrictions. Perhaps Microsoft is guilty of putting those restrictions in place to prevent PC gamers from coming in and looking too good. And until that bridge occurs between the two platforms and no one is artificially controlling that experience, I don’t know if you can really indoctrinate those console gamers.

There’s one place that does it really well actually, called Howie’s Game Shack. Howie’s Game Shack is a small chain in Southern California. By the way they’re a new member of the PC Gaming Alliance as well. They have, on the average, about 50 Xboxes per store and then about 200 PCs. And what they do is, they have ambassadors within their locations who take people from the front of the store where the Xboxes exist. The Xboxes sort of act as an attraction. People are drawn in – “Oh, I can play Xboxes here – and then they get in and they play a little. And then what the Howie’s ambassadors do is they actually take them back to the PCs and say "look, why don’t you try a PC game for a while. Why don’t you try playing that Far Cry 2 game on PC instead of on the console and see what the experience is like?" It sort of starts to indoctrinate – especially the younger gamers who are much more familiar with consoles than they are with PC. Gaming on the PC is an awesome experience. If they just sat down and figured it out it’s actually a lot easier to control and a lot easier to play – especially the action games – than it is on console.

GP: Will PC games remain unique or will there be a convergence with console gaming?

RS: In the last two years I think we’re up to like six or seven strategy games making their way over to the Xbox [from the PC]. When they do so, in my opinion, they’re dumbed down so substantially it’s not the same experience anymore. The experience of playing Starcraft thankfully Blizzard isn’t working it over to the consoles –  you just can’t in your mind as a purist who really plays strategy games, you can’t understand why someone would want to play on a game pad. It just doesn’t make any sense. You’re trying to command and commandeer all these units and actually having battlefield strategies that really truly make sense – not just shoving all of your units forward to meet the other guy’s bulk of units and hope that you win the battle. To me it’s dumbing the game experience down. PC gaming is the more sophisticated game play, and in strategy it’s right there in front of you. It’s the most obvious thing that you’ll ever want to see.

GP: Is it the command options afforded by keyboard control?

RS: That and the speed at which you can actually interact with your units. Talk about a game like Supreme Commander, where you control hundreds if not potentially thousands of units on the battlefield. Could you imagine trying to control those units strategically with a gamepad? It would be so slow.

GP: Given the issues facing it, can PC gaming survive?

RS: PC gaming will survive. It will adjust. Certain publishers will say we’re done with PC gaming. Whatever. When you leave there’s six new success stories coming right in to replace you. There’s some epic examples lately. The guy who invented the Audiosurf game – what a substantial example of what can be on the PC but would struggle to find its legs on the console in order to get itself published., Now Microsoft is pecking away at the garage game developers [with XNA]. But the PC is still the easiest platform to develop for and it will continue to be. It certainly is the most ubiquitous device worldwide. [PCGA] is here. We’re talking about [PC gaming]. We’re going to address the weaknesses and come out with an industry voice for the continued health of this industry.

GP: Thanks, Randy!

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  1. louiesilver says:

    It’ll never happen – The PC wont be able to hack it. I was a PC Gamer back in the day and compared to the feel of a console, – well there is no comparison! The PC still has a major battle to overcome to replace console based systems. Consoles rulez!! Louie Silver from Panic Away Review

  2. John22 says:

    I think Microsoft would be in a better position to comment on their operating system and compatibility. Any research necessarily to try and understand are PC gamers leaving PC gaming because of Vista haven’t done yet. Regards, 100 free dating


  3. oto kirlama says:

    Nintendo is indeed selling SOME of these on the Virtual Console but not even close to all of them. While i agree in part to his piracy he was filling a market that Nintendo failed to recognize. Maybe someone doesnt want to buy a Wii. maybe they just want a console with 50 – 100 NES games on them?? maybe just maybe?

    but no Nintendo wants everyone araba kiralama to buy the Wii. thats their excuse but thats not what copyright is supposed to protect. i am real sure that the makers of 10 yard fight were losing sleep because they were missing out on their $0.00025 worth because they didnt get royalties from this player. *smirk*

    my question is, should Super Mario Bros. be banned from public domain forever? isnt 23 years enough time for Nintendo to have made their profits?

