Study: Driving Games Make Players More Aggressive Than Shooting Games

April 1, 2009 -

A new study maintains that video games which simulate driving provoke a higher aggressive response than do violent games.

Drs. Simon Goodson and Sarah Pearson of the U.K.'s Huddersfield University will present their findings this week at the British Psychological Society’s Annual Conference in Brighton.

Using an Xbox 360, the researchers studied players of Project Gotham Racing, a "3D table tennis game" and an unspecified first-person shooter. They found that the racing game caused the greatest changes in heart rate and brain activity. The shooter caused the least.

The conference program synopsizes their presentation:

Research has suggested a link between videogame violence and aggression using cognitive and physiological evidence. However, previous researchers have made sweeping generalisations about the nature of videogames. Using the latest hi-definition console both cognitive (BSPAQ) and physiological (ECG EEG & Respiration) measures were taken of participants playing a violent shooting game a driving game or a 3D table tennis game.

 

Results suggest that rather than a game containing graphic violence a driving game had the
greatest impact on the participants. Given the high levels of realism in modern games a re-evaluation of the relations between videogames and violence is needed.

Via: Eurogamer


Comments

Re: Study: Driving Games Make Players More Aggressive Than

Like road rage. I think researchers have overlooked frustration and irritation of doing bad at a game. We all get mad sometimes, because we lose the race WHEN WE HAD IT! And we get a desire to bust the controller. There's a short term anger directly at the game, rather than a deep psycological shift toward violence due to playing the game.

Re: Study: Driving Games Make Players More Aggressive Than

Tha's true towards any game. If you take your game playing seriously, you play to win everytime. And when you don't, you get mad. I can attest to that.

I can't begin to tell you how much rage I had against Sonic the Hedgehog for 360......

Re: Study: Driving Games Make Players More Aggressive Than

Aside from fighting Silver the first time, that was a pretty easy to finish, but the deep frustration that sets in when you're trying to get S ranks is pretty aggravating.

Worst part?  Shadow's "Chaos Mode" is supposed to render him invincible.  Manual says it does.  Tutorial says it does.  It doesn't.  It doesn't even make him less vulnerable.  Yeah, it enables his chaos powers, but the game lied to us.  I don't like being lied to.

 

"That's not ironic. That's justice."

"That's not ironic. That's justice."

Re: Study: Driving Games Make Players More Aggressive Than ...

I think the critical flaw in all previous studies regarding violent games has been that the researchers are confusing aggression with excitement.

Re: Study: Driving Games Make Players More Aggressive Than ...

No I think its aggression. Do you have any idea how aggrevating it is to be in the lead the entire race and wreck just before the finish line.

Re: Study: Driving Games Make Players More Aggressive Than ...

it could just be excitement. i mean, i just finished up burnout paradise, and i know all those races had my heart really pounding, but when i pop in halo 3 for some multiplayer, i am relaxed.

if it is aggression, that kind of makes sense. i mean, which do you think your brain is more likely to recognize due to experience; shooting aliens, or driving a car? most people have driven before, and they've all experienced that jerkwad cutting them off at a dangerous speed, but how many of them have shoot guns at people? the brain might recognize the situation, and recall how the person reacted in that similar situation.

 

It is not murder; I am merely advancing the hands of the clock, just a bit.

It is not murder; I am merely advancing the hands of the clock, just a bit.

Re: Study: Driving Games Make Players More Aggressive Than ...

I agree totally. Mario Kart's blue shells make me so mad... It makes me feel like going on a homicidal rampage.

 

(And for the record, Jack, that was a joke. Get it?)

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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