Troubled by Controversy, Konami Drops Six Days in Fallujah

April 27, 2009 -

News has come from Japan that Konami is dropping plans to publish Six Days in Fallujah, the controversial Iraq War game based on the bloody 2004 battle.

Quoting an unnamed P.R. rep, Asahi Shimbun reports that negative reaction to the game in the United States drove Konami's decision:

After seeing the reaction to the videogame in the United States and hearing opinions sent through phone calls and e-mail, we decided several days ago not to sell it. We had intended to convey the reality of the battles to players so that they could feel what it was like to be there.

North Carolina-based Atomic Games is developing Six Days in Fallujah in association with some veterans of the war. It seems likely that the firm will now seek a deal with a new publishing partner.

Six Days in Fallujah was plagued by negative publicity from the moment that it was announced last month. Family members of war dead denounced the game in both the U.S. and U.K. And while some gamers who are Iraq War veterans expressed an interest in playing Six Days, others were outraged. Dan Rosenthal, who publishes the GamesLaw blog and who fought in Iraq, told GamePolitics:

In order to make the game fun... it simply has to sacrifice some amount of realism for fun factor.  When you do that with a war game based on a real war, with real people, you run the risk of dishonoring their memories and sacrifices, and I think that this game has a dangerous potential to do that.

Perhaps the most damning piece of news about Six Days in Fallujah, however, was a developer's cryptic comment that Iraqi insurgents were contributing to the project.

Via: VG247


Comments

Re: Troubled by Controversy, Konami Drops Six Days in ...

Smooth Konami, whats next, drop a game when Jack Thompson bugs you about something?

Re: Troubled by Controversy, Konami Drops Six Days in ...

The game simply wasn't up to the standard created specifically for it by the populace. This game could have come out to a welcome reception IF it provided the right gameplay and "handling"... which it didn't. We'll be seeing this very game come out under a new name in the near future.

Re: Troubled by Controversy, Konami Drops Six Days in ...

The only problem I've had with the game (and I have friends serving in Afghanistan) is the 'realism' of regenerating health and a third person view.

They basically took a realistic idea of combat in Iraq, and then added every single non-realistic mechanic possible.

Re: Troubled by Controversy, Konami Drops Six Days in ...

There seems to be two issues at work here for Konami:

- The game got too hot to handle (there was simply too much controversy and criticism over the game).

- More importantly, there looks to be a lot of concerns over the quality of the game. It would appear that it is shaping up to be a mediocre game.

The quality of the game is potentially more damaging than the controversy (after all controversy sells). But after all the negative publicity there will be focus on the game and if the good is of poor quality it will only show Konami up. Rockstar didn't come out of the Manhunt 2 debacle well due to the average nature of the game (which had lower production values and poorer gameplay than the first). No doubt Konami didn't see that it was worth battling all the controversy for a poor game.

Re: Troubled by Controversy, Konami Drops Six Days in ...

I've got to agree with your second point (and the followup).

Too many people seem to think that shocking or controversial is good by itself. That's simply not the case. There needs to be a point or a reason to it. This game could have been really good, but I simply don't trust the devs to pull it off, especially after the comparisons to GoW.

Six Days in Fallujah could work as an RTS-type game, or an RPG, but the devs were just groping at the controversy tree by making it an FPS. I think all they are after is a little bit of infamy. They saw the sort of controversy that Bully or GTA brougt about and want to cash in on it. They're not really after making a truly ground-breaking and realistic game, just money.

Bully cashed in on the school-shooting theme by reinterpreting the theme to be everything Jack Thompson and his ilk wanted it to be. They used the controversy of school shooting to cause their own controversy over the game, even though the game had nothing to do with shootings, thus drawing attention to it when idiots responded as idiots do.

