Controlling Navy's Anti-terrorist Weapon System Comes Easily to Gamers

May 20, 2009 -

The U.S. Navy is equipping some of its vessels with Israeli-made Mini-Typhoon 12.7mm remotely controlled machine-guns.

The 370-pound system, which can be fired by an operator in a remote location, holds 230 rounds, sufficient for 25 seconds of rat-tat-tat. Strategy Page notes that the weapon is an effective defense against small boats such as those used by suicide bombers.

So, who might the Navy turn to for Mini-Typhoon duty? Gamers, reports Strategy Page:

The Mini-Typhoon uses a day/night vidcam and a stabilizer. The remote operator has an automatic target tracker, and can easily hit small boats two kilometers away... Operators with video game experience can be quickly trained to operate the weapon.


Comments

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

They'll have to nerf it in the patch, it's way over-powered.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

But does the turret have regenerating health? Most modern gamers won't touch it with a 10-foot pole otherwise, because it would be 'too frustrating'.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

25 seconds?  Where's my unlimited ammo belt?!

"HEY! LISTEN!"

"HEY! LISTEN!"

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Queue up the anti-government, anti-war, anti-military, anti-viedo game outrage and protests.

Personally, I think this is pretty cool. Unless you're being targeted by the weapons system.

--Verbinator

--Verbinator

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

Isn't that just a remotely operated browning m-2?

Re: Controlling Navy's Anti-terrorist Weapon System Comes

My god jack thompson was right!!! Ha! Not often that those words are spoken. I just wanted to screw with his vanity googling.

 

It sounds like anyone with hand eye coordination and a brain that can grasp deflection shooting could do it. I think they need to be more specific about the hardware, are you controlling it with a gamepad, a keyboard/mouse/joystick or a wiimote? Since it's remote controlled, I hope the interface is moddable, I'd want shooting the weapon to produce a sound effect like the weapon in Space Invaders and if there's a particularly big terrorist boat (Or perhaps "aquatic technical" will be the official term) it should sound like the mothership

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Though I'm not familiar with this particular technology, I know that a lot of other remotely operated tech in the military uses modified Xbox360 controllers. I'd imagine that would really be all you need to operate something like this.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Still doesnt sound quite as cool as controlling the aerial (you know that took me about 5 attempts to spell?) drone, when those things have missiles and crap on the wings.

 

Check out my blog - http://serveratcapacity.blogspot.com

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Because all non-gamers are clearly morons.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

You're only just realising this now? ;P

/b

Re: Controlling Navy's Anti-terrorist Weapon System Comes

I don't think they are saying that non-gamers are incapable of operating the gun.  Ithink what the writer means is that gamers don't need as long to train to operate it effectively.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

These sounds like the turrents on the Millenium Falcon.

 
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Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
Matthew Wilsonthat puts alot of presure on the early stuff to do well. lets hope games like recode and harizon are good, and sell well.06/30/2015 - 11:38pm
Andrew EisenLuckily, money people also like to follow trends. So, it's a "simple" matter of making proper representation a trend. And wouldn't you know it, we're seeing the beginnings of exactly that!06/30/2015 - 11:34pm
Andrew EisenBut yeah, money people are risk averse. That's why we see so many sequels, reboots, and adaptations. To a lot of money people, "there's no evidence this works because it's rarely ever been tried" is the same as "this doesn't work."06/30/2015 - 11:33pm
Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
 

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