New Game Industry Advocacy Group Launches

April 16, 2009 -

A new video game advocacy group has been stepped onto the scene.

The Entertainment Media Council, created last year, but officially launched this week, is led by CEO Morgan Ramsay (left). Ramsay formerly served as head of the San Diego chapter of the International Game Developers Association.

A press release on the EMC website offers some details of the group's mission:

Entertainment Media Council is pursuing a broad agenda for advancing the interactive entertainment business in the United States.

“With interactive entertainment in the midst of a sea change, the need for a navigator is more pronounced than ever,” said Morgan Ramsay, president and chief executive officer at Entertainment Media Council. “We are embarking on a mission to solve the most challenging problems facing the industry today.”

Entertainment Media Council will harness the collective intelligence of an inclusive assembly of entrepreneurs and corporate leaders to support and focus on entrepreneurship, organizational innovation, social responsibility, environmental sustainability, professional diversity, and globalization.

As to video game industry experience, Ramsay's LinkedIn Profile says that he "held roles" at Sony Online Entertainment and SCEA.

Gamasutra reports that EMC will seek start-up capital from corporate sponsors and private investors.


Comments

Re: New Game Industry Advocacy Group Launches

Sorry but I have to ask.  We need this guy and his org.  why?

Re: New Game Industry Advocacy Group Launches

Whilst it's always good to see fresh thinking join the fray, I only have a limited memory for acronyms...

Re: New Game Industry Advocacy Group Launches

Why are there no whites in Ramsay's eyes?

Re: New Game Industry Advocacy Group Launches

I see Hurley from "Lost".  Anybody else?

Re: New Game Industry Advocacy Group Launches

So noone will shoot him.

"Don't fire till you see the whites of their eyes."

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: New Game Industry Advocacy Group Launches

Not a guy I'd want to meet in an alley, especially if he was giving me that look, and holding a picture frame over the rest of his face.

Re: New Game Industry Advocacy Group Launches

And what's with the beard but no moustache? The only one I've ever seen successfully pull that look off is Abe Lincoln.

Re: New Game Industry Advocacy Group Launches

Well, they have Greg Boyd and Cindy Armstrong on board, so it's a good start. Best of luck to them.

-- Dan "SWATJester" Rosenthal; Executive Director, http://www.gameslaw.net

-- Dan Rosenthal

Re: New Game Industry Advocacy Group Launches

EMC joins the brawl!  -Super Smash Bros. announcer on EMC.

It´s a conspirancy, I tell you! They are after me. -Jack Thompson on EMC.

 

I really hope they got a more aggresive aproach than the ECA on videogames issues.

 

The cynical side of videogames (spanish only): http://thelostlevel.blogspot.com/ My DeviantArt Page (aka DeviantCensorship): http://www.darkknightstrikes.deviantart.com/

Re: New Game Industry Advocacy Group Launches

As noble as the goals are, I can see plenty of gamers immediately writing off the CEO as an idiot since his experience came from SOE.

I don't see how an advocacy group will help spread innovation within the industry. We have developers taking risks, it is just they aren't marketed well or gamers just won't bite and part of that is the fact that the customers that would dig that stuff, is in a minority.

Also, with these tough times, I don't see how they'll be able to stay afloat with funding like that... I think most investors wouldn't bother.

Re: New Game Industry Advocacy Group Launches

"I don't see how an advocacy group will help spread innovation within the industry."

Entertainment Media Council is more of a hybrid association, combining elements of trade associations and professional societies. We're also more interested in the innovation of organizations, business models, and the processes used to deliver value to consumers than the creation of new products. While product innovation is an inevitable result of our work, it's not our focus. We're concerned with the business side of the industry, such as governance, finance, marketing, operations, etc.

Re: New Game Industry Advocacy Group Launches

Hey how things are sold and distributioned to the populace is something in bad need of innovation... the current way games are made(to much overhead) mediocre balance in profit taken in.... DLC might make things better if you get back to polishing the products set development cycles longer and allow a 2nd lesser paid team do some of the bug work and polish over the year after the game is released  so the main team can start the next product and release non critical content (like game of the year edition style upgrades to control,features,content,cheats,ect) as a whole expansion for 30 or in parts for 2$ a pop that amounts to 2 or 3 times the whole package price.

 

I mean putting out  DLC without fixing and finishing/polishing the Gdamn games(Starwars unleashed,Bioshock,ect,ect,ect) is just plain bad and has forced me and others not only to ignore DLC but get away from modern gaming.

 


Gore,Violence,Sexauilty,Fear,Emotion these are but modes of transportation of story and thought, to take them from society you create a society of children and nannys, since adults are not required.


http://zippydsmlee.wordpress.com


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

 
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Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
 

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