Atomic seems to be trying to do the same thing, only without the creativity the Bully devs used to try to make their point. Atomic is just trying to draw attention to themselves in the hopes that their controversial game draws attention to itself and sells more units, even without having a message or point, just so they can point to sales figures and say, "We're successful. Pay no attention to the fact that resellers refuse to buy our game because they've been inundated by pissed-off buyers who hate it and want to get whatever they can for their copy, no matter how little."

All of you games are art and this is censorship people need to realize that sometimes a turd is just a piece of crap. While all of you are rallying behind the censorship banner, did you ever think that maybe, just maybe, Konami took a good long look at what Atomic was doing and realized it wasn't worth publishing? There's probably hundreds of games that get this same treatment every year, but no one raises a fuss over them. Just because this one game got some early press and controversy doesn't mean it doesn't deserve to be dumped.

And even if Konami did scrap it, there's always some other publisher out there ready to put out a crap game, or to go the extra mile and make sure what they release is worth buying. So even if this really is a good game that will re-define gaming in a way Half-Life could only dream, but still cause a great deal of controversy, why is it wrong that one publisher won't go with it when there are so many others who could? If it really is worth publishing, a more risk-willing publisher will pick it up. If no one does, I think that will speak volumes about how good it is.

 

Saying that Jack Thompson is impotent is an insult to impotent men everywhere. They've got a whole assortment of drugs that can cure their condition; Jack, however...

Saying that Jack Thompson is impotent is an insult to impotent men everywhere. They've got a whole assortment of drugs that can cure their condition; Jack, however...

Re: Troubled by Controversy, Konami Drops Six Days in ...

If controversy and shock value were to sell the game completely, then BMX XXX would've gotten critical acclaim. That and Manhunt 2 shows that gamers are not satisfied with the basest impulses alone.

GameSnooper

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

 I think this whole process could turn out to be a good thing.  If another publisher (hopefully) picks it up then maybe Atomic, in response to the criticism, will make a game that more thoughtfully responds to the Iraq war instead of a making a Gears of War clone with a middle eastern setting (hmm that reminds me something... 50 Cent: Blood on the Sand, now THATS a mature portrayal of conflict in the middle east!).

Re: Troubled by Controversy, Konami Drops Six Days in ...

What makes me angry is the whole controvorsy over them talking to insurgents.

Like it or not, in any war, there are at least TWO sides. And if you want to tell a story, a decent story, without jingoism and propaganda, then  you need to look at all those sides.

There are already a million "Go and kill the evil terrorists!" games... how about we pull our heads our of our asses and start looking at the other side so we can actually get past this stuff sometime in the next fifty years.

The whole situation in global society is a cluster, and will not be solved until people stop panicing, freaking out and trying to avoid controvorsy, and start trying to solve the underlying issues.

Look at England, and see that force of arms and propaganda did not bring at least some peace to Northern Ireland.. the people fighting getting tired of seeing children die and swallowing their dumb pride and talking did.

"We never paid any heed to the ancient prophecies... Like fools we clung to the old hatreds, and fought as we had for generations"

"We never paid any heed to the ancient prophecies... Like fools we clung to the old hatreds, and fought as we had for generations"

Re: Troubled by Controversy, Konami Drops Six Days in ...

Wow, Konami, way to stick to your guns.

If you go crazy then I will still call you Superman.

Re: Troubled by Controversy, Konami Drops Six Days in ...

I know comedy is tragedy plus time... but seriously?

If HBO can make 'Generation Kill', than you should be able to make a videogame about it.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Konami should've pulled through and went on with production. It not like the critics are a viable market...it's the gamers who buy their games, not the critics. In the interest of the bottom line, I don't see how a couple angry critics are going to affect the average gamer's purchasing decision.

GameSnooper

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

That's a damn shame and no mistake.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

The original Rainbow Six series on PC was pretty realistic and it was a ton of fun.  Difficult and sometimes frustrating, but fun.

Of course, it didn't sell nearly as well as it's non-realistic editions, such as Rainbow Six: Vegas.

