Konami Announces Game Based on 2004 Fallujah Battle

April 6, 2009 -

In a somewhat unusual move for a top-tier video game publisher, Konami has announced a game based on the war in Iraq - while U.S. troops are still deployed there.

The Los Angeles Times reports that Six Days in Fallujah will be published in 2010. North Carolina-based Atomic Games is handling the development chores. The company is experienced with military game designs.

Of Six Days in Fallujah, Atomic Games President Peter Tamte told the L.A. Times:

For us, the challenge was how do you present the horrors of war in a game that is also entertaining, but also gives people insight into a historical situation in a way that only a video game can provide? Our goal is to give people that insight, of what it's like to be a Marine during that event, what it's like to be a civilian in the city and what it's like to be an insurgent...

GP: Not many details seem to be available at this point. A Wikipedia entry which relies heavily on the May issue of GamePro indicates that the game will be available for Xbox 360, PS3 and PC. A multiplayer component appears to be included. It's unclear at this time whether online games will require players to fight as insurgents against U.S. forces.


Comments

Re: Konami Announces Game Based on 2004 Fallujah Battle

uh, you 2.  I wasn't thinking of GHOST Squad 2 as a light/rail shooter with light gun.  I was thinking of the game as a traditional FPS shooting game in the style of tactical-shooting game ala RAinbow Six.

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Re: Konami Announces Game Based on 2004 Fallujah Battle

I'm calling it now: Contra 5

Re: Konami Announces Game Based on 2004 Fallujah Battle

Since you said it im callin git now: ALIENS WERE BEHIND 9/11!!1 AND CONTRA 5 SHALL PROVE IT!

 

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Re: Konami Announces Game Based on 2004 Fallujah Battle

So....it could potentialy be a terrorist training simulator?

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Re: Konami Announces Game Based on 2004 Fallujah Battle

well as long as its not another world war 2 game im okay with it.

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Re: Konami Announces Game Based on 2004 Fallujah Battle

 

Oh wow, now Konami is going "Call of Duty 4" by making a Iraq war game.  I hope Konami will put Solid Snake as a Easter Egg, or a cameo.  What's next:

Namco Bandai making a Ace Combat: Modern Warfare (heavily influenced by Call of Duty 4 and Tom Clancy's HAWX)

Sega making a GHOST Squad 2 for the PS3, Xbox 360, and PC and gameplay being similar to Rainbow Six and Ghost Recon.

Intelligent System and Nintendo making Advance War: Modern day tactical warfare. Which take place in the real world and is called the turn-based "Command & Conquer: Generals"

Re: Konami Announces Game Based on 2004 Fallujah Battle

 

uh, you 2.  I wasn't thinking of GHOST Squad 2 as a light/rail shooter with light gun.  I was thinking of the game as a traditional FPS shooting game in the style of tactical-shooting game ala RAinbow Six. 

Re: Konami Announces Game Based on 2004 Fallujah Battle

But then SEGA would need to make a special peripheral for both consoles, and how would a lightgun work on an HDTV anyway? They'd prolly put it on  Wii again... I'd get it. (I have the original, it's fun for a quick 'pick up and play' arcade title.)

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Re: Konami Announces Game Based on 2004 Fallujah Battle

How would a light gun work on an HDTV? Infrared emitters.

 
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Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
 

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