Basing Tax Breaks on Culture Test is Problematic, Says Head of Euro Game Devs

France and England both mandate that video game projects be culturally relevant in order to qualify for financial incentives. But the head of the European Game Developers Federation told gamesindustry.biz that such requirements make little sense either culturally or as a matter of economic policy.

Guillaume de Fondaumiere (left), who is also an exec with Heavy Rain developer Quantic Dream, spoke to gi.biz at the recent GameHorizon conference:

The cultural test is a problem… When you look at [European Union] rules, you have to ask: ‘Actually, what is culture?’ It’s a national decision, so it’s kind of weird that we, as the videogame industry, have to work with standards that other cultural areas don’t have to follow.

To me, all games are cultural. Videogames aren’t just a form of entertainment, but a true form of cultural expression, and I think that in twenty years’ time this will be a given. No one will dispute that any more…

We know that tax breaks are extremely effective in stimulating an industry, and I think again that Montreal and Quebec have shown us the way…

So I think it’s high time for governments, and the EU, to understand that money given in the form of tax breaks to the industry is not money thrown away. It’s an investment with a very high return, so it’s time that we had those breaks.

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