Man, now I really wish they'd make a Rainbow Six: 4 for Xbox 360.  That would be awesome.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

I want SWAT 5 more than I want a new Rainbow Six.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

But the Rainbow Six series feels cold in a way. They are just room clearing simulators and not much more than that. I think what people want for Six Days is an active mature game that delves into the politics of the war and its soldiers.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

That may be true.  Now, I was never a soldier, but I think on the battlefield you aren't dealing with the politics of the war.  And I imagine it feels fairly cold, since your enemy is a nameless, faceless guy behind a wall on the other side of the street.  You are just trying to get the job done and save your own ass in the process.  So perhaps Rainbow Six was more realistic in that regard.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

There's still feelings about the war though. That's why I think Vietcong was so effective. I actually cared what my character was going through, and empathize with his experience with punji sticks, villagers, and his psycology overall. For the most part, I didin't care what Ding Chavez was going through as he defused a bioweapon in Rainbow Six. There was no personality to the characters, which flies into the face of the actual Rainbow Six novel where the characters were developed.  

Re: Troubled by Controversy, Konami Drops Six Days in ...

Sadly when people who are making the game start to hear from people who don't even give a shit about videogames, that is when the games stop being fun and enjoyable.

And sadly, when political correctness comes into it, the game gets ruined.

This is why everyone with an opinion should just shut the fuck up and play the game before judging it.

 

TBoneTony

Re: Troubled by Controversy, Konami Drops Six Days in ...

Sorry for my comment,

 

I was a little angry and a bit pissed off.

 

Knowing myself that I would love to make a game about a few subject matters that might not please a few people, I would still have to get the ok from the Publisher.

 

Honestly, it is the Publisher that has the money to fund the game and the Developer that makes it.

 

Hopefully the developer can be picked up by Take-Two who have dealt with allot of controversy like this and hopefully make the game possible.

 

Or else, it would be better to make a War Game based from World War 1. 1915 to 1918.

 

Like with so many WW2 games, what not WW1?

 

TBoneTony

Re: Troubled by Controversy, Konami Drops Six Days in ...

Actually WW1 wouldn't work too well because it was mostly about Tranch Warfare. Wouldn't really work too well at all.

IMA FIRIN MAH LASER!!!

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Saving Private Ryan

We Were Soldiers

Blackhawk Down

Those weren't "fun" movies, but that doesn't mean that they weren't excellent in their own right, cogent and appropriate, managing to convey the pathos and experience of what that time and place must have been like.

When are we going to get over this idea that games need to be "fun" and that fun and realism are mutually exclusive? When are we going to allow developers to behave like all other artists and allow them to express ideas? Why is it that everytime a developer pushes that envelope that they're pilloried? It's to the point that the major developers don't even try anymore, or when they do they have to be so circumspect around the issue that their message is often lost in translation. Case in point; Beyond Good and Evil. Great game, great message... if you could parse it.

Re: Troubled by Controversy, Konami Drops Six Days in ...

"When are we going to get over this idea that games need to be "fun""

When anyone is willing to play through a game that isn't fun.  Which is never going to happen.  And it shouldn't.  Games, by definition, are interactive.  That is how they engage people.  Even "spectator games" that are fun to watch don't work if you don't have someone who finds the gameplay fun to drive it.

"and that fun and realism are mutually exclusive?"

This is completely irrelevant to the topic at hand.

People here are so caught up with this "games as art" crap that they're losing sight of the fact that yes, games DO have to be fun, or they fail.  By DEFINITION.  And just because they have to be fun doesn't mean they're not art; it's not so black and white, and I'm annoyed and disappointed by how many people here are acting like it is.

"When are we going to allow developers to behave like all other artists and allow them to express ideas?"

No one is stopping us; we do express ideas through our games.  Hell, you already gave a great example in your own post (BG&E)!

