September 11th Among Influences for Beyond Good & Evil Franchise

April 3, 2009 -

Game designer Michel Ancel has revealed the geo-political influences behind his well-regarded action-adventure Beyond Good & Evil as well as the in-development sequel.

As reported by Eurogamer, Ancel said:

It was a mix of a lot of experiences.It was a phantasm to create an adventure game, a universe too. It was the game I wanted to create for a long time.


There were a lot of inspirations: the Miyazaki universe, my own inspirations, politics and the media; the theme of September 11 - the CNN show with army messages and the fear climate. And it was a mix from other universes.

It's different from Zelda and other titles like that; very good games but they are out of time. [BG&E] was issued of the actuality.

Ancel offered no news as to a release date or system availability for the sequel.


Comments

Re: September 11th Among Influences for Beyond Good & Evil

I never finished the game. Got to some timing puzzles that really required a game pad and I was playing mouse and keyboard (it was something where you had to alternatingly jump and duck a rotating laser while moving to the other side). I put it down for a while, but I found the game pretty darn good and a lot more... darker? then it was first shown to be.
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Re: September 11th Among Influences for Beyond Good & Evil

I think this game's oddball mix of messages, style and gameplay really helped to sink the game at the market. The themes of the game are all heavier stuff that most people don't really start thinking about until they're around 17 years of age or even much holder. This guy is talking about the media, politics, 9/11, fear... in a game where the visual style is something you'd see in a Winnie the Pooh cartoon, something that appealed to kids age 5-10..

You have a pig uncle who farts to boost himself up to places. You take pictures of fuzzy warm animals to get money. There's a clumsy, baffoon military officer of some sort. Just a strange mix. Is the game for kids, teens, adults? All of them? Is he trying to send political messages to kids? Is that a good thing?  For me the themes of the game seemed out of place for a game that looked and played like BG&E did.

Re: September 11th Among Influences for Beyond Good & Evil

I can't wait for a real trailer for Beyond Good and Evil 2. It left with a cliffhanger ending and the trailer didn't show anything to help.

Re: September 11th Among Influences for Beyond Good & Evil ...

Steam also has it for $10 USD if ya already have STEAM going.

 

and it can be made to easily work on Vista with a few tweaks, most have had much luck (self included)

so contrary to belief, the game does work still :P

 

Edit: this was supposed to be a reply to up top :/

Re: September 11th Among Influences for Beyond Good & Evil

I have the game.

Haven't played it yet, but i do have to sit down to it someday.

 

http://www.magicinkgaming.com/

Re: September 11th Among Influences for Beyond Good & Evil ...

i got this game with ubisoft classic pack sale it really good although the pc port is buggy and i had to turn off one of my core to be able to run it in normal speed, still a good game and cant wait for the 2nd one. still got to beat the frist.

Thanks Zaruka

Thanks Zaruka

Re: September 11th Among Influences for Beyond Good & Evil

I've been thinking about getting this for a while now. When it first came out, it looked like your average platformer to me, and all the stupid reviewers who wouldn't shut the hell up about nobody buying this game really put me off to it.

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Re: September 11th Among Influences for Beyond Good & Evil

One of my all-time favorite games.  There's a teaser trailer for the sequel available somewhere.  Been looking forward to it for years, since the first one ends on a real cliffhanger if you watch the end credits.  Most likely BG&E2 would be on 360, PS3, PC... Wii, probably not.

Re: September 11th Among Influences for Beyond Good & Evil

You can see the teaser for the sequel right here.

 

Andrew Eisen

Re: September 11th Among Influences for Beyond Good & Evil

That's what I used to say about Dead Space, and look what happened.  ><

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Re: September 11th Among Influences for Beyond Good & Evil

I never finished the game. Got to some timing puzzles that really required a game pad and I was playing mouse and keyboard (it was something where you had to alternatingly jump and duck a rotating laser while moving to the other side). I put it down for a while, but I found the game pretty darn good and a lot more... darker? then it was first shown to be.

When you start the game, you think "What was all the fuss about?" But as you play, you see it's a pretty good game with lots of stuff done right.

Re: September 11th Among Influences for Beyond Good & Evil

OOH! A sequel! *glees with joy*

Re: September 11th Among Influences for Beyond Good & Evil ...

Miyazaki has a universe? I thought all his movies were stand alone except for sequals nya.

Re: September 11th Among Influences for Beyond Good & Evil ...

Like design and themes make for most shows and series under a few people into a "universe".

 


Gore,Violence,Sexauilty,Fear,Emotion these are but modes of transportation of story and thought, to take them from society you create a society of children and nannys, since adults are not required.


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Re: September 11th Among Influences for Beyond Good & Evil

Always wanted to pick that up. never really got the chance Q_Q

Re: September 11th Among Influences for Beyond Good & Evil

It's available on GOG.com for $10.00

Re: September 11th Among Influences for Beyond Good & Evil

Or you can find it used at most retailers for under $10. My local Gamestop has it for $5.99

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Re: September 11th Among Influences for Beyond Good & Evil

You might be able to get it a bit cheaper than at GOG but the GOG version is a single downloadable file, has no DRM, has server side "download as many times as you like" storage, has been configured to run on both XP & Vista, 32 & 64 bit and they have the best support staff I've ever dealt with. Also comes with the soundtrack, concept art, manual & wallpapers. Way better than buying it from Steam or a bargain bin.

It sounds like they've implanted a chip in my brain to make me a fanatical supporter but I don't care, free will is overrated anyway.

 

*BZZT*

CHECK OUT GOG.COM TODAY!

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Re: September 11th Among Influences for Beyond Good & Evil

You might be able to find it new at a Dollar General store.

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Re: September 11th Among Influences for Beyond Good & Evil

Unless you have a Mac and a non-functional XP disc...  ;~;

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MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
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Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
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PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
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Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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