Earlier this week GamePolitics posted exclusive transcripts of testimony at Monday's hearing before a Utah House committee which was considering Jack Thompson's video game bill.
Among those appearing before the committe was Thompson ally Gayle Ruzicka, the politically formidable head of the ultra-conservative Utah Eagle Forum.
As we reported, Ruzicka, in an urgent tone, beseeched the committee to approve the Thompson bill:
These [games] are the kind of things that are training our children. This is the vile stuff. The Grand Theft Auto games are cop-killing murder simulators. And when [Devin Moore] was faced with being arrested he knew exactly what to do. He knew how to aim... at the head and each time killed these [officers]. We don't want this for our children. Not at all. Please, please vote yes today on this bill.
Anything we can do to protect our children from the violence, from the filthy pornography that the only way they can get into the pornography is being good at the game. They work hard and get to certain levels and when they get to the high enough levels then they get into the pornography - filthy, vile stuff that you would be appalled and never want your children to see. And then as a reward, they get to kill the women...
Ruzicka's protestations caught the attention of game design blog Third Helix where the author tackled her claims, point by point:
...our industry never steps up to defend ourselves in light of their lies. [Ruzicka is] referring to the Grand Theft Auto games, of course, and her inaccuracies are numerous:
* There is no pornography in GTA, unless your definition of pornography is “any sexual content or reference of any kind”. The closest thing you’ll get is the Hot Coffee mod for GTA:SA, and the (brief) male nudity in The Lost & The Damned. The comically-low resolution of the former, and the non-sexual nature of the latter, clearly distance them from any generally-accepted concept of pornography.
* GTA does not have “levels”, as it is primarily a sandbox game. The closest analogue is “missions”, which do not always have a strictly linear progression, and the games’ content does not become any more explicit as players progress.
* Explicit content is not used as a reward for gameplay. It is simply the overall tone of the games, and many well-regarded movies do exactly the same thing.
* Killing the prostitutes is not a reward for anything at all, nor is it encouraged. It does provide a marginal “reward” in that you gain a small amount of cash — should you choose to pick it up — but this amounts to virtually nothing in the overall game economy and is not generally worth doing.
I understand that people like Ms. Ruzicka are concerned about their children (and other people’s children, too, apparently). But it would be nice if the things such people are afraid of were actually real, and not inventions of rumor and fevered imagination...