That doesn't change the fact that no one will want to play your game, and thereby no one will get to experience your idea, if they don't want to play the game.  No one watches a movie they don't want to even if it has a "great message".  In fact, I'd wager that it's easier to get someone to sit through a movie they don't want to because "it's a classic, you have to see it!" than to get them to play a game they don't want to play.  And I'm talking about gamers; you can more easily get someone to sit through Citizen Kane, and hate it, than get him to play through a game that he decides he doesn't like.

(Run time vs. play time is certainly a factor, I think.)

Re: Troubled by Controversy, Konami Drops Six Days in ...

 While I agree with you to a certain point, you are changing words in your comparisons between movies and games to make your point. You equate a game that isn't 'fun' with a movie that nobody wants to watch. If you're going to compare them, at least compare the same thing.

Now, since we're talking about games that aren't fun, let's compare it to movies that aren't fun. A good example of movies that aren't fun (in general) would be documentaries, yet people still watch them. Although not in the numbers of people who watch something like Dark Knight of course. There are various other dramatic movies that I wouldn't consider as being fun. The adjectives I would use to describe these sorts of movies would probably be something like 'interesting' or 'engaging'.

And I'd just like to say to whoever mentioned this, I don't think anyone is suggesting that war games should include 6 hours sitting in a foxhole or something. There's a difference between 'realistic' and 'believable'. Obviously nobody is going to play a game where you do nothing for hours. But guess what? Nobody makes a movie like that either. They use cinematic techniques to depict that time has passed. This is not a difficult concept.

Re: Troubled by Controversy, Konami Drops Six Days in ...

And I'd just like to say to whoever mentioned this, I don't think anyone is suggesting that war games should include 6 hours sitting in a foxhole or something.

I totally agree with you there. I remember watching a documentary about predators in the animal kingdom. One segment was about the polar bear and how it will sit for hours next to a hole in the ice hoping a seal would pop up for some air. They quite successfully conveyed a polar bear waiting for 10 hours for a possible meal in about 8 minutes. It also ended in disappointment as teh seal popped up in a different hole. Not exactly fun for the viewer but still engaging.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Troubled by Controversy, Konami Drops Six Days in ...

Im with Lumi on this one.

Since everyone is caught up in this wikipedia thing lets look at its definition of a game:

A game is a structured activity, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more concerned with the expression of ideas.

Obviously we can't trust everything wikipedia says, and I will concede that games can sometimes be educational like all those shitty ones they made you play at school. But Lumi makes a very plausible claim; Games by definition are meant to be fun. In fact I can't think of the last game I played which wasnt fun or at least attempting to be. Do people really think Atomic Games were trying for something totally unique and allmost beyond the realm of gaming? Maybe, and if so then perhaps the controversy was for nothing..... but somehow I doubt it.

Z-boy said

Believe it or not, but it is possible to engage people without having to resort to making something 'fun'. Movies, books and television shows do this all the time.

Ok cool but whats your point? how is this relevant to the issue at hand? If your claiming its unreasonable that people complain about games and not about books and movies and stuff then thats just wrong; they do all the time...... hell we had people complaining that The Two Towers was offensive to the September 11 victims.

If your claiming that its possible to be engaging without being fun (which is your point now that i re-read what you said) then I totally agree with you....... but films, books, etc. are not games so and work on entierly different levels. The claim that 'other mediums can be engaging without being fun', in no way lends weight to the claim that 'games can be engaging without being fun'.

If you want to show that games can do the same, you need to actually demonstrate how this is possibly or how it has been done before.

Now then consider again whether we are justified in rejecting the claim that the game would "... convey the reality of the battles to players so that they could feel what it was like to be there." Considering that every other single video game made about war has been 'fun' and has in no significant way demonstrated the "reality of the battles" then its entierly reasonable to be skeptical about this one. Unless you have a problem with induction... but since we all use that shit every day (and for other reasons) im all for it.

Re: Troubled by Controversy, Konami Drops Six Days in ...