    If you have followed the Steamboat Willie case regarding Mickey Mouse you can rest in your bed well at night knowing that the MOUSE will still be under copyright law, away from public domain after your great grandchildren are in nursing homes. That is beyond ridiculous dont you think??

    Gallagher can araç kiralama say all he wants, but I strongly rent a car believe it’s due to his crappy leadership and E3 being a joke. ESA’s Board of Directors need to find a way to get out rent a car of this horrid contract with this Bush cronie before there’s no one left on the Board.

    Btw, I think Atari and Midway will drop out too, but mostly travesti because  these guys have done nothing ttnet vitamin or little and need to start saving costs.


    Now I don’t have to get off my ass for the important shit anymore!

    Whats next, ordering pizza from Xbox live?

    Wait… I think that sounds like a good idea.

    But I think voting should MAKE you get off your ass, and see outside or a second while you go vote. I mean, your picking the president of the United States of America for God’s Sake… least you can do is drive down there and punch out a card.

  4. MrKlorox says:

    But I’m pretty sure the game cannot have direct access to the data of song itself. Look at GTA4. The PC version has a proper radio station for custom music (you can hear it muffled in the vicinity outside of your car, etc…) whereas the console versions only allow the music to be played while the game’s music is muted. San Andreas on the Xbox worked like it did on the PC (custom radio station) but it doesn’t do so when emulated on the 360. Audiosurf needs the analyze the music to generate a level, which does not seem possible due to limitations coded into the consoles. Perhaps firmware could fix this?

    Somebody correct me if I’m wrong.

  5. MrKlorox says:

    If there’s one thing I despise is a PC gaming fundamentalist. I hate the way they act like they’re victims, then immediately turn and flame and talk down to console gamers like they’re idiots. They are just elitist fanboy troll bigots.

    That said, I spend more time playing games on my PC than my consoles/handhelds combined, and I do absolutely wish there was a bigger and better PC gaming market. But the PC fundies, like any fundie, need to keep their faces shut.


    "Okay, let’s do it! It’s on! It’s time for us to get in there and really show the Xbox gamers that an average PC gamer could probably wipe the floor with all the good console gamers."

    Okay. You take the controller, fundie, let the consoler have the mouse. You will get stomped regardless of your hypothetical skill.

    This organization is as ignorantly pompous as the American Catholic League.

  6. insanejedi says:

    Audiosurf could easily find it’s legs on consoles, with the development of XNA and the openess of the Playstation network, I could easily imagine you just download the game and plug in an MP3 to play your songs on it. the PCGA are just arrogant to find what is possible on consoles.

  7. cutetei says:

    I like the idea of installing game console OSs mind. Imagine, want a MegaDrive or Super Nitendo OS? Playstation? N64? …3DO? …Uh maybe not the last one. lol.

    Like the idea of installing PS4 on a PC though. I’d just use that instead. I’m all for PC gaming but sometimes, PC gaming is not just as accessible anymore especially with all this SecureROM and other DRM stuff. Won’t be to long before it goes the same way on consoles though. I’d imagine that this generation will be the last consoles, after this they will be PCs, that play games. Oh, just like today then!

    "The past and future is truely like a foreign country, they do things exactly the same there."

  8. Nocturne says:

    ‘Why don’t you try playing that Far Cry 2 game on PC instead of on the console and see what the experience is like?" It sort of starts to indoctrinate –

    I can’t read this sentance without thnking of Randy stood behind some kid holding his hands ot the keyboard and mouse whilst Unchained Melody is piped into the store.

    Randy Stude head of a PC gaming cult: CONFIRMED!

  9. insanejedi says:

    In terms of gameplay, the PC market is a lot less notworthy of gameplay innovations and even user interface and user experience innovations. Correct me because I may be taking a lot of things from the PC for granted but things like Context sensitive issues only came out of the work around of using a gamepad, voice commands in Endwar, Quick time events, pressure senstitve buttons, gameplay use of force feedback, all came out of the "restrictions" of using a console, so developers actually were forced to innovate the controls and the gameplay in order to adhere to making a decent game on consoles. Control innovation has actaully evolved too with consoles much faster than the PC, especially on the RTS side of things. When consoles first started RTS’s they were basic ports from PC to console, replacing the mouse with the less unweildy analog stick, today the Red Alert 3 scroll wheel and unit selection is so easy, that I feel like i’m not that far off from the control of a mouse and keyboard, and Endwar’s voice commands makes me feel as if a mouse is unessesary because of how it controls.

