Second Life: We're Still Alive in Australia

July 1, 2009 -

Faced with rumors of a Second Life ban by Australian government authorities, publisher Linden Lab issued a statement last night to reassure SL users Down Under that no such action has taken place. At least, not yet.

Here's what Linden said on the issue:

Linden Lab has received no indications from the Australian government that it plans to block Second Life and will keep our community apprised of any developments on that front. In the meantime, we want to assure Australian Residents that Second Life remains accessible and functioning in your region.

Australia has and will continue to be an important market for Linden Lab, and we’re committed to providing the best possible Second Life experience for the users... Some of the most exciting uses of Second Life have come out of Australia, a diverse community of Residents that includes major universities, large enterprises and many thousands of consumers, who spend hundreds of thousands of hours inworld each month.

The Second Life rumors surfaced after the Australian government said that it planned to block Internet access to games which would not meet the MA-15+ content rating standard.

Meanwhile, New World Notes reminds us that the community of Australian SL users is a rich one, indeed:

There's a number of Australian organizations, including several universities, with an official presence in Second Life, there's been several SL-based fundraisers to benefit various Australian non-profit causes... and coming soon, a feature film starring several of Australia's top actors which depicts Second Life in a positive/neutral manner...


Comments

Re: Second Life: We're Still Alive in Australia

THIS and many more reasons why we need an R18+ rating for Videogames in Australia.

But no matter what, Michael Atkinson is still an old man who does not understand anything about Videogames.

And also Stephen Conroy does not understand ANYTHING about the internet and Freedom of Speech and Expression.

 

TBoneTony

Re: Second Life: We're Still Alive in Australia

Still Alive huh? Will there be cake?

Re: Second Life: We're Still Alive in Australia

This is a triumph. I'm making a note here: HUGE SUCCESS. 

Re: Second Life: We're Still Alive in Australia

Why wouldn't SL still be active in Australia?

The Mandatory Filters are still being privately trialed - draft legislation for their implementation hasn't even been put on the table yet or officially presented to parliament, we are a long way off from actually having the filters up and running. Day by day it's looking more and more likely that the plan will be dropped anyway.

As of now there are no legal provisions which would allow Second Life to be blocked. There are no mandatory ISP filters to filter webpages or anything else. In AU the Internet is still 100% unfiltered. People seriously need to stop with the sensationlistic crap. In the mean time us Australians are doing our best to ensure the plan doesn't go ahead, but as of right now there are NO filters.

 

Re: Second Life: We're Still Alive in Australia

Would anyone care if it was?

--------------------------------------------------

I LIKE the fence. I get 2 groups to laugh at then.

-------------------------------------------------- I LIKE the fence. I get 2 groups to laugh at then.

Re: Second Life: We're Still Alive in Australia

That's what I want to know.

 

Freedom of speech means the freedom to say ANYTHING, so long as it is the truth. This does not exclude anything that might hurt someone's feelings.

--- With the first link, the chain is forged.

Re: Second Life: We're Still Alive in Australia

Good to hear sl is still alive in the land down under.

http://www.magicinkgaming.com/

Re: Second Life: We're Still Alive in Australia

The Second Life rumors surfaced after the Australian government said that it planned to block Internet access to games which would not meet the MA-15+ content rating standard.

I'm guessing this is a case of the government not thinking through all the implications before they started making plans.

-Gray17

-Gray17
 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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