The Korean government will invest 80 billion won (US$63.52 million) to support the country's growing serious games business, reports Korea IT Times.
If successful, Korea will expand its serious games market by a factor of six by 2012. Minister of Culture, Sports and Tourism Yu In-chon commented:
The functional game market is at an early stage, but the market is an emerging blue ocean. The government is going to give support to prompt private investment in that field.
Mervyn Levin of the U.K.'s Serious Games Institute reports on a 2008 visit to Seoul where he observed some of the Korean serious game projects in development:
An interesting Korean Serious Games project was presented by T3 Entertainment on anti-bullying, a subject of obvious relevance to the UK. The title was "Online 'Star Stone' Development for Improvement of Personal Relations".
South Korean University research was also presented demonstrating evidence of the relationship between on-line games and the development of leadership skills in the workplace...