While most games are meant to be fun, this doesn't have to be the case.  In fact the Wiki article you quoted illustrated that with the phrase "usually undertaken for enjoyment".  Usually is not an absolute.  In other words, They don't have to be.

But once again, this is the subset of the bigger question:  "Are Video Games art?"

 

Edit: my spelling sucks -_-;;


 

Re: Troubled by Controversy, Konami Drops Six Days in ...

Games that aren't made for entertainment are made for education, and even then they're intended to be fun because that's the only way they're going to be effective at conveying whatever lesson they're intended to convey (have to engage the student).

This is NOT about "are games art?".  That has nothing to do with the matter; YES, games are art.  That has no bearing on whether or not 1) this game was a good idea (who knows?), or 2) whether this game would live up to the claims that Atomic made about it (I don't believe it could).

A sculpture of a marine with his pants down, defecating on the country of Iraq, would technically be art.  Would anyone dispute that fact?  No.  Would anyone dispute whether or not such a sculpture should have been made, if it was disrespectful to the entities involved?  You bet your ass they would.

I'm not saying that 6DiF was the video game equivalent of taking an artistic dump on the war, I'm just using the overblown example to show how something can be art (like a game!) and still be a bad idea or an unfulfilled promise.

Re: Troubled by Controversy, Konami Drops Six Days in ...

...thank you, Im_blue.

EZK:

"And I'd just like to say to whoever mentioned this, I don't think anyone is suggesting that war games should include 6 hours sitting in a foxhole or something. There's a difference between 'realistic' and 'believable'. Obviously nobody is going to play a game where you do nothing for hours. But guess what? Nobody makes a movie like that either. They use cinematic techniques to depict that time has passed. This is not a difficult concept."

You're right, it's not a difficult concept.  I'll try to explain it again.

AG claims that this game will allow players to know what it was like to be there.  Well, an integral part of being there WAS knowing that at any moment, you might get killed.  You might get shot in the middle of the night, or blown up during breakfast, or ambushed in the last five minutes of a five-hour patrol around the city that was utterly uneventful.  The impact of the passage of REAL time is huge; being able to cut that out (like in your polar bear example) is what makes those documentaries watchable.  Yet the fact that they do cut out the eight hours of waiting means that the audience doesn't actually experience the monotony of the wait.  Or in this case, they don't experience the nerve-grating uncertainty of survival that goes on every second of every day that a marine is in the combat zone.

I would simply ask this.  Forget the "does it dishonor them" stuff.  I would challenge any of you to find ONE soldier who served in Fallujah who would agree that a game can allow a player to accurately experience what it was like to be in combat there.

Re: Troubled by Controversy, Konami Drops Six Days in ...

 Would have been awesome if they dubbed over the polar bear DOH.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Actually I would argue that Blackhawk Down was a fun movie. Or at least about 2 and a half hours of non-stop intense combat.

Re: Troubled by Controversy, Konami Drops Six Days in ...

Unfortunately, in this climate, when business and ethics collide, business will win, the fact is that Konami would have faced a storm over this, which is kind of odd if you think of something like Iron Man, a comic character, having a fair percentage of its action set in that part of the world etc, but, as people are more than aware, we aren't quite at the stage where Video games are accepted as fantasy by their critics as easily as Films and Books are.

It's kind of a pity, but it's only really a delay to someone writing a game based on this, just like there are books and movies about the Iraq and Afghan wars, and about the acts that led to them, there will be games as well, they'll be no more 'accurate' than Sean Connery's James Bond was an accurate depiction of Cold War operatives, but they'll happen, but I think this is a mixture of political climate mixed with financial climiate.

Re: Troubled by Controversy, Konami Drops Six Days in ...

Iron Man is a poor comparison.  It wasn't trying to depict actual events of the Iraq conflict, it was just playing on the American stereotype of the evil Middle Eastern terrorist.  If this game was called "Concrete Jungle" and was about a raid on "Sandtown" in "the Middle East", and nothing else at all was changed, no one would care about this game.