    PC controls have also basically been the same for decades actually, while consoles continue to innovate their controls, from the NES to SNES to Dualshock, to N64, to Wiimote and Sixaxis. While certainly good, the basic Mouse and Keyboard controls have not evolved.

    And in the multiplayer scene, the PC has also been very much the same ever since the age of DSL internet connection. It’s the same server browser and some games these days forget to even include a freinds list inside of them. On the console side you have the evolution of achivements, matchmaking, trueskill, creating a party while in a lobby, all this other stuff that while the server browse certainly works, and in some ways is a lot faster than their console counterparts, they have not changed very much.

  10. Flamespeak says:

    To be fair, EZK, the guy has a point.

    The PC market gets its fair share of RTS, MMO, Dungeon Cralwer, and FPS titles, however, they don’t really offer something ground breaking in terms of innovation. The same could be said of the console market, however, but damned if PC gamers don’t try to act like their shit don’t stink when they are still catching a whiff off the same turd as the console gamers out there.

  11. E. Zachary Knight says:

    Well, when you can make a great game in your sparetime and release it yourself you don’t really need one. Some of the best PC games are free from publisher oversite.

    Sure publishers help when you need the initial funds for development, but they are not a necessary part of the game development equation.

    But he really isn’t saying that we don’t need publishers. What he is saying is that we don’t need publishers who are going to complain about developing for the platform. IF they didn’t have publisher support the PCGA would fail hard.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page:
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    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  12. ZippyDSMlee says:

    Yup FPS’s have become part of the mainstream spam maker as have JRPGS and most other gernes…..
    Pirates,Shearers,Lenders and downloaders are not a market that can be taped by the mainstream.
    I is fuzzy brained mew =^^=

  13. ZippyDSMlee says:

    Holy shit I did not that of that and that makes perfect sencse they could sell the OS for 200 a pop, have prebuild units by various vendors selling cheap but vertile hardware with teh OS for 300-500…wow the thigns they could do with just the OS I mean even if its pirtaed like windose they wont ahve the hardware costs and still make a insane ammount of money!
    Pirates,Shearers,Lenders and downloaders are not a market that can be taped by the mainstream.
    I is fuzzy brained mew =^^=

  14. shobidoo says:

    I have vista and its actually not that bad. I think that all the negative attitude tward vista tried to kill PC gaming or so it seems

    Shobidoo, the hardcore gamer

  15. insanejedi says:

    Republic Commando was pretty awesome… But the thing is, they also stated somewhat that Lucasarts should have made a PC The Force Unleashed, but ended on the fact that Lucasarts was not a good developer. They sorta want developers to work on the PC, but call them out as dumb or stupid at the end if they don’t.

  16. E. Zachary Knight says:

    I see no problem with calling out bad developers. Lucas Arts has made nothing but crap games in the last ten years. The only good Star Wars themed games had nothing to do with Lucas Arts other than publishing them. Ever since tehy canned their adventure line, they have sucked horribly.

    Again, I feel their statements are saying they only want dedicated developers. They don’t want people who shovel out crap and then complain that they are not selling games. They don’t want people who put all their heart and soul into the console version and then half-arse it onto the PC 6 months later.

    I see nothing wrong with that.

    And yes I feel the same about other consoles too. IF you are going to complain about developing for the PS3 or 360 or Wii, then stop developing for it and develop for a system you actually care about.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page:
    Facebook Page:

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  17. insanejedi says:

    No… seriously it is a school girl, cant join the club statement of…

    "We didin’t want you anyways! We got real freinds and a real club, not some crappy club without innovation! You can take your console and go home!"

    And they have proven that by their statement of The Force Unleashed, saying something along the lines of "Lucasarts never really made a great game anyways after 1999" Which either true or false, it’s pretty disrespectful to Lucasarts to say they haven’t made a good game in almost 10 years, and on top of that, kinda reinforces the whole PC gamers are a bunch of snobs as this is a professional organization.

