Cartoon: The Life Cycle of a Video Game

June 25, 2009 -

GameSpy has a whimsical, multi- (really multi-) panel cartoon depicting the great circle of life as it pertains to games.

Click here for the full cartoon.

GP: Thanks to sharp-eyed GamePolitics correspondent Andrew Eisen for the tip...

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Re: Cartoon: The Life Cycle of a Video Game

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Thank you informationn..

Jeep Kiralama hizmetleri için kiralik jeep sitesine, Digitürk kampanyalari, Digitürk Plus, İstanbul digitürk bayileri için digiturk sitesine girebilirsiniz. Digitürk kampanyalari için ise digitürk kampanyalari
sayfasına, günlük yayın akışı için ise digitürk yayın akışı sitesine girerek yayın akışını güncel olarak takip edebilirsiniz.
Araba Kiralama, Oto Kiralama ve araç kiralama hizmetlerini yapmak için, şöförlü araç kiralama veya şöförlü minibüs kiralama sayfalarına gidebilirsiniz. Bütçenize göre araç kiralama yapmak istiyorsanız, ekonomik araç kiralama, spor araç kiralama, lüks araç kiralama, panelvan araç kiralama ve
vip araç kiralama sayfalarına giderek kiralık araçlarınızı görebilirsiniz.
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sanalika oyununu oynamak için sanalika oyna sayfasına gidebilirsiniz. Birbirinden güzel hileler için sanalika hileleri sayfasına, en yeni Metin2 Hileleri için ise
Metin2 Hileleri sayfalarına gidebilirsiniz. Hepsinin haricinde digitürk sitesine giderek, digitürk paketleri kısmına giderek digitürk üyelik paketlerini görebilirsiniz.
Bu kadar basit.. Degil..

Re: Cartoon: The Life Cycle of a Video Game

The only bit I have a problem with is the idea that a child "illegally" buys it from a store.  It is not 'illegal' to sell any ESRB-rated game to a child.

Re: Cartoon: The Life Cycle of a Video Game

Wishful thinking on the part of the artist, perhaps?

Re: Cartoon: The Life Cycle of a Video Game

That comic winz

Never underestimate the power of idiots in large amounts.

Re: Cartoon: The Life Cycle of a Video Game

I'm a bit weirded out by the panel stating that a child "illegally" buys the game. Since when is it illegal to sell ANY game to a person of ANY age? (disregarding something that is pornographic or obscene, or whatever requirement is needed for it to be restricted)

Re: Cartoon: The Life Cycle of a Video Game

Keep in mind all of the politicians that want to make it illegal for that.

 

Freedom of speech means the freedom to say ANYTHING, so long as it is the truth. This does not exclude anything that might hurt someone's feelings.

--- With the first link, the chain is forged.

Re: Cartoon: The Life Cycle of a Video Game

Outside of the US of A there are countries that do restrict the sale of things, movies as well as games, based on age ratings.

Re: Cartoon: The Life Cycle of a Video Game

The cartoon's game is rated by the ESRB - that means it's going to be sold in the USA.

Re: Cartoon: The Life Cycle of a Video Game

But perhaps there was something else illegal about the child's purchase.  Using counterfeit money, perhaps?

Re: Cartoon: The Life Cycle of a Video Game

What greatness lies in half truths and smug reailties....I love it!

 


I am a criminal because I purchase media,I am a criminal because I use media, I am a criminal because I chose to own media..We shall remain criminals until Corporate stay's outside our bedrooms..


http://zippydsmlee.wordpress.com


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Cartoon: The Life Cycle of a Video Game

There needs to be an extra panel, squeezed in after the second: boobs are added to it.

Re: Cartoon: The Life Cycle of a Video Game

That would counter the "it doesn't sell" step later on. Missing the boobs is really the reason for the rest of Game's life.

The ultimate game would be a freeform world you could explore at leisure, backed up by a sweeping graphics engine and comprehensive physics simulator, armed with a gun with two settings: One which adds boobs to things, and one which sets things on fire. With Novint Falcon support.