Re: Troubled by Controversy, Konami Drops Six Days in ...

Buisness and ethics can collide in interesting ways though.

I could see T2 grabbing the title now or something.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

I just took a stroll down Amazon Lane. I went to the site typed in 'Fallujah' in the search bar with the search encompassing the entire site. Here is what Ifound just on the first page of results:

2 MP3/CDs
5 DVDs
9 Books/eBooks

All about the Fallujah Conflict. There were a little over 2 more pages of results related to a 'Fallujah' search.

So why is it that these song writers, television/documentary producers and writers able to produce their works about Fallujah, but a game developer can't? I have no idea. Perhaps ii is the mainstream perception about games being one of two things: Kid stuff, and juvenile gore fests.

I really wish that Konami didn't give into the pressure from these short sighted complainers.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

 DUH because Games aren't Art they can't deal with real issues; they can only make pretty things that violent evil children blow up while they practice for the real thing. 

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

I discredit the assumption that it is impossible to make a game that is tasteful to a current event, there are several games in the past that I have felt done a part of a game that would be that tasteful game. The closest game to do this is a little known game called Vietcong. For the most part that game potrayed the Vietnam war very closely in what I thought it was in my mind, which was the vietnam war sucked. That doesn't mean the game was bad, but it felt dreadful entering into the vietcong tunnel systems, and going out on patrol waiting for the next VC to pop his head out and open fire. Tracers coming my way, and all I could do is fire through the vegetation hoping that I took out an enemy to where I thought the tracers were comming from. Vietcong was also not only good in its potrayal in combat, but also intimatly through journal enteries of your character, talking about his feelings and thoughts through each firefight and each trap, even diving into the political relm every now and so.

I think this game needs a special kind of coalition talent utilizing each specilization of certain developers. EA is actually in the best position to do this as Bioware has a reputation of fleshing out intimate characters, while Pandemic has experience in presentation of war through Full Spectrum, and DICE has a good grasp on how insane a battlefield is. I think this game would also sell, because not only do you have the hype of several of the best talent in the industry, but also the controversy would spark up the "I wanna see what this is about" feeling through it.  

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Where can I find that Viet Cong game?

There have always been motherf*ckers, there will always be motherf*ckers, but what we can't do is let them control our motherf*cking lives. -John Oliver, December 1st, 2008

There have always been motherf*ckers, there will always be motherf*ckers, but what we can't do is let them control our motherf*cking lives. -John Oliver, December 1st, 2008

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Vietcong is on Gametap I beleive. I don't know if it's the censored T version or the uncensored M version. If you can find the M version it's great. Because the Drill Sargent is 100% FMJ.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

That would certainly be an interesting experiment in inter-developer production. Much the smae way as outsourcing, but more of a collaboration. I think that a game such as Six Days, would not be a good test case for such a collaboration. The subject matter needs to be confined to a single body and not a patchwork of unproven collaboration.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

I think though that even the best war game developers always come off as slightly imperfect when they make their war games. Every aspect of the game has to be finely tuned to work or else the entire immersive feeling of actually being in a war and tastefully doing it would colapse. Atomic Games has good experience in the tactics of warfare, but not really the moral aspects of it, and even then they still use mechanics that we would call "gamey" in what was reported from previews of Six Days. Like regenerating health system, that right there is a mechanic that will always remind us that it is just a game. If there is a gameover screen, achivement for headshots, or even something as basic as a checkpoint system will work against the grain of the game. In order to make this game, you have to take everything that a game will need to have such as a health system and balance, and try to fit it in a realistic fashion while still being "fun" at some degree.

For instance, health can be taken care of by deploying a med-pack and wraping a dressing around your arm or leg, and you would simply continue on afterwards.

