Controlling Navy's Anti-terrorist Weapon System Comes Easily to Gamers

May 20, 2009 -

The U.S. Navy is equipping some of its vessels with Israeli-made Mini-Typhoon 12.7mm remotely controlled machine-guns.

The 370-pound system, which can be fired by an operator in a remote location, holds 230 rounds, sufficient for 25 seconds of rat-tat-tat. Strategy Page notes that the weapon is an effective defense against small boats such as those used by suicide bombers.

So, who might the Navy turn to for Mini-Typhoon duty? Gamers, reports Strategy Page:

The Mini-Typhoon uses a day/night vidcam and a stabilizer. The remote operator has an automatic target tracker, and can easily hit small boats two kilometers away... Operators with video game experience can be quickly trained to operate the weapon.


Comments

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

They'll have to nerf it in the patch, it's way over-powered.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

But does the turret have regenerating health? Most modern gamers won't touch it with a 10-foot pole otherwise, because it would be 'too frustrating'.

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

25 seconds?  Where's my unlimited ammo belt?!

"HEY! LISTEN!"

"HEY! LISTEN!"

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Queue up the anti-government, anti-war, anti-military, anti-viedo game outrage and protests.

Personally, I think this is pretty cool. Unless you're being targeted by the weapons system.

--Verbinator

--Verbinator

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

Isn't that just a remotely operated browning m-2?

Re: Controlling Navy's Anti-terrorist Weapon System Comes

My god jack thompson was right!!! Ha! Not often that those words are spoken. I just wanted to screw with his vanity googling.

 

It sounds like anyone with hand eye coordination and a brain that can grasp deflection shooting could do it. I think they need to be more specific about the hardware, are you controlling it with a gamepad, a keyboard/mouse/joystick or a wiimote? Since it's remote controlled, I hope the interface is moddable, I'd want shooting the weapon to produce a sound effect like the weapon in Space Invaders and if there's a particularly big terrorist boat (Or perhaps "aquatic technical" will be the official term) it should sound like the mothership

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Though I'm not familiar with this particular technology, I know that a lot of other remotely operated tech in the military uses modified Xbox360 controllers. I'd imagine that would really be all you need to operate something like this.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Still doesnt sound quite as cool as controlling the aerial (you know that took me about 5 attempts to spell?) drone, when those things have missiles and crap on the wings.

 

Check out my blog - http://serveratcapacity.blogspot.com

Re: Controlling Navy's Anti-terrorist Weapon System Comes

Because all non-gamers are clearly morons.

Re: Controlling Navy's Anti-terrorist Weapon System Comes

You're only just realising this now? ;P

/b

Re: Controlling Navy's Anti-terrorist Weapon System Comes

I don't think they are saying that non-gamers are incapable of operating the gun.  Ithink what the writer means is that gamers don't need as long to train to operate it effectively.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Controlling Navy's Anti-terrorist Weapon System Comes ...

These sounds like the turrents on the Millenium Falcon.

 
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Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
Matthew WilsonSF have to build upwards they have natural growth limits. they can not grow outwards. ps growing outwards is terable just look at Orlando or Austin for that.04/16/2014 - 4:15pm
ZippyDSMleeIf they built upward then it would becoem like every other place making it worthless, if they don't build upward they will price people out making it worthless, what they need to do is a mix of things not just one exstreme or another.04/16/2014 - 4:00pm
Matthew Wilsonyou know the problem in SF was not the free market going wrong right? it was government distortion. by not allowing tall buildings to be build they limited supply. that is not free market.04/16/2014 - 3:48pm
 

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