  18. Vake Xeacons says:

    Quite true. PC is and always has been unique. It’s always on the cutting edge of technology, given that it upgrades (hardware) on a regular basis, and the keyboard and mouse offer more innovative interface than a dozen-button controller. I love my consoles, but I will never abandon my PC. Despite Vistas, MMO’s at the very least, are flurishing on PC. It’s almost like Microsoft tried to kill PC gaming with Vistas to promote 360 sales. I can’t wait for Windows 7. Sounds so much better.

  19. zel says:

    well said.


    I am a signature virus, please copy and paste me into your signature to help me propagate.

  20. shobidoo says:

    Darnit i could find my PS4 in my PC maybe i didnt look hard enough. But yea maybe someday PS4 will be in the PC 


    Shobidoo, the hardcore gamer

  21. E. Zachary Knight says:

    HE is not saying that the PC will have a PS4 emulator. He is sayign that the possibility lies in that you will be able to buy a PC that is capable of running the PS4 OS and have it come pre installed as a dual boot or such.

    AS for your claim that there are no fully functional PS1 emulators, there are, but they are not allowed as Sony still holds patents on the software required to run them. Just about any PC nowadays is capable of running PS1 and PS2 games.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
    MySpace Page:
    Facebook Page:

    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  22. TheDroog says:

    "PS4 might live inside your PC" Wisdom? Sounds much more like ignorance and wishful-thinking to me.

    Consider: There are no fully functioning PS1 emulators for PC – Note: that’s the PS1 I’m talking about.

    The PS3 has 7 cores. Will that be emulated on the PC? Highly unlikely. Much more likely the PC will be fully emulated on a PS3 first.

    It’s easy to say a hypothetical PS4 will one day be emulated on some future hypothetical PC.  It’s easy to say a lot of things that are rediculous and will never come true. That the president of the PCGA holds such views does not bold well for rational and balanced editorial viewpoint at the PCGA.

    I object to snobby elitism when it comes to gaming. PCs, consoles, handhelds – they’re all good. It’s all digital my friends.


  23. VideolandHero says:

    Spam maker?  FPS’s are just successful right now, both on console and PC.  As for JRPG, the only successful ones I can think of right now is all the ones made by Square.

    — Official Protector of Videoland!

  24. VideolandHero says:

    I 100% agree with you, but I still like having the box with my game.

    Too bad many people like Gamestop more than they do the developers.

    — Official Protector of Videoland!

  25. zel says:

    Ya, honestly i hate the business model of publishers and developers. The devs are the creative and innovative bunch and the publishers just market it and act like they did all the work and deserve control over crap and all the cash and somehow the devs should be sooooo thankful the publishers are there. Tell me, what the hell would get published without the devs tho?  I honestly think the devs should get all the credit and the publishers should only get a tiny logo in the credit roll.

    One of the reasons I like steam so much is because the original idea was to avoid publishers altogether and not give them a cut of anything. But if you remember valve had to price HL2 on steam the same as the box version to prevent problems with vivendi and vivendi was pissed about the whole steam idea to begin with and even though the steam version of HL2 was ready to go and be played vivendi held valve back so as not to compete with the box sales which valve was in contract with vivendi so they had no choice in the matter.

    Vivendi didn’t even bankroll HL2 developement at all, not a cent and yet they wanted to take most of the profits from the box sales, how does that make sense?

    anyways here is a small article from back then with info if you’re interested:

    So if you wonder why I like steam so much, its mainly cause i hate greedy ass publishers. Anytime I can give my money STRAIGHT to the developers, i’m willing to put up with online requirements and lack of a box and CD and such.


    I am a signature virus, please copy and paste me into your signature to help me propagate.

  26. VideolandHero says:

    Innovation?  PC gaming is nothing but WoW clones, Xbox 360 ports, and SecuRom.

    Nice try though.  I’ll be with the consoles like everybody else.

    — Official Protector of Videoland!

  27. E. Zachary Knight says:

    I wouldn’t say it is a "We didn’t want you anyway" statement. It is more of a "IF you can’t hack it, get lost."

    PC gamers don’t want people who are not serious about developing for the platform. It is the same with any platform. Who wants to work with the guy who complains about everything the whole time? No one. You would much rather work with those who do their job and do it well, with littl to no complaining.

    I think the biggest problem that many develoeprs who end up leaving have is that they expect the PC to function in the same way as a console but without the licensing fees. But it isn’t a console it is a PC. You have to treat it like one.

    The PC is just as different from the PS3 and the 360 as the Wii is. But only serious developers are doing anything worthwhile on the PC and Wii.

    E. Zachary Knight
    Oklahoma City Chapter of the ECA
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    E. Zachary Knight
    Divine Knight Gaming
    Oklahoma Game Development
    Rusty Outlook
    Random Tower
    My Patreon

  28. insanejedi says:

    RS: That’s a ridiculous comment.  If someone wants to leave the PC market, we’ll miss you. We’ll watch with admiration as your titles ship in a diluted fashion without a whole lot of game play innovation, at least until you copy the innovation that occurs on the PC. Well find the great games on PC and we’ll play those.


    Here we go with the whole school girl "We didin’t want you anyways!" additude that I hate from the PCGA.

  29. ZippyDSMlee says:

    GP: Randy, what’s the outlook for PC gaming?

    RS: …………….

    Lets see what innovation is in the PC amrket stamand online distro I discount graphics and visuals as they consoles have practicably caught up with the jone’s, with live expanding into micro transactions and whole Xbox games PSN is following suit so the PC market only really have 1 maybe 2  digi distributors while the console market has 3. As for hardware innovation thats a double edge sword you spend 500$ on a video card and in half the life span of a console it halves in price if not more  while the console is lucky to drop a 3rd in price there are also a ton of issues with keeping up appearances and having a market thats large enough to make money off those high end games..I see a bubble here that has to shirk or it will bust….

    The PC market has a interesting  niche in Asia with the whole microtransations and subscriptions but can you bring that over to the west with tis whole package mentality and make money off it…. the general quality for of their MMOs is….questionable …altho I have always thought if you made a MMO fun by letting people buy upgraded stuff to enjoy the game and blow through it in a few months rather then bog it down and suck the player dry with a subscription is a a natural evolution of the MMO market as mindless subscriptions will give way to more player customized player characters with purchased powers and items.

    Its going to be interesting to see gaming grow in these regards…hell if a microtransaction will gain me the overhaul patch most rushed modern games are screaming for I might even come into the light to buy some crap from the industry instead of just live off used games..


    GP: So, will packaged games go away in favor of online distribution and browser-based games?


    Obvious answer needs obvious reply…retail packages wont be going anywhere for awhile and awhile is at least 8 years, there is jsut not enough of a amrket for the mainstream to go digital only..


    GP: What about piracy? You hear so much about PC game piracy from some publishers these days.

    RS: …………..

    Aren’t you getting microtransaction based and digital only based confused? The game only did well there becuse they changed it froma nromal game to a microtransaction based  one that probably would be ignored in a normal market…

    While this is the best way to deal with some regions people can just import a foreign copy and by pass any regional  restriction… I think dealing with regions and the world wide market is more of a issue than "ZOMG they is stealzings our products!!!" You can not win against the common pirate you can buy governments to enforce rules over the blackmarket ones .

    If you average out the price and sale it world wide in one go with the basic regions covered you would have flooded the market and have gained a huge world wide profit, this would gain the industry more profit than ignoring it or or turning the aftermarket industry into criminals…hell if MS did not screw up the 360 you would not have had such a serge in modding.


    GP: Sometimes it seems that PC gamers are the second-class citizens of the game world.

    RS: …………………..

    PC gamers want quality and are more annoyed at lacking details than the more casual happy go lucky sheep of the console industry…but as dark and ahrdcore as the PC gamers are they are as casual as ever….

    The whole methodology on the console is highly flawed  a publisher gets the rights to release a game on a console thats money to the console maker,which raises cost that is added on the high cost of modern gaming that adds to release a title needing to be relased ASAP as so another game can be worked on ti crates a chain of events that waylays quality as the rush to get the next title out..then again looking at the PC market its the same high dev cost,low dev time… its not so much the consoles setup its basically the publishers and the CP owners that are focused on short trem profits no matter the cost, its a core part of the corporate mentality that gaming came into in the early to mid 2ks

    With the systems in place I would how hard it is to streamline development to 5 basic things the main 3 consoles, "new"  PC hardware and PC hardware thats 3-6 years old if you polish up the way you focs on the hardware if that will not lead to better developmental cycles….. what I am getting at if you have a filed thats knowledgeable on new to current PC hardware and one thats  knowledgeable  on 3-6 year old hardware while it might be costly to maintain it like such it gives you almost 5 years worth of hardware to sale and jsut think of the sales from a such a large market.


    GP: What about publishers who threaten to stop making PC games due to piracy?

    RS: ……………………

    This is a arrogant statement, look at bungee from the PC to the console and it as nothing but a advancement for them even if they fell into "casual stagnation" they are still ranking in money, in this day and age a well marketed product to a wider audience will do better than one focused on a niche within a niche..

    With that said I long for the days of nuances and details in gameplay….modern gaming just dose not have the time for such things….


    GP: Did Windows Vista do damage to the PC as a gaming platform?


    Yes and no the computer industry is not gaming friendly, vista in itself is a nightmare driver wise the casaul PC gamer should avoid it, for casaul non gamign its not that bad as they wont know what they are missing.

    Manufactures don’t tell whats in their bargain bin PCs and the public is not always aware of whats needed for gaming The PC industry will have to want to tell the casual consumer and the only way for that to happen is if the game industry via their conglomerate owners force a new standard  maybe a 1-5 scale,  level 5 can run any game, level 4 less, level 3 even  less,level 2 basic basic 3D support, 1is  a basic non gaming machine, use the multi layer stickers like a licnces plate and peel them off as they age to save time and money..

    GP: Should consumers expect to see "gaming ready" logo on PCs?


    See above


    GP: Would some publishers like to push PC gamers to migrate to consoles? Sometimes it feels that way.



    GP: Could the outrageous development cost of new consoles bring PC gaming back to the mainstream?

    RS: ………………

    I would say the software rev is there to get rid of the console as we know it, make a standard liences the hardware to vendors and let the free for all begin.

    The only outrageous development cost in dev is for the PS3 I really think the next set of consoles will break the console war mold as dev cost can not keep up with multiple platforms and you can only make a profit off multiple platforms..I really think moving to a vendor setup would fix most of the problems with dev cost, unless the consoles makers precive this and make a console thats easy to dev for and port to.


    GP: Like putting a console emulator inside of a PC?

    RS: ………..

    Well look at Live games thats a emulation of some type same for PSN the PS2 is emulated on the PS3, the WII’s VC is a microtransation based emulation service..minus the customizablity….and the customizablity is a huge aspect to PC gaming and emulation  and something glossed over and ignored by console gaming..


    GP: There’s a vastly different feel between PC and console gaming.


    The main feel about PC gaming is control options no boxed generic locked control sht that is fundamental options giving to console users, it would take nothing on the consoel makers part to open up the console to control mapping and full mouse and keyboard support would also not take much for the devs to add in control mapping

    If we can have a standaerization in control options for consoles that will be one more step to no real difrance in PCs and consoles.


    GP: Will PC games remain unique or will there be a convergence with console gaming?


    I call BS as I can take a PS2 pad with a configuration tool map out the buttons using about 15-20 combination that mirror KB keys and can run any RTS/TBS with enough buttons to enjoy it, it all comes down wanting to port the game and then make sure gamers are giving proper control options and tis thoes control options that are glossed over.

    GP: Is it the command options afforded by keyboard control?

    RS: ….

    BAH I use about 5-10 keys when I play a RTS its all about the options you give the console port and most devs can not do options….


    GP: Given the issues facing it, can PC gaming survive?

    RS: ………..

    PC gaming wont go anywhere but it has changed and will change more as the mainstream industry seeks to optimize how it deals with all markets.


    GP. I see the bold text half way through the article, having trouble with the tags? 😛

    Pirates,Shearers,Lenders and downloaders are not a market that can be taped by the mainstream.
    I is fuzzy brained mew =^^=

  30. gamadaya says:

    I’m not entirely sure this guy knows what he’s talking about. Predictions on the future of PC or console gaming are usually wrong no matter who makes them though. One thing I know for sure though is that PC gamers are not second class citizens. Before I got a good PC, I was always jealous of those people who had good PCs. Now its like I can play any game I’ve ever wanted to play and have better control over my gaming experience. Sure, more developers favor consoles over PCs, and more games that you would expect to see on the PC during release are now being ported over later or remaining console exclusive, but I still think the PC is a way better gaming platform than consoles, even with the new drawbacks.


    Internet troll > internet paladin

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