Re: Cartoon: The Life Cycle of a Video Game

"The ultimate game would be a freeform world you could explore at leisure, backed up by a sweeping graphics engine and comprehensive physics simulator, armed with a gun with two settings: One which adds boobs to things, and one which sets things on fire. With Novint Falcon support."

That's a good start, your forgetting to mention one important feature though.

Do you play as a grizzled space marine?

Re: Cartoon: The Life Cycle of a Video Game

>One which adds boobs to things

Boob! Headshot!

/b

Re: Cartoon: The Life Cycle of a Video Game

Oh great, spoiler warning next time maybe. You do play as a grizzled space marine (who has lost his romantic interest) but you aren't supposed to know that until the end because you have amnesia.

Re: Cartoon: The Life Cycle of a Video Game

 Amnesia with boobs?

Re: Cartoon: The Life Cycle of a Video Game

Pariah?

 


I am a criminal because I purchase media,I am a criminal because I use media, I am a criminal because I chose to own media..We shall remain criminals until Corporate stay's outside our bedrooms..


http://zippydsmlee.wordpress.com


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

---

http://zippydsm.deviantart.com/

Re: Cartoon: The Life Cycle of a Video Game

Really, the two panels you have here are the only two panels worth reading.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Cartoon: The Life Cycle of a Video Game

I concur.

----
Papa Midnight
http://www.thesupersoldiers.com

----
Papa Midnight

Re: Cartoon: The Life Cycle of a Video Game

Interestingly, this is like Insomniac's take on the Spyro franchise.

"Insomniac Games President Ted Price stated in an interview about Resistance: Fall of Man that they stopped creating Spyro games because the player character, Spyro, was too limited for them to add new features and actions (Ted states, as an example, that "he didn't even have hands, he couldn't even hold a gun."

GameSnooper

Re: Cartoon: The Life Cycle of a Video Game

What a sad lack of imagination this shows...

 

I mean, of course Spyro could hold guns!  He could have them mounted to his wings or tail or something!  Come on, Price, use your thinking cap!  You can get guns in there somewhere!  :D

Re: Cartoon: The Life Cycle of a Video Game

Of Course Row 4 Panel 2 answers one of the lingering questions I had from working at EB Games.

What happens to all the boxes and manuals for these games people trade in? I cannot tell you the number of games that were traded in on my shift that had no boxes and manuals. It is as if these people throw them away and keep all their games in a cd wallet.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Cartoon: The Life Cycle of a Video Game

 Yeah that always confused me too; I can understand maybe a PC game but Console games where are you storing the thing?

Re: Cartoon: The Life Cycle of a Video Game

Judging by the condition of most disks that were brought in, they were storing them on their gravel driveway.

E. Zachary Knight
Oklahoma City Chapter of the ECA
http://www.theeca.com/chapters_oklahoma

Re: Cartoon: The Life Cycle of a Video Game

Agreed.  Everything after that seemed excessively cynical.

Re: Cartoon: The Life Cycle of a Video Game

Thirded.

I know the strip was grossly exaggerating everything anyway, but since when did testers 'approve' games? I can't recall any capacity for that when I was in QA anyway.

Re: Cartoon: The Life Cycle of a Video Game

"Testers" do not approve the code, but the QA department does approve (or deny approval it as the case may be) the code for submission to first party.  They can always be overruled however....

Also, testers wouldn't be narcoleptic if they weren't forced to work 70-80 hour work weeks....just saying...

"You know what I wish? I wish all the scum of the Earth had one throat and I had my hands about it."

"You know what I wish? I wish all the scum of the Earth had one throat and I had my hands about it."

Re: Cartoon: The Life Cycle of a Video Game

I dunno. The notion of Jack-O vowing to sue a fire brought a smile to my face.

 
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Papa MidnightWith GTA5 (to date) failing to even provide indication of a PC release, I'm realising that this might be the first GTA game that I have not played (outside of Chinatown Wars) since the series inception.04/19/2014 - 8:14am
IanCSo im guessing a bunch of edutainment games, which a lot of people elsewhere are going gaga over, dot count as classics? Okay. If you don't mind me, i have a sudden urge to play Putt Putt....04/19/2014 - 6:15am
MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
 

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