ECA Launches New Nonprofit Institute

February 19, 2009 -

The Entertainment Consumers Association has announced today that it is launching a new, nonprofit organization.

The ECA Institute will address research, programming and policy development needs related to video games. The ECAi will also feature a charitable component. From the press release:

At its core, the ECA Institute’s work will inform the development of Entertainment Consumers Association’s public policy positions and encourage and influence public debate on the issues most pertinent to gamers today.

ECA President Hal Halpin commented on the new initiative:

We’re very excited about the launch of the Institute, as it provides a whole host of new services and support toward very important issue areas to us. The Institute enables us to work with existing and new supporters in different ways than the Entertainment Consumers Association can and, as a result, will make advancing the wants and needs of gamers more effective. It is an interesting collaborative environment that will yield some truly impressive results and affect change in wholly new and compelling ways.

Here are some specific as to the ECAi's activities:

Research and Polling: Research on issues reflecting ECA Institute’s strategic priorities, including: First Amendment rights, universal broadband, Network Neutrality, and consumer protection.

Publications: All ECA Institute research reports will be peer reviewed by internal and external subject experts.

Technical Assistance/Expert Consultation:
Support the ECA’s advocacy efforts with expert consultation, rapid response analysis and technical assistance.

Scholarships and Other Educational Programs:
Develop and foster game education programs and assistance to students through scholarships and financial aid in accredited schools. The Institute will also support the efforts of new and existing games-related charities.

Public Representation: The ECA Institute will contributes to and help shape both public discussion of its priority issues and decision makers’ understanding of gamers’ needs and concerns.

For more info, check out the ECA Institute website.

FULL DISCLOSURE DEPT: The Entertainment Consumers Association is the parent company of GamePolitics.


Comments

Re: ECA Launches New Nonprofit Institute

Clearly they're trying to bribe the politics and general public. We should sue them to protect our children.

Re: ECA Launches New Nonprofit Institute

Nice perhaps the programming department can show the studios how to code coherent options in fcking games so most games will have uniform button mapping options...


Gore,Violence,Sexauilty,Fear,Emotion these are but modes of transportation of story and thought, to take them from society you create a society of children and nannys, since adults are not required.


http://zippydsmlee.wordpress.com


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Re: ECA Launches New Nonprofit Institute

More peer-reviewed gaming articles that (presumably) won't be aimed at villifying us? Sounds good to me!

Re: ECA Launches New Nonprofit Institute

How much would a position there pay? haha

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Nido Web Flash Tutorials AS2 and AS3 Tutorials for anyone interested.
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james_fudgeHappy Memorial Day to everyone05/25/2015 - 7:13am
Mattsworknamealso, in MGR, on higher levels, button mashing will get you reckt, you have to master parry to even have a prayer05/24/2015 - 8:52pm
MattsworknameI kinda would like a bit more variety in the combat, as it feels a bit to stiff and slow for me. Especailly after other games ive played05/24/2015 - 8:39pm
Goth_SkunkThere's... no button mashing in DA:I. However, neither is DA:I's combat perfect. I, for one, detest the active talent max limit of 8.05/24/2015 - 8:21pm
MattsworknameDa I combat is fun, a bit stiff but fun, but I still say the best pure combat engine in any game was Metal gear rising.05/24/2015 - 7:15pm
ZippyDSMleeWhen DA gets a control system like DA:O I'll brother to want to paly it, I frown on button mashing RPGs not made by bethseda...05/24/2015 - 5:59pm
Matthew Wilsonhttp://arstechnica.com/science/2015/05/new-neural-implant-reads-a-persons-intentions-to-control-robotic-arm/ our first steps tos a dues ex future lol.05/24/2015 - 1:51pm
Goth_SkunkThe game is 75% sidequests, 25% story. And most of those sidequests are only vaguely related to the main story at all, having very little consequence to the plot at large.05/24/2015 - 1:12pm
Goth_SkunkI'm such a huge BioWare fan that I played through my first playthrough of DA:I without complaint, but on my second time through I certainly took notice of just how much side-quest material there was. It's probably my greatest criticism of the game.05/24/2015 - 1:10pm
ZippyDSMleeI need one of my 70 games to play....mmmmmmmm05/24/2015 - 9:57am
MattsworknameSpent all night playing blood borne, now trapped in the Nightmare frontier and trying to reach the boss so I can maybe warp out again05/24/2015 - 9:21am
MattsworknameYeah, i got started and then made it through t the first few misions anthen blood borne05/23/2015 - 10:13pm
Goth_SkunkWhich one, Dragon Age?05/23/2015 - 8:20pm
Wonderkarpalso waiting patiently for Batman.05/23/2015 - 7:36pm
MattsworknameIn still trying ot beat that game the first time. Freaking game has so much side questing05/23/2015 - 7:34pm
Goth_SkunkPlaying a third and probably final playthrough of Dragon Age: Inquisition. Once that's done, I'll move on to AC: Unity, most likely, then get caught up on A-list games I have yet to play, like Murdered: Soul Suspect and Shadows of Mordor.05/23/2015 - 6:33pm
MattsworknameIf you own a vita and like monster hunter, but dont like the bs filler that goes with it. Try tokiden kiwmai05/23/2015 - 6:11pm
Matthew Wilsonaparently their servers got crushed, but I dont see the game selling well. Nintendo fans tend not to be fans of competitive fps05/23/2015 - 5:48pm
MattsworknameSPlatton looks intersting, Love the are style, gonna give the game a try with the upcoming test fire05/23/2015 - 4:39pm
PHX Corp@Technogeek, I'm returning for one more Run with the Global testfire05/23/2015 - 3:41pm
 

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