If you or your teamates die, the screen can freeze and zoom in on him or you and turn black and white, which will fade to white and "reload" you to the last checkpoint. Not only do I think that would be a cool presentation of death in a game, but it would also fall into the line of realism as the death was only a bad thought you came up with of your buddy or you getting shot. That would also allow you to set up some really cool scripted moments where your buddy actually dies late into game with the same presentation, but the screen fades to white and your vision will comeback but will not reload you to the last checkpoint, instead you come to the realization that he is really dead this time, and it wasn't some dream.

 

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

If gamers can't accept a game that potrays the Iraq war, then you also can't accept that games are art.

Can't have it both ways kids.

Re: Troubled by Controversy, Konami Drops Six Days in ...

True, but if the game was just a mindless shooter then it would be equal to a popcorn film set during the Iraq war.  The cancellation suggests that it might have been just that.

Re: Troubled by Controversy, Konami Drops Six Days in ...

...Or it might suggest that Konami, a Japanese company, has little experience with regard to responding to criticism and defending their right to publish the game.  Remember that Japan is nowhere near as big on freedom of speech as the United States, and that each branch (even American ones) has little choice but to abide by the decisions of the head office in Tokyo.

Recall that Konami chose not to include the theme song of the Metal Gear Solid series in the series' final installment due to a passing resemblance with a existing composition.  As I see it, Konami does not have what it takes to stand behind their decisions, creative or otherwise (which is a pity since I love Castlevania and Metal Gear while my brother is an ardent Suikoden fan).

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Self censorship is the worst kind of censorship.

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

Yeah, I realize that what I'm going to say is going to cause problems, so I'm going to hold back.

How dare I do the work of censoring instead of the government.

=====
EXCELLENT - but...let's go better next time
Ray @ Backloggery | Ray @ Gaming Journals

Re: Troubled by Controversy, Konami Drops Six Days in ...

So listening to criticism is considered self censorship these days?

-Gray17

Re: Troubled by Controversy, Konami Drops Six Days in ...

No, listening to criticism (especially negative criticism) is called being receptive to feedback.  Self-censorship is "the act of censoring or classifying one's own work (blog, book(s), film(s), or other means of expression), out of fear or deference to the sensibilities of others without an authority directly pressuring one to do so."  I trust you're smart enough to make the connection between this definition and the events which just transpired.

Source:  http://en.wikipedia.org/wiki/Self-censorship
See also:  http://en.wikipedia.org/wiki/Chilling_effect_(term)

Re: Troubled by Controversy, Konami Drops Six Days in ...

By that definition:
Konami is not censoring anything because it is not disallowing the game to be published or meddling in the content, they're just withdrawing from publication. It's also not "self"-censorship because the work is not Konami's but the developer's. If I myself were writing a book on the subject and I caved because I was worried about other peoples' feelings or reprisal instead of just for economic reasons, that would be self-censorship.

www.gameslaw.net

Re: Troubled by Controversy, Konami Drops Six Days in ...

So if a web host developer pulled a Pro-choice web site off line because a group of Pro-Life organizations said that it was supporting the killing of a life, would that not be censorship?  Or if a library pulls a book off the shelves because a group of people did not like what it was about, is that not censorship? Or if a news organization refused to run a story because it was critical of a political figure, is that not censorship?

While I understand the argument that Konami is making, the fact that they are willing to buckle to pressure because of a handful of peoples' perception is disturbing.  Its not that the game would not sell, I think we have established that it would.  The hope was that Konami would be willing to tell the story, dispute the pressure.  But they are afraid if being labeled as insincere or unpatriotic, and thats why they are dropping the game.  That is the very definition of Self Censorship.

In fact, Wikipedia goes on to explain: "Self-censorship is often practiced by film producers, film directors, publishers, news anchors, journalists, musicians, and other kinds of authors."

 

Re: Troubled by Controversy, Konami Drops Six Days in Fallujah

 Woot someone else who knows what self censorship is Thank you.

 
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