Nice Work If You Can Get It: EA's Riccitiello, Moore Earn Big Bucks in Bad Year

May 29, 2009 -

Yes, Electronic Arts may have laid off 10% of its workforce and posted a billion dollar loss in recent months, but rank has its privileges, after all.

And ranking execs at EA are clearly among the privileged, based on a preliminary proxy statement filed by EA this week which lists compensation for its top officials. CEO John Riccitiello's fiscal 2009 package, which included salary, stock awards, option awards, benefits and a performance-based cash bonus, is valued at $6,365,823.

EA Sports President Peter Moore won't be brown bagging his lunch, either. EA lists Moore compensation package at $4,284,366. Here's the breakdown for Riccitiello (right) and Moore (left), EA's two most high-profile execs:

Here are Riccitiello's numbers:

  • Salary - $793,749  
  • Bonus -
  • Stock Awards - $1,055,461
  • Option Awards - $4,115,305
  • Non Equity Incentive Plan Compensation - $400,000 
  • All Other Compensation - $1,308
  • TOTAL - $6,365,823

And here are Moore's (cost of game launch tattoos not included):

  • Salary - $564,624 
  • Bonus -
  • Stock Awards - $1,443,741
  • Option Awards - $1,589,290
  • Non Equity Incentive Plan Compensation - $200,000
  • All Other Compensation - $486,711
  • TOTAL - $4,284,366

The Associated Press notes that Riccitiello's incentive bonus dropped from $625,000 in fiscal 2008 to the $400,000 figure listed above. In contrast to EA's filing, the AP estimates Riccitiello's total compensation at $11.1 million, using a $9.9 million valuation on stock options.

Not bad for a crappy year.           

UPDATE:  gamesindustry.biz reports that an unnamed EA spokesman has taken umbrage at the Associated Press claim that Riccitiello's options are worth $11.1 million:

Their calculation is inaccurate. It includes value of performance-based shares that will vest over several years - and only if high performance hurdles are met.

As reported, it appears as though those shares are compensation for this year, which they are not. Accurately, they are an opportunity to earn shares over the coming years if company objectives are met.

The spirit of those shares is to link executive compensation to the achievement of long term financial objectives. That programme, which is in place for all of EA's top executives, is designed to align interests of shareholders and management.


Comments

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

You mean 3 years before obama and his gang take over this company like they're doing to the auto industry and "socialize" it by giving everyone a piece of it? Unions are what destroy the industry.

Go out and try to get to a CEO position level before you come here and talk nonesense.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

Fortunately we had statistics a while ago on the level of unionization at EA, which is practically zero. (In most places except at one developer studio it is zero.) Blaming unions for "destroying the industry" when the industry doesn't even have unions shows a lot about the people that blame everything on unions...

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

The clock is ticking CEO's.... I give you all about another three years of this kind of BS before the world revolts against this kind of greed.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

So...if the two of them both gave up their yearly loot for about a hundred years, EA wouldn't have had a billion dollar deficit!! Woo!

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

His compensation package could pay the salary of 60 EA employees. It really is ridiculous the levels that CEO and other company leader'd compensation packages have risen too.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

And they wonder why they're going out of business. I'm adding this to my Top 5 EA Finacial Mistakes list.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

Cmon now, really? Yeah, it seems excessive to most people here, but think about it. The cost of these guys salaries is miniscule in comparison to the amount of cash that flows through EA. Cutting their salaries would have an insignificant impact on EA's financials.

I guess it would be good PR, to show fiscal thriftyness in these times, but it wouldn't go much beyond that.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

EA? Out of Buisness? Someone's going loopy.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

That's just the two most visable. There is still the CFO, the General Counsel, CIO, the head of HR, the head of marketing, their deputies, etc etc etc

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

Err, I meant if they had enough guys in the upper ranks to account for 50 million dollars in salary and compensation.  Bah, you guys can do the math.

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

Even if they have 50 guys total in the million plus range, their billion dollar loss would still be worth 20 years of salaries.  http://www.xkcd.com/558/

Re: Nice Work If You Can Get It: EA's Riccitiello, Moore ...

Like most companies posting huge losses (some requiring bail-outs), the LAST thing they think of doing is cutting the outrageous executive compensation. But Union workers on the production lines? Their contracts MUST be renegotiated.

Keep saying if I ever end up rich I'm going to buy the companies that make my favorite products, but have recently been taken over by douchebag MBAs,  and gut their exec ranks, hire younger, cheaper execs. Perhaps some